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Active: 13003 users

[help]best games on iphone/android (gyro-based)

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thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
Last Edited: 2011-05-04 10:04:05
May 04 2011 10:00 GMT
#1
Hi guys, I know this is a selfish request, but I am hoping that you guys can help a longtime forum geezer out.


Could you please post famous / popular / your favorite gyroscope-based games for the iPhone, iPad, or Android Phone?

(My understanding is that a gyroscope-based game will involve rotational movement of the handheld for input, rather than just touch or linear motion)


Okay. Now I will try to explain what is going on. I apologize if the backstory seems a bit sparse or vague - there are a lot of things I can't talk about due to the nature and timing of my work.

Backstory - I currently work in a technology company that provides the Motion solutions to these handheld devices (such as smartphones, tablets, and gaming devices). We're actually one of the leaders in the field - competition is pretty fierce though.

Anyways, there are some major things going on in the company, and one of the things that came up was to be aware of what applications (i.e. gyroscope-enabled games) for these handheld devices were the most popular or most widely recognized (or just the best - hence your favorites!). The VP asked me today to do a market survey to find out this information - I agreed, and also mentioned that I'd ask my "colleagues" on a website I visit to help us out as well; after all, who better to ask about such a topic than the young, connected gaming crowd?

Your input will be used by our team to deliver ---------------------- (okay sorry I can't say this part - confidential >_<). I do want to emphasize that this is actually important for us, and if I'm unable to get some help here, I am 100% committed to digging for the information out of the apple and android marketplaces myself. The task even has a hard deadline of Friday that I am not allowed to miss.

Reward?? - Unfortunately I can't offer much in return (other than a promise that I intend on doing something decent for my 40,000th post - whenever that happens...)

But Maybe - What I actually can offer, is to (at the very least) talk to you about working in this industry if you're interested in motion-enabled solutions for consumer electronics. There are some pretty nice interface solutions in the pipeline that any of us would be able to appreciate (that I can't talk about unfortunately >_<)

Thank you for your help. I can't express in words how much this will help us


(Mods, I hope you'll let me ask for help during a period of a few days even though this might possibly infringe on forum rules)


edit: I'll be happy to talk about the industry in this thread, though I surely won't be able to answer everything.
Firepaw292
Profile Joined January 2011
Canada126 Posts
Last Edited: 2011-05-04 10:11:36
May 04 2011 10:07 GMT
#2
Boost 3D
http://itunes.apple.com/us/app/boost-3d/id333191476?mt=8

Doodle Jump
http://itunes.apple.com/us/app/doodle-jump-be-warned-insanely/id307727765?mt=8&ign-mpt=uo=2

Asphalt 6: Adrenaline (any racing game)
http://itunes.apple.com/ca/app/asphalt-6-adrenaline/id400973408?mt=8
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
May 04 2011 10:17 GMT
#3
>Firepaw
any raching game is a good point! (time to scrawl through the app store tomorrow...)
(and doodle jump sounds really familiar)

Thanks for the input!
PanoRaMa
Profile Blog Joined June 2003
United States5070 Posts
May 04 2011 10:22 GMT
#4
Homerun 3D
Abduction
Rain.cz
Profile Joined July 2010
Czech Republic227 Posts
May 04 2011 10:26 GMT
#5
Falling ball 2
Android Market
I'm in Golden league, don't take my opinions seriously
Elasticity
Profile Blog Joined June 2010
3420 Posts
May 04 2011 11:03 GMT
#6
Swivel (my favorite, very smart puzzle game),

Angry Birds
(really famous indeed, which I spent months just to accomplish all 3 stars :D),

