What does the mod random do? Notes come down in random lanes? If so, does it change per play? That seems pretty hard :s
I've been playing around with my tapping technique to increase my speed and had some thoguht about it. What I always used to do at higher bpms (around 250 and up) was single tap by slamming my hand on the key with a wrist movement. This worked pretty well. During higher bpm streaming however, it's impossible to use that as there is no move upward to set up for another of those 'slams'. To practice those stream movements, I've tried to restrict myself to those movements, even when singletapping. Among the things I've noticed, is that my fingerspeed (as opposed to wristspeed, or however one'd call it) was much lower than I thought it was. This, for a large part I feel, explains my lack of stream speed and stamina. After some practice, I finished following map on 99%: https://osu.ppy.sh/s/36988. It's only 200 bpm, but there is a large stream in the middle, with which i struggled heavily in the past. If this truly works, I may be able to rise another plateau.
Also hilarious, I did story of my wife with DT and went to 76% (from 56%) after this practice. Truth be told, I did play quite some ar10.3 the last few days, so that may have had influence as well. Point is I'm no longer fatigued during playing it. Due to the timing needed to play it (because of the jumps), that's actually a huge deal.
Last point. To be able to practice even when my wrist doesnt want it, I've started playing autopilot again. It seems they've changed something about it which actually makes it useful for practice. Formerly, autopilot was unplayable because you could only hit circles when the cursor was above them. Now you can hit them within the timing window even if the cursor is somewhere else. In a sense, the cursor has been made irrelevant. This means it's a lot more forgiving generally, but at times less forgiving. When you push too many notes (mashing buttons), completely unrelated following circles are triggered, causing you to lose accuracy if you're not precise in your tapping. Play the start of banned forever , blue dragon difficulty, if you want to see what I mean. Until now, almost all my scores with autopilot are close to my scores without, confirming that most of the mistakes i make are actually rythmical mistakes.
On November 13 2014 23:11 Yorbon wrote: What does the mod random do? Notes come down in random lanes? If so, does it change per play? That seems pretty hard :s
It effectively moves each lane to a random position. So every note on column 1 might end up on column 5 instead or something. It changes each play. The real difficulty in random is that some patterns often end up more difficult (for example, simple stairs can be broken up and completely rearranged). Of course, there are times where random gives you an easier pattern too. That's the nice thing about random, it adds more variety to things. The randomness itself isn't really an issue though. I can sightread fairly well (just watch this for an example. 99%+ FC first try, recorded just after it happened).
That makes autopilot so much better. I might have actually used autopilot if they had made that change when I still played standard.
EDIT: fuck it, my last post was on the previous page, so I'm posting this video here because I think it's the one I'm most proud of. The map has a lot of tricky LNs (holds) and still kills me pretty often, so even passing it was a big deal. Probably the hardest song I have a video of me playing right now. (At least I'm not bumping the thread with new posts...)
For some reason I always end up hitting a bit early in the beginning of this song. No idea why. The offset's right, and everything feels like I'm on time, but then I'm not. It is a mystery.
Lol, in mania your grade is directly tied to your accuracy, so that would be impossible (S = 95%+, A = 90%+, B = 80%+ C = 70%+ D = <70%). You can have cases of a 90.00% B (or 95.00% A) thanks to rounding though.
@ bobbias So a miss in mania still lets you get an S if the acc is high enough? It makes sense to just divide in accuracy segments, I guess.
I'll misuse this bump to post a video an older map I played today. Charles445 won the recent map contest with quite the extraordinary map. The discussion in the map thread took a turn for the worst when people shitted on the map. Because it felt like old maps, it was bad; was in short the reasoning, and I felt very sad that people first of all have such a onesided view of older maps, and do not acknowledge that the hated patterns can have a function in a beatmap (not all of course). I began to play all old maps I had, and this was one of them. It's only 3 years old though, but that doesnt matter. I know, it's the same map as I posted in the first post this page, but this time fc with decent acc It's not hard by any means, I'm just very slow and I was really happy with the stream at around 2/3's of the song.
But damn, your vid looks insane. I don't really know were to look, but the longer notes all with different rythms looked like hell.
On November 16 2014 05:36 Yorbon wrote: So a miss in mania still lets you get an S if the acc is high enough? It makes sense to just divide in accuracy segments, I guess.
