• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:53
CEST 23:53
KST 06:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 239ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion6BSL Season 22 Full Overview & Conclusion6Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Serral wins Maestros of the Game 2 What is your PC setup in 2026 for SCBW/SC2 ? Most successful SC2 players of Q2 2026 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 534 Burning Evacuation Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion BSL Season 22 Full Overview & Conclusion FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】
Tourneys
[ASL22] Wildcard Qualifier [Megathread] Daily Proleagues IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5390 users

The Big Programming Thread - Page 135

Forum Index > General Forum
Post a Reply
Prev 1 133 134 135 136 137 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
Dazarath
Profile Joined July 2010
6 Posts
May 01 2012 03:41 GMT
#2681
On May 01 2012 07:53 Blisse wrote:
If I were to try to find the best hand in a group of 7 cards, do I need to specifically account for the 2 extra cards?

I'm trying to do this.

Right now I just throw everything into a vector of each suit of size 13 from A to K, and then start comparing the vectors at Straight Flush and working my way down. Is there a difference between having 7 cards and 5 cards this way?


This sounds about right. I'd probably use a 4x13 multidimensional array rather than four vectors, but the end result will be more or less the same. From there, a straight flush would be 5 adjacent cells in the same row (need to take into account A-T straight as well as A-5). Four of a kind would be 4 cells in the same column. Etc etc. If you're going for performance, you could store the sums of each of row/column somewhere, and that could be used to significantly cut down search time for possible hands. This method will scale for any number of cards, even if you wanted to find the best 5 card hand out of 30.
Anacletus
Profile Blog Joined April 2012
United States733 Posts
May 01 2012 03:54 GMT
#2682
On April 30 2012 06:12 svi wrote:
what are some good books that teaches you some advanced programming?

i've read a bit (not entirely) of 'introduction to algorithms', 'sicp', 'the c programming language', etc so i pretty much understand the basics of programming, but i wanna dive into making some 'larger' programs, so to speak.

ie programs that don't just spit out a few lines of data, but something like a text editor or a emulator, or w/e that can be used for real world value.


I think that you aren't really looking for another book, rather some difficult problems to test your skills at. I highly recommend tying https://www.interviewstreet.com/challenges/. They have some real world value to their problems (although wrapped in silly questions) you'll find them pretty tricky and becoming inventive to solve them correctly as there sre maby screwballs.

These challenges would be great for anyone to ponder over and having participated myself I highly recommend them!
http://talk-to-stimey-please.1324083.n2.nabble.com/
Anacletus
Profile Blog Joined April 2012
United States733 Posts
May 01 2012 04:05 GMT
#2683
On May 01 2012 12:41 Dazarath wrote:
Show nested quote +
On May 01 2012 07:53 Blisse wrote:
If I were to try to find the best hand in a group of 7 cards, do I need to specifically account for the 2 extra cards?

I'm trying to do this.

Right now I just throw everything into a vector of each suit of size 13 from A to K, and then start comparing the vectors at Straight Flush and working my way down. Is there a difference between having 7 cards and 5 cards this way?


This sounds about right. I'd probably use a 4x13 multidimensional array rather than four vectors, but the end result will be more or less the same. From there, a straight flush would be 5 adjacent cells in the same row (need to take into account A-T straight as well as A-5). Four of a kind would be 4 cells in the same column. Etc etc. If you're going for performance, you could store the sums of each of row/column somewhere, and that could be used to significantly cut down search time for possible hands. This method will scale for any number of cards, even if you wanted to find the best 5 card hand out of 30.


