• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:50
CEST 13:50
KST 20:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)56Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!8Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
ASL22 General Discussion BW General Discussion NaDa’s Body Followup Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) Etiquete rules in Asl?
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8039 users

The Big Programming Thread - Page 566

Forum Index > General Forum
Post a Reply
Prev 1 564 565 566 567 568 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
January 14 2015 18:55 GMT
#11301
Before the difficulty of transferring the classes between JS and PHP, is there a way to build something similar to Classes in JS?

In your example, you have a JSON object


var someData = {
foo: "bar",
baz: 123,
x: {
a: 1,
b: 2
}
};


But, if I'm using this object and I say:


someData.a = 4


I'd expect the IDE to tell me there's no 'a' attribute in someData. I would say 'oh, right' and correct the reference to someData.x.a. I can then click on 'someData.x.a' and say 'find all references to this object' and it will show me every time that 'a' is written or read. It makes troubleshooting very pleasant.

In JS, though, it just creates a new attribute 'a' in someData and sets that data to 4. I meant to access .x.a, and I can easily lose a lot of time trying to troubleshoot an issue.

Sure, it's my fault for not knowing my objects that well, but I really like the model of being able to rely on the structure of my classes.
aka Siyko
Manit0u
Profile Blog Joined August 2004
Poland17795 Posts
Last Edited: 2015-01-14 19:12:57
January 14 2015 19:04 GMT
#11302
What are you guys talking about? You can have all the advantages of classes in JS. Just use prototypes and collection objects.

Some links:
General JS object info

Prototypes ("classes")

Collections
Time is precious. Waste it wisely.
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
January 14 2015 21:05 GMT
#11303
On January 15 2015 04:04 Manit0u wrote:
What are you guys talking about? You can have all the advantages of classes in JS. Just use prototypes and collection objects.

Some links:
General JS object info

Prototypes ("classes")

Collections


Thanks, this looks like about what I'm looking for.

There was an example in the comments of the Prototypes link:
http://phrogz.net/js/classes/OOPinJS.html

It's pretty goofy, but also a good example of creating private/public variables and methods in a class, then creating instances of those class.

I don't see how useful it would be to rewrite the private functions on instances of that class, but this does seem like a really good answer.

I guess part of my responsibility is to create the classes in PHP and JS while keeping them consistent, then write the AJAX pieces that will translate between the two. Then I never need to worry about them again, I get to work with my comfortable classes in whatever language I'm in.

aka Siyko
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
Last Edited: 2015-01-14 21:12:30
January 14 2015 21:11 GMT
#11304
On January 15 2015 06:05 fdsdfg wrote:
Show nested quote +
On January 15 2015 04:04 Manit0u wrote:
What are you guys talking about? You can have all the advantages of classes in JS. Just use prototypes and collection objects.

Some links:
General JS object info

Prototypes ("classes")

Collections


Thanks, this looks like about what I'm looking for.

There was an example in the comments of the Prototypes link:
http://phrogz.net/js/classes/OOPinJS.html

It's pretty goofy, but also a good example of creating private/public variables and methods in a class, then creating instances of those class.

I don't see how useful it would be to rewrite the private functions on instances of that class, but this does seem like a really good answer.

I guess part of my responsibility is to create the classes in PHP and JS while keeping them consistent, then write the AJAX pieces that will translate between the two. Then I never need to worry about them again, I get to work with my comfortable classes in whatever language I'm in.



