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On May 29 2012 22:59 tofucake wrote: He specifically said he was using C++, and using stuff is (imo) the best way to learn it. And getters do suck. Just because they are prevalent doesn't make them good.
Care to tell us why they suck? Also, feel free to address my post:
On May 29 2012 17:50 heishe wrote: Suggesting friends for his problems makes no sense. You'd have to add a friend to the class for every type that wants to access its members, which is one of the least generic and hardest to maintain ways to program imaginable.
Friends suck. They introduce code-level dependencies between classes (the class who befriends another must know it, because you have to actually declare the friend in the header), while not really solving any problems.
The only case where they're actually useful is if you purposefully absolutely require that only a specific set of classes must have access to your private data. However, in practice, this should very, very rarely be the case.
If outside classes need to access your private data in its raw form to do stuff with it, there's either no reason to make it private or you're handling your private state in regards to the public interface incorrectly (I think in practice this probably usually means that you've divided responsibilities incorrectly, resulting in the fact that one type of problem needs to access another type of problem's private data because it can not make do with whatever the class provides publicly).
Getters don't suck. Apart from the minimal typing overhead, there's no downside to them. Optimizing them away is one of the most basic optimizations there is, and as such, they're not even slower, since even if you don't mark them as inline, compilers (even GCC which is relatively bad at inlining) will inline them basically all the time, completely removing the cost of a function call.
For data access, usually either make it public, or use getters and(or) setters. Which of the two depends on your problem. If you think that the way of accessing the data in the member is never going to be anything else other than a direct read or write (such as would be the case with matrices or vectors, for example), then simply make them public. For other cases (where you're not sure, or you already have accessing behavior that is not just read/write) use getters and setters.
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On May 29 2012 22:59 tofucake wrote: He specifically said he was using C++, and using stuff is (imo) the best way to learn it. And getters do suck. Just because they are prevalent doesn't make them good.
1. If you're gonna learn basketball or soccer, the idea is to do it THE RIGHT way. You learn nothing by trying to kick the ball with your butt. So, no, don't use friends unless you're gosu at C++.
2. Passing the ball around with the proper means (hand/foot) doesn't suck. Is the way to do it. So, yes, getters are the way to access properties of objects.
3. The fun part about this argument is how getters are meant exactly for the problem this guy is having. It's exactly what u do in OOP, hide the field by making it private and provide a public getter. This may actually be the very first lesson of OOP.
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Hyrule18980 Posts
First, explaining why they suck takes a lot of time that I don't have. Basically it boils down to making huge assumptions, which is bad, and it's just adding more complication to code. The only real time they should be used is when they have to do something (first article gives examples) other than set or get.
this and this are good write ups about why they suck, in detail.
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Hyrule18980 Posts
On May 29 2012 23:18 ForgottenOne wrote:Show nested quote +On May 29 2012 22:59 tofucake wrote: He specifically said he was using C++, and using stuff is (imo) the best way to learn it. And getters do suck. Just because they are prevalent doesn't make them good. 1. If you're gonna learn basketball or soccer, the idea is to do it THE RIGHT way. You learn nothing by trying to kick the ball with your butt. So, no, don't use friends unless you're gosu at C++. 2. Passing the ball around with the proper means (hand/foot) doesn't suck. Is the way to do it. So, yes, getters are the way to access properties of objects. 3. The fun part about this argument is how getters are meant exactly for the problem this guy is having. It's exactly what u do in OOP, hide the field by making it private and provide a public getter. This may actually be the very first lesson of OOP.  It's dumb. See my above post.
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On May 29 2012 22:59 tofucake wrote: He specifically said he was using C++, and using stuff is (imo) the best way to learn it. And getters do suck. Just because they are prevalent doesn't make them good.
Nothing wrong with getters. Like a lot of normal conventions, there are some crazy people out there that will do anything to vilify it just to make a name for themselves.