No there shouldn't be a difference between 5 and 7 as long as you assume a flush beats a straight of 6 cards. Basically I'm saying that you need to make sure to read your data correctly meaning you only use 5 cards to determine the best hand even if you have 7 mapped. Also, be sure to keep it efficient by not doing extra calculations - like if you have a flush why check for pairs. But be weary of breaking too soon as you mentioned there could be a royal flush for instance

Hopefully this helps and makes sense/doesn't seem like I'm rehashing your entire problem as I'm sure you've already considered most of what I went over.
http://talk-to-stimey-please.1324083.n2.nabble.com/
Highways
Profile Joined July 2005
Australia6120 Posts
May 01 2012 11:11 GMT
#2684
I can't get my head around reflection. Can someone explain what it is and how it works? (in particular for .NET)
#1 Terran hater
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
May 01 2012 19:22 GMT
#2685
On May 01 2012 20:11 Highways wrote:
I can't get my head around reflection. Can someone explain what it is and how it works? (in particular for .NET)

I haven't used it, but looked it up just now. Sounds to me that the basic idea is instead of hardcoding function or method calls, you use variable calls to functionality. If the code that is run during runtime is variable instead of hardcoded, then the program can possibly behave in a more reactive nature. That's what I got out of the wiki page after a couple minutes of reading.

Seems like things would really get complicated when deciding how and why to modify what.
Sluggy
Profile Joined June 2010
United States128 Posts
May 01 2012 20:57 GMT
#2686
On May 01 2012 20:11 Highways wrote:
I can't get my head around reflection. Can someone explain what it is and how it works? (in particular for .NET)


It can get pretty in depth and I'm no expert myself. The easy thing to say is that it allows you to inspect assemblies and the data in them from within your program. The hardest part is coming up with examples of how you can use this functionality to do something useful. To start you off here are some basics. In .NET you have this notion of a common type system (CTS). Types that belong to this system are classes, interfaces, structures, enums, and delegates. Each of these types can have members (also classified by the CTS). These are things like constructors, properties, methods, operators etc...

After your code is compiled to an .exe or .dll it contains information about all the types/members described by your program. This is called metadata. What reflection does is provide a way to examine this metadata and even instantiate objects from it at runtime.

Attributes go hand in hand with reflection. Lets say you have a simple project with two classes:


[MyAttribute]
public class SomeClass
{
// .. stuff and things
}

public class SomeOtherClass
{
// .. more stuff and more things
}

public class MyAttribute : System.Attribute
{
// .. an empty 'marker' attribute with no properties
}


The meta-data for SomeClass will include the fact that it's 'marked' with my MyAttribute. One thing you could do is use relection to inspect the assembly that contains these two classes and get all types that have the MyAttribute attribute. If I were you I would make a simple project, like this, and mess around with ways to filter on types. Look at MethodInfo, PropertyInfo, and the Activator (the class that allows you to create an instance of a type once you have its meta-data).

chroniX
Profile Blog Joined January 2008
517 Posts
May 02 2012 01:16 GMT
#2687
Okay im done with CSS. Its driving me insane!

My current problem is as follows:

I have to fix a CSS-Layout that was done by another guy. So i have no real clue what he was doing. Its written with the help of YAML. I am pretty much a newb when it comes to CSS.
Basically i have a DIV-Wrapper that creates the body of the page, a main body div, a header div, a content div and a footer. The Wrapper is supposed to span over all the divs. The main div is supposed to span over the header and content div.

Now somehow Chrome/Firefox/Opera fails to include the Footer into the Wrapper and doesnt span the main div over the content. IE draws everything as supposed to be.
Now that probably sounds totally confusing but its probably just some stupid small error somewhere. I dont want someone to understand or actually fix the layout for me.

My question is rather how can i find the error? I have doublechecked every Tag, ran the code through some validators. Looked at it with Chrome Developer Tools. I know where the browser gets it wrong but the code is correct (as far as my debugging skills go ).

Are there any CSS Debugging Tools or Editors that can point out Code-Errors or maybe a tool that analyzes my framework? Anything?
ObliviousNA
Profile Joined March 2011
United States535 Posts
May 02 2012 01:35 GMT
#2688
Ok so I'm working on a .Net project at work and I had a design issue I'm hoping someone can answer. We are storing our data in a System.Data.DataTable structure (http://msdn.microsoft.com/en-us/library/system.data.datatable.aspx) and we have it bound to a DataGrid (formerly DataGridView from WinForms).

My project is to create an undo/redo logging system. To keep it crash resistant we are manually serializing the table changes and recording them in the file. For example if you were to delete Row 3, which contains
1|row3 text|MyObject3,
The log file would add a line that says something along the lines of
DataTableName removed Row 3 Values 1|row3 text|[MyObject3.field1 ...]

