• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:36
CEST 18:36
KST 01:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)52Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
ASL22 General Discussion NaDa’s Body Followup BW General Discussion Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) Etiquete rules in Asl?
Tourneys
[Megathread] Daily Proleagues Escore Tournament - Season 3 Small VOD Thread 2.0 [IPSL] Spring 2026 Grand Finals - This Weekend!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Nintendo Switch Thread Path of Exile General RTS Discussion Thread Beyond All Reason Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7544 users

The Big Programming Thread - Page 252

Forum Index > General Forum
Post a Reply
Prev 1 250 251 252 253 254 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
Mstring
Profile Joined September 2011
Australia510 Posts
February 19 2013 23:03 GMT
#5021
On February 20 2013 07:58 InRaged wrote:
Thank you, delHospital. Should be char tmp[] instead;

darkness, If you can use strncat instead then instead of tmp variable you could do
strncat(string, (char *)&c, 1);
The casting is required in such case, cause your c is int and not char. Last argument tells strncat how much bytes to copy.


This will compile and won't give you a seg-fault, but will fail to work correctly when the hardware does not store the least significant bit in the first byte of the int.
InRaged
Profile Joined February 2007
1047 Posts
February 19 2013 23:15 GMT
#5022
You mean big-endian hardware, right? Zero-experience programming for this type of machines. Regular Int to char works as expected though, so it's only when working with pointers you have to keep that mind?
Mstring
Profile Joined September 2011
Australia510 Posts
February 19 2013 23:37 GMT
#5023
On February 20 2013 08:15 InRaged wrote:
You mean big-endian hardware, right? Zero-experience programming for this type of machines. Regular Int to char works as expected though, so it's only when working with pointers you have to keep that mind?


You're giving something that expects a char* an int* and taking for granted the fact that it just happens to be stored in a way which will works in this particular case. You don't need to keep it in mind if you avoid casting pointers like this.
Emon_
Profile Blog Joined November 2009
3925 Posts
February 19 2013 23:51 GMT
#5024
I've been thinking about creating a game aimed at children and young adults to help them with learning math. What is the fastest way to do this as a single player game and what is the fastest if I wanted to make it multiplayer?
"I know that human beings and fish can coexist peacefully" -GWB ||
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
February 20 2013 00:25 GMT
#5025
On February 20 2013 07:58 InRaged wrote:
Thank you, delHospital. Should be char tmp[];

darkness, If you can use strncat instead of strcat then instead of tmp variable you could do
strncat(string, (char *)&c, 1);
The casting is required in such case, cause your c is int and not char (but it isn't as portable, see Mstring's responce). Last argument tells strncat how much bytes to copy.

Also there is a bug in your algorithm. Check your if conditions to find it ;P


The bug is I had wrong condition to check for lower-case letters. There is 'a' and 'M'.
Other than that, everything works. Thanks for help.
InRaged
Profile Joined February 2007
1047 Posts
February 20 2013 02:01 GMT
#5026
On February 20 2013 08:37 Mstring wrote:
Show nested quote +
On February 20 2013 08:15 InRaged wrote:
You mean big-endian hardware, right? Zero-experience programming for this type of machines. Regular Int to char works as expected though, so it's only when working with pointers you have to keep that mind?


You're giving something that expects a char* an int* and taking for granted the fact that it just happens to be stored in a way which will works in this particular case. You don't need to keep it in mind if you avoid casting pointers like this.

No need to be condescending. I took it for granted, because it is granted that on x86 and on any other little-endian system it is stored in a way that will work. Big-endian systems are pretty exotic, so forgive me for forgetting about such details.
Mstring
Profile Joined September 2011
Australia510 Posts
February 20 2013 02:15 GMT
#5027
On February 20 2013 11:01 InRaged wrote:
Show nested quote +
On February 20 2013 08:37 Mstring wrote:
On February 20 2013 08:15 InRaged wrote:
You mean big-endian hardware, right? Zero-experience programming for this type of machines. Regular Int to char works as expected though, so it's only when working with pointers you have to keep that mind?


You're giving something that expects a char* an int* and taking for granted the fact that it just happens to be stored in a way which will works in this particular case. You don't need to keep it in mind if you avoid casting pointers like this.

No need to be condescending. I took it for granted, because it is granted that on x86 and on any other little-endian system it is stored in a way that will work. Big-endian systems are pretty exotic, so forgive me for forgetting about such details.

