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GGTeMpLaR
United States7226 Posts
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DefMatrixUltra
Canada1992 Posts
On November 28 2011 09:33 GGTeMpLaR wrote: Only question is will all of the sig radius penalties make me easy prey for cov ops or should I be able to handle them? I was told to specifically avoid a few ships with the armor fit, will that be any different for shield fit or can it handle the same general targets? [1] edit: AHHH!! I just realized that has no web, how am I going to kill fast frigates? [2] About the problems I didn't bring up, the bad tracking on lasers for brawling isn't really an issue when the target is webbed. IDK if I should just use a harb instead for what I wanna do with it like you said, although the align time on that is a lot worse than the nomen. [3] On November 28 2011 09:49 GGTeMpLaR wrote: This is basically what I was told would be a good fit and mine was just a bad version of it without neut, bad rig, and lack of my EAN II's: http://teamliquid.killmail.org/?a=kill_detail&kll_id=10134149 I don't really see how it would be bad for the reasons you mentioned (assuming you add another trimark), [4] the tracking doesn't apply because of the webs, it's got a MWD, and it's still gonna be faster//more agile than a harbinger for solo work. I'm just looking for a decent solo amarr ship I can pvp in and kill stuff with (while avoiding blobs/gatecamps). Nomen's gonna have a much better shot at getting out of camps than a harb will. [5] Also, offtopic, for some reason it's pricing the nomen at 95 mill on killmail yet they sell for 54 in Amarr. I have no clue how the killmail pricing works. [6] On November 28 2011 10:18 Viceorvirtue wrote: If you want a decent solo ship I would suggest the slicer, its not an immediate hardcounter to frigates so your going to get alot more fights. The only problem is it will die in a fire to drams and potentially taranis pilots. Armor fits in general arent great for soloing null because your forced to commit to fights and if you get blobbed after engaging bait theres really nothing you can do. This is why most solo ships are shield tanked and fight outside of scram/web range. If you are ever scram/webbed as a solo pilot you either kill the person tackling you and get out before his gang lands or you die. A shield harb is even perferred to an armor harb for nullsec solo because you will be able to kite and wont be comitted to the fight once engaging. If they drop a gang on you, you can usually just burn away and leave. An armor tanked ship doesnt give you that option (outside of fringe cases such as the 100mn ham legion). [7] On November 28 2011 12:05 GGTeMpLaR wrote: I think I'll try a Slicer though if I really wanna get some manual pilot practice (it just feels like a crime to fly a slicer though with amarr frig IV instead of V). [8] [1] Not sure what you're talking about with the sig stuff here. Covops has nothing to do with sig stuff when you're talking about solo flying. You're worried about getting hit by snipers and battleship-sized guns - which will be more of a concern when Tier 3 BCs come out. [2] In a nano ship you kill frigates by using transversal or use utility (ECM drones/neuts) to gtfo. [3] I wasn't saying you should use a harb for what you're doing. I was saying exactly the opposite, almost. I was saying that your fit works better on a Harbinger, thereby hinting that you should re-evaluate what it is you're doing and what things enhance or weaken that. [4] The thing is this: there isn't anything wrong with that fit in a vacuum. However, do this: open EFT and put the same fit with appropriate guns on a Rupture and convince me that your hard-earned ~60m extra is worth it. I know that having the skills to fly a Navy Omen does not allow you to fly a similar Rupture, but this is an indication that this kind of fit is not playing to the ship's strengths. [5] You keep saying that the nOmen is faster and more agile than a BC. That's true. However if you're scram-web-armor fit, it doesn't matter at all. If you're scram-web-armor fit, your engagement range is so close that speed advantage will never come into play for you. This ties back into [3]. If you want a solo Amarr ship to get fights and not immediately die to any camp, you need a Slicer. [6] Doesn't matter, nobody cares. The only thing that matters is: can you afford to lose it when you fly it? Everything else is just vanity. [7] This guy is pretty much the wise man on the mountain so listen to him. I would say that you should be able to reliably kill Dramiels in a Slicer (or at least cause them to run away), though - assuming you know what you're doing. [8] Don't even... look at a Slicer in the market without frigate V. A Slicer is a very delicate balance of numbers. The ships that you fly against have certain capabilities that lie within very specific ranges. The absolute minimum requirement to fly a proper Slicer is frigate V and Sharpshooter V. + Show Spoiler [Slicer Rant] + http://teamliquid.killmail.org/?a=kill_detail&kll_id=10344149 You'll need either in IFFA or a KZA1000 to fit it. 19.4km optimal and 3km falloff with Scorch. 