2 questions:

1) Is this optimal? Considering the crash-resistant and memory constraints, can we do this faster? I've optimized the file reads/writes - i.e. using FileStream.Write(byte[]), flushing to OS instead of straight to disk, etc) I realize that there are some XML serializations but they didn't give us the capability of hosting multiple dataTable changes in a single undoFile.txt

2) The DataGrid UI allows you to select multiple rows and delete. From a user standpoint, ctrl+z should undo that "mass delete" and replace all those rows in a single step. However, the DataGrid propagates those changes one at a time. There is no method in DataTable to delete multiple rows at once, so those deletes occur serially. Consequently, I have no way of knowing where the user deleted 10+ rows simultaneously, or deleted them by pressing the delete key REALLY FAST. Using some kind of timer to see when the events fire (i.e. within 10 ms of eachother) is kind of a hack, and with (potentially very large) file IO there's no real guarantee it will complete within a reasonable time. Our solution was to listen to the sending window - if an onClick or keystroke event registers, all changes that occur afterward are associated with that one click event. This is also a hack, and runs into issues with programatically changing the DataTable.

Ideas?

Thanks- sorry for the long post :D
Theory is when you know everything but nothing works. Practice is when everything works but no one knows why. In our lab, theory and practice are combined: nothing works and no one knows why.
ObliviousNA
Profile Joined March 2011
United States535 Posts
Last Edited: 2012-05-02 02:00:26
May 02 2012 01:58 GMT
#2689
On May 01 2012 20:11 Highways wrote:
I can't get my head around reflection. Can someone explain what it is and how it works? (in particular for .NET)

I've used it a bit at work recently, it's REALLY cool if you're going to be passed an object that you don't have access to at compile time. Are you looking for code examples or what?

For example, I have a library (see my above post :D) that takes a number of DataTables at runtime. The DataTable can have custom objects/structs within them. I have to convert these objects to some well-known text format to save their values. With reflection, I can create an array of FieldInfo objects associated with my unknown object, and find every field within my unknown object! For example

FieldInfo[] fieldInfo = unknownObject.GetType().GetFields();
string fieldName = fieldInfo[0].Name;
var unknownObjectField1 = fieldInfo[0].GetValue(unknownObject);
var newObject = Activator.CreateInstance(FieldInfo[0].Type);

This is pseudocode, but you get the idea. It can be incredibly useful if you need to serialize an unknown object, or modify a variable at runtime (using fieldInfo[0].SetValue(newValue, newObject) I believe).

Also, you can examine the object to see if it implements any interfaces that you have access to.

In short, it has a few specific circumstances where it's incredibly useful. In general, it's just rather neat.

As to how it works, I'm assuming that running GetType() on an object looks to some local metadata which points to a location in a loaded DLL. I'm pretty sure it ISN'T stored local to the object, because it works on primitives like INT, which is only 4 bytes.
Theory is when you know everything but nothing works. Practice is when everything works but no one knows why. In our lab, theory and practice are combined: nothing works and no one knows why.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2012-05-02 03:20:52
May 02 2012 03:20 GMT
#2690
On May 01 2012 13:05 Anacletus wrote:
Show nested quote +
On May 01 2012 12:41 Dazarath wrote:
On May 01 2012 07:53 Blisse wrote:
If I were to try to find the best hand in a group of 7 cards, do I need to specifically account for the 2 extra cards?

I'm trying to do this.

Right now I just throw everything into a vector of each suit of size 13 from A to K, and then start comparing the vectors at Straight Flush and working my way down. Is there a difference between having 7 cards and 5 cards this way?


This sounds about right. I'd probably use a 4x13 multidimensional array rather than four vectors, but the end result will be more or less the same. From there, a straight flush would be 5 adjacent cells in the same row (need to take into account A-T straight as well as A-5). Four of a kind would be 4 cells in the same column. Etc etc. If you're going for performance, you could store the sums of each of row/column somewhere, and that could be used to significantly cut down search time for possible hands. This method will scale for any number of cards, even if you wanted to find the best 5 card hand out of 30.


