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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
May 01 2011 18:55 GMT
#10261
http://teamliquid.killmail.org/?a=kill_detail&kll_id=9565893
I'm a man now
So, five-card stud, nothing wild... and the sky's the limit
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
May 01 2011 19:28 GMT
#10262
Had a long roam through lowsec, about 50 jumps altogether with 1 cane 2 drake 2 harbs 1 sfi and a couple rifters, though we also had a scimi for parts of it. Was a pretty boring roam. We ran into a mean corp zealot burning off a gate but our scimi couldn't keep up with my sfi so I gave up point with both the zealot and I in armor/structure. After that we ran across only 2 other gangs similarly sized gangs. With one gang we killed a