Its not that getters suck, its that often people mindlessly create getters when often it could have been encapsulated in a much more meaningful abstraction.
As for using friends instead of getters. That's just one of the many obnoxious features of C++ that should only be used if you have legendary foresight, or not at all, because these days people have realised that its better to just code what is necessary and refactor later than to design (see "the rise of worse is better"). Just stick with getters if you have no alternative way of abstracting it, which a lot of times you just don't.
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On May 29 2012 23:33 tofucake wrote:First, explaining why they suck takes a lot of time that I don't have. Basically it boils down to making huge assumptions, which is bad, and it's just adding more complication to code. The only real time they should be used is when they have to do something (first article gives examples) other than set or get. this and this are good write ups about why they suck, in detail.
Alan Holub is a sensationalist dijkstra wannabe. Take whatever he says with a grain of salt.
---- edit
His articles are just citations of his frequent mental masturbation that have no practicality in the real world.
Here's a good example of what happens when you take his "why extends is evil" article literally.
+ Show Spoiler +
*barf
---- edit
Some satire on variable scope encapsulation, and why you shouldn't use friend.
http://steve-yegge.blogspot.com.au/2010/07/wikileaks-to-leak-5000-open-source-java.html
I used to be an encapsulation nazi, now I've realised its not important and don't scope my variables at all, my code-base has been a lot smaller and easier to maintain since. Although it helps that the language I use doesn't have a convention where attribute names need to be different from method names, so its easy to replace a variable with a getter.
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On May 29 2012 23:33 tofucake wrote:Show nested quote +On May 29 2012 23:18 ForgottenOne wrote:On May 29 2012 22:59 tofucake wrote: He specifically said he was using C++, and using stuff is (imo) the best way to learn it. And getters do suck. Just because they are prevalent doesn't make them good. 1. If you're gonna learn basketball or soccer, the idea is to do it THE RIGHT way. You learn nothing by trying to kick the ball with your butt. So, no, don't use friends unless you're gosu at C++. 2. Passing the ball around with the proper means (hand/foot) doesn't suck. Is the way to do it. So, yes, getters are the way to access properties of objects. 3. The fun part about this argument is how getters are meant exactly for the problem this guy is having. It's exactly what u do in OOP, hide the field by making it private and provide a public getter. This may actually be the very first lesson of OOP.  It's dumb. See my above post. 1. What exactly is dumb?
2. The first answer to the problem was spot on. Everybody should have shut up after that.
But you came along and said he should use friends to solve his problem. I want you to appologize for this. Its such a bad suggestion in this case, it's ridiculous.
3. None of the two articles support your claim that "getters suck". And although the second one makes some interesting points, it doesn't apply at all for the problem the guy was asking. (And, is anyway, way too high level for someone new to C++ and OOP).
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On May 29 2012 06:16 snively wrote: i have a question. suppose i delcare a class in c++. is there any way to make the variables "read-only" outside of the class, so to speak? as in, functions not part of the class could read the variable, but not change its value.
any help wuold be appreciated. Getters have been suggested, but generally getters and setters should be avoided because they are bad design. Only use them if you want a complete dummy class whose only purpose it to be a group of variables. Usually what you want to do is move the computations into that class.