No there shouldn't be a difference between 5 and 7 as long as you assume a flush beats a straight of 6 cards. Basically I'm saying that you need to make sure to read your data correctly meaning you only use 5 cards to determine the best hand even if you have 7 mapped. Also, be sure to keep it efficient by not doing extra calculations - like if you have a flush why check for pairs. But be weary of breaking too soon as you mentioned there could be a royal flush for instance

Hopefully this helps and makes sense/doesn't seem like I'm rehashing your entire problem as I'm sure you've already considered most of what I went over.


Thanks. I do have those extra functions in place. think by just checking the number of different suits and ranks I can find most of the cards. Thanks for the help.
There is no one like you in the universe.
dahdum
Profile Joined May 2010
United States46 Posts
May 02 2012 04:19 GMT
#2691
On May 02 2012 12:20 Blisse wrote:
Show nested quote +
On May 01 2012 13:05 Anacletus wrote:
On May 01 2012 12:41 Dazarath wrote:
On May 01 2012 07:53 Blisse wrote:
If I were to try to find the best hand in a group of 7 cards, do I need to specifically account for the 2 extra cards?

I'm trying to do this.

Right now I just throw everything into a vector of each suit of size 13 from A to K, and then start comparing the vectors at Straight Flush and working my way down. Is there a difference between having 7 cards and 5 cards this way?


This sounds about right. I'd probably use a 4x13 multidimensional array rather than four vectors, but the end result will be more or less the same. From there, a straight flush would be 5 adjacent cells in the same row (need to take into account A-T straight as well as A-5). Four of a kind would be 4 cells in the same column. Etc etc. If you're going for performance, you could store the sums of each of row/column somewhere, and that could be used to significantly cut down search time for possible hands. This method will scale for any number of cards, even if you wanted to find the best 5 card hand out of 30.


No there shouldn't be a difference between 5 and 7 as long as you assume a flush beats a straight of 6 cards. Basically I'm saying that you need to make sure to read your data correctly meaning you only use 5 cards to determine the best hand even if you have 7 mapped. Also, be sure to keep it efficient by not doing extra calculations - like if you have a flush why check for pairs. But be weary of breaking too soon as you mentioned there could be a royal flush for instance

Hopefully this helps and makes sense/doesn't seem like I'm rehashing your entire problem as I'm sure you've already considered most of what I went over.


Thanks. I do have those extra functions in place. think by just checking the number of different suits and ranks I can find most of the cards. Thanks for the help.


Here's an awesome summary of some hand evaluation approaches and libraries.
http://www.codingthewheel.com/archives/poker-hand-evaluator-roundup

Near the bottom he summarizes the basic approach and links to an C example. Definitely overkill for a quick exercise, but I found it fascinating (ended up using the 2+2 evaluator for my project).
Tiax;mous
Profile Blog Joined July 2010
669 Posts
Last Edited: 2012-05-03 11:57:11
May 03 2012 11:49 GMT
#2692
Hello everyone!
It has been a long time since I last posted in TL I think but there are some stuff I wanted to share with you guys. I'm doing a spring cleaning and posting some programming related stuff every day and since one of them is Sc2 related, I thought it would be nice to post here about them as well.

For now there are 2 things;

1) Towel
It's a remake of my old ScCalendar Application ( I wonder if anyone remembers that ). I posted the latest setup ( beta version ofc ) and talked a bit about why the project is on hold.

Screenshots
+ Show Spoiler +

[image loading]
[image loading]



You can read more about it and download here

2) Map Generator
Open sourcing this old project. It's a procedural map generator created using C# & XNA. It generates random islands every run etc. There are like 7 posts on this on in my blog in case you want to read more about it. Blog posts are how-to for 2D version, repository is for 3D version.