I think you are seeing things in my comment which aren't there. I was simply being direct.
phar
Profile Joined August 2011
United States1080 Posts
Last Edited: 2013-02-20 05:58:25
February 20 2013 05:00 GMT
#5028
Can't go around thinking criticisms of your code are condescending, that'll prevent you from improving. If something is wrong and someone points it out, that's good for you, they're not trying to insult you or anything.

i can grammar
Who after all is today speaking about the destruction of the Armenians?
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
February 20 2013 08:52 GMT
#5029
On February 20 2013 08:51 Emon_ wrote:
I've been thinking about creating a game aimed at children and young adults to help them with learning math. What is the fastest way to do this as a single player game and what is the fastest if I wanted to make it multiplayer?

Depends on how you plan to make the game. If you're just going for some interface with buttons and textboxes, you can go with pretty much anything, such as C# or Java. If you plan to have proper "graphics", you'll probably need SDL. While there are bindings for most languages, I think the easiest in that case would be to go with Python and Pygame (SDL.Net was last updated like 2-3 years ago, I don't know about Java SDL bindings).

Adding multiplayer is probably just as complex on Python as it is in C# or Java, you need to learn about sockets etc regardless.
Pibacc
Profile Joined May 2010
Canada545 Posts
Last Edited: 2013-02-20 09:16:50
February 20 2013 09:16 GMT
#5030
Hey everyone. I'm just learning how to use visual basic and I'm stuck with making a program to find the average for best 3 out of 4 using a self made private sub that I call to using a button. Below are pictures of the form and source code.

Form
Source Code

I thought this would work but when I run the program the calculations are off. I tested using 50/50/50/10 and the average comes out as 33.33~.

Anyone able to help me figure out the problem?
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2013-02-20 09:27:36
February 20 2013 09:23 GMT
#5031
On February 20 2013 18:16 Pibacc wrote:
Hey everyone. I'm just learning how to use visual basic and I'm stuck with making a program to find the average for best 3 out of 4 using a self made private sub that I call to using a button. Below are pictures of the form and source code.

Form
Source Code

I thought this would work but when I run the program the calculations are off. I tested using 50/50/50/10 and the average comes out as 33.33~.

Anyone able to help me figure out the problem?

You should be assigning dblLow, you're doing it the other way around. It should be dblLow = dblV4 instead of dblV4 = dblLow.

As it is right now, when you get to the actual calculation, dblLow is still unassigned and some of your dblV values has been set to the dblLow unassigned value (0 by default in VB). So the actual calculation in this case becomes (50 + 0 + 50 + 0 - 0) / 3
Pibacc
Profile Joined May 2010
Canada545 Posts
Last Edited: 2013-02-20 09:32:52
February 20 2013 09:30 GMT
#5032
On February 20 2013 18:23 Tobberoth wrote:
Show nested quote +
On February 20 2013 18:16 Pibacc wrote:
Hey everyone. I'm just learning how to use visual basic and I'm stuck with making a program to find the average for best 3 out of 4 using a self made private sub that I call to using a button. Below are pictures of the form and source code.

Form
Source Code

I thought this would work but when I run the program the calculations are off. I tested using 50/50/50/10 and the average comes out as 33.33~.

Anyone able to help me figure out the problem?

You should be assigning dblLow, you're doing it the other way around. It should be dblLow = dblV4 instead of dblV4 = dblLow.

As it is right now, when you get to the actual calculation, dblLow is still unassigned and some of your dblV values has been set to the dblLow unassigned value (0 by default in VB). So the actual calculation in this case becomes (50 + 0 + 50 + 0 - 0) / 3


WOW I cannot believe I fucked that up for only half of them lol. After fixing the first if statement it works. Thank you very much!
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
February 20 2013 09:52 GMT
#5033
On February 20 2013 08:51 Emon_ wrote:
I've been thinking about creating a game aimed at children and young adults to help them with learning math. What is the fastest way to do this as a single player game and what is the fastest if I wanted to make it multiplayer?


The fastest way is to probably use a pre-existing engine such as Unity. All the difficult stuff is taken care of and you're just left with writing the game code and supplying the art. Of course you also have to learn how to use Unity, but there's plenty of tutorials around on the internets.
SgtCoDFish
Profile Blog Joined July 2010
United Kingdom1520 Posts
February 20 2013 10:12 GMT
#5034
On February 20 2013 08:51 Emon_ wrote:
I've been thinking about creating a game aimed at children and young adults to help them with learning math. What is the fastest way to do this as a single player game and what is the fastest if I wanted to make it multiplayer?


