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[Game] Osu! - Page 118

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Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
Last Edited: 2012-03-17 20:18:04
March 17 2012 20:10 GMT
#2341
http://puu.sh/lct0

Flashbulb - Chik Habit

It's a nice challenge for those of you who are way the hell better than I am, and it's been deleted, so it's now normally available for download.

This is the best I can manage on it:
[image loading]

Also, got these today:
[image loading]
[image loading]
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
March 17 2012 20:27 GMT
#2342
I need the sound loud enough so that I can't hear my keyboard. And when i use mouse I have my hand resting in exactly the same position on my desk, with exactly the same grip on my mouse or I'll fail hard. That's why songs like gold dust kinda suck, cuz as I go along my grip on my mouse changes cuz I'm moving so fast, so as my grip gets progressively worse I play worse.

But in the beginning I picked my playing 'positions' for keyboard, mouse, grip, seating, etc so that I'd have no stress on any part of my body. This is the kind of game where ergonomics matter or you'll hurt yourself pretty quickly. xD
aycheff
Profile Joined February 2010
United States329 Posts
March 18 2012 02:52 GMT
#2343
On March 11 2012 11:18 Fallacy wrote:
Show nested quote +
On March 11 2012 07:41 Logginurkeyz wrote:
I wish the game were scored based on accuracy rather than combo length >_<
so annoying to get 96-97% accuracy on a song and get an A because I screw up my combo, when my highest score has 4 misses and a combo that is 4 more than my 96-97% one >_<


Well there is exactly why. It's more difficult to full combo a song than to get high accuracy.


That's a terrible argument and horribly wrong. Its way easier to FC a song rather than get an SS. Mods and combo-based scoring is terrible. Accidentally slider breaking or something in 1 spot of a map versus another says nothing about the player other than bad luck (most of the time), whereas Accuracy tells how well a player is. Its more difficult to SS an entire stream rather than hitting all the notes with a bunch of 100s.
hf // yeahyeahyeahhh // Y.S-Y
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
March 18 2012 18:33 GMT
#2344
On March 18 2012 11:52 aycheff wrote:
Show nested quote +
On March 11 2012 11:18 Fallacy wrote:
On March 11 2012 07:41 Logginurkeyz wrote:
I wish the game were scored based on accuracy rather than combo length >_<
so annoying to get 96-97% accuracy on a song and get an A because I screw up my combo, when my highest score has 4 misses and a combo that is 4 more than my 96-97% one >_<


Well there is exactly why. It's more difficult to full combo a song than to get high accuracy.


That's a terrible argument and horribly wrong. Its way easier to FC a song rather than get an SS. Mods and combo-based scoring is terrible. Accidentally slider breaking or something in 1 spot of a map versus another says nothing about the player other than bad luck (most of the time), whereas Accuracy tells how well a player is. Its more difficult to SS an entire stream rather than hitting all the notes with a bunch of 100s.


Quoted for copious amounts of truth. Although consistency (IE: what you need to FC something) is not one of my strengths, I'd still agree with that. FCing something is nice, but I've had plenty of times where I get a run that's far better overall (maybe 94% acc vs like 85% or something dumb) that still loses in score because the low accuracy run was a full combo and my better run broke halfway through the song.
Logginurkeyz
Profile Joined September 2010
United States375 Posts
March 18 2012 18:55 GMT
#2345
On March 19 2012 03:33 Bobbias wrote:
Show nested quote +
On March 18 2012 11:52 aycheff wrote:
On March 11 2012 11:18 Fallacy wrote:
On March 11 2012 07:41 Logginurkeyz wrote:
I wish the game were scored based on accuracy rather than combo length >_<
so annoying to get 96-97% accuracy on a song and get an A because I screw up my combo, when my highest score has 4 misses and a combo that is 4 more than my 96-97% one >_<


Well there is exactly why. It's more difficult to full combo a song than to get high accuracy.


That's a terrible argument and horribly wrong. Its way easier to FC a song rather than get an SS. Mods and combo-based scoring is terrible. Accidentally slider breaking or something in 1 spot of a map versus another says nothing about the player other than bad luck (most of the time), whereas Accuracy tells how well a player is. Its more difficult to SS an entire stream rather than hitting all the notes with a bunch of 100s.