Screenshots
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]



About Open Sourcing it

How-To
Part 1 - Introduction
Part 2 - Creating the Island
Part 2.5 - Smoothing the Coastline
Part 3 - Elevation
Part 4 - Rivers
Part 5 - Moisture

Repository

I'm more than willing to talk about anything you wonder about them so please don't hesitate to ask whatever. I'll open source more stuff in next days/weeks ( most of them are experimental XNA stuff. ) Hope you like those!

straycat
Profile Blog Joined May 2011
230 Posts
Last Edited: 2012-05-03 12:12:32
May 03 2012 12:05 GMT
#2693
On May 03 2012 20:49 Tiax;mous wrote:

2) Map Generator
Open sourcing this old project. It's a procedural map generator created using C# & XNA. It generates random islands every run etc. There are like 7 posts on this on in my blog in case you want to read more about it. Blog posts are how-to for 2D version, repository is for 3D version.

I'm more than willing to talk about anything you wonder about them so please don't hesitate to ask whatever. I'll open source more stuff in next days/weeks ( most of them are experimental XNA stuff. ) Hope you like those!



Interesting! I'll defo check it out!
Rixxe
Profile Joined July 2011
United Kingdom136 Posts
May 03 2012 12:36 GMT
#2694
On May 02 2012 10:35 ObliviousNA wrote:
Ok so I'm working on a .Net project at work and I had a design issue I'm hoping someone can answer. We are storing our data in a System.Data.DataTable structure (http://msdn.microsoft.com/en-us/library/system.data.datatable.aspx) and we have it bound to a DataGrid (formerly DataGridView from WinForms).

My project is to create an undo/redo logging system. To keep it crash resistant we are manually serializing the table changes and recording them in the file. For example if you were to delete Row 3, which contains
1|row3 text|MyObject3,
The log file would add a line that says something along the lines of
DataTableName removed Row 3 Values 1|row3 text|[MyObject3.field1 ...]

2 questions:

1) Is this optimal? Considering the crash-resistant and memory constraints, can we do this faster? I've optimized the file reads/writes - i.e. using FileStream.Write(byte[]), flushing to OS instead of straight to disk, etc) I realize that there are some XML serializations but they didn't give us the capability of hosting multiple dataTable changes in a single undoFile.txt

2) The DataGrid UI allows you to select multiple rows and delete. From a user standpoint, ctrl+z should undo that "mass delete" and replace all those rows in a single step. However, the DataGrid propagates those changes one at a time. There is no method in DataTable to delete multiple rows at once, so those deletes occur serially. Consequently, I have no way of knowing where the user deleted 10+ rows simultaneously, or deleted them by pressing the delete key REALLY FAST. Using some kind of timer to see when the events fire (i.e. within 10 ms of eachother) is kind of a hack, and with (potentially very large) file IO there's no real guarantee it will complete within a reasonable time. Our solution was to listen to the sending window - if an onClick or keystroke event registers, all changes that occur afterward are associated with that one click event. This is also a hack, and runs into issues with programatically changing the DataTable.

Ideas?

Thanks- sorry for the long post :D



Serialization is always fun!

1) Have you looked into a BindingList? It binds directly to the DataGridView and therefore any changes made to the DGV should be directly translated across. Obviously in the context i think you are trying to use it, it might not fill the full function(?). To make a single xml file record all the changes, you can just serialize the BindingsList, set to append. But again thats a bit of a hash to deal with afterwards.

2) Does the DataGrid not have a record number/ID? If not you could add one and not show it. e.g. If you had 100 rows, delete the first 20, the next row ID should start at number 30. If they delete more than one row all you have to check is the current ID and that will tell you what has been deleted. (Does this help?) You could just add this method to your onclick event.

Hopefully this helps, might of understood incorrectly.
*bleep* you up in a gangsta style!
ohampatu
Profile Joined July 2010
United States1448 Posts
Last Edited: 2012-05-06 03:21:01
May 06 2012 03:20 GMT
#2695
I am trying to write some html code to auto generate a monitoring form i generally have to check off on paper and then type out. Im trying to limit having to re-type the same thing albeit it slightly different every time I monitor a tech. Its not completely done, but I ran into a problem I wanted to fix before moving on. Its a form where you choose yes/no depending on whether the person does it. Then you hit generate and it will auto populate the text I need. My problem is with the radio buttons. It wont let me choose 'yes' on more than 1 in each set of row, but it will for 'no' in some of the others. If you load it the radio buttons are just buggy. Is that because im loading it from a free html previewer? Im not sure why the radio buttons aren't working correctly, the yes/no option shouldn't be tied to next row should it? so why would it not let me choose yes on one of the other rows?