Bad design: class asdf { void dosomething() { if (jkl.getNumber() > 5) { //do something } } }
class jkl { private int number; public int getNumber() { return number; } }
Better design: class asdf { void dosomething() { jkl.dosomethingifover5(); } }
class jkl { private int number; public void dosomethingifover5() { if (number > 5) { //do something } } }
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Hyrule18980 Posts
On May 29 2012 23:40 sluggaslamoo wrote:Show nested quote +On May 29 2012 22:59 tofucake wrote: He specifically said he was using C++, and using stuff is (imo) the best way to learn it. And getters do suck. Just because they are prevalent doesn't make them good. Nothing wrong with getters. Like a lot of normal conventions, there are some crazy people out there that will do anything to vilify it just to make a name for themselves. Its not that getters suck, its that often people mindlessly create getters when often it could have been encapsulated in a much more meaningful abstraction. As for using friends instead of getters. That's just one of the many obnoxious features of C++ that should only be used if you have legendary foresight, or not at all, because these days people have realised that its better to just code what is necessary and refactor later than to design (see "the rise of worse is better"). Just stick with getters if you have no alternative way of abstracting it, which a lot of times you just don't. Actually, there's a lot wrong with getters, particularly when they only get and don't do. There's no need to encapsulate a variable that's going to be modified outside the class with getters and setters, just make it public. If it doesn't need to be modified, friend! Or even public still.
On May 29 2012 23:43 sluggaslamoo wrote:Show nested quote +On May 29 2012 23:33 tofucake wrote:First, explaining why they suck takes a lot of time that I don't have. Basically it boils down to making huge assumptions, which is bad, and it's just adding more complication to code. The only real time they should be used is when they have to do something (first article gives examples) other than set or get. this and this are good write ups about why they suck, in detail. Alan Holub is a sensationalist dijkstra wannabe. Take whatever he says with a grain of salt. ---- edit His articles are just citations of his frequent mental masturbation that have no practicality in the real world. Here's a good example of what happens when you take his "why extends is evil" article literally. + Show Spoiler +*barf ---- edit Some satire on variable scope encapsulation, and why you shouldn't use friend. http://steve-yegge.blogspot.com.au/2010/07/wikileaks-to-leak-5000-open-source-java.htmlI used to be an encapsulation nazi, now I've realised its not important and don't scope my variables at all, my code-base has been a lot smaller and easier to maintain since. Although it helps that the language I use doesn't have a convention where attribute names need to be different from method names, so its easy to replace a variable with a getter. Holub may be a blowhard but he doesn't just make things up; he's got plenty of good points in there.
On May 29 2012 23:55 ForgottenOne wrote:Show nested quote +On May 29 2012 23:33 tofucake wrote:On May 29 2012 23:18 ForgottenOne wrote:On May 29 2012 22:59 tofucake wrote: He specifically said he was using C++, and using stuff is (imo) the best way to learn it. And getters do suck. Just because they are prevalent doesn't make them good. 1. If you're gonna learn basketball or soccer, the idea is to do it THE RIGHT way. You learn nothing by trying to kick the ball with your butt. So, no, don't use friends unless you're gosu at C++. 2. Passing the ball around with the proper means (hand/foot) doesn't suck. Is the way to do it. So, yes, getters are the way to access properties of objects. 3. The fun part about this argument is how getters are meant exactly for the problem this guy is having. It's exactly what u do in OOP, hide the field by making it private and provide a public getter. This may actually be the very first lesson of OOP.  It's dumb. See my above post. 1. What exactly is dumb? 2. The first answer to the problem was spot on. Everybody should have shut up after that. But you came along and said he should use friends to solve his problem. I want you to appologize for this. Its such a bad suggestion in this case, it's ridiculous. 3. None of the two articles support your claim that "getters suck". And although the second one makes some interesting points, it doesn't apply at all for the problem the guy was asking. (And, is anyway, way too high level for someone new to C++ and OOP). 1. Your initial 3rd point. It's dumb. It's pointless complexity. It being the first lesson is also dumb. "Always use getters and setters" is a stupid lesson and I hated it in every course I took. The later courses were better and taught to use them properly. And now that I think about it, comparing C++ to Soccer is also dumb.
2. So telling him to try something else isn't okay? Go away. You don't learn new stuff by doing the same thing over and over.
3. Sorry I used a colloquialism in a forum post and then linked to more formal pages. I'll remember that this is a sprsrsbsns forum from now on and will only use the most proper English possible and will not post without first having my post reviewed by at least 4 different editors from the writing staff. Or I'll just continue posting how I want. Yeah I like the second option there.
