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On August 13 2016 06:00 KwarK wrote: Unrelated question, does anyone else remember and know of any tick based, largely text based, massive online strategy games? They were really big in the early 2000s and I have great memories of them.
I'm not sure what you are referring to, could you give some example (or do you just remember playing them?)?
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for any vets in here, if any: - 2 months old cat jumps into the side of a moving car; 1 sec later it's on the sidewalk dragging its hind legs frantically looking for places to hide(it could on occasions lift its back legs, it feels them, it's not paralyzed). - after a vet ER trip it gets a consult and some IV goodies but no x-ray.
the question - while the doc said that it firsts wants the cat stable(vitals and stuff) and pumped it with IVs for about 3days on and off, i wonder whether or not an x-ray in the beginning to asses the bone damage would've been a better idea(a back leg and the spine near the tail showed signs of luxation(at least)).
why torment the cat if it could end up with some fucked up, debilitated life?. am i getting duped, milked for cash, or is that the 'normal' procedure to follow?.
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On August 13 2016 15:24 FiWiFaKi wrote:Show nested quote +On August 13 2016 05:50 Simberto wrote: Can someone tell me a few good, casual mobile games?
My girlfriend plays those, but from what i can tell she has mostly those that are just horribly annoying things without any gameplay that try to milk you for money wherever they can (luckily she at least doesn't pay them)
I would like to know if there are some that have actual gameplay and not just "Pay money to skip waiting" interrupted by short bursts of very boring things. Andor's Trail is the best phone RPG in existence, and completely free, doesn't even ask you for a penny at any point, no ads, etc. As it's an RPG, I dunno if it's considered casual enough, but going through some of the games I have on my phone that I enjoy: -Ancient Empire (meh) -Andors Trail -Atomas -Blood TD5 -Bridge Constructor -Cartoon Wars -Cut the Rope -Grow Castle -Hill Climb Racing -Kingdom Rush (I played Classic and Frontiers, both great) -Pixel Dungeon -Plants vs Zombies (Original, not number two, that one is very bad and very modern microtransaction stuff) -Spider Square -Starlink -Super Hexagon (fantastic arcade game) -Tentacle Wars -Time of Exploration -Trainyard (amazing amazing, best puzzle game ever) -Transmission -True Skate (when I was younger) -Uniwar (cheap man's AoE) -Zookeeper And then some classics that I've downloaded on my previous phones: -Temple Run (1 & 2) -Angry birds -Yoo Ninja! (good times) -Bad Piggies -Plague Inc -Stickman Cliff Diving -CrossMe Nonograms (I enjoy these puzzles, very common back in Slovakia) -Bike Race Free (surprisingly enjoyable) -Osmos HD -Virtual Table Tennis 3D -Don't tap the white tile (relaxing arcade game) -Super 2048 That's a list of about half the games that I've downloaded and kept in my history on the play store. There's maybe 3x this amount that I completely deleted from the history because they were so bad. As you can see, recently I've been liking mostly puzzle and strategy type of games, so keep that in mind when looking through them. Some of them cost of couple dollars, but don't really encourage further spending, and that's what I like. Like some people put it, you start paying money to not play the game, who the fuck came up with this game design.
Thanks a lot, i will take a look into some of them surely!
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United States43991 Posts
On August 13 2016 18:28 AbouSV wrote:Show nested quote +On August 13 2016 06:00 KwarK wrote: Unrelated question, does anyone else remember and know of any tick based, largely text based, massive online strategy games? They were really big in the early 2000s and I have great memories of them. I'm not sure what you are referring to, could you give some example (or do you just remember playing them?)? There was one called Starsphere.net, another called nukezone.ru I think although I didn't play it. But there were loads of them at one point.
So the game starts and you have your country/world/whatever. There is resource generation, various things you could do with the resources, research, economy, military etc. Rather than working in real time it works in ticks, usually 1 hour per tick, so that an action that takes, say, 20 ticks will progress at 5% per hour until it is complete (with an action being initiated at 07:55 am becoming 5% done at 08:00 and being complete at 03:00 am the following morning).
Starsphere was like MMO Starcraft, a little bit at least. There was scouting, teching, investing in resource generation, massing, rushing etc. And because it was MMO you could form relationships with the other players in your sector (or rule them through fear) and have epic fights with the others (the battles were decided by an equation, all the different types of ships you could unlock and build had different types of weapons/armor which were good against different things, elements of rock paper scissors but because of the ability to unlock bigger and better ships and to simply build more than they did you could just smash paper with a shitton of rocks or a laserbeam).
I would absolutely play one of those again.
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Norway28797 Posts
I remember planetarion. thought it was a lot of fun but only played for a couple months. It's still around. 
I also remember even further back, to the BBS era, then you had several of those games where you only had a select number of turns per day. Barren realms elite and Falcon's eye were fkn awesome, I dominated the local BBS :D
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Oh, that's not that far away from my PhD thesis subject actually. 
- These things can always be due to media hype (ars technica usually isn't the worst in that though). - It can very well be experimental issue, although it seems like they checked things pretty well from the article.