Don't think of JavaScript as an object-oriented language with private methods/variables and such. JavaScript is inherently closer to functional languages than to object-oriented languages, so you need a different mindset to work with it. You can do OOP in javascript, but it's not always the best way to go.
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
January 15 2015 02:55 GMT
#11305
Heads up C++ developers in here, c++14 became new ISO standard

http://www.iso.org/iso/home/store/catalogue_tc/catalogue_detail.htm?csnumber=64029

The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
nunez
Profile Blog Joined February 2011
Norway4003 Posts
January 15 2015 04:39 GMT
#11306
guuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!
conspired against by a confederacy of dunces.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
January 15 2015 07:44 GMT
#11307
On January 15 2015 11:55 amazingxkcd wrote:
Heads up C++ developers in here, c++14 became new ISO standard

http://www.iso.org/iso/home/store/catalogue_tc/catalogue_detail.htm?csnumber=64029



what does that mean?
There is no one like you in the universe.
Manit0u
Profile Blog Joined August 2004
Poland17795 Posts
January 15 2015 11:53 GMT
#11308
On January 15 2015 16:44 Blisse wrote:
Show nested quote +
On January 15 2015 11:55 amazingxkcd wrote:
Heads up C++ developers in here, c++14 became new ISO standard

http://www.iso.org/iso/home/store/catalogue_tc/catalogue_detail.htm?csnumber=64029



what does that mean?


It means that C++14 has replaces the C++11 as an ISO standard.

http://stackoverflow.com/questions/3635971/what-are-iso-languages

What this does however is that vendors will write their code to be ISO-compliant if required. If you're working on a project written in c++11 and are relying heavily on code supplied by vendors who make it their point to have their code ISO-compliant you might end up either having to update your project to c++14 or not have the most up-to-date code from other vendors.

That's my take on it.
Time is precious. Waste it wisely.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
January 15 2015 12:25 GMT
#11309
it means that microsofts compiler now is 2 standards behind!
baka!
conspired against by a confederacy of dunces.
Manit0u
Profile Blog Joined August 2004
Poland17795 Posts
Last Edited: 2015-01-15 16:25:03
January 15 2015 16:03 GMT
#11310
They're still on '99?

Guess they're only interested in C# and know all too well that probably 90% if not more C++ developers do it under Linux. Currently I'm forced to use Windows at work (not for C or C++ thankfully) and I must say that it is a dreadful experience.
Time is precious. Waste it wisely.
Manit0u
Profile Blog Joined August 2004
Poland17795 Posts
January 15 2015 22:29 GMT
#11311
Today I've learned how much of a blessing a modern PHP framework can be. I had to work in Kohana and boy was it hell. There's nothing particularly wrong with this framework, it works, it's lightweight and all. The problem is that it's been abandoned some time ago (the community is keeping it afloat to an extent) and it's missing some of the more modern things (dependency injection among others).

What bothered me the most was having to go primeval and doing everything by hand. I really can't remember the last time I had to enter the PhpMyAdmin and create tables from scratch, create all of the controller and model files and populate them with data, all that to get a very simple CRUD module. With something like Symfony or Laravel you can do all that by executing maybe 3 or 4 commands in the CLI, then just tinkering with auto-generated files a bit to tailor them to suit your specific needs (and you don't have to visit the database, like ever). In Kohana? A whole day of work to do something that shouldn't take more than an hour...

And the worst thing about this all? Having to remember a gazillion things in as many steps it takes to create your module. Everything is fine, but then you discover one small part not working. The debugging begins... Result? Of course, I forgot to add this string, which is the exact name of the table in the database somewhere in the admin controller (because there's a user controller too, have to keep that in mind) in a protected variable that is an array called $data_to_save, residing among 15 other fields like that...

Freaking ridiculous. I really feel for people who have to work with something as ancient as CodeIgniter or bare-bones PHP.
*shiver*
Time is precious. Waste it wisely.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
January 15 2015 22:47 GMT
#11312
On January 16 2015 01:03 Manit0u wrote:
They're still on '99?

Guess they're only interested in C# and know all too well that probably 90% if not more C++ developers do it under Linux. Currently I'm forced to use Windows at work (not for C or C++ thankfully) and I must say that it is a dreadful experience.


That sounds weird. Have you got any data to back it up?
Manit0u
Profile Blog Joined August 2004
Poland17795 Posts
Last Edited: 2015-01-16 00:45:29
January 16 2015 00:44 GMT
#11313
On January 16 2015 07:47 darkness wrote:
Show nested quote +
On January 16 2015 01:03 Manit0u wrote:
They're still on '99?