Tiny Wings
(really popular right now and having much fun playing it). I don't buy games that much so I just buy some when I'm bored
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
May 04 2011 12:42 GMT
#7
BIT.TRIP BEAT on iPhone.
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Sh0guni
Profile Joined October 2010
Finland126 Posts
Last Edited: 2011-05-04 12:54:16
May 04 2011 12:53 GMT
#8
Edit: Oh gyroscope, sorry nvm
Illusionnist
Profile Blog Joined April 2011
Ireland97 Posts
May 04 2011 12:58 GMT
#9
Angry birds? i dunno i have it on iphone. pretty fun
i may be drunk now, but in the morning i will be sober, and you will still be ugly.
howerpower
Profile Blog Joined June 2010
United States619 Posts
May 04 2011 13:00 GMT
#10
How does a leading company in the field not know what the top games on these smarhphones are?
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
May 04 2011 13:06 GMT
#11
I wish I could help you out here with some good ipod touch/iphone apps, but my Ipod most likely doesn't have many "Gyroscope" like games (other than a few racers)

Actually, I do remember "Jelly Car" to be pretty fun, so you might want to check that out.
Survival is winning, everything else is bullshit.
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
Last Edited: 2011-05-04 13:08:07
May 04 2011 13:07 GMT
#12
Abduction on android is a great example of a game utilizing the gyroscope to its fullest. And there's ofcourse the racing/karting games.

There's other stuff then games too, for example most virtual/augmented reality apps (layar for one) utilize the gyroscope.
Firepaw292
Profile Joined January 2011
Canada126 Posts
May 04 2011 16:07 GMT
#13
On May 04 2011 20:03 minhchi1211 wrote:
Swivel (my favorite, very smart puzzle game),

Angry Birds
(really famous indeed, which I spent months just to accomplish all 3 stars :D),

Tiny Wings
(really popular right now and having much fun playing it). I don't buy games that much so I just buy some when I'm bored


I don't know swivel, but how do angry birds and tiny wings use gyroscope? Do you know what gyroscope is?
Node
Profile Blog Joined October 2009
United States2159 Posts
Last Edited: 2011-05-04 16:52:54
May 04 2011 16:27 GMT
#14
To be honest, any time a game has the option of both gyroscope and touch controls (for instance, Doodle Jump and BIT.TRIP BEAT BLITZ), I find myself inevitably preferring the touch-based controls. Come to think of it, I don't think I've ever really enjoyed a game that only employs the gyroscope. The touch-based controls offer significantly higher accuracy and don't rely on the weird "acceleration" that gyroscopes use, where the further you tilt the faster you go, and thus the closer you get to your target the less you should tilt, and so when things get fast it's almost impossible to be precise. Gyroscope controls are also significantly harder to use on the go, when you end up in all sorts of funny positions trying to get the damn phone level, and then of course you hit a bump in the road and lose everything.

I don't know if that's the sort of answer you were looking for, but it's honest.
whole lies with a half smile
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
May 04 2011 16:57 GMT
#15
Hi haji. <3
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
May 04 2011 18:54 GMT
#16
On May 04 2011 21:53 Sh0guni wrote:
Edit: Oh gyroscope, sorry nvm


haha no worries

On May 04 2011 22:00 howerpower wrote:
How does a leading company in the field not know what the top games on these smarhphones are?


The company's original focus is on hardware. As the industry matures, it's become increasingly necessary to provide complete solutions. We talk to the Apples and Samsungs of the world, but the actual applications that run on these devices is two or more steps removed from where we are.

In a nutshell, our day-to-day expertise is more low-level, while these mobile apps are the highest level of abstraction on the device

I hope this answers your question.

On May 04 2011 22:07 Derez wrote:
Abduction on android is a great example of a game utilizing the gyroscope to its fullest. And there's ofcourse the racing/karting games.

There's other stuff then games too, for example most virtual/augmented reality apps (layar for one) utilize the gyroscope.


Thanks for the thorough response! Def going to look for such augmented reality apps like the ones you mentioned.