24km point range, OH to ~29km Your strategy is to keep distance but not too much distance. Ideally you want to dance below 19.4+3 = ~22km. But how close can you get? You want to avoid scram range so that's 11km. For interceptors it's 13.5 (we'll call it 14km). Webs are 13km (apart from bonused ships). So you're moving at potentially 3.7k (not overheated) and you have to stay between 14km and 22km to deal damage and not die. This is the very essence of a nanoship. There are times when you get "tackled" too. Maledictions just plain move faster than you do and will web you in short order unless you manipulate them very carefully. You have to switch to Multifrequency and minimize transversal while they are at ~8k to kill them before they kill you. Similar idea with Dramiels and Taranises. The align time will guarantee you can get away from just about any gatecamp except ones with Dramiels, seboed interceptors, or camping T3s - and you can sometimes get away with it if server latency is on your side. You need both good cap skills and good cap management to use this ship. You need to learn how to maximize your effectiveness with the overview and with the screen view in order to engage multiple targets and keep align points in mind. It's a great ship to learn to nano in because it's like learning to nano in a BC nano gang but much more hectic because of the very fast nature of frigate combat. ----------------------- If you learn to fly this ship properly, the ideas about fitting and engagements mentioned in response to your posts will all become much clearer. | ||
GGTeMpLaR
United States7226 Posts
On November 28 2011 14:53 DefMatrixUltra wrote: [1] Not sure what you're talking about with the sig stuff here. Covops has nothing to do with sig stuff when you're talking about solo flying. You're worried about getting hit by snipers and battleship-sized guns - which will be more of a concern when Tier 3 BCs come out. [2] In a nano ship you kill frigates by using transversal or use utility (ECM drones/neuts) to gtfo. [3] I wasn't saying you should use a harb for what you're doing. I was saying exactly the opposite, almost. I was saying that your fit works better on a Harbinger, thereby hinting that you should re-evaluate what it is you're doing and what things enhance or weaken that. [4] The thing is this: there isn't anything wrong with that fit in a vacuum. However, do this: open EFT and put the same fit with appropriate guns on a Rupture and convince me that your hard-earned ~60m extra is worth it. I know that having the skills to fly a Navy Omen does not allow you to fly a similar Rupture, but this is an indication that this kind of fit is not playing to the ship's strengths. [5] You keep saying that the nOmen is faster and more agile than a BC. That's true. However if you're scram-web-armor fit, it doesn't matter at all. If you're scram-web-armor fit, your engagement range is so close that speed advantage will never come into play for you. This ties back into [3]. If you want a solo Amarr ship to get fights and not immediately die to any camp, you need a Slicer. [6] Doesn't matter, nobody cares. The only thing that matters is: can you afford to lose it when you fly it? Everything else is just vanity. [7] This guy is pretty much the wise man on the mountain so listen to him. I would say that you should be able to reliably kill Dramiels in a Slicer (or at least cause them to run away), though - assuming you know what you're doing. [8] Don't even... look at a Slicer in the market without frigate V. A Slicer is a very delicate balance of numbers. The ships that you fly against have certain capabilities that lie within very specific ranges. The absolute minimum requirement to fly a proper Slicer is frigate V and Sharpshooter V. + Show Spoiler [Slicer Rant] + http://teamliquid.killmail.org/?a=kill_detail&kll_id=10344149 You'll need either in IFFA or a KZA1000 to fit it. 19.4km optimal and 3km falloff with Scorch. 