Quoted for copious amounts of truth. Although consistency (IE: what you need to FC something) is not one of my strengths, I'd still agree with that. FCing something is nice, but I've had plenty of times where I get a run that's far better overall (maybe 94% acc vs like 85% or something dumb) that still loses in score because the low accuracy run was a full combo and my better run broke halfway through the song.


it's also why if I'm replaying a song and I have a very large combo, but not much better accuracy- I will purposely fail, or hit retry...
Jemag... Jemag... you're like an alcoholic telling me why you drink... you have your reasons, but it's still bad... <3 iNcontroL
Rizare
Profile Joined April 2010
Canada592 Posts
March 18 2012 19:26 GMT
#2346
Getting better, can do more maps without nofail but streams are still the banes.
Camail
Profile Joined August 2011
United States1030 Posts
March 19 2012 00:36 GMT
#2347
On March 19 2012 03:33 Bobbias wrote:
Show nested quote +
On March 18 2012 11:52 aycheff wrote:
On March 11 2012 11:18 Fallacy wrote:
On March 11 2012 07:41 Logginurkeyz wrote:
I wish the game were scored based on accuracy rather than combo length >_<
so annoying to get 96-97% accuracy on a song and get an A because I screw up my combo, when my highest score has 4 misses and a combo that is 4 more than my 96-97% one >_<


Well there is exactly why. It's more difficult to full combo a song than to get high accuracy.


That's a terrible argument and horribly wrong. Its way easier to FC a song rather than get an SS. Mods and combo-based scoring is terrible. Accidentally slider breaking or something in 1 spot of a map versus another says nothing about the player other than bad luck (most of the time), whereas Accuracy tells how well a player is. Its more difficult to SS an entire stream rather than hitting all the notes with a bunch of 100s.


Quoted for copious amounts of truth. Although consistency (IE: what you need to FC something) is not one of my strengths, I'd still agree with that. FCing something is nice, but I've had plenty of times where I get a run that's far better overall (maybe 94% acc vs like 85% or something dumb) that still loses in score because the low accuracy run was a full combo and my better run broke halfway through the song.



I really think we are arguing degrees here. I think it is more difficult to get an FC than to get a high accuracy, but fallacy said nothing about a perfect accuracy. His point still remains valid when looking in the context of the original post that is mentioning 97%. I think we can agree that in most cases its easier to get a 97% than it is to fc something. Of course different mapping styles might lead to low accuracy, but as a general rule I have no problem saying that its harder to fc than to get 97%. As for getting 100%? It very much depends on the person and the map, there is such a thin margin that I don't think I can put my trust in a general rule. There are many cases where its easier to fc, but there are enough maps that I have had more chances to SS than to fc. Really this is just me, it gets even closer and unstable once you average every person out.

The most I can say is that, when ignoring SS, the idea of FCing and at least touching every single note while never breaking combo (or missing a slider combo) sounds more difficult than having leeway in some accuracy. Even then there are so many possible accuracies for the FC I'm beginning to think its a fool's errand to try and make a generalized statement...I take back everything I said, neither side of the argument is right. There is no answer because the nature of the problem is far too vague to give a blanketing statement.
http://i.imgur.com/IPxgv.png
Logginurkeyz
Profile Joined September 2010
United States375 Posts
March 19 2012 01:15 GMT
#2348
I feel far more satisfied to 97% a song than I do to FC it with 88% accuracy...
Jemag... Jemag... you're like an alcoholic telling me why you drink... you have your reasons, but it's still bad... <3 iNcontroL
MegaManEXE
Profile Joined September 2010
United States845 Posts
March 19 2012 01:24 GMT
#2349
Regarding FCs vs accuracy, it depends on the map imo

There are maps like Gold Dust that are really not extremely difficult to get high acc on but are a nightmare to FC because of spacing or patterns. Then there are maps that are all streams where if you have the stamina to button mash, you can bs your way through the streams at like 80% accuracy but FC the song without much trouble.

I would prefer if the system was changed to reward higher accuracy more though, if you get an SS on something you only get a few hundred thousand points more than someone who FCs the same map with 93%. That's not right.
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
March 19 2012 02:54 GMT
#2350
On March 19 2012 10:24 MegaManEXE wrote:
Regarding FCs vs accuracy, it depends on the map imo

There are maps like Gold Dust that are really not extremely difficult to get high acc on but are a nightmare to FC because of spacing or patterns. Then there are maps that are all streams where if you have the stamina to button mash, you can bs your way through the streams at like 80% accuracy but FC the song without much trouble.

I would prefer if the system was changed to reward higher accuracy more though, if you get an SS on something you only get a few hundred thousand points more than someone who FCs the same map with 93%. That's not right.