I'll misuse this bump to post a video an older map I played today. Charles445 won the recent map contest with quite the extraordinary map. The discussion in the map thread took a turn for the worst when people shitted on the map. Because it felt like old maps, it was bad; was in short the reasoning, and I felt very sad that people first of all have such a onesided view of older maps, and do not acknowledge that the hated patterns can have a function in a beatmap (not all of course). I began to play all old maps I had, and this was one of them. It's only 3 years old though, but that doesnt matter. I know, it's the same map as I posted in the first post this page, but this time fc with decent acc It's not hard by any means, I'm just very slow and I was really happy with the stream at around 2/3's of the song. https://www.youtube.com/watch?v=5tWNpN0-RP4
I don't know the correct terms for this, but misses that break your combo but aren't errors (most commonly encountered when breaking a slider half-way through, getting a 50 or 100 instead of an X) don't act like errors in this way. Even if you make 30 of these misses, as long as you have 0 actual errors, where accuracy is concerned, it will be as though as you have made no mistakes.
On November 16 2014 05:36 Yorbon wrote: So a miss in mania still lets you get an S if the acc is high enough? It makes sense to just divide in accuracy segments, I guess.
I'll misuse this bump to post a video an older map I played today. Charles445 won the recent map contest with quite the extraordinary map. The discussion in the map thread took a turn for the worst when people shitted on the map. Because it felt like old maps, it was bad; was in short the reasoning, and I felt very sad that people first of all have such a onesided view of older maps, and do not acknowledge that the hated patterns can have a function in a beatmap (not all of course). I began to play all old maps I had, and this was one of them. It's only 3 years old though, but that doesnt matter. I know, it's the same map as I posted in the first post this page, but this time fc with decent acc It's not hard by any means, I'm just very slow and I was really happy with the stream at around 2/3's of the song. https://www.youtube.com/watch?v=5tWNpN0-RP4
I don't know the correct terms for this, but misses that break your combo but aren't errors (most commonly encountered when breaking a slider half-way through, getting a 50 or 100 instead of an X) don't act like errors in this way. Even if you make 30 of these misses, as long as you have 0 actual errors, where accuracy is concerned, it will be as though as you have made no mistakes.
They're called sliderbreaks. But i was talking about osumania, not standard.
On November 16 2014 05:36 Yorbon wrote: So a miss in mania still lets you get an S if the acc is high enough? It makes sense to just divide in accuracy segments, I guess.
I'll misuse this bump to post a video an older map I played today. Charles445 won the recent map contest with quite the extraordinary map. The discussion in the map thread took a turn for the worst when people shitted on the map. Because it felt like old maps, it was bad; was in short the reasoning, and I felt very sad that people first of all have such a onesided view of older maps, and do not acknowledge that the hated patterns can have a function in a beatmap (not all of course). I began to play all old maps I had, and this was one of them. It's only 3 years old though, but that doesnt matter. I know, it's the same map as I posted in the first post this page, but this time fc with decent acc It's not hard by any means, I'm just very slow and I was really happy with the stream at around 2/3's of the song. https://www.youtube.com/watch?v=5tWNpN0-RP4
I don't know the correct terms for this, but misses that break your combo but aren't errors (most commonly encountered when breaking a slider half-way through, getting a 50 or 100 instead of an X) don't act like errors in this way. Even if you make 30 of these misses, as long as you have 0 actual errors, where accuracy is concerned, it will be as though as you have made no mistakes.
They're called sliderbreaks. But i was talking about osumania, not standard.
On November 16 2014 05:36 Yorbon wrote: So a miss in mania still lets you get an S if the acc is high enough? It makes sense to just divide in accuracy segments, I guess.
I'll misuse this bump to post a video an older map I played today. Charles445 won the recent map contest with quite the extraordinary map. The discussion in the map thread took a turn for the worst when people shitted on the map. Because it felt like old maps, it was bad; was in short the reasoning, and I felt very sad that people first of all have such a onesided view of older maps, and do not acknowledge that the hated patterns can have a function in a beatmap (not all of course). I began to play all old maps I had, and this was one of them. It's only 3 years old though, but that doesnt matter. I know, it's the same map as I posted in the first post this page, but this time fc with decent acc It's not hard by any means, I'm just very slow and I was really happy with the stream at around 2/3's of the song. https://www.youtube.com/watch?v=5tWNpN0-RP4
I don't know the correct terms for this, but misses that break your combo but aren't errors (most commonly encountered when breaking a slider half-way through, getting a 50 or 100 instead of an X) don't act like errors in this way. Even if you make 30 of these misses, as long as you have 0 actual errors, where accuracy is concerned, it will be as though as you have made no mistakes.
