• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:21
CET 09:21
KST 17:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)18Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
Rongyi Cup S3 - RO16 Preview StarCraft 2 will not be in the Esports World Cup herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey! SC2 Spotted on the EWC 2026 list?
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Which foreign pros are considered the best? [ASL21] Potential Map Candidates BW General Discussion BW AKA finder tool Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1627 users

The Big Programming Thread - Page 278

Forum Index > General Forum
Post a Reply
Prev 1 276 277 278 279 280 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
POiNTx
Profile Joined July 2010
Belgium309 Posts
March 28 2013 18:10 GMT
#5541
On March 29 2013 02:27 darkness wrote:
By code convention, the correct try-catch should look like:


try {
statements;
} catch (ExceptionClass e) {
statements
}


However, I think this is more readable:


try {
statements;
}
catch (ExceptionClass e) {
statements
}


Sure, they may want to emphasise that catch is "part of" try{}, but it looks better if it's on a new line imho. Comments?

Source: http://www.oracle.com/technetwork/java/codeconventions-150003.pdf (7.9)



I like your style more than the first one. I even prefer:


try
{
statements;
}
catch (ExceptionClass e)
{
statements
}


I think that is even more readable.
Fuck yeah serotonin
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2013-03-28 18:22:52
March 28 2013 18:18 GMT
#5542
On March 29 2013 03:10 POiNTx wrote:
Show nested quote +
On March 29 2013 02:27 darkness wrote:
By code convention, the correct try-catch should look like:


try {
statements;
} catch (ExceptionClass e) {
statements
}


However, I think this is more readable:


try {
statements;
}
catch (ExceptionClass e) {
statements
}


Sure, they may want to emphasise that catch is "part of" try{}, but it looks better if it's on a new line imho. Comments?

Source: http://www.oracle.com/technetwork/java/codeconventions-150003.pdf (7.9)



I like your style more than the first one. I even prefer:


try
{
statements;
}
catch (ExceptionClass e)
{
statements
}


I think that is even more readable.

This is another well-established coding convention, and what is standard in C# (see Microsoft's guidelines here: http://msdn.microsoft.com/en-us/library/vstudio/ff926074.aspx). But what darkness proposed was a really weird and ugly hybrid form of the Java standard and the C# one :D
As someone said, as long as everybody who works on the same code uses the same conventions that's fine, but it's better to pick up established conventions as your own to begin with.

I personally follow the Oracle Java Code conventions to code in Java and the Microsoft guidelines to code in C#. I believe it's good to be able to follow flexibly whatever convention you have to use in a given situation.

Edit: Damn and it's been such a long time since I've written some C#. I need me some C#
It's so much more cool, fun and powerful than Java... :'(
Shenghi
Profile Joined August 2010
167 Posts
Last Edited: 2013-03-28 19:07:35
March 28 2013 19:07 GMT
#5543
Wars have been fought over brace styles. To each their own, the most important part is that a code base uses a consistent style.

Having said that, there is only One True Brace Style.
People are not born stupid, they choose to be stupid. If you made that choice, please change your mind.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
March 28 2013 21:01 GMT
#5544
Personally, I do this a lot.

try
{
statements;
}
catch (ExceptionClass e)
{
//TODO add catch statements never
}

I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
ZenithM
Profile Joined February 2011
France15952 Posts
March 28 2013 21:12 GMT
#5545
On March 29 2013 06:01 obesechicken13 wrote:
Personally, I do this a lot.

try
{
statements;
}
catch (ExceptionClass e)
{
//TODO add catch statements never
}


LOL.
As do we all, my friend.
Frigo
Profile Joined August 2009
Hungary1023 Posts
March 28 2013 21:47 GMT
#5546
try {
ugly method call throwing checked exception
}catch( Exception e ){
rethrow(e);
}


Where rethrow(Exception e) is an ugly nice hack exploiting type erasure to be able to throw checked exception without actually declaring them in a throws exception.