This is impossible to answer without knowing about you first; what programming experience do you already have? If you're already super experienced with a language, you'll make a game quickest in that language. If not, something like pygame will probably be quick (I've never used it but I hear good things)

If your only goal is making it quick, there are tools like Game Maker that can make games/prototypes really quickly, sometimes without even needing code. People will shit on things like Game Maker but really if you want speed you won't beat it with a traditional programming language for a small quick game. I think Game Maker can do both single and multiplayer, but don't quote me on that.

(Personally, I would use Java+LibGDX because that's what I'm comfortable with. The only other language I'm proficient with is C++ and C++ is a bit of a pain for multiplayer.)
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2013-02-20 19:19:39
February 20 2013 19:12 GMT
#5035
Question about C:

How can I create n strings using heap?

E.g.

#define STRSIZE 50
input n = 5

I was thinking about usng a loop, but I guess this wouldn't work because of 'i':

for (i = 1; i <= n; i++)
char *string'i' = malloc(STRSIZE * sizeof(char));

So it may not be created as string1, string2, string3, etc.

suggestions?

Edit: Is that how malloc should be used for char string[STRSIZE]?
phar
Profile Joined August 2011
United States1080 Posts
Last Edited: 2013-02-21 02:11:15
February 21 2013 02:08 GMT
#5036
pointer pointer, same thing as an array pointers or array of arrays. In c, you can think of an array as the same thing as a pointer - foo[5] is just a fancy way of writing *(foo + 5). Sort of...

(syntax may not be exact, take with grain of salt and run through gcc to find my obvious fuckups):
char **my_strings;
int n; // sometime later n = 5 I guess? You weren't clear on that but w/e

my_strings = (char **) malloc(n * sizeof(char *));

for (int i = 1; i < n; ++i) {
my_strings[i] = (char *) malloc(STRSIZE * sizeof(char));
}
Who after all is today speaking about the destruction of the Armenians?
ranshaked
Profile Blog Joined August 2010
United States870 Posts
February 22 2013 16:49 GMT
#5037
Hey guys! I need a little help in Java. I'm trying to convert a String to specific ints. It has to do with a card game, so I have face values 2-10, jack, queen, king, ace. I'm using a method called getface(): and I can print out the face values fine, but I need to convert them to ints in order to compare them easier in order to determine the winner of a hand.

I've tried:
Switch statements (only to find out that you can't use case 'Ace': faceValue = 14;...apparently it only works with ints!)
If statements (doesn't work, it won't let me force the switch)
Integer.parseInt(string) (doesn't work, it throws a bunch of errors)


Is there another way to convert the face value from a String to it's equivalent int?
DumJumJmyWum
Profile Joined March 2011
United States75 Posts
February 22 2013 17:07 GMT
#5038
On February 23 2013 01:49 ranshaked wrote:
Hey guys! I need a little help in Java. I'm trying to convert a String to specific ints. It has to do with a card game, so I have face values 2-10, jack, queen, king, ace. I'm using a method called getface(): and I can print out the face values fine, but I need to convert them to ints in order to compare them easier in order to determine the winner of a hand.

I've tried:
Switch statements (only to find out that you can't use case 'Ace': faceValue = 14;...apparently it only works with ints!)
If statements (doesn't work, it won't let me force the switch)
Integer.parseInt(string) (doesn't work, it throws a bunch of errors)


Is there another way to convert the face value from a String to it's equivalent int?


For the Strings that are numbers, you can use Integer.parse(). It will throw an exception for non integer values.
However, I would suggest trying to use enums instead as you can use autocomplete in your IDE as well as give your code better structure.

Also, as of Java 7, you can use strings in switch statements. So, if you're allowed to upgrade to version 7, that would probably be the easiest.
CapnAmerica
Profile Blog Joined November 2010
United States508 Posts
February 22 2013 17:56 GMT
#5039
On February 23 2013 01:49 ranshaked wrote:
Hey guys! I need a little help in Java. I'm trying to convert a String to specific ints. It has to do with a card game, so I have face values 2-10, jack, queen, king, ace. I'm using a method called getface(): and I can print out the face values fine, but I need to convert them to ints in order to compare them easier in order to determine the winner of a hand.

