[TF2] Let's Play~!!!!! - Page 28
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traced
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paper
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mcJ
Denmark322 Posts
Heres my rig: AMD Turion X2 Dualcore Mobile RM-74 2.2GHz ATI Mobility Radeon HD4650 1GB 4GB ddr2 ram I tried updating my driver, but it didn't help. wats rong guise :<? | ||
Bash
Finland1533 Posts
That should help. | ||
mcJ
Denmark322 Posts
teamfortress2->tf->cfg? | ||
Bash
Finland1533 Posts
Name it autoexec.cfg if you want it to run automatically each time you run TF2. You can name it whatever and run it by typing "exec whatever.cfg" if you prefer that. | ||
Judicator
United States7270 Posts
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Torenhire
United States11681 Posts
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writer22816
United States5775 Posts
On January 02 2010 23:01 mcJ wrote: Sup guys, I installed TF2 on my laptop the other day. I joined a 24man game, and the lagfest begun. So i tried to set the settings a little bit lower, everything pretty much was on high, and still i was running around with 30-50fps. And my choke also spikes from 0-30 when I die. I havn't done anything in the console. Heres my rig: AMD Turion X2 Dualcore Mobile RM-74 2.2GHz ATI Mobility Radeon HD4650 1GB 4GB ddr2 ram I tried updating my driver, but it didn't help. wats rong guise :<? Yeah just use the m0re fps config, my rig is slower than yours with 2 gb ram and ATI Mobility radeon 3470 and I can still get a playable fps. What really confuses me is why TF2 lags like hell when I can play Source 2007 games (eg l4d2) on medium with no problem. | ||
Bash
Finland1533 Posts
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HaXxorIzed
Australia8434 Posts
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Judicator
United States7270 Posts
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evanthebouncy!
United States12796 Posts
On January 06 2010 08:48 Judicator wrote: http://www.somethingawful.com/d/video-game-article/team-fortress-achievements.php nice post!! | ||
Judicator
United States7270 Posts
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sleeepy
Canada777 Posts
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paper
13196 Posts
On January 07 2010 09:31 sleeepy wrote: TF2 update today, great additions for the competitive scene especially. Hopefully tonight's ESEA matches won't be affected and we can play with that awesome standardized shotgun spread. GL to everyone who has games tonight. Server Browser (for TF2 and DoD:S) Added a client-side server blacklist Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt) Balance changes Reduced the health penalty on The Sandman The Force-A-Nature knockback on target now Only applies to hits that deal more than 30 damage and are in close range Factors in the firer's angle of attack when determining the knockback direction Has less of an effect on grounded targets The Dead Ringer now Reduces cloak to 40% when uncloaking early Has a 35% cap on the amount of cloak it can gain from an ammo pack Has a quieter de-cloak sound Changes / Fixes Fixed a performance & stability issue with AMD processors Improved the stability of the game server -> item backend connection Fixed a rare server crash related to dispensers Added min/max values to viewmodel_fov convar to match the settings in the slider Reduced the number of moons in ctf_doublecross, sadly Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content Fixed a crash related to sv_pure and the wireframe_dx6 shader Players can no longer shoot while stunned Fixed a bug that caused movement speed reductions to not work on stunned players Soldier Rage bar no longer resets when touching a resupply cabinet Achievement fixes Fixed the "Second Eye" Demoman achievement Fixed a bug in the "Play Doctor" Medic achievement Changed the requirements for the "Medals of Honor" Soldier achievement Updated description for the "Blind Fire" Demoman achievement to better explain the requirements Fixed an issue that affected several achievements requiring the use of the Equalizer Community requests Added "skip_next_map" server ConCommand to skip the next map in the map cycle Added "Play a hit sound whenever you injure an enemy" option to the Multiplayer->Advanced options menu Added server "tf_use_fixed_weaponspreads" convar. When set, shotgun & scattergun pellet spreads will use a non-random distribution Added a "show_htmlpage" command to allow server operators to display custom web pages to clients Changes to the TF Bots In KOTH mode, Bots are now More likely to roam around and hunt enemies if there is lots of time left Become more likely to push for the point as time runs down, or their teammates start to capture it Medic bots now Opportunistically "overheal" nearby friends when they can Prioritize healing of injured nearby friends more Don't focus on Heavies quite so exclusively Don't spam their Medigun continuously at round start Won't choose cover far below their heal target so much (koth_nucleus) Fight back with their syringe-gun appropriately Various improvements to combat behaviors General bot improvements They no longer stand still on the point when capturing or defending it They choose more varied routes now They choose better defensive spots around captured points They fall back to another weapon when they entirely run out of ammo They adjust their FOV when using zoomed in sniper scope They treat in-range Sentries as the most dangerous threat They fire their weapons is more realistic bursts Engineers use their shotgun properly Added a "virtual mousepad" concept to rework how bots track enemy players They now periodically estimate the position and velocity of the enemy they are tracking, instead of "locking on" After rotating beyond a maximum angle, they will pause for a fraction of a second to re-center their "virtual mouse" Allows for over/undershoot "slop" in aiming. Looks more natural, and allows skilled players to dodge Addresses the "180 spin around and fire", "Heavy bot is OP", "Sniper is OP", and "I can't fight a Heavy bot as a Scout" issues Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue Soldier bots are more careful to not fire rockets that will explode on nearby geometry and kill them Fixed a bug where bots tried to heal from a Dispenser being carried by an Engineer Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the "BOT" tag Added more bot names as suggested by the TF community | ||
Bash
Finland1533 Posts
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Arhkangel
Argentina769 Posts
Tor I'm sorry I haven't been able to accept the invite my PC is broken I only have the one from work available. Jaeger in da house! TF2 legend. I am interested in a competetive team! I have played scrims and leagues along with several pugs and gathers. I will be available from Sunday on. Hit-me up on Steam if you want to start a low-level team. Every game I've played with the TL fellas has been enjoyable. My Steam ID is DrOoo but I am not online a lot in the friend interface because of annoying announcements and friends :p But I'm almost always in the TL channel in IRC. I am US-East. | ||
Zooey
103 Posts
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paper
13196 Posts
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