Much much better than swallowing it, which is plain disgusting, or rethrowing it as RuntimeException, which you can't catch properly at higher levels.
http://www.fimfiction.net/user/Treasure_Chest
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
March 28 2013 22:00 GMT
#5547
On March 29 2013 06:47 Frigo wrote:
try {
ugly method call throwing checked exception
}catch( Exception e ){
rethrow(e);
}


Where rethrow(Exception e) is an ugly nice hack exploiting type erasure to be able to throw checked exception without actually declaring them in a throws exception.

Much much better than swallowing it, which is plain disgusting, or rethrowing it as RuntimeException, which you can't catch properly at higher levels.


Exception structures may be ugly/hackish and difficult to use effectively, but I just think of the alternatives and shudder.

HealthMonitors and run-time error checking are kind of a bust. I often just let my kernel panic and core dump than have to deal with a health monitor. Easier to debug (lol).
Any sufficiently advanced technology is indistinguishable from magic
Frigo
Profile Joined August 2009
Hungary1023 Posts
Last Edited: 2013-03-28 22:28:34
March 28 2013 22:23 GMT
#5548
On March 29 2013 07:00 RoyGBiv_13 wrote:
Show nested quote +
On March 29 2013 06:47 Frigo wrote:
try {
ugly method call throwing checked exception
}catch( Exception e ){
rethrow(e);
}


Where rethrow(Exception e) is an ugly nice hack exploiting type erasure to be able to throw checked exception without actually declaring them in a throws exception.

Much much better than swallowing it, which is plain disgusting, or rethrowing it as RuntimeException, which you can't catch properly at higher levels.


Exception structures may be ugly/hackish and difficult to use effectively, but I just think of the alternatives and shudder.

HealthMonitors and run-time error checking are kind of a bust. I often just let my kernel panic and core dump than have to deal with a health monitor. Easier to debug (lol).


The problem is not with exceptions, but with checked exceptions. Like a lot of things with programming, they sound much better in theory than they actually appear in practice. I've lost count the times I've seen them abused in actual production code.

"Handling" them like these is not suboptimal use, it's a recipe for disaster:

try{
whatever();
}catch( InterruptedException e ){
// trololo do nothing, let other threads suffer
}catch( IOException e ){
logger.log("This isn't actually proper handling");
}catch( NoMessageInThisException e ){
throw new RuntimeException("Mwahahaha, no stacktrace for you: " + e.getMessage());
}catch( NumberFormatException e ){
throw new RuntimeException("You won't catch me, hahaha!", e);
}catch( SomeCommonException e ){
e.printStacktrace();
// trololo we don't actually log stdout or stderr
}catch( YetAnotherExceptionBecauseThereAreNotEnoughCatchClauses e ){
some;
complicated;
error;
handling;
just to;
make the code unreadable;
}
// no finally block whatsoever, we don't need releasing any resources after all


The only reasonable explanation I have found for the existence of checked exceptions, is that they designed them to be alternative return values for a method. Every other explanation is smoke and mirrors.
http://www.fimfiction.net/user/Treasure_Chest
Craton
Profile Blog Joined December 2009
United States17274 Posts
March 28 2013 22:32 GMT
#5549
I like you Frigo.
twitch.tv/cratonz
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
Last Edited: 2013-03-28 22:45:22
March 28 2013 22:44 GMT
#5550
On March 29 2013 07:23 Frigo wrote:
Show nested quote +
On March 29 2013 07:00 RoyGBiv_13 wrote:
On March 29 2013 06:47 Frigo wrote:
try {
ugly method call throwing checked exception
}catch( Exception e ){
rethrow(e);
}


Where rethrow(Exception e) is an ugly nice hack exploiting type erasure to be able to throw checked exception without actually declaring them in a throws exception.

Much much better than swallowing it, which is plain disgusting, or rethrowing it as RuntimeException, which you can't catch properly at higher levels.


Exception structures may be ugly/hackish and difficult to use effectively, but I just think of the alternatives and shudder.

HealthMonitors and run-time error checking are kind of a bust. I often just let my kernel panic and core dump than have to deal with a health monitor. Easier to debug (lol).