They're called sliderbreaks. But i was talking about osumania, not standard.
Your video confused me. lol
haha, sorry. My first sentence was @bobbias. Not mentioning that may have caused the misunderstanding.
On November 16 2014 05:36 Yorbon wrote: @ bobbias So a miss in mania still lets you get an S if the acc is high enough? It makes sense to just divide in accuracy segments, I guess.
But damn, your vid looks insane. I don't really know were to look, but the longer notes all with different rythms looked like hell.
Yeah, S is literally any score 95%+. However, getting a legit FC that osu actually calls an FC is a gigantic pain. I'm still not sure exactly how to get those since I've had plenty of 0 miss 0 50 scores that still aren't considered FCs by Osu.
And yeah, the LNs in that song are a gigantic pain. That's why I'm so proud of that score, actually. That map uses a pattern called shields, which involves placing regular notes before or after LNs. Shields are pretty notorious for being a gigantic pain. Here's an example with a shield pattern selected:
It's a shame I can't disable FL for videos (or make it less opaque) since it's much harder to see the patterns visually with such a small visibility window. Unfortunately, I literally can't play without FL now.
Also, this is not a particularly common kind of map. most maps of this difficulty level aren't full of LN patterns that you see in that one lol. That map is more o2jam style than what's common in osu!mania. It more LNs and is a bit more based on creating nice patterns than following the music accurately at times.
Hey i wanna get better at the game after playing a few monthes with a mouse, which quality tablet do you sugget to get ? ( the most solid one that every one uses )
On November 16 2014 22:04 dafnay wrote: Hey i wanna get better at the game after playing a few monthes with a mouse, which quality tablet do you sugget to get ? ( the most solid one that every one uses )
CTL-480.
Alternatively, the osu! tablet (osu brand or huion 420, h420?) as cheaper option
Tablet won't make you better, it's just easier to be consistent with it IMO. After some months of improving with tablet, i went back and i can FC basically everything in my top ranks including my #1 by using a mouse, it's just more awkward to do
THERE IS SO MUCH OWC DRAMA
3 mouse vids: (edit: goddamn, they blocked the map of the first one again..)
>90% on neu gold
aaaand FREEDOM DIVE
^i will start consistently passing this and passing it without any breaks.. eventually ;D
I'm very out of practice and also using a mouse i got a week ago and changed DPI on vastly only yesterday (640 to 800 so 1.25x and muscle memory reset) ^you can perform extremely well with a mouse if you do not have those setbacks and you use correct setup. Youtube blocked my jump video, SS-ing the last ~30 seconds (hard part) of crn hanatan airman map.. FFFFFFFFFFFFF
sweet jesus this was hard. HP 9.7. I seriously thought there was no chance of passing. Just look how slowly my life builds back. That ending has no misses. The song is 2 minutes, so that's probably ~30 seconds with no mistakes and still doesnt reach max hp.
Yeah, not having experience makes it much harder to understand. The graph itself is somewhat telling though. Look at how quickly maru~ returns to full life on that cheatreal life graph, and look at mine. You could probably locate every single miss I made by examining my graph. In standard your life can drop insanely quickly, but you also regain a fair bit if you hit everything else right, so a single miss doesn't do lasting damage to your health. In this mania map I spend the entire rest of the song making up for a near death mistake in the early part of the song (compounded by a few scattered misses while I'm trying to recover).
Mania generally has pretty forgiving life compared to most VSRGs, but I would say HP9 and above puts it in the same difficulty range as most others. HP10 is so unforgiving that you might as well consider it as having no life gain (It has some., but it's so small it's almost unnoticeable).
Cheatreal is hp 7 with lots of burst streams. Playing with hr makes most songs extremely unforgiving (hp 10), especially songs with few notes. Some songs can be quite unforgiving with lower hp as well.