24km point range, OH to ~29km Your strategy is to keep distance but not too much distance. Ideally you want to dance below 19.4+3 = ~22km. But how close can you get? You want to avoid scram range so that's 11km. For interceptors it's 13.5 (we'll call it 14km). Webs are 13km (apart from bonused ships). So you're moving at potentially 3.7k (not overheated) and you have to stay between 14km and 22km to deal damage and not die. This is the very essence of a nanoship. There are times when you get "tackled" too. Maledictions just plain move faster than you do and will web you in short order unless you manipulate them very carefully. You have to switch to Multifrequency and minimize transversal while they are at ~8k to kill them before they kill you. Similar idea with Dramiels and Taranises. The align time will guarantee you can get away from just about any gatecamp except ones with Dramiels, seboed interceptors, or camping T3s - and you can sometimes get away with it if server latency is on your side. You need both good cap skills and good cap management to use this ship. You need to learn how to maximize your effectiveness with the overview and with the screen view in order to engage multiple targets and keep align points in mind. It's a great ship to learn to nano in because it's like learning to nano in a BC nano gang but much more hectic because of the very fast nature of frigate combat. ----------------------- If you learn to fly this ship properly, the ideas about fitting and engagements mentioned in response to your posts will all become much clearer. For [1] I was talking about how everyone mentions to turn off your MWD when a stealth bomber is using bombs, but I suppose that shouldn't be too hard to do anyways. [5] might not matter in the actual combat but it's a bit safer than a harb at getting away from bad situations before an engagement, albeit even if it isn't much. For [6], yea it is kinda just vanity, but I was just curious how they actually calculate how much something is worth. I'm soaking up this information like a sponge though so I appreciate all the help. I'll work on this honor omen practice for a while and when I get my amarr frig/sharpshooter V ill switch to some slicer practice. Bookmarking that slicer fit too. | ||
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KwarK
United States41947 Posts
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Pufftrees
2449 Posts
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hagon
United Kingdom556 Posts
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Viceorvirtue
United States273 Posts
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KwarK
United States41947 Posts
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Not_Computer
Canada2277 Posts
On November 28 2011 20:39 hagon wrote: Mordus Angels are listing Hydra Reloaded (Alliance Tournament ::winners:: ) and The Scope (NPC corp, 113k members) as 9POOL alt corps? really? Pretty much every corp and alliance in EVE is an alt of 9POOL. Don't tell them though, it's extra secret. | ||
Byzantium
United States423 Posts
On November 29 2011 01:12 Not_Computer wrote: Pretty much every corp and alliance in EVE is an alt of 9POOL. Don't tell them though, it's extra secret. Eve was originally a quake mod made by R1CH. The whole thing is thus a product of TL wizardry. | ||
Mandini
United States1717 Posts
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Body_Shield
Canada3368 Posts
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Sermokala
United States13735 Posts
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s_side
United States700 Posts
https://www.pandemic-legion.com/killboard/view_kill.php?id=462276 | ||
419
Russian Federation3631 Posts
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Warri
Germany3208 Posts
On November 29 2011 07:47 s_side wrote: The 21-Titan Salute (o/ so long subcap DDs): https://www.pandemic-legion.com/killboard/view_kill.php?id=462276 shitfit shit player shit alliance :trollface: | ||
s_side
United States700 Posts
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pahndah
1193 Posts
On November 29 2011 08:10 Warri wrote: shitfit shit player shit alliance :trollface: I see a Ragnarok. I heard those were a myth. | ||
Otolia
France5805 Posts
On November 29 2011 08:22 pahndah wrote: I see a Ragnarok. I heard those were a myth. Then it's the end. | ||
polluxtby
Sweden207 Posts
On November 29 2011 07:52 419 wrote: I count 23 titans, but I'm known to be bad at math, as well as figurative language. Maybe firebolt can confirm whether or not it is 23 or 21 titans and which one is the bigger number | ||
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