You've definitely good a point with that one. The thing that bothers me is that I've always had trouble with FCing things, becaue I ALWAYS seem to have something fuck up. Either I forget to hit a note (happens, hand just doesn't move despite my brain knowing that I need to hit it), or break on a slider, or something else dumb, but I feel like my ability is above those messups :/ I don't really know how to describe it, but I feel like I could physically do it if my hand didn't become retarded at random bad moments.

With that happening, I always seem to break FCs, that should be fucking easy. But overall oddly enough I feel like my strength is in being able to read and BS my way through crap that I have no right to be able to pass, lol. I feel like because of that my accuracy suffers (88% overall accuracy after 9k plays, lol...)
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
Last Edited: 2012-03-19 03:20:05
March 19 2012 03:19 GMT
#2351
On March 19 2012 11:54 Bobbias wrote:
Show nested quote +
On March 19 2012 10:24 MegaManEXE wrote:
Regarding FCs vs accuracy, it depends on the map imo

There are maps like Gold Dust that are really not extremely difficult to get high acc on but are a nightmare to FC because of spacing or patterns. Then there are maps that are all streams where if you have the stamina to button mash, you can bs your way through the streams at like 80% accuracy but FC the song without much trouble.

I would prefer if the system was changed to reward higher accuracy more though, if you get an SS on something you only get a few hundred thousand points more than someone who FCs the same map with 93%. That's not right.


You've definitely good a point with that one. The thing that bothers me is that I've always had trouble with FCing things, becaue I ALWAYS seem to have something fuck up. Either I forget to hit a note (happens, hand just doesn't move despite my brain knowing that I need to hit it), or break on a slider, or something else dumb, but I feel like my ability is above those messups :/ I don't really know how to describe it, but I feel like I could physically do it if my hand didn't become retarded at random bad moments.

With that happening, I always seem to break FCs, that should be fucking easy. But overall oddly enough I feel like my strength is in being able to read and BS my way through crap that I have no right to be able to pass, lol. I feel like because of that my accuracy suffers (88% overall accuracy after 9k plays, lol...)

Lol, sometimes I think my keyboard hand hates me. Kinda goes like "here comes a triplet, here comes a triplet... wtf hand why u only hit two times?!?"
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
Last Edited: 2012-03-19 06:29:35
March 19 2012 05:31 GMT
#2352
On March 19 2012 12:19 ThaZenith wrote:
Show nested quote +
On March 19 2012 11:54 Bobbias wrote:
On March 19 2012 10:24 MegaManEXE wrote:
Regarding FCs vs accuracy, it depends on the map imo

There are maps like Gold Dust that are really not extremely difficult to get high acc on but are a nightmare to FC because of spacing or patterns. Then there are maps that are all streams where if you have the stamina to button mash, you can bs your way through the streams at like 80% accuracy but FC the song without much trouble.

I would prefer if the system was changed to reward higher accuracy more though, if you get an SS on something you only get a few hundred thousand points more than someone who FCs the same map with 93%. That's not right.


You've definitely good a point with that one. The thing that bothers me is that I've always had trouble with FCing things, becaue I ALWAYS seem to have something fuck up. Either I forget to hit a note (happens, hand just doesn't move despite my brain knowing that I need to hit it), or break on a slider, or something else dumb, but I feel like my ability is above those messups :/ I don't really know how to describe it, but I feel like I could physically do it if my hand didn't become retarded at random bad moments.

With that happening, I always seem to break FCs, that should be fucking easy. But overall oddly enough I feel like my strength is in being able to read and BS my way through crap that I have no right to be able to pass, lol. I feel like because of that my accuracy suffers (88% overall accuracy after 9k plays, lol...)

Lol, sometimes I think my keyboard hand hates me. Kinda goes like "here comes a triplet, here comes a triplet... wtf hand why u only hit two times?!?"


Hell, I miss notes on slow 2 note stacks sometimes, lol.

Also: I was RIGHT at the end of the song, and had a solidly better score than last time... And my hand derped and I missed that entire stream/slider.
+ Show Spoiler +
[image loading]


WTF, I was not sure if I could pass this, apparently I can. Still kinda in shock that I did that.
+ Show Spoiler +
[image loading]
TheSwamp
Profile Joined November 2010
United States1497 Posts
March 19 2012 11:57 GMT
#2353
On March 19 2012 14:31 Bobbias wrote:
Show nested quote +
On March 19 2012 12:19 ThaZenith wrote:
On March 19 2012 11:54 Bobbias wrote:
On March 19 2012 10:24 MegaManEXE wrote:
Regarding FCs vs accuracy, it depends on the map imo

There are maps like Gold Dust that are really not extremely difficult to get high acc on but are a nightmare to FC because of spacing or patterns. Then there are maps that are all streams where if you have the stamina to button mash, you can bs your way through the streams at like 80% accuracy but FC the song without much trouble.

