• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:44
CET 13:44
KST 21:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship uThermal 2v2 Circuit
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion I would like to say something about StarCraft StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Awesome Games Done Quick 2026! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2273 users

The Big Programming Thread - Page 567

Forum Index > General Forum
Post a Reply
Prev 1 565 566 567 568 569 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
TMG26
Profile Joined July 2012
Portugal2017 Posts
January 20 2015 23:32 GMT
#11321
On January 21 2015 08:18 travis wrote:
I am trying to teach myself Java. At the moment I have 3 class files.

How do I call a specific method from one of the class files in a different class file? I don't want to call the whole thing.. I just want to call a specific method!

Is that not possible? Do I have to make yet another class?

I am sorry I know I am very noob. But this is not very intuitive.


This is like what I want to do

class1 {

main{
new class2();
}}


class2{

new method2()
}



class3{

method1(){
}

method2(){
}
}



I want to call method 2 from class 2. But it doesn't let me do that, it "cannot find symbol".

I don't want to do it by calling method1(which is named after class3), because then it runs everything in the class and I don't want to do everything.

I mean geeze do I need to make a separate class file any time I want to have a method I can call from another class?



I am sorry I know my terminology for all of this is horrible but it's confusing stuff to learn on your own.


you must import your classes.

 import MyClass;


Also use Code tags when pasting code.
Supporter of the situational Blink Dagger on Storm.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2015-01-20 23:46:09
January 20 2015 23:45 GMT
#11322
That wasn't really the issue. I am sorry, I was probably very confusing.

Anyways, my issue was that I was simply typing

{
new methodiwanttocall();
}


when apparently I should be using

{
classname newclassname = new classname();
newclassname.methodiwanttocall();
}



does it make sense to me nope.
but it works lol


also I don't know what you mean by use code tags
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2015-01-21 00:14:26
January 21 2015 00:13 GMT
#11323
code tags are bulletin board code. They allow you to indent and stuff to make the code readable.

{code]{/code] (except the first brackets should be straight brackets)

{
classname newclassname = new classname();
newclassname.methodiwanttocall();
}
I'll always be your shadow and veil your eyes from states of ain soph aur.
Toadesstern
Profile Blog Joined October 2008
Germany16350 Posts
Last Edited: 2015-01-21 01:29:55
January 21 2015 00:16 GMT
#11324
that's indeed somewhat confusing to read

the
 classname newclassname = new classname();

isn't really a new classname as in it's not a new name for it. It is a new classname though, as in you're creating an object of the blueprint you defined earlier, which makes everything a little confusing to read given that you're not using CamelCase and obviously having the word new in the syntax as well

So basicly when you write down your classes with all the attributes and methods it may have in there, you should consider it something like a blueprint. Like you could code an alarm clock and call the class AlarmClock with methods like setAlarm or snooze. That however is and will stay just that, a blueprint until you create a specific object of what you just coded.
You can later create alarm1, alarm2 as well as alarm3 and while they're all the same in design they are different objects. You can set the alarm on the first one to 7am and to 8am on the second one. That's what you're doing there.

So yes, the syntax for the first thing you did with just new *whatever* was wrong. Your correction changes it to how you properly set up a new variable in general: *type* *name* = *something* with *something* being your constructor for your class in this case. While syntactically correct like mentioned below, it shouldn't be what you want to do.
<Elem> >toad in charge of judging lewdness <Elem> how bad can it be <Elem> also wew, that is actually p lewd.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2015-01-21 01:15:34
January 21 2015 01:12 GMT
#11325
On January 21 2015 08:45 travis wrote:
That wasn't really the issue. I am sorry, I was probably very confusing.

Anyways, my issue was that I was simply typing

{
new methodiwanttocall();
}


when apparently I should be using

{
classname newclassname = new classname();
newclassname.methodiwanttocall();
}



does it make sense to me nope.
but it works lol


also I don't know what you mean by use code tags




your writing is not coherent, but i THINK what you need is a static method, which is a method that belongs to the class and not an instance of the class.


You need to read about the concepts of objetcs and methods, because

new methodiwanttocall();
classname newclassname = new classname();


makes no sense. It will help you understand java much more than trying to type the right letters.
Toadesstern
Profile Blog Joined October 2008
Germany16350 Posts
January 21 2015 01:21 GMT
#11326
Also would be good if you don't leave out stuff like return values and wether or not your methods are private. That could actually be a problem.
<Elem> >toad in charge of judging lewdness <Elem> how bad can it be <Elem> also wew, that is actually p lewd.
meatpudding
Profile Joined March 2011
Australia520 Posts
January 21 2015 03:44 GMT
#11327
On January 21 2015 08:32 TMG26 wrote:
Show nested quote +
On January 21 2015 08:18 travis wrote:
I am trying to teach myself Java. At the moment I have 3 class files.