code below
+ Show Spoiler +


<html><head><title>Monitoring Notes</title>
<table>
<tr><td>
<h1>Monitoring Form</h1>
<h3>Greeting: Makes a connection; Builds the relationship</h3>
<table class="info">
<tr><td>Answers Promptly; Identifies Self and ISP at the beginning of the call</td><td><INPUT TYPE="radio" NAME="q1" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q1" VALUE="n">No </td></tr>
<tr><td>Expresses empathy through words and tone; Offers welcoming words</td><td<INPUT TYPE="radio" NAME="q1" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q2" VALUE="n">No </td></tr>
<tr><td>Asks for the UN and caller name; Uses AdminTool to lookup user info, asks for ticket #</td><td<INPUT TYPE="radio" NAME="q1" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q3" VALUE="n">No </td></tr>
<tr><td>Addresses the caller by name; Starts developing a rapport with the caller</td><td<INPUT TYPE="radio" NAME="q1" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q4" VALUE="n">No </td></tr>
<tr><td>Tells the caller they WILL help, or what they CAN do for them</td><td<INPUT TYPE="radio" NAME="q1" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q5" VALUE="n">No </td></tr>
</table>
<h3>Professionalism: Acts Professionally; Expresses Confidence</h3>
<table class="info">
<tr><td>Takes ownership of the call and control of the situation; is specific</td><td><INPUT TYPE="radio" NAME="q1" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q6" VALUE="n">No </td></tr>
<tr><td>Uses MAGIC phrases to build confidence and trust</td><td><INPUT TYPE="radio" NAME="q1" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q7" VALUE="n">No </td></tr>
<tr><td>Expresses sincerity and helpfulness through tone; Maintains a good pace</td><td><INPUT TYPE="radio" NAME="q7" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q1" VALUE="n">No </td></tr>
<tr><td>Speaks clearly with proper volume; Avoids tragic phrases</td><td><INPUT TYPE="radio" NAME="q1" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q7" VALUE="n">No </td></tr>
<tr><td>Uses Please and Thank You to show courtesy</td><td><INPUT TYPE="radio" NAME="q1" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q8" VALUE="n">No </td></tr>
</table>
<h3>Attentiveness: Gets to the Heart of the Matter; Listens and Asks Questions</h3>
<table class="info">
<tr><td>Listens, doesn't interrupt; Rephrases appropriately</td><td><INPUT TYPE="radio" NAME="q1" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q9" VALUE="n">No </td></tr>
<tr><td>Uses proper grammar; Avoids the use of slang words or acronyms</td><td><INPUT TYPE="radio" NAME="q1" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q10" VALUE="n">No </td></tr>
<tr><td>Asks qualifying questions; Asks for permission to gain more information</td><td><INPUT TYPE="radio" NAME="q1" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q11" VALUE="n">No </td></tr>
<tr><td>Before a hold/lag time for transfer; explains why and receives permission</td><td><INPUT TYPE="radio" NAME="q1" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q12" VALUE="n">No </td></tr>
<tr><td>After a hold or wait time; uses caller's name, waits for a resopnse, and thanks him/her</td><td><INPUT TYPE="radio" NAME="q1" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q13" VALUE="n">No </td></tr>
</table>
</td><td valign="top"><button type="button" onclick="generate()">Generate<br />Feedback<br /></button></td><td valign="top"><textarea name="output" rows="20" cols="20" style="width:400px;height:500px;"></textarea></td></tr>
</table>
<br /><br /><br /><br /><br /><br /><br /><br /><br /><br />

