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EVE Corporation - Page 560

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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Weken
Profile Joined November 2010
United Kingdom580 Posts
May 16 2011 14:06 GMT
#11181
When they nerf the popular agents it will be really good for us because lost of people will go low-sec to mission meaning that there will be many people to gank in low sec :-).
abominare
Profile Joined March 2010
United States1216 Posts
May 16 2011 15:14 GMT
#11182
It was never meant to be a highsec nerf?

Seriously, I don't get how the rumor began when they talked about it at fanfest this year it was always said that it would be like having q20 everywhere.

Theyre trying to spread out highsec it might be a good buff to some enterprising traders depending if new areas become popular enough, however I assume it'll just mean people will only use the agents near established hubs anyways.

The only mission running nerf that has been alluded to is that they plan to do away with ships being unprobe-able. (which will be a huge nerf to the tengus making 400+ million an hour missioning in low, but you didn't get to kill them anyways)

Still I expect you'll continue to find idiots still running missions like you have to date to continue to pad the kb.
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
May 16 2011 15:47 GMT
#11183
I think we all want more slightly retarded mission runners in our lowsec pocket
So, five-card stud, nothing wild... and the sky's the limit
flodeskum
Profile Joined September 2010
Iceland1267 Posts
May 16 2011 16:03 GMT
#11184
I doubt we'll see any mission runners actually settling in lowsec to get higher quality agents. No amount of reward will compensate for the risk of losing your ship to piracy.

Back when probing a single ship took at least 6 minutes (and often close to an hour) and agents didn't send you out of the system every single time there were still only a handful of bears in lowsec. But now, when probing is so quick and easy and you have to travel between systems to get to the mission pocket there is no chance for mission running to be viable in lowsec. It's actually a lot safer in 0.0.

This will just be a slight nerf to a huge isk faucet.
IdrA: " my fans are kinda retarded"
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
May 16 2011 16:16 GMT
#11185
Kwark has dreams of pith fit macherials, loki's, tengu's, and legion's running missions in probe-able ships in Isto.
So, five-card stud, nothing wild... and the sky's the limit
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
May 16 2011 17:27 GMT
#11186
On May 16 2011 20:39 Warri wrote:
this just made me cry

Show nested quote +
"Agent Quality has been removed meaning that all Agents are now +20 in terms of payout and -20 in terms of access. Go forth, Capsuleers, and explore the world outside of Motsu and Dodixie."

so called "highsec nerf"

http://www.eveonline.com/updates/patchnotes.asp?patchlogID=226


So my R&D agents....?
They're a pain to get access to depending on what datacores are worth most, so now that everyone can get access to lvl 4s with 20 payout....oh boy.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
tofucake
Profile Blog Joined October 2009
Hyrule19059 Posts
May 16 2011 17:47 GMT
#11187
On May 17 2011 01:03 flodeskum wrote:
I doubt we'll see any mission runners actually settling in lowsec to get higher quality agents. No amount of reward will compensate for the risk of losing your ship to piracy.

Back when probing a single ship took at least 6 minutes (and often close to an hour) and agents didn't send you out of the system every single time there were still only a handful of bears in lowsec. But now, when probing is so quick and easy and you have to travel between systems to get to the mission pocket there is no chance for mission running to be viable in lowsec. It's actually a lot safer in 0.0.

This will just be a slight nerf to a huge isk faucet.

We did.
Liquipediaasante sana squash banana
Warri
Profile Joined May 2010
Germany3208 Posts
May 16 2011 17:52 GMT
#11188
On May 17 2011 01:03 flodeskum wrote:
I doubt we'll see any mission runners actually settling in lowsec to get higher quality agents. No amount of reward will compensate for the risk of losing your ship to piracy.

Back when probing a single ship took at least 6 minutes (and often close to an hour) and agents didn't send you out of the system every single time there were still only a handful of bears in lowsec. But now, when probing is so quick and easy and you have to travel between systems to get to the mission pocket there is no chance for mission running to be viable in lowsec. It's actually a lot safer in 0.0.

This will just be a slight nerf to a huge isk faucet.

How did it take 6minutes to 1 hour earlier?
pahndah
Profile Joined August 2009
1193 Posts
May 16 2011 18:05 GMT
#11189
1 hour is a bit of an exaggeration, but it was a little bit more clunky since the probe strengths back than were a lot worse, and you had to change the probe types (there were 4-5) a lot.
abominare
Profile Joined March 2010
United States1216 Posts
May 16 2011 18:48 GMT
#11190
On May 17 2011 01:16 Body_Shield wrote:
Kwark has dreams of pith fit macherials, loki's, tengu's, and legion's running missions in probe-able ships in Isto.