How do I call a specific method from one of the class files in a different class file? I don't want to call the whole thing.. I just want to call a specific method!

Is that not possible? Do I have to make yet another class?

I am sorry I know I am very noob. But this is not very intuitive.


This is like what I want to do

class1 {

main{
new class2();
}}


class2{

new method2()
}



class3{

method1(){
}

method2(){
}
}



I want to call method 2 from class 2. But it doesn't let me do that, it "cannot find symbol".

I don't want to do it by calling method1(which is named after class3), because then it runs everything in the class and I don't want to do everything.

I mean geeze do I need to make a separate class file any time I want to have a method I can call from another class?



I am sorry I know my terminology for all of this is horrible but it's confusing stuff to learn on your own.


you must import your classes.

 import MyClass;


Also use Code tags when pasting code.


You don't call your classes. A class defines a type of object, and you then create instances of it. Once you have an instance you can call methods all day.

But there are exceptions, and if you don't want to create an instance of your class then you can use a static method.

Simply put, the difference is that when you have instances, calling a method will only act on that instance. If you have a static method, it can theoretically affect every instance of that class.
Be excellent to each other.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
January 21 2015 08:18 GMT
#11328
On January 21 2015 12:44 meatpudding wrote:
Show nested quote +
On January 21 2015 08:32 TMG26 wrote:
On January 21 2015 08:18 travis wrote:
I am trying to teach myself Java. At the moment I have 3 class files.

How do I call a specific method from one of the class files in a different class file? I don't want to call the whole thing.. I just want to call a specific method!

Is that not possible? Do I have to make yet another class?

I am sorry I know I am very noob. But this is not very intuitive.


This is like what I want to do

class1 {

main{
new class2();
}}


class2{

new method2()
}



class3{

method1(){
}

method2(){
}
}



I want to call method 2 from class 2. But it doesn't let me do that, it "cannot find symbol".

I don't want to do it by calling method1(which is named after class3), because then it runs everything in the class and I don't want to do everything.

I mean geeze do I need to make a separate class file any time I want to have a method I can call from another class?



I am sorry I know my terminology for all of this is horrible but it's confusing stuff to learn on your own.


you must import your classes.

 import MyClass;


Also use Code tags when pasting code.


You don't call your classes. A class defines a type of object, and you then create instances of it. Once you have an instance you can call methods all day.

But there are exceptions, and if you don't want to create an instance of your class then you can use a static method.

Simply put, the difference is that when you have instances, calling a method will only act on that instance. If you have a static method, it can theoretically affect every instance of that class.


I don't think that part is true. Class instances should be independent of what their static methods do. On the other hand, static variables do affect all instances of a class.
Manit0u
Profile Blog Joined August 2004
Poland17575 Posts
Last Edited: 2015-01-21 11:10:13
January 21 2015 09:30 GMT
#11329
Travis, please get yourself the "Thinking in Java" book

P. S.

https://github.com/The-Feminist-Software-Foundation/ToleranUX

What has the world come to? T_T
Time is precious. Waste it wisely.
meatpudding
Profile Joined March 2011
Australia520 Posts
January 21 2015 12:04 GMT
#11330
On January 21 2015 17:18 darkness wrote:
Show nested quote +
On January 21 2015 12:44 meatpudding wrote:
On January 21 2015 08:32 TMG26 wrote:
On January 21 2015 08:18 travis wrote:
I am trying to teach myself Java. At the moment I have 3 class files.

How do I call a specific method from one of the class files in a different class file? I don't want to call the whole thing.. I just want to call a specific method!

Is that not possible? Do I have to make yet another class?

I am sorry I know I am very noob. But this is not very intuitive.


This is like what I want to do

class1 {

main{
new class2();
}}


class2{

new method2()
}



class3{

method1(){
}

method2(){
}
}



I want to call method 2 from class 2. But it doesn't let me do that, it "cannot find symbol".

I don't want to do it by calling method1(which is named after class3), because then it runs everything in the class and I don't want to do everything.

I mean geeze do I need to make a separate class file any time I want to have a method I can call from another class?