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On May 30 2012 00:02 gedatsu wrote:Show nested quote +On May 29 2012 06:16 snively wrote: i have a question. suppose i delcare a class in c++. is there any way to make the variables "read-only" outside of the class, so to speak? as in, functions not part of the class could read the variable, but not change its value.
any help wuold be appreciated. Getters have been suggested, but generally getters and setters should be avoided because they are bad design. Only use them if you want a complete dummy class whose only purpose it to be a group of variables. Usually what you want to do is move the computations into that class. Bad design: class asdf { void dosomething() { if (jkl.getNumber() > 5) { //do something } } } class jkl { private int number; public int getNumber() { return number; } } Better design: class asdf { void dosomething() { jkl.dosomethingifover5(); } } class jkl { private int number; public void dosomethingifover5() { if (number > 5) { //do something } } }
I disagree, if the knowledge of the >5 belongs in the 'bad design' part of the code then your 'good' design is horrible. Imagine this situation : A Warehouse needs to be restocked & orders have to be placed for this, to manage the ordering of stock you check what items need to be ordered extra. I'ts not because you can solve it with polymorphism that you should.
class Warehouse { public int getItemCount(ItemType) { //dull implementation } private void changed() { for each OrderManagmentObject o o.notifyChange(); } } class WarehouseStockManagementObject // bad name lol :D { //this should probably be a method that is only visible to warehouse. public void notifyChange() { if(warehouse.getItemCount(LightBulb)+ordermanager.getTotalOrdered(LightBulb) < 5) { // place order }
} }
There are many other factors that need to be considered obviously but don't ever say things like that's bad because the design is bad.
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On May 30 2012 00:25 Morga wrote:Show nested quote +On May 30 2012 00:02 gedatsu wrote:On May 29 2012 06:16 snively wrote: i have a question. suppose i delcare a class in c++. is there any way to make the variables "read-only" outside of the class, so to speak? as in, functions not part of the class could read the variable, but not change its value.
any help wuold be appreciated. Getters have been suggested, but generally getters and setters should be avoided because they are bad design. Only use them if you want a complete dummy class whose only purpose it to be a group of variables. Usually what you want to do is move the computations into that class. Bad design: class asdf { void dosomething() { if (jkl.getNumber() > 5) { //do something } } } class jkl { private int number; public int getNumber() { return number; } } Better design: class asdf { void dosomething() { jkl.dosomethingifover5(); } } class jkl { private int number; public void dosomethingifover5() { if (number > 5) { //do something } } } I disagree, if the knowledge of the >5 belongs in the 'bad design' part of the code then your 'good' design is horrible. Imagine this situation : A Warehouse needs to be restocked & orders have to be placed for this, to manage the ordering of stock you check what items need to be ordered extra. I'ts not because you can solve it with polymorphism that you should. class Warehouse { public int getItemCount(ItemType) { //dull implementation } private void changed() { for each OrderManagmentObject o o.notifyChange(); } } class WarehouseStockManagementObject // bad name lol :D { //this should probably be a method that is only visible to warehouse. public void notifyChange() { if(warehouse.getItemCount(LightBulb)+ordermanager.getTotalOrdered(LightBulb) < 5) { // place order }
} }
There are many other factors that need to be considered obviously but don't ever say things like that's bad because the design is bad. In this example your WarehouseStockManagementObject should obviously be an inner class. Or just make notifyChange() a method in Warehouse with ItemType argument. In either case you don't need getters.
I'm not saying you can never use getters. I'm saying they should be avoided when it's possible and doing so won't give you a headache. Obviously you could cook up an example where "dosomething" includes manipulation of objects that you don't want to reveal to jkl - a getter may be needed then. But the design is bad, because classes should manage their own variables.