The problem is not with exceptions, but with checked exceptions. Like a lot of things with programming, they sound much better in theory than they actually appear in practice. I've lost count the times I've seen them abused in actual production code.

"Handling" them like these is not suboptimal use, it's a recipe for disaster:

try{
whatever();
}catch( InterruptedException e ){
// trololo do nothing, let other threads suffer
}catch( IOException e ){
logger.log("This isn't actually proper handling");
}catch( NoMessageInThisException e ){
throw new RuntimeException("Mwahahaha, no stacktrace for you: " + e.getMessage());
}catch( NumberFormatException e ){
throw new RuntimeException("You won't catch me, hahaha!", e);
}catch( SomeCommonException e ){
e.printStacktrace();
// trololo we don't actually log stdout or stderr
}catch( YetAnotherExceptionBecauseThereAreNotEnoughCatchClauses e ){
some;
complicated;
error;
handling;
just to;
make the code unreadable;
}
// no finally block whatsoever, we don't need releasing any resources after all


The only reasonable explanation I have found for the existence of checked exceptions, is that they designed them to be alternative return values for a method. Every other explanation is smoke and mirrors.


The explanation isn't smoke and mirrors, (checked) exceptions exist to guarantee certain invariants in the code. But like every code structure, when misused it sucks. I guess the grass is greener...




+ Show Spoiler +
If you think that code snippet is bad. To write a Health Monitor for one of my (customer's)programs, I had to write a monitor at the task-level, application-level, and system-level just to catch one exception. Instead of horrible ugly code for each dangerous function call, you have horribly ugly code which does voodoo XFrame magic and virtual-to-physical page mapping just to get the stack frame present. This code has to be rewritten in every abstracted layer of the program. The worst part of it all is that in systems where a health monitor actually *is* a good idea, the most common problems are in the drivers which the health monitor can't detect.+ Show Spoiler +
So complain all you want that handling exceptions sucks ass, because writing code to generate them is like the dyson colon vacuum or ass sucking
Any sufficiently advanced technology is indistinguishable from magic
Nausea
Profile Joined October 2010
Sweden807 Posts
March 29 2013 11:23 GMT
#5551
Hey

So I am working on a noob version of a UI system with windows you can move around (written in c++ with SDL). Now that part works. I store every window in a vector and then when the left mouse button is pressed I go through the vector and check if it's inside any of the windows. Now this is the part where I get stuck.

It is impossible for me to figure out how not to be able to select a window behind the one in front because I have at no point the ability to make sure that the one I'm inside is the "focused" one, because I can never set which one is the focused one since I might be inside two windows at the same time. And if i click where I am inside two windows, the one after the other in the list will be the one that gets picked.

If someone could lend some advice that would be great. :/
Thanks
Set it ablaze!
ddengster
Profile Blog Joined January 2009
Singapore129 Posts
March 29 2013 11:34 GMT
#5552
On March 29 2013 20:23 Nausea wrote:
Hey

So I am working on a noob version of a UI system with windows you can move around (written in c++ with SDL). Now that part works. I store every window in a vector and then when the left mouse button is pressed I go through the vector and check if it's inside any of the windows. Now this is the part where I get stuck.

It is impossible for me to figure out how not to be able to select a window behind the one in front because I have at no point the ability to make sure that the one I'm inside is the "focused" one, because I can never set which one is the focused one since I might be inside two windows at the same time. And if i click where I am inside two windows, the one after the other in the list will be the one that gets picked.

If someone could lend some advice that would be great. :/
Thanks


Add a layering (ie. z-order) system. Each window has a integer layer attribute, and the larger the number the more 'on-top' it is. And the window you'd be clicking is the topmost one.
Check out NEO Impossible Bosses, RTS-MOBA boss rush at http://neoimpossiblebosses.coder-ddeng.com
Nausea
Profile Joined October 2010
Sweden807 Posts
Last Edited: 2013-03-29 12:02:06
March 29 2013 11:59 GMT
#5553
On March 29 2013 20:34 ddengster wrote:
Show nested quote +
On March 29 2013 20:23 Nausea wrote:
Hey

So I am working on a noob version of a UI system with windows you can move around (written in c++ with SDL). Now that part works. I store every window in a vector and then when the left mouse button is pressed I go through the vector and check if it's inside any of the windows. Now this is the part where I get stuck.