I would prefer if the system was changed to reward higher accuracy more though, if you get an SS on something you only get a few hundred thousand points more than someone who FCs the same map with 93%. That's not right.


You've definitely good a point with that one. The thing that bothers me is that I've always had trouble with FCing things, becaue I ALWAYS seem to have something fuck up. Either I forget to hit a note (happens, hand just doesn't move despite my brain knowing that I need to hit it), or break on a slider, or something else dumb, but I feel like my ability is above those messups :/ I don't really know how to describe it, but I feel like I could physically do it if my hand didn't become retarded at random bad moments.

With that happening, I always seem to break FCs, that should be fucking easy. But overall oddly enough I feel like my strength is in being able to read and BS my way through crap that I have no right to be able to pass, lol. I feel like because of that my accuracy suffers (88% overall accuracy after 9k plays, lol...)

Lol, sometimes I think my keyboard hand hates me. Kinda goes like "here comes a triplet, here comes a triplet... wtf hand why u only hit two times?!?"


Hell, I miss notes on slow 2 note stacks sometimes, lol.

Also: I was RIGHT at the end of the song, and had a solidly better score than last time... And my hand derped and I missed that entire stream/slider.
+ Show Spoiler +
[image loading]


WTF, I was not sure if I could pass this, apparently I can. Still kinda in shock that I did that.
+ Show Spoiler +
[image loading]


What skin is that?
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
Fallacy
Profile Joined September 2010
United States227 Posts
March 19 2012 14:30 GMT
#2354
On March 18 2012 11:52 aycheff wrote:
Show nested quote +
On March 11 2012 11:18 Fallacy wrote:
On March 11 2012 07:41 Logginurkeyz wrote:
I wish the game were scored based on accuracy rather than combo length >_<
so annoying to get 96-97% accuracy on a song and get an A because I screw up my combo, when my highest score has 4 misses and a combo that is 4 more than my 96-97% one >_<


Well there is exactly why. It's more difficult to full combo a song than to get high accuracy.


That's a terrible argument and horribly wrong. Its way easier to FC a song rather than get an SS. Mods and combo-based scoring is terrible. Accidentally slider breaking or something in 1 spot of a map versus another says nothing about the player other than bad luck (most of the time), whereas Accuracy tells how well a player is. Its more difficult to SS an entire stream rather than hitting all the notes with a bunch of 100s.


That's why both accuracy and combo synergize. They work together to create your overall score. Of course it's harder to SS than to FC because it requires perfect play throughout the song, you're still trying to FC it, just perfectly. Mods are fine. They make the songs more difficult and reward you for doing well. They raise the skill required so the game stays fresh. I agree with the slider breaking comment, although most of the time you keep your combo, just don't get that slider added, so it's more of an accuracy problem there. And again, of course it's harder to SS a stream than to hit them all with shitty accuracy. I'm not saying the sole determiner of score should combo, but the major one. Also, accuracy tells how a player is only once he FC's a song. Anyone of a basic skill level could get an A on stream comp, but to FC would be significantly more difficult. Step 3 is to FC it with finesse and get high accuracy, which is why full combos and ~99% accuracy have the highest scores.
Stand up for what you believe in even if it means standing alone.
MegaManEXE
Profile Joined September 2010
United States845 Posts
March 19 2012 15:19 GMT
#2355
Mods are fine but I don't really like how they affect scoring

In DDR and other rhythm games (ITG especially) they have some pretty crazy mods but they're just for fun, they don't affect your score at the end. But then again those games are also not based on combo scoring so the system would need a complete overhaul for this to work.

Tbh I'd love to see a way for mappers to script different mod effects to various parts of a map to make things fun and interesting (probably only for approval maps or just for fun), if anybody has ever played marathon courses in ITG or Stepmania then you'll probably know what I'm talking about, something where the various mods just come on and off at different parts of the map. It would be ridiculously hard to play but I think it could be pretty interesting as a for-fun type of thing (seeing as sadistic mappers would probably abuse the use of flashlight on jumpy sections). Maybe we'd need to have more than 4 mods for something like that to really be diverse and interesting though.
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
Last Edited: 2012-03-19 20:43:33
March 19 2012 20:27 GMT
#2356
On March 19 2012 20:57 TheSwamp wrote:
Show nested quote +
On March 19 2012 14:31 Bobbias wrote:
On March 19 2012 12:19 ThaZenith wrote:
On March 19 2012 11:54 Bobbias wrote:
On March 19 2012 10:24 MegaManEXE wrote:
Regarding FCs vs accuracy, it depends on the map imo

There are maps like Gold Dust that are really not extremely difficult to get high acc on but are a nightmare to FC because of spacing or patterns. Then there are maps that are all streams where if you have the stamina to button mash, you can bs your way through the streams at like 80% accuracy but FC the song without much trouble.