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On May 30 2012 00:24 tofucake wrote:Show nested quote +On May 29 2012 23:40 sluggaslamoo wrote:On May 29 2012 22:59 tofucake wrote: He specifically said he was using C++, and using stuff is (imo) the best way to learn it. And getters do suck. Just because they are prevalent doesn't make them good. Nothing wrong with getters. Like a lot of normal conventions, there are some crazy people out there that will do anything to vilify it just to make a name for themselves. Its not that getters suck, its that often people mindlessly create getters when often it could have been encapsulated in a much more meaningful abstraction. As for using friends instead of getters. That's just one of the many obnoxious features of C++ that should only be used if you have legendary foresight, or not at all, because these days people have realised that its better to just code what is necessary and refactor later than to design (see "the rise of worse is better"). Just stick with getters if you have no alternative way of abstracting it, which a lot of times you just don't. Actually, there's a lot wrong with getters, particularly when they only get and don't do. There's no need to encapsulate a variable that's going to be modified outside the class with getters and setters, just make it public. If it doesn't need to be modified, friend! Or even public still. Show nested quote +On May 29 2012 23:43 sluggaslamoo wrote:On May 29 2012 23:33 tofucake wrote:First, explaining why they suck takes a lot of time that I don't have. Basically it boils down to making huge assumptions, which is bad, and it's just adding more complication to code. The only real time they should be used is when they have to do something (first article gives examples) other than set or get. this and this are good write ups about why they suck, in detail. Alan Holub is a sensationalist dijkstra wannabe. Take whatever he says with a grain of salt. ---- edit His articles are just citations of his frequent mental masturbation that have no practicality in the real world. Here's a good example of what happens when you take his "why extends is evil" article literally. + Show Spoiler +*barf ---- edit Some satire on variable scope encapsulation, and why you shouldn't use friend. http://steve-yegge.blogspot.com.au/2010/07/wikileaks-to-leak-5000-open-source-java.htmlI used to be an encapsulation nazi, now I've realised its not important and don't scope my variables at all, my code-base has been a lot smaller and easier to maintain since. Although it helps that the language I use doesn't have a convention where attribute names need to be different from method names, so its easy to replace a variable with a getter. Holub may be a blowhard but he doesn't just make things up; he's got plenty of good points in there. Show nested quote +On May 29 2012 23:55 ForgottenOne wrote:On May 29 2012 23:33 tofucake wrote:On May 29 2012 23:18 ForgottenOne wrote:On May 29 2012 22:59 tofucake wrote: He specifically said he was using C++, and using stuff is (imo) the best way to learn it. And getters do suck. Just because they are prevalent doesn't make them good. 1. If you're gonna learn basketball or soccer, the idea is to do it THE RIGHT way. You learn nothing by trying to kick the ball with your butt. So, no, don't use friends unless you're gosu at C++. 2. Passing the ball around with the proper means (hand/foot) doesn't suck. Is the way to do it. So, yes, getters are the way to access properties of objects. 3. The fun part about this argument is how getters are meant exactly for the problem this guy is having. It's exactly what u do in OOP, hide the field by making it private and provide a public getter. This may actually be the very first lesson of OOP.  It's dumb. See my above post. 1. What exactly is dumb? 2. The first answer to the problem was spot on. Everybody should have shut up after that. But you came along and said he should use friends to solve his problem. I want you to appologize for this. Its such a bad suggestion in this case, it's ridiculous. 3. None of the two articles support your claim that "getters suck". And although the second one makes some interesting points, it doesn't apply at all for the problem the guy was asking. (And, is anyway, way too high level for someone new to C++ and OOP). 1. Your initial 3rd point. It's dumb. It's pointless complexity. It being the first lesson is also dumb. "Always use getters and setters" is a stupid lesson and I hated it in every course I took. The later courses were better and taught to use them properly. And now that I think about it, comparing C++ to Soccer is also dumb. 2. So telling him to try something else isn't okay? Go away. You don't learn new stuff by doing the same thing over and over. 3. Sorry I used a colloquialism in a forum post and then linked to more formal pages. I'll remember that this is a sprsrsbsns forum from now on and will only use the most proper English possible and will not post without first having my post reviewed by at least 4 different editors from the writing staff. Or I'll just continue posting how I want. Yeah I like the second option there.