I've tried:
Switch statements (only to find out that you can't use case 'Ace': faceValue = 14;...apparently it only works with ints!)
If statements (doesn't work, it won't let me force the switch)
Integer.parseInt(string) (doesn't work, it throws a bunch of errors)


Is there another way to convert the face value from a String to it's equivalent int?


I only have c++ programming experience, but you could simply assign a value to a new variable for each card. For your if statements, if cardname = jack then cardnum = 11, if cardname = queen then cardnum = 12, and so on.

Forgive my ignorance though, but why can't you use an assignment statement like:

If I were doing this in c++ (again, never done anything in java)

void convertCardNums()

{

string cardValue;

if (cardValue = "1")
cardValue = "01";

...

if (cardValue = "jack")
cardValue = "11";
if (cardValue = "queen")
cardValue = "12";
if (cardValue = "king")
cardValue = "13";

}

After all this time, I still haven't figured out the correlation between sexual orientation and beating an unprepared opponent. Are homosexuals the next koreans? Many players seem to think it's an unfair advantage. - pandaburn
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2013-02-22 19:02:38
February 22 2013 18:59 GMT
#5040
On February 23 2013 01:49 ranshaked wrote:
Hey guys! I need a little help in Java. I'm trying to convert a String to specific ints. It has to do with a card game, so I have face values 2-10, jack, queen, king, ace. I'm using a method called getface(): and I can print out the face values fine, but I need to convert them to ints in order to compare them easier in order to determine the winner of a hand.

I've tried:
Switch statements (only to find out that you can't use case 'Ace': faceValue = 14;...apparently it only works with ints!)
If statements (doesn't work, it won't let me force the switch)
Integer.parseInt(string) (doesn't work, it throws a bunch of errors)


Is there another way to convert the face value from a String to it's equivalent int?


The performance of a system that has to use a switch statement every time you want to compare card values is going to be unnecessarily bad. This is a case where you don't want to use strings to store the card. Instead, use ints for all the cards, and only convert them to strings when you need to display it. :/

If you do it that way, you can simply use a single List with all the names of the strings in the correct index, so faceString[1] returns "Ace".


This would be more of a design issue/solution.
There is no one like you in the universe.
Prev 1 250 251 252 253 254 1032 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
16:00
Replay Cast for D/A/CH
TaKeTV 361
IPSL
16:00
3rd Place
Dragon vs Hawk
LiquipediaDiscussion
PSISTORM Gaming Misc
15:55
FSL TeamLeaguePlayoffs STvsASH
Freeedom24
Liquipedia
Epic.LAN
13:00
Epic.LAN 48 Playoff Stage
epiclan78
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko814
Livibee 107
CosmosSc2 74
RushiSC 49
StarCraft: Brood War
Calm 4550
Rain 2067
Britney 1244
Shuttle 1107
Horang2 412
Mini 368
ggaemo 353
Stork 315
BeSt 240
Movie 94
[ Show more ]
Sharp 70
Barracks 42
Killer 38
JulyZerg 29
ToSsGirL 27
Aegong 26
Shine 22
Rock 19
Hm[arnc] 18
yabsab 17
IntoTheRainbow 17
Terrorterran 15
HiyA 13
Purpose 10
Dota 2
Gorgc7597
qojqva160
LuMiX0
League of Legends
Doublelift3378
KnowMe33
Counter-Strike
fl0m1302
kRYSTAL_65
edward42
Heroes of the Storm
MindelVK33
Other Games
Liquid`RaSZi744
DeMusliM285
Hui .195
Beastyqt193
XaKoH 103
byalli4
Organizations
Other Games
gamesdonequick2177
BasetradeTV224
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• OhrlRock 1
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Airneanach35
• Pr0nogo 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2269
• TFBlade750
Other Games
• Shiphtur295
Upcoming Events
RSL Revival
16h 24m
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
17h 24m
OSC
20h 24m
IPSL
23h 24m
Bonyth vs Ret
WardiTV Weekly
1d 18h
Monday Night Weeklies
1d 23h
OSC
2 days
PiGosaur Cup
3 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Korean StarCraft League
6 days
RSL Revival
6 days
Online Event
6 days
Liquipedia Results

Completed

Escore Tournament S3: W3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.