I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
ThatGuy
Profile Blog Joined April 2008
Canada695 Posts
Last Edited: 2012-05-06 03:44:19
May 06 2012 03:36 GMT
#2696
On May 06 2012 12:20 ohampatu wrote:
I am trying to write some html code to auto generate a monitoring form i generally have to check off on paper and then type out. Im trying to limit having to re-type the same thing albeit it slightly different every time I monitor a tech. Its not completely done, but I ran into a problem I wanted to fix before moving on. Its a form where you choose yes/no depending on whether the person does it. Then you hit generate and it will auto populate the text I need. My problem is with the radio buttons. It wont let me choose 'yes' on more than 1 in each set of row, but it will for 'no' in some of the others. If you load it the radio buttons are just buggy. Is that because im loading it from a free html previewer? Im not sure why the radio buttons aren't working correctly, the yes/no option shouldn't be tied to next row should it? so why would it not let me choose yes on one of the other rows?


code below
+ Show Spoiler +


<html><head><title>Monitoring Notes</title>
<table>
<tr><td>
<h1>Monitoring Form</h1>
<h3>Greeting: Makes a connection; Builds the relationship</h3>
<table class="info">
<tr><td>Answers Promptly; Identifies Self and ISP at the beginning of the call</td><td><INPUT TYPE="radio" NAME="q1" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q1" VALUE="n">No </td></tr>
<tr><td>Expresses empathy through words and tone; Offers welcoming words</td><td<INPUT TYPE="radio" NAME="q1" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q2" VALUE="n">No </td></tr>
<tr><td>Asks for the UN and caller name; Uses AdminTool to lookup user info, asks for ticket #</td><td<INPUT TYPE="radio" NAME="q1" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q3" VALUE="n">No </td></tr>
<tr><td>Addresses the caller by name; Starts developing a rapport with the caller</td><td<INPUT TYPE="radio" NAME="q1" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q4" VALUE="n">No </td></tr>
<tr><td>Tells the caller they WILL help, or what they CAN do for them</td><td<INPUT TYPE="radio" NAME="q1" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q5" VALUE="n">No </td></tr>
</table>
<h3>Professionalism: Acts Professionally; Expresses Confidence</h3>
<table class="info">
<tr><td>Takes ownership of the call and control of the situation; is specific</td><td><INPUT TYPE="radio" NAME="q1" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q6" VALUE="n">No </td></tr>
<tr><td>Uses MAGIC phrases to build confidence and trust</td><td><INPUT TYPE="radio" NAME="q1" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q7" VALUE="n">No </td></tr>
<tr><td>Expresses sincerity and helpfulness through tone; Maintains a good pace</td><td><INPUT TYPE="radio" NAME="q7" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q1" VALUE="n">No </td></tr>
<tr><td>Speaks clearly with proper volume; Avoids tragic phrases</td><td><INPUT TYPE="radio" NAME="q1" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q7" VALUE="n">No </td></tr>
<tr><td>Uses Please and Thank You to show courtesy</td><td><INPUT TYPE="radio" NAME="q1" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q8" VALUE="n">No </td></tr>
</table>
<h3>Attentiveness: Gets to the Heart of the Matter; Listens and Asks Questions</h3>
<table class="info">
<tr><td>Listens, doesn't interrupt; Rephrases appropriately</td><td><INPUT TYPE="radio" NAME="q1" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q9" VALUE="n">No </td></tr>
<tr><td>Uses proper grammar; Avoids the use of slang words or acronyms</td><td><INPUT TYPE="radio" NAME="q1" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q10" VALUE="n">No </td></tr>
<tr><td>Asks qualifying questions; Asks for permission to gain more information</td><td><INPUT TYPE="radio" NAME="q1" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q11" VALUE="n">No </td></tr>
<tr><td>Before a hold/lag time for transfer; explains why and receives permission</td><td><INPUT TYPE="radio" NAME="q1" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q12" VALUE="n">No </td></tr>
<tr><td>After a hold or wait time; uses caller's name, waits for a resopnse, and thanks him/her</td><td><INPUT TYPE="radio" NAME="q1" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q13" VALUE="n">No </td></tr>
</table>
</td><td valign="top"><button type="button" onclick="generate()">Generate<br />Feedback<br /></button></td><td valign="top"><textarea name="output" rows="20" cols="20" style="width:400px;height:500px;"></textarea></td></tr>
</table>
<br /><br /><br /><br /><br /><br /><br /><br /><br /><br />



Pretty easy catch here.