1. The first lesson is encapsulation, not making getters. 2. He is a newb now getting into C++. The right anwer to his problem IS to make a getter. So it's the right way to learn and practice the fundamentals first. The right way is to learn to hit the ball with your feet. Then you'll see if you can score with your butt. 3. You made an extreme claim against something extremely fundamental in a let's say something cool fashion. Then proceded to sugest an alternate, wrong solution, without providing explanations.
I see you think you kinda know some stuff and you may very well not be completly off. But you really dropped the ball with that first comment.
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On May 29 2012 23:33 tofucake wrote:First, explaining why they suck takes a lot of time that I don't have. Basically it boils down to making huge assumptions, which is bad, and it's just adding more complication to code. The only real time they should be used is when they have to do something (first article gives examples) other than set or get. this and this are good write ups about why they suck, in detail.
I have nothing to do right now so I read both articles. Have you even read the things you linked? I will point something out for you:
First link:
Without realizing it, the author isn't even talking about getters and setters, he is talking about design in general. He's complaining about making designs that are too data-driven and thus ugly. This, however, has nothing to do with getters and setters. Making everything public instead of using getters and setters won't change a thing about the ugliness of the code. Instead of saying "If you have a lot of getters and setters your design is probably bad" he should have said "if the components of your program need to operate on raw data of other components often, your design is probably bad".
As such, the point about getters and setters that the first write is trying to make is completely invalid. The real point he makes (operate on services, not on data) is completely valid, though.
By the way, making friends (as you seem to suggest) makes it much, much worse, because you need to go back to the providing class and add friends if you want someone to have access to your data. You now have a 1:1 dependency between the two classes (provider and receiver of data), even though only the receiver really depends on the provider. You can now not use the provider class in any other project unless you take the receiver with you, which is simply bad.
Second link:
Again, on the entire six pages he doesn't talk about setters and getters once. Sure, he "talks about" getters and setters, but much like the first writer, his problems actually don't have anything to do with getters and setters. Purely replacing them with something else will change nothing about the problem he presents and tries to solve.
(The general design lesson he provides is excellent though, but again, it doesn't have anything to do with getters and setters).
Your point: Huge assumptions
I'm assuming you're referring to the fact that when people try to explain what problems getters and setters solve they say that the access behavior of the required data might change in the future. Why is that a huge assumption? Even if it's not true in 99% of the cases, besides having you write a couple of more characters per data access, how do setters and getters hurt anything in your code, its maintainability, readability or extensibility?
So again, I ask you: What's bad about getters and setters? Please provide better links or take some time to make the points yourself.
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getters and setters are actually be usefull for providing a clean interface, or actually providing values through an abstract interface at all (provided your language doesn't have interfaces that can declare fields).
Also, don't maintain getter/setter code manually, that's tedious work that can be automated. Where possible, i for myself have moved to use tools like http://projectlombok.org/ for java, that allows you to just make a field with accessors:
@Getter @Setter private String name;
Or if you have a flat data object, you can just @Getter and/or @Setter the entire class, and it even automatically adds null-checks to setters if you define fields as @NonNull. and there you have it, almost no code bloat, interface conformity, possibility to add nullchecks or change the underlying implementation without changing the outside interface, and additional maintenance is reduced to a minimum. The only feature that's missing from that is that if you do a field rename, it automatically makes a method rename on all getters and setters, but i assume they will include such a feature soon.
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This debate says a lot about object-oriented programming in general. You'd never find this kind of disagreement about a fundamental concept in a functional language/style.