It is impossible for me to figure out how not to be able to select a window behind the one in front because I have at no point the ability to make sure that the one I'm inside is the "focused" one, because I can never set which one is the focused one since I might be inside two windows at the same time. And if i click where I am inside two windows, the one after the other in the list will be the one that gets picked.

If someone could lend some advice that would be great. :/
Thanks


Add a layering (ie. z-order) system. Each window has a integer layer attribute, and the larger the number the more 'on-top' it is. And the window you'd be clicking is the topmost one.


When would I set these? I mean, if I would set the one I'm clicking on as the top then if that window is over another window at the time, would that not lead to both of those being set to the top?
And I don't understand where I would get the chance to set the other windows z to adjust to the top one. :/

example:
One window is the top one, I then drop that and pick another window and set it to the top one. How will I be able to set the last top window to a higher z at that point.
Set it ablaze!
ddengster
Profile Blog Joined January 2009
Singapore129 Posts
March 29 2013 12:11 GMT
#5554
On March 29 2013 20:59 Nausea wrote:
Show nested quote +
On March 29 2013 20:34 ddengster wrote:
On March 29 2013 20:23 Nausea wrote:
Hey

So I am working on a noob version of a UI system with windows you can move around (written in c++ with SDL). Now that part works. I store every window in a vector and then when the left mouse button is pressed I go through the vector and check if it's inside any of the windows. Now this is the part where I get stuck.

It is impossible for me to figure out how not to be able to select a window behind the one in front because I have at no point the ability to make sure that the one I'm inside is the "focused" one, because I can never set which one is the focused one since I might be inside two windows at the same time. And if i click where I am inside two windows, the one after the other in the list will be the one that gets picked.

If someone could lend some advice that would be great. :/
Thanks


Add a layering (ie. z-order) system. Each window has a integer layer attribute, and the larger the number the more 'on-top' it is. And the window you'd be clicking is the topmost one.


When would I set these? I mean, if I would set the one I'm clicking on as the top then if that window is over another window at the time, would that not lead to both of those being set to the top?
And I don't understand where I would get the chance to set the other windows z to adjust to the top one. :/


Initially, you'd want to make sure to have a rule that each window has a specific z-layer when you create them. Assuming you're trying to simulate the way windows in windows(nice pun) works, you set the layer to the largest unoccupied z-layer value when you create it. That way, when you click on an area where 2 windows intersect, they're guaranteed to have unique z-layers, and you just get the one with the largest z-layer.

Anyway, these rules are really up to you to define, don't take my word for it and apply it to everything else; you can adjust these things for your needs.
Check out NEO Impossible Bosses, RTS-MOBA boss rush at http://neoimpossiblebosses.coder-ddeng.com
ddengster
Profile Blog Joined January 2009
Singapore129 Posts
March 29 2013 12:17 GMT
#5555
To answer your example, you can change the z-values to some unique value (something which you know you will probably never hit)when you 'drop' it. And you could loop over all the windows for the highest z values and assign the next highest z to the window you want. Or even define a 'highest' z value that the whole UI system follows.
Check out NEO Impossible Bosses, RTS-MOBA boss rush at http://neoimpossiblebosses.coder-ddeng.com
Nausea
Profile Joined October 2010
Sweden807 Posts
March 29 2013 13:51 GMT
#5556
On March 29 2013 21:17 ddengster wrote:
To answer your example, you can change the z-values to some unique value (something which you know you will probably never hit)when you 'drop' it. And you could loop over all the windows for the highest z values and assign the next highest z to the window you want. Or even define a 'highest' z value that the whole UI system follows.


Thank you. I got another answer on gamedev which I think I will try.