<tr><td>Expresses empathy through words and tone; Offers welcoming words</td><td<INPUT TYPE="radio" NAME="q1" VALUE="y">Yes
<INPUT TYPE="radio" NAME="q2" VALUE="n">No </td></tr>

Copy paste can be mean sometimes

Second issue is your naming convention. Every 'Yes' has the name 'q1', so it groups all of those 'q1' radio buttons together. Same with a couple of the 'No' buttons. So as an example, you can fix this situation like this


<table class="info">
<tr><td>Takes ownership of the call and control of the situation; is specific</td>
<td><INPUT TYPE="radio" NAME="q2-1" VALUE="y">Yes <INPUT TYPE="radio" NAME="q2-1" VALUE="n">No</td></tr>
<tr><td>Uses MAGIC phrases to build confidence and trust</td>
<td><INPUT TYPE="radio" NAME="q2-2" VALUE="y">Yes <INPUT TYPE="radio" NAME="q2-2" VALUE="n">No</td></tr>
<tr><td>Expresses sincerity and helpfulness through tone; Maintains a good pace</td>
<td><INPUT TYPE="radio" NAME="q2-3" VALUE="y">Yes <INPUT TYPE="radio" NAME="q2-3" VALUE="n">No</td></tr>
<tr><td>Speaks clearly with proper volume; Avoids tragic phrases</td>
<td><INPUT TYPE="radio" NAME="q2-4" VALUE="y">Yes <INPUT TYPE="radio" NAME="q2-4" VALUE="n">No</td></tr>
<tr><td>Uses Please and Thank You to show courtesy</td>
<td><INPUT TYPE="radio" NAME="q2-5" VALUE="y">Yes <INPUT TYPE="radio" NAME="q2-5" VALUE="n">No</td></tr>
</table>
ohampatu
Profile Joined July 2010
United States1448 Posts
May 06 2012 04:02 GMT
#2697
oh damn, copy/paste fail indeed. can't believe i didn't catch that i didn't rename those after creating each line

thanks alot, and i like your example
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
One Student
Profile Joined April 2011
73 Posts
May 09 2012 17:36 GMT
#2698
Sorry to derail the topic, but seeing as this where most of the forum's IT geeks gather I have a general question concerning employment. I recently applied to a small IT company to do my summer internship as per my CS major requirements. I was wondering if any of you have any experience in the job market and I'd really appreciate someone pm'ing me. I don't want to discuss it publicly.
Depression is what you get for leading a repetitive life.
holdthephone
Profile Blog Joined August 2010
United States523 Posts
Last Edited: 2012-05-10 17:38:08
May 10 2012 17:37 GMT
#2699
What are the best webhosting services? Looking to start up a site and plan to implement a database...

Is GoDaddy the obvious choice?
tofucake
Profile Blog Joined October 2009
Hyrule19228 Posts
May 10 2012 18:34 GMT
#2700
I use DreamHost, personally. They are pretty awesome
Haven't used GoDaddy in years, as my last experience with them was mostly annoying.
Liquipediaasante sana squash banana
Prev 1 133 134 135 136 137 1032 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 660
Ketroc 38
ROOTCatZ 1
StarCraft: Brood War
Purpose 15
Dota 2
NeuroSwarm89
Counter-Strike
summit1g5597
minikerr28
Other Games
Grubby4596
tarik_tv4056
Liquid`RaSZi1461
ToD236
ArmadaUGS164
Chillindude29
Organizations
Other Games
gamesdonequick5509
BasetradeTV265
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• musti20045 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21623
Other Games
• imaqtpie1707
• Shiphtur292
Upcoming Events
OSC
2h 8m
GSL
13h 8m
Monday Night Weeklies
18h 8m
Replay Cast
1d 2h
WardiTV Weekly
1d 13h
The PondCast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
[ Show More ]
Replay Cast
5 days
RSL Revival
5 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
5 days
RSL Revival
6 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 22: Wild Card Qualifier
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E2
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.