That said, calculating the properties of the proton from first principle (soft QCD) is a very tricky part of particle physics. While it is (or well, should be...) completely determined by the standard model, the mathematics going into how three quarks form a bound states of a proton is extremely complicated. Like, uncountably infinite dimensional differential equations, and unlike many other cases, there are no really good approximations or shortcuts to calculate these things that we have found. It's very much a (infinitely) many body problem without shortcuts. There are some numerical efforts, but it's difficult. So could see new measurements of these things would turn existing calculations and approximations on their heads, without necessarily affecting the validity of the underlying standard model.
But maybe there are some symmetry properties that the radius should be the same with an electron or a muon, avoiding the problems of soft QCD?
I really can't comment on it in detail without reading up more I'm afraid.... Don't feel like reading the paper right now, but maybe I'll do it later if the hype increases.
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I remembered reading about the problems with determining the radius of a proton a while back, and found the article. It is not exactly a new issue that the radius of the proton is a bit bizar. Calling the standard model incomplete is not exactly something that breaks physics, though: everybody knows the standard model is incomplete.
If you have university access, you can probably get past the paywall. Otherwise if someone is interested I can scan the paper version in about a month or so when (a) I am back in Spain and (b) all my shit arrives: http://www.scientificamerican.com/article/the-proton-radius-puzzle/
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On August 15 2016 04:15 Acrofales wrote:I remembered reading about the problems with determining the radius of a proton a while back, and found the article. It is not exactly a new issue that the radius of the proton is a bit bizar. Calling the standard model incomplete is not exactly something that breaks physics, though: everybody knows the standard model is incomplete. If you have university access, you can probably get past the paywall. Otherwise if someone is interested I can scan the paper version in about a month or so when (a) I am back in Spain and (b) all my shit arrives: http://www.scientificamerican.com/article/the-proton-radius-puzzle/ Do unis pay access to popular science magazines?
On a related note, there is a piratebay for scientific papers. sci hub on wiki There is a fairly large amount of scientists that are pretty pissed at the closed-access publication model in science, and this is a reaction to that. They don't have your article though, I just tried.
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I'm looking to buy a "Rotary Tool", commonly referred to as a Dremel. Can I get away with getting a cheap one or should I just get a Dremel brand for $80+? I'll do all kinds of work with it but probably nothing super hardcore.
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On August 15 2016 12:07 Djzapz wrote: I'm looking to buy a "Rotary Tool", commonly referred to as a Dremel. Can I get away with getting a cheap one or should I just get a Dremel brand for $80+? I'll do all kinds of work with it but probably nothing super hardcore.
It's one of those pay now or pay later things. Lifetime cost the Dremel will be cheaper, but if you're focused on the short term the generic would be sufficient.
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On August 15 2016 12:29 GreenHorizons wrote:Show nested quote +On August 15 2016 12:07 Djzapz wrote: I'm looking to buy a "Rotary Tool", commonly referred to as a Dremel. Can I get away with getting a cheap one or should I just get a Dremel brand for $80+? I'll do all kinds of work with it but probably nothing super hardcore. It's one of those pay now or pay later things. Lifetime cost the Dremel will be cheaper, but if you're focused on the short term the generic would be sufficient. I'm mainly worried about how this fits with his signature.
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Got the $13 one, lost an eye. Fk.
I'm thinking about maybe going in the middle and picking up a mastercraft one, it's a proprietary brand for a hardware store in Canada, it's never great but usually it works for me. And they have a baller warranty too. Won't be a dremel I suppose but it also won't be a complete POS. I can find a way to kill myself or to lose limbs either way.
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On August 15 2016 14:04 Djzapz wrote: Got the $13 one, lost an eye. Fk.
I'm thinking about maybe going in the middle and picking up a mastercraft one, it's a proprietary brand for a hardware store in Canada, it's never great but usually it works for me. And they have a baller warranty too. Won't be a dremel I suppose but it also won't be a complete POS. I can find a way to kill myself or to lose limbs either way.
Just thoroughly test your bits (if you buy replacements) to make sure the bits stay in place. Most kits are designed to work with dremels (generic ones too) but there could be issues with generic brands (not sure personally). But that shit spins between 5 &35k rpms so it's not like losing a loose drill bit.
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I went to pick up the $40 mastercraft thing but ended up leaving with the Dremel 3000 for CDN$90. I'll be wearing eye protection, no worries .
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any good computer games that run on Mac? I don't want to have to buy another version of windows right now.
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Most Blizzard titles except for Overwatch, CS:GO, all the Civs, Stellaris, Borderlands series, XCOM series, Darkest Dungeon, and many more.
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On August 16 2016 02:19 Karis Vas Ryaar wrote: any good computer games that run on Mac? I don't want to have to buy another version of windows right now. http://www.ambrosiasw.com/games/ev/
Best Mac game I ever played, back in the day you could literally mail a check to the dev for this, and he put an npc called Captain Hector in the game that would jump into different systems and remind you to pay for the game. XD
I've actually been playing a spiritual successor for this game called StarSector which costs fifteen bucks.
Pretty interesting title, they say it is an alpha or prebuiild thing, I'm not holding my breath for a big release but it is fun.
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If you're calling someone and the call drops, does the recipient of the original call dial back, or does the original dialer reach out to the recipient one more time?
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On August 16 2016 04:39 imBLIND wrote: If you're calling someone and the call drops, does the recipient of the original call dial back, or does the original dialer reach out to the recipient one more time?
Common etiquette says whoever placed the call originally is the one to call back.
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