I would prefer if the system was changed to reward higher accuracy more though, if you get an SS on something you only get a few hundred thousand points more than someone who FCs the same map with 93%. That's not right.


You've definitely good a point with that one. The thing that bothers me is that I've always had trouble with FCing things, becaue I ALWAYS seem to have something fuck up. Either I forget to hit a note (happens, hand just doesn't move despite my brain knowing that I need to hit it), or break on a slider, or something else dumb, but I feel like my ability is above those messups :/ I don't really know how to describe it, but I feel like I could physically do it if my hand didn't become retarded at random bad moments.

With that happening, I always seem to break FCs, that should be fucking easy. But overall oddly enough I feel like my strength is in being able to read and BS my way through crap that I have no right to be able to pass, lol. I feel like because of that my accuracy suffers (88% overall accuracy after 9k plays, lol...)

Lol, sometimes I think my keyboard hand hates me. Kinda goes like "here comes a triplet, here comes a triplet... wtf hand why u only hit two times?!?"


Hell, I miss notes on slow 2 note stacks sometimes, lol.

Also: I was RIGHT at the end of the song, and had a solidly better score than last time... And my hand derped and I missed that entire stream/slider.
+ Show Spoiler +
[image loading]


WTF, I was not sure if I could pass this, apparently I can. Still kinda in shock that I did that.
+ Show Spoiler +
[image loading]


What skin is that?

It's Nexus, but I removed the 300, other than that, no changes from the original.

On March 20 2012 00:19 MegaManEXE wrote:
Mods are fine but I don't really like how they affect scoring

In DDR and other rhythm games (ITG especially) they have some pretty crazy mods but they're just for fun, they don't affect your score at the end. But then again those games are also not based on combo scoring so the system would need a complete overhaul for this to work.

Tbh I'd love to see a way for mappers to script different mod effects to various parts of a map to make things fun and interesting (probably only for approval maps or just for fun), if anybody has ever played marathon courses in ITG or Stepmania then you'll probably know what I'm talking about, something where the various mods just come on and off at different parts of the map. It would be ridiculously hard to play but I think it could be pretty interesting as a for-fun type of thing (seeing as sadistic mappers would probably abuse the use of flashlight on jumpy sections). Maybe we'd need to have more than 4 mods for something like that to really be diverse and interesting though.


TBH the DDR scoring system is kinda dumb too, your notes are worth more at the end of a song than the beginning....

Marathon courses are simultaneously amazing, and terrifyingly evil :/
The first marathon track I found out about.


Starts off easy with some small creative uses of mods, then gets fucking stupid, lol.

Also: more by the same guy (better quality video!)

Same guy again, touohou related this time.
MegaManEXE
Profile Joined September 2010
United States845 Posts
March 19 2012 20:53 GMT
#2357
Yeah WinDEU's marathons were what came to mind when I was writing that post lol

I used to love playing Insomnia at the arcade
MeteorRise
Profile Joined August 2010
Canada611 Posts
March 20 2012 00:33 GMT
#2358
I don't mean to butt into discussion, but I just dl'ed this game and played a few rounds and had alot of fun. Anyone recommend some beat maps for beginners and/or songs that are generally awesome? Thanks!
Elegance, in all things.
Artifice
Profile Joined May 2010
United States523 Posts
March 20 2012 01:38 GMT
#2359
This song wasn't terrible difficult, and I fucked it up at the very end ( ), but I haven't posted in a while and I'm pretty sure its my highest song score yet, so:

[image loading]
Xafnia
Profile Joined July 2010
Canada874 Posts
March 20 2012 01:51 GMT
#2360
On March 20 2012 09:33 MeteorRise wrote:
I don't mean to butt into discussion, but I just dl'ed this game and played a few rounds and had alot of fun. Anyone recommend some beat maps for beginners and/or songs that are generally awesome? Thanks!


Just DL Packs, start with the highest number. All maps have at least 1 sub 3 star diff maps. You can move up to easy 5star maps in like a week if you play a bunch so most people don't really have an actual list of good easy maps.
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