Guess they're only interested in C# and know all too well that probably 90% if not more C++ developers do it under Linux. Currently I'm forced to use Windows at work (not for C or C++ thankfully) and I must say that it is a dreadful experience.


That sounds weird. Have you got any data to back it up?


Nope Obviously it was a huge exaggeration, seeing how so many apps are being written in C++ that target the Windows platform it wouldn't make a whole lot of sense developing them in Linux.

The one thing I've learned over the years though, is that Windows makes developer's life harder most of the time. There aren't as many tools available and using stuff isn't as simple.

I mean, just look at that: http://cs.calvin.edu/curriculum/cs/112/resources/installingEclipse/cygwin/

Anyway, even on Windows you're ending up using cygwin, gitbash and all that jazz that does nothing but emulate Linux and tools that come out-of-the-box for it.

That's my own experience though.
Time is precious. Waste it wisely.
Morga
Profile Joined August 2010
Belgium35 Posts
Last Edited: 2015-01-16 01:03:25
January 16 2015 01:03 GMT
#11314
On January 15 2015 03:55 fdsdfg wrote:
Before the difficulty of transferring the classes between JS and PHP, is there a way to build something similar to Classes in JS?

In your example, you have a JSON object


var someData = {
foo: "bar",
baz: 123,
x: {
a: 1,
b: 2
}
};


But, if I'm using this object and I say:


someData.a = 4


I'd expect the IDE to tell me there's no 'a' attribute in someData. I would say 'oh, right' and correct the reference to someData.x.a. I can then click on 'someData.x.a' and say 'find all references to this object' and it will show me every time that 'a' is written or read. It makes troubleshooting very pleasant.

In JS, though, it just creates a new attribute 'a' in someData and sets that data to 4. I meant to access .x.a, and I can easily lose a lot of time trying to troubleshoot an issue.

Sure, it's my fault for not knowing my objects that well, but I really like the model of being able to rely on the structure of my classes.

Check out typescript, compiles to javascript & is somewhat neater when handling objects.
Manit0u
Profile Blog Joined August 2004
Poland17795 Posts
Last Edited: 2015-01-16 11:37:55
January 16 2015 11:37 GMT
#11315
I don't think it's such a good idea. You'll learn to do it this way, then you go to work at a place where you're forced to write in pure JS and you're screwed. Better to go with prototypes and collections which are native to JS.
Time is precious. Waste it wisely.
Morga
Profile Joined August 2010
Belgium35 Posts
January 16 2015 17:40 GMT
#11316
If you're not planning to work professionally in a JS development enviroment & want to make sense of your own code in a couple years, typescript is more legible. So it's obvious TypeScript is the better language, the only reason to pick pure JS is because you might one day work in a company where pure JS is required.
these pieces of code are equivalent typescript - pure JS,
class Horse extends Animal {
constructor(name: string) { super(name); }
move() {
alert("Galloping...");
super.move(45);
}
}


var Horse = (function (_super) {
__extends(Horse, _super);
function Horse(name) {
_super.call(this, name);
}
Horse.prototype.move = function () {
alert("Galloping...");
_super.prototype.move.call(this, 45);
};
return Horse;
})(Animal);
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
Last Edited: 2015-01-16 18:29:24
January 16 2015 18:28 GMT
#11317
I really enjoy working with Laravel, and Jeffrey Way's Laracast have made me better at writing code in general (not just within the Laravel framework or PHP).

As for all this Javascript talk, I'm not sure if this is related but I've been using this design to format my code http://toddmotto.com/mastering-the-module-pattern/
I can only play starcraft when I am shit canned. IPXZERG is a god.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2015-01-20 23:24:46
January 20 2015 23:18 GMT
#11318
I am trying to teach myself Java. At the moment I have 3 class files.

How do I call a specific method from one of the class files in a different class file? I don't want to call the whole thing.. I just want to call a specific method!