I am sorry I know my terminology for all of this is horrible but it's confusing stuff to learn on your own.


you must import your classes.

 import MyClass;


Also use Code tags when pasting code.


You don't call your classes. A class defines a type of object, and you then create instances of it. Once you have an instance you can call methods all day.

But there are exceptions, and if you don't want to create an instance of your class then you can use a static method.

Simply put, the difference is that when you have instances, calling a method will only act on that instance. If you have a static method, it can theoretically affect every instance of that class.


I don't think that part is true. Class instances should be independent of what their static methods do. On the other hand, static variables do affect all instances of a class.


Yeah that is what I was getting at. If your method is static, it can only affect variables which are static. You can't change any non-static variables or call any non-static methods unless you specify the instance.

But if you have any instance, you can still use it to read or write a static variable, but all instances will be sharing the same value because it is static.
Be excellent to each other.
meatpudding
Profile Joined March 2011
Australia520 Posts
January 21 2015 12:12 GMT
#11331
On January 21 2015 18:30 Manit0u wrote:
Travis, please get yourself the "Thinking in Java" book

P. S.

https://github.com/The-Feminist-Software-Foundation/ToleranUX

What has the world come to? T_T


*chortle*
Be excellent to each other.
Warfie
Profile Joined February 2009
Norway2846 Posts
January 21 2015 13:25 GMT
#11332
On January 21 2015 18:30 Manit0u wrote:
Travis, please get yourself the "Thinking in Java" book

P. S.

https://github.com/The-Feminist-Software-Foundation/ToleranUX

What has the world come to? T_T

This is fucking hilarious
Just because a specific part of software is part of the kernel space at creation does not mean it would wish to identify as user space sometime later before its termination. [...] To alleviate this, ToleranUX replaces the outdated concept of "occupied virtual memory" with the ideal of "Suggestions of Space" (SoS).


Oh and that poor, poor Linux penguin turned transvesguin
FreeZer
Profile Joined January 2011
Sweden288 Posts
January 21 2015 13:51 GMT
#11333
How do websites implement like-systems? For logged in users I suppose you keep a table mapping users to liked items, but it seems like an awful lot of data to process every time someone views a likeable item. And what about non-logged in users? Do you track IP-addresses and map them the same way? Or do you just use session and not care about being able to like again when it expires?
Ahh Scept-- hey where did you come from?
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
January 21 2015 16:09 GMT
#11334
On January 21 2015 22:51 FreeZer wrote:
How do websites implement like-systems? For logged in users I suppose you keep a table mapping users to liked items, but it seems like an awful lot of data to process every time someone views a likeable item. And what about non-logged in users? Do you track IP-addresses and map them the same way? Or do you just use session and not care about being able to like again when it expires?


Depends a lot on the use-case.

If users can like a lot of stuff then a database stored solution that is checked when showing likeable items is a common option. When there are only a limited amount of likes then, for authenticated users, it's often read on session initialization (e.g. login) and then maintained in session and in storage simultaneously or updated on storage and then re-read from it into the session.

For users that are not logged in it's usually a session/cookie since IPs aren't unique for many users, especially in a target group that contains students that often use the website through the network of their university.

Without the use-case it's hard to say what the best solution would be.
Khalum
Profile Joined September 2010
Austria831 Posts
January 21 2015 16:32 GMT
#11335
On January 21 2015 18:30 Manit0u wrote:
Travis, please get yourself the "Thinking in Java" book

P. S.

https://github.com/The-Feminist-Software-Foundation/ToleranUX

What has the world come to? T_T


Haha great!
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
January 21 2015 21:26 GMT
#11336
ok I downloaded the free electronic version of thinking in java


in the meantime I have another java question
Let's say I am using drawstring to draw strings to a jpanel
the strings that I am drawing are variables
how do I go about having these strings properly format within the frame? right now, if the variable is a long string, it will just keep writing and writing on one line right off the frame. but i want it to wrap to the next line of the frame when that is appropriate
Vorenius
Profile Blog Joined December 2010
Denmark1979 Posts
January 21 2015 21:54 GMT
#11337
On January 22 2015 06:26 travis wrote:
ok I downloaded the free electronic version of thinking in java


in the meantime I have another java question
Let's say I am using drawstring to draw strings to a jpanel
the strings that I am drawing are variables
how do I go about having these strings properly format within the frame? right now, if the variable is a long string, it will just keep writing and writing on one line right off the frame. but i want it to wrap to the next line of the frame when that is appropriate

If you use a JTextPane the text should wrap by it self.

http://www.java2s.com/Code/Java/Swing-JFC/JTextPaneStylesExample1.htm
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
January 21 2015 22:44 GMT
#11338
ok thanks. new question

I am trying to place images symmetrically in my jframe
the images are 120 by 120. so i want a jframe with x width 400 so i can have a space of 10 pixels on either side of each image (120*3) and (10*4).

but jframe dimensions seem to include something else like the border around the frame or something because it just isn't lining up.

is there an easy way to set the dimensions of the INSIDE of my JFrame ?

