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[TF2] Let's Play~!!!!! - Page 28

Forum Index > General Games
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traced
Profile Joined October 2007
1739 Posts
January 02 2010 02:44 GMT
#541
what's up jaeger
paper
Profile Blog Joined September 2004
13196 Posts
January 02 2010 04:46 GMT
#542
http://random-domain.com/browse.php?comicID=37

:3
Hates Fun🤔
mcJ
Profile Joined May 2009
Denmark322 Posts
January 02 2010 14:01 GMT
#543
Sup guys, I installed TF2 on my laptop the other day. I joined a 24man game, and the lagfest begun. So i tried to set the settings a little bit lower, everything pretty much was on high, and still i was running around with 30-50fps. And my choke also spikes from 0-30 when I die. I havn't done anything in the console.
Heres my rig:

AMD Turion X2 Dualcore Mobile RM-74 2.2GHz
ATI Mobility Radeon HD4650 1GB
4GB ddr2 ram
I tried updating my driver, but it didn't help.
wats rong guise :<?
Bash
Profile Joined August 2007
Finland1533 Posts
January 02 2010 14:17 GMT
#544
http://m0re.nocrits.com/index.php?site=files&cat=1

That should help.
I can't sing and I can't dance, but still I know how to clap my hands.
mcJ
Profile Joined May 2009
Denmark322 Posts
January 02 2010 14:32 GMT
#545
Where to I put the configs? steam->steamapps->myaccount->teamfortress2->platform->config or
teamfortress2->tf->cfg?
Bash
Profile Joined August 2007
Finland1533 Posts
January 02 2010 15:56 GMT
#546
>tf>cfg

Name it autoexec.cfg if you want it to run automatically each time you run TF2. You can name it whatever and run it by typing "exec whatever.cfg" if you prefer that.
I can't sing and I can't dance, but still I know how to clap my hands.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
January 05 2010 23:48 GMT
#547
http://www.somethingawful.com/d/video-game-article/team-fortress-achievements.php
Get it by your hands...
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
January 06 2010 00:15 GMT
#548
Ahaha, Nice Judicator...totally gonna start spewing these achieves out in games when people do some of this.
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
writer22816
Profile Blog Joined September 2008
United States5775 Posts
January 06 2010 00:20 GMT
#549
On January 02 2010 23:01 mcJ wrote:
Sup guys, I installed TF2 on my laptop the other day. I joined a 24man game, and the lagfest begun. So i tried to set the settings a little bit lower, everything pretty much was on high, and still i was running around with 30-50fps. And my choke also spikes from 0-30 when I die. I havn't done anything in the console.
Heres my rig:

AMD Turion X2 Dualcore Mobile RM-74 2.2GHz
ATI Mobility Radeon HD4650 1GB
4GB ddr2 ram
I tried updating my driver, but it didn't help.
wats rong guise :<?


Yeah just use the m0re fps config, my rig is slower than yours with 2 gb ram and ATI Mobility radeon 3470 and I can still get a playable fps. What really confuses me is why TF2 lags like hell when I can play Source 2007 games (eg l4d2) on medium with no problem.
8/4/12 never forget, never forgive.
Bash
Profile Joined August 2007
Finland1533 Posts
January 06 2010 00:58 GMT
#550
TF2 netcode is incredibly poor, and they manage to break it further on each update.
I can't sing and I can't dance, but still I know how to clap my hands.
HaXxorIzed
Profile Blog Joined June 2007
Australia8434 Posts
Last Edited: 2010-01-06 03:01:39
January 06 2010 03:00 GMT
#551
Tf2 netcode has it in for me, I swear. There is nothing worse than having your ping spike and dropping to 10 fps trying to shotgun two scouts in an uber push. : (
http://steamcommunity.com/id/HaXxorIzed
Judicator
Profile Blog Joined August 2004
United States7270 Posts
January 06 2010 03:12 GMT
#552
i needed to tweek the interp in that fps config, after that it was fine, although having the guy you just killed completely vanish was a bit odd at first.
Get it by your hands...
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
January 06 2010 04:11 GMT
#553
On January 06 2010 08:48 Judicator wrote:
http://www.somethingawful.com/d/video-game-article/team-fortress-achievements.php

nice post!!
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Judicator
Profile Blog Joined August 2004
United States7270 Posts
January 06 2010 23:45 GMT
#554
That was part 2 supposedly they had a part 1 I somehow missed.
Get it by your hands...
sleeepy
Profile Blog Joined September 2009
Canada777 Posts
January 07 2010 00:31 GMT
#555
TF2 update today, great additions for the competitive scene especially. Hopefully tonight's ESEA matches won't be affected and we can play with that awesome standardized shotgun spread. GL to everyone who has games tonight.
paper
Profile Blog Joined September 2004
13196 Posts
January 07 2010 01:47 GMT
#556
On January 07 2010 09:31 sleeepy wrote:
TF2 update today, great additions for the competitive scene especially. Hopefully tonight's ESEA matches won't be affected and we can play with that awesome standardized shotgun spread. GL to everyone who has games tonight.