Is that not possible? Do I have to make yet another class?

I am sorry I know I am very noob. But this is not very intuitive.


This is like what I want to do

class1 {

main{
new class2();
}}


class2{

new method2()
}



class3{

method1(){
}

method2(){
}
}



I want to call method 2 from class 2. But it doesn't let me do that, it "cannot find symbol".

I don't want to do it by calling method1(which is named after class3), because then it runs everything in the class and I don't want to do everything.

I mean geeze do I need to make a separate class file any time I want to have a method I can call from another class?



I am sorry I know my terminology for all of this is horrible but it's confusing stuff to learn on your own.
zzdd
Profile Joined December 2010
United States484 Posts
Last Edited: 2015-01-20 23:29:50
January 20 2015 23:29 GMT
#11319
On January 21 2015 08:18 travis wrote:
+ Show Spoiler +
I am trying to teach myself Java. At the moment I have 3 class files.

How do I call a specific method from one of the class files in a different class file? I don't want to call the whole thing.. I just want to call a specific method!

Is that not possible? Do I have to make yet another class?

I am sorry I know I am very noob. But this is not very intuitive.


This is like what I want to do

class1 {

main{
new class2();
}}


class2{

new method2()
}



class3{

method1(){
}

method2(){
}
}



I want to call method 2 from class 2. But it doesn't let me do that, it "cannot find symbol".

I don't want to do it by calling method1(which is named after class3), because then it runs everything in the class and I don't want to do everything.

I mean geeze do I need to make a separate class file any time I want to have a method I can call from another class?



I am sorry I know my terminology for all of this is horrible but it's confusing stuff to learn on your own.

Did you import class2 to class1?
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
January 20 2015 23:30 GMT
#11320
I am using netbeans so they are in the same package, I am guessing that would mean I do not have to import them?

I don't actually know what importing class2 to class1 means though.
Prev 1 564 565 566 567 568 1032 Next
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #138
Cure vs YoungYakovLIVE!
ByuN vs Shameless
CranKy Ducklings104
CranKy Ducklings SOOP8
LiquipediaDiscussion
RSL Revival
09:00
Season 6 - Group C
Classic vs SHINLIVE!
Tasteless1586
Ryung 1045
ComeBackTV 596
IntoTheiNu 445
Rex148
3DClanTV 100
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1586
Ryung 1045
SortOf 161
Rex 148
StarCraft: Brood War
Shuttle 1750
Mini 379
EffOrt 314
Soulkey 269
Soma 247
Hyun 209
Last 202
Stork 184
Killer 137
Dewaltoss 111
[ Show more ]
Larva 103
Sharp 99
ZerO 96
ggaemo 87
910 81
Pusan 73
sorry 38
Hm[arnc] 38
ToSsGirL 35
PianO 30
Aegong 29
Sexy 28
Sacsri 27
Noble 25
scan(afreeca) 22
NaDa 20
zelot 18
IntoTheRainbow 9
yabsab 9
Rain 1
Dota 2
Gorgc6339
canceldota125
League of Legends
Doublelift2279
KnowMe19
Counter-Strike
x6flipin487
edward110
kRYSTAL_39
Heroes of the Storm
Khaldor168
Other Games
singsing2061
B2W.Neo512
crisheroes232
XaKoH 216
DeMusliM165
Hui .34
amsayoshi24
RuFF_SC223
QueenE20
ZerO(Twitch)13
MindelVK7
Organizations
Other Games
gamesdonequick2270
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2475
Upcoming Events
OSC
1h 10m
IPSL
4h 10m
Bonyth vs Ret
WardiTV Weekly
23h 10m
Monday Night Weeklies
1d 4h
OSC
1d 12h
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
CrankTV Team League
3 days
Replay Cast
4 days
[ Show More ]
CrankTV Team League
4 days
Korean StarCraft League
5 days
RSL Revival
5 days
Online Event
6 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E3
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Stake Ranked Episode 4
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.