I am guessing I am going to have to do something like put some component in there and make the frame size pack to that component (is my terminology right?).

But is there an easier way anyways?
Toadesstern
Profile Blog Joined October 2008
Germany16350 Posts
Last Edited: 2015-01-21 23:24:38
January 21 2015 23:16 GMT
#11339
On January 22 2015 07:44 travis wrote:
ok thanks. new question

I am trying to place images symmetrically in my jframe
the images are 120 by 120. so i want a jframe with x width 400 so i can have a space of 10 pixels on either side of each image (120*3) and (10*4).

but jframe dimensions seem to include something else like the border around the frame or something because it just isn't lining up.

is there an easy way to set the dimensions of the INSIDE of my JFrame ?

I am guessing I am going to have to do something like put some component in there and make the frame size pack to that component (is my terminology right?).

But is there an easier way anyways?


//edit//
actually no, link was right because it's just an extended version so putting that back in:
A Frame is a top-level window with a title and a border. The size of the frame includes any area designated for the border. The dimensions of the border area may be obtained using the getInsets method. Since the border area is included in the overall size of the frame, the border effectively obscures a portion of the frame, constraining the area available for rendering and/or displaying subcomponents to the rectangle which has an upper-left corner location of (insets.left, insets.top), and has a size of width - (insets.left + insets.right) by height - (insets.top + insets.bottom).

A frame, implemented as an instance of the JFrame class, is a window that has decorations such as a border, a title, and supports button components that close or iconify the window. Applications with a GUI usually include at least one frame. Applets sometimes use frames, as well.


http://docs.oracle.com/javase/tutorial/uiswing/components/frame.html
<Elem> >toad in charge of judging lewdness <Elem> how bad can it be <Elem> also wew, that is actually p lewd.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2015-01-21 23:32:16
January 21 2015 23:31 GMT
#11340
ok, I figured that was what was going on.

I figured out my solution, it was actually pretty simple. I was already painting the images to a jpanel and then adding that to my jframe anyways. What I needed to do was use
setPreferredSize(new Dimension(400, 600));
on my jpanel, and then use pack(); on my jframe so that the inner frame matched the jpanel! yay !
Prev 1 565 566 567 568 569 1032 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 267
Lowko129
RotterdaM 76
SC2Nice 36
MindelVK 23
StarCraft: Brood War
Britney 45218
Rain 3714
Sea 2208
GuemChi 1258
Shuttle 1258
EffOrt 522
Stork 515
firebathero 479
actioN 424
FanTaSy 382
[ Show more ]
ZerO 367
Soma 324
Light 304
Snow 299
Last 226
ggaemo 206
Mini 198
Hyuk 185
Hyun 182
ToSsGirL 154
hero 151
Leta 138
Aegong 106
Sharp 97
Pusan 85
Barracks 65
Killer 53
910 50
JYJ 47
ajuk12(nOOB) 40
sorry 40
Movie 29
Nal_rA 28
soO 22
NotJumperer 18
Noble 15
HiyA 13
zelot 11
Terrorterran 10
Sacsri 7
scan(afreeca) 7
Icarus 4
Dota 2
XaKoH 1107
XcaliburYe528
Counter-Strike
olofmeister2412
zeus1304
shoxiejesuss781
x6flipin718
allub162
Other Games
singsing1943
B2W.Neo1695
Gorgc1351
Pyrionflax611
JimRising 329
Fuzer 299
Sick209
ZerO(Twitch)5
Organizations
Other Games
gamesdonequick27960
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• LUISG 41
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos5378
Upcoming Events
OSC
1h 17m
Classic vs Krystianer
Solar vs TBD
ShoWTimE vs TBD
MaxPax vs TBD
MaNa vs MilkiCow
GgMaChine vs Mixu
SOOP
1d 15h
SHIN vs GuMiho
Cure vs Creator
The PondCast
1d 21h
Sparkling Tuna Cup
2 days
IPSL
3 days
DragOn vs Sziky
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-06
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.