Moving the functionality into the class you are accessing (the technique getdatsu posted) is only the correct solution if said functionality is something the class is directly responsible for. If not, you're just adding more responsiblities to the class (in violation of the Single Responsiblity Principle).
Friend is almost never the answer, and if you're new to C++ you should forget that keyword exists (as evidenced by the fact that plenty of good OOP languages don't have it).
Providing a getter method is usually the best solution. You can see this by exploring one of the many well-written open-source OOP code bases out there. You will see getters/setters used, but not abused.
It's pretty easy to tell if you're overusing getters/setters, because you'll get f*cking sick of writing them and be tempted to just make everything public. If you run into this situation, you probably have too few classes for what you are trying to do, and should break some of them up.
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On May 30 2012 01:26 typedef struct wrote: Moving the functionality into the class you are accessing (the technique getdatsu posted) is only the correct solution if said functionality is something the class is directly responsible for. If not, you're just adding more responsiblities to the class (in violation of the Single Responsiblity Principle). Even if you don't want to delegate the whole subroutine to the jkl class, you should still avoid a getter and make a specific-purpose test method.
asdf class: if (jkl.testcertainconditions()) { //do something }
jkl class: public boolean testcertainconditions() { return number > 5; }
This in no way violates SRP, but in fact it strengthens it as it ensure that no other class gets the responsibility of fiddling with jkl's variables. It also creates a higher degree of abstraction, as it hides implementation details of class jkl. The warehouse example could use a similar approach: if (warehouse.itsTimeToBuyNew(LightBulb)) { //code to buy new light bulbs }
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Oh yeah, definitely. If you can avoid having your getters return member variables directly, and instead have them return some meaningful abstraction of the object's state, that's usually a good thing. "itsTimeToBuyNew" is better than "numberInStock".
To nitpick, you are still adding responsiblity, because now the Warehouse class now needs to know at what point new lightbulbs should be ordered (the "5" in your example). That may be the responsiblity of another class (maybe one that tracks the median batch size for lightbulb orders, and uses that value to determine when new ones should be ordered).
EDIT: I guess by "getter" I didn't mean pure getters that just return a variable, but rather any method that queries an object's state but doesn't modify it. Basically any method that can be made const.
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On May 30 2012 01:55 gedatsu wrote:Show nested quote +On May 30 2012 01:26 typedef struct wrote: Moving the functionality into the class you are accessing (the technique getdatsu posted) is only the correct solution if said functionality is something the class is directly responsible for. If not, you're just adding more responsiblities to the class (in violation of the Single Responsiblity Principle). Even if you don't want to delegate the whole subroutine to the jkl class, you should still avoid a getter and make a specific-purpose test method. asdf class: if (jkl.testcertainconditions()) { //do something } jkl class: public boolean testcertainconditions() { return number > 5; } This in no way violates SRP, but in fact it strengthens it as it ensure that no other class gets the responsibility of fiddling with jkl's variables. It also creates a higher degree of abstraction, as it hides implementation details of class jkl. The warehouse example could use a similar approach: if (warehouse.itsTimeToBuyNew(LightBulb)) { //code to buy new light bulbs }
What you're describing is actually an important part of design-by-contract. The idea is to define certain pre- and postconditions of a method, as well as invariants of a certain class:
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On May 30 2012 01:26 typedef struct wrote: This debate says a lot about object-oriented programming in general. It isn't fair to indict OOP based on how C++/java tacked on their buzzword support.
You'd never find this kind of disagreement about a fundamental concept in a functional language/style. Is the C++ implementation of the functional style flawless? (or is it not a true Scotsman?)
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Only time I found a need to use getters was when an spec I was implementing demanded I implement a field by name (not a new method), but my implementation wanted to multiplex the field value, so I literally had to compute the correct value every time the field was read, as opposed to manipulating the value in the background which would be far more complex.
There are probably other cases where they're necessary, but I try to avoid them.
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