I have dreams of popping peoples link alt now
Warri
Profile Joined May 2010
Germany3208 Posts
May 16 2011 18:52 GMT
#11191
i have dreams of your mom [image loading]
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
May 16 2011 19:06 GMT
#11192
Oh wow I never thought of how that change would affect link alts. That's huge tbh.
Moderator
tofucake
Profile Blog Joined October 2009
Hyrule19059 Posts
May 16 2011 19:09 GMT
#11193
Why do you think I keep saying "we should get a pos" in combination with the "roaming sucks, we get more fights in Odd" trend that's been going around lately?
Liquipediaasante sana squash banana
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
Last Edited: 2011-05-16 19:11:13
May 16 2011 19:10 GMT
#11194
Well they would still take a fair amount of time to probe I would say, you'd just have to warp them around more often.

Also keep them close to the rest of the fleet as for it to not be singled out, or obvious.
So, five-card stud, nothing wild... and the sky's the limit
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
May 16 2011 19:13 GMT
#11195
On May 17 2011 04:09 tofucake wrote:
Why do you think I keep saying "we should get a pos" in combination with the "roaming sucks, we get more fights in Odd" trend that's been going around lately?

Let's do it!
So, five-card stud, nothing wild... and the sky's the limit
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
May 16 2011 19:18 GMT
#11196
On May 17 2011 02:52 Warri wrote:
Show nested quote +
On May 17 2011 01:03 flodeskum wrote:
I doubt we'll see any mission runners actually settling in lowsec to get higher quality agents. No amount of reward will compensate for the risk of losing your ship to piracy.

Back when probing a single ship took at least 6 minutes (and often close to an hour) and agents didn't send you out of the system every single time there were still only a handful of bears in lowsec. But now, when probing is so quick and easy and you have to travel between systems to get to the mission pocket there is no chance for mission running to be viable in lowsec. It's actually a lot safer in 0.0.

This will just be a slight nerf to a huge isk faucet.

How did it take 6minutes to 1 hour earlier?


In the old system probing a signal took a lot longer due to probe radius and locations.
You could only cover so much of the system that by the time you had good coverage, the target could've gotten away.

Nowadays you drop down a probe anywhere, extend the range to whatever you need and you're done.

Furthermore, getting a hit was chance based, not a % value.
Instead of always getting a dot, you'd have a chance to get a dot and it differed each time you scanned. Very hard to probe ships would take dozens of scans (each scan took a lot longer than a few seconds) just to show up.

PvE sites, especially grav sites, were the hardest of the hard to probe down.
A large grav site with good ore could take hours to scan down in a fully specialized, implanted and skilled explorer.
Back in the day I had a fully equipped and rigged Buzzard with all related skills at IV/V and it took me ten hours to scan down a large grav site.
The probes back then (Quest probes) only had a 4 AU radius and you could not put a probe inside the radius of another probe, so each system required very delicate and precisely placed bookmarks to get good coverage (good being like 70%+).
Since you couldn't tell the difference if a hard site would take 20 scans (quest probes with good skills had 210 seconds scan time for each scan) or if it never showed up because it wasnt in your coverage meant it required a LOT of patience.

Did have the advantage that when you finally found a site that took you ten hours to scan down, you'd probably be the only one to use it unless they probed for your ship.

I do miss that part of exploration...it's sooooo easy now...too easy.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Weken
Profile Joined November 2010
United Kingdom580 Posts
May 16 2011 19:21 GMT
#11197
On May 17 2011 04:13 Body_Shield wrote:
Show nested quote +
On May 17 2011 04:09 tofucake wrote:
Why do you think I keep saying "we should get a pos" in combination with the "roaming sucks, we get more fights in Odd" trend that's been going around lately?

Let's do it!

Gunpoint will come whilst TSL is on with a fleet with 7 baattleships 3 gaurdians and recons and smash up the pos.
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
May 16 2011 19:22 GMT
#11198
It would be worth it
So, five-card stud, nothing wild... and the sky's the limit
Weken
Profile Joined November 2010
United Kingdom580 Posts
May 16 2011 19:27 GMT
#11199
On May 17 2011 04:22 Body_Shield wrote:
It would be worth it

Well there is two solutions to this
1) get a cap
2) get a supercap
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
May 16 2011 19:30 GMT
#11200
It can be done
So, five-card stud, nothing wild... and the sky's the limit
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