Server Browser (for TF2 and DoD:S)


Added a client-side server blacklist

Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range

Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt)


Balance changes

Reduced the health penalty on The Sandman

The Force-A-Nature knockback on target now

Only applies to hits that deal more than 30 damage and are in close range

Factors in the firer's angle of attack when determining the knockback direction

Has less of an effect on grounded targets

The Dead Ringer now

Reduces cloak to 40% when uncloaking early

Has a 35% cap on the amount of cloak it can gain from an ammo pack

Has a quieter de-cloak sound


Changes / Fixes

Fixed a performance & stability issue with AMD processors

Improved the stability of the game server -> item backend connection

Fixed a rare server crash related to dispensers

Added min/max values to viewmodel_fov convar to match the settings in the slider

Reduced the number of moons in ctf_doublecross, sadly

Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content

Fixed a crash related to sv_pure and the wireframe_dx6 shader

Players can no longer shoot while stunned

Fixed a bug that caused movement speed reductions to not work on stunned players

Soldier Rage bar no longer resets when touching a resupply cabinet


Achievement fixes

Fixed the "Second Eye" Demoman achievement

Fixed a bug in the "Play Doctor" Medic achievement

Changed the requirements for the "Medals of Honor" Soldier achievement

Updated description for the "Blind Fire" Demoman achievement to better explain the requirements

Fixed an issue that affected several achievements requiring the use of the Equalizer


Community requests

Added "skip_next_map" server ConCommand to skip the next map in the map cycle

Added "Play a hit sound whenever you injure an enemy" option to the Multiplayer->Advanced options menu

Added server "tf_use_fixed_weaponspreads" convar. When set, shotgun & scattergun pellet spreads will use a non-random distribution

Added a "show_htmlpage" command to allow server operators to display custom web pages to clients


Changes to the TF Bots

In KOTH mode, Bots are now

More likely to roam around and hunt enemies if there is lots of time left

Become more likely to push for the point as time runs down, or their teammates start to capture it

Medic bots now

Opportunistically "overheal" nearby friends when they can

Prioritize healing of injured nearby friends more

Don't focus on Heavies quite so exclusively

Don't spam their Medigun continuously at round start

Won't choose cover far below their heal target so much (koth_nucleus)

Fight back with their syringe-gun appropriately

Various improvements to combat behaviors

General bot improvements

They no longer stand still on the point when capturing or defending it

They choose more varied routes now

They choose better defensive spots around captured points

They fall back to another weapon when they entirely run out of ammo

They adjust their FOV when using zoomed in sniper scope

They treat in-range Sentries as the most dangerous threat

They fire their weapons is more realistic bursts

Engineers use their shotgun properly

Added a "virtual mousepad" concept to rework how bots track enemy players

They now periodically estimate the position and velocity of the enemy they are tracking, instead of "locking on"

After rotating beyond a maximum angle, they will pause for a fraction of a second to re-center their "virtual mouse"

Allows for over/undershoot "slop" in aiming. Looks more natural, and allows skilled players to dodge

Addresses the "180 spin around and fire", "Heavy bot is OP", "Sniper is OP", and "I can't fight a Heavy bot as a Scout" issues

Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue

Soldier bots are more careful to not fire rockets that will explode on nearby geometry and kill them

Fixed a bug where bots tried to heal from a Dispenser being carried by an Engineer

Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the "BOT" tag

Added more bot names as suggested by the TF community
Hates Fun🤔
Bash
Profile Joined August 2007
Finland1533 Posts
January 07 2010 11:27 GMT
#557
Great update, now if they only addressed the goddamn sticky bug finally....
I can't sing and I can't dance, but still I know how to clap my hands.
Arhkangel
Profile Joined August 2007
Argentina769 Posts
January 07 2010 19:03 GMT
#558
Great update! I can't belive they normalized the spread from the scatter gun.

Tor I'm sorry I haven't been able to accept the invite my PC is broken I only have the one from work available.

Jaeger in da house! TF2 legend.

I am interested in a competetive team! I have played scrims and leagues along with several pugs and gathers. I will be available from Sunday on.

Hit-me up on Steam if you want to start a low-level team. Every game I've played with the TL fellas has been enjoyable.

My Steam ID is DrOoo but I am not online a lot in the friend interface because of annoying announcements and friends :p But I'm almost always in the TL channel in IRC. I am US-East.
Part Time Ninja
Zooey
Profile Joined October 2006
103 Posts
January 08 2010 06:43 GMT
#559
Yeah they really need to fix the sticky bug.
paper
Profile Blog Joined September 2004
13196 Posts
January 08 2010 07:16 GMT
#560
sticky bug? where stickies bounce? or the SR
Hates Fun🤔
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