On May 05 2011 01:27 Node wrote:
To be honest, any time a game has the option of both gyroscope and touch controls (for instance, Doodle Jump and BIT.TRIP BEAT BLITZ), I find myself inevitably preferring the touch-based controls. Come to think of it, I don't think I've ever really enjoyed a game that only employs the gyroscope. The touch-based controls offer significantly higher accuracy and don't rely on the weird "acceleration" that gyroscopes use, where the further you tilt the faster you go, and thus the closer you get to your target the less you should tilt, and so when things get fast it's almost impossible to be precise. Gyroscope controls are also significantly harder to use on the go, when you end up in all sorts of funny positions trying to get the damn phone level, and then of course you hit a bump in the road and lose everything.

I don't know if that's the sort of answer you were looking for, but it's honest.


No worries. I actually totally agree (despite being in such a company) - I was never particularly fond of Motion input for very competitive gaming - as you say, the input is way too finicky. In fact, I don't own a single motion-enabled game LOL.

I think it's natural for the more competitive and serious types (regarding gaming) to prefer more precise controls (reminds me of preferring a mouse and keyboard over a xbox controller for FPS games - though this is more of a complexity issue than a precision one)

On the other hand, the casual player (who might not even describe themselves as a "gamer") might prefer the more intuitive controls over the precise but sometimes convoluted method of input.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
May 04 2011 19:13 GMT
#17
On May 04 2011 22:00 howerpower wrote:
How does a leading company in the field not know what the top games on these smarhphones are?


Some more (unwanted ) information.

The flow of information looks something like this, starting from the raw data all the way to the application.

1) Sensor Level - Physical Sensor creates raw data -> raw data is "conditioned" for software handling
2) Solution Level - Conditioned signals are further modified/organized. This level might not exist, and the work here might be handled in (3).
3) Application Processor Level - The host device processor (ex: the main processor for an smartphone, a 3DS, etc) receives the neatly packaged/organized data.
4) Application Level - The app (ie the games) will leverage the application processor and the data it can retrieve to achieve "functions" that interface with the user.
5) User Level - Uses the interface capabilities provided by the app to actually do useful stuff

So the further you are from other levels, the less you're aware of what's going on there (or care about it for that matter!). If your'e an app developer, you couldn't care less wtf the gyro or accel is doing physically right?
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
May 04 2011 19:28 GMT
#18
Most certainly Super Monkey Ball 1 and 2.


Hey haji, instead of your insider information about your rather mysterious company, how about instead you enlighten us in either:

A) How the fuck you got 30,000 (and inspired Kona ^^) ?
B) Why did you decide to ban yourself?
C) If you banned yourself how can you still post?
D) Who was it that decided to make your post-count go backwards?
E) What's your CAMBRIDGE Story? Oh, do tell

Any (or preferably all) answers would be considered suitable payment

(it's actually kinda funny, whenever I'm tired with my friends I say "Sleep is for the week, and I am week." But no-one gets it :[ )
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
PaPoolee
Profile Blog Joined August 2010
Netherlands660 Posts
May 04 2011 19:34 GMT
#19
Love Cube Runner I spent weeks playing it haha, Can't remember anything else but will edit/post more when i remember! good luck sir!
Danjoh
Profile Joined October 2010
Sweden405 Posts
May 04 2011 20:54 GMT
#20
On May 05 2011 04:28 bITt.mAN wrote:
Most certainly Super Monkey Ball 1 and 2.
+ Show Spoiler +


Hey haji, instead of your insider information about your rather mysterious company, how about instead you enlighten us in either:

A) How the fuck you got 30,000 (and inspired Kona ^^) ?
B) Why did you decide to ban yourself?
C) If you banned yourself how can you still post?
D) Who was it that decided to make your post-count go backwards?
E) What's your CAMBRIDGE Story? Oh, do tell

Any (or preferably all) answers would be considered suitable payment

(it's actually kinda funny, whenever I'm tired with my friends I say "Sleep is for the week, and I am week." But no-one gets it :[ )

I don't own a iphone or similar, but if I did, super monkey ball would definately be a game I'd get for it. It's the probably the best type of game to utelize the gyroscopic sensor.
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