"Instead of storing the window pointers in a vector, store them in the list. Mouse testing is then done from top to bottom, and drawing is done from bottom to top. Moving a window to the top requires that the window be removed and added to the front of the list."
Set it ablaze!
AmericanUmlaut
Profile Blog Joined November 2010
Germany2590 Posts
Last Edited: 2013-03-29 15:16:44
March 29 2013 15:14 GMT
#5557
Does anyone in here have any experience writing Firefox plug-ins? I'm completely lost. I've got a plugin that will alert "hi" when a menu item is clicked, and I've read through the XUL School tutorial, which explains how to create and configure a plugin, but I can't figure out how to interact with the current document in even the most basic way, or how to get debugging to work on Javascript in the plug-in. The tutorial says Venkman will do it, but the tutorial is quite old and as near as I can tell the way it claims debugging can be done is no longer possible.

Anyone think they could help me out? I'd be thrilled if I could even get as far as getting a reference to the document object - once I've got that I'm golden.

-- Edit: I finally posted this after being lost for nearly two weeks, then randomly figured out the exact right Google search to get the information I wanted. From the context of an extension, the currently loaded document is content.document, not window.document.
The frumious Bandersnatch
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2013-03-29 22:12:28
March 29 2013 20:56 GMT
#5558
I'm interested in learning the OOP part of C++, but I'd rather not spend money right now. I think I'd settle with some basic/medium knowledge and getting comfortable with the language. However, I'm not sure which tutorial is for me.

http://www.cplusplus.com/doc/tutorial/

Is this one alright? I already have some C knowledge, and more on Java too.

Edit: Something unrelated (CSS):

http://i.imgur.com/Q3cUg29.gif
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 29 2013 22:42 GMT
#5559
On March 30 2013 05:56 darkness wrote:
I'm interested in learning the OOP part of C++, but I'd rather not spend money right now. I think I'd settle with some basic/medium knowledge and getting comfortable with the language. However, I'm not sure which tutorial is for me.

http://www.cplusplus.com/doc/tutorial/

Is this one alright? I already have some C knowledge, and more on Java too.

Edit: Something unrelated (CSS):

http://i.imgur.com/Q3cUg29.gif

Try C++ Primer Plus 5th edition. Pretty easy to find copies for free around the internet.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
March 29 2013 22:54 GMT
#5560
On March 30 2013 07:42 CecilSunkure wrote:
Show nested quote +
On March 30 2013 05:56 darkness wrote:
I'm interested in learning the OOP part of C++, but I'd rather not spend money right now. I think I'd settle with some basic/medium knowledge and getting comfortable with the language. However, I'm not sure which tutorial is for me.

http://www.cplusplus.com/doc/tutorial/

Is this one alright? I already have some C knowledge, and more on Java too.

Edit: Something unrelated (CSS):

http://i.imgur.com/Q3cUg29.gif

Try C++ Primer Plus 5th edition. Pretty easy to find copies for free around the internet.


I've found it. Thanks.
Prev 1 276 277 278 279 280 1032 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft528
SortOf 103
StarCraft: Brood War
Hyuk 227
Soulkey 162
Backho 149
BeSt 135
EffOrt 100
Shinee 86
Shuttle 60
soO 54
Bale 45
Sharp 41
[ Show more ]
910 18
ajuk12(nOOB) 15
Dota 2
NeuroSwarm131
League of Legends
JimRising 667
C9.Mang0395
Counter-Strike
oskar26
Super Smash Bros
Mew2King141
Other Games
gofns5122
summit1g3380
Liquid`RaSZi475
XaKoH 254
Sick138
crisheroes133
RuFF_SC257
Organizations
Other Games
gamesdonequick867
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo943
• Jankos631
• Stunt408
• HappyZerGling98
Upcoming Events
RongYI Cup
2h 39m
ByuN vs TriGGeR
herO vs Rogue
OSC
2h 39m
herO vs Clem
Cure vs TBD
Solar vs TBD
Classic vs TBD
RongYI Cup
1d 2h
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
1d 8h
Serral vs TBD
RongYI Cup
2 days
SHIN vs Creator
Classic vs Percival
OSC
2 days
BSL 21
2 days
RongYI Cup
3 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
3 days
BSL 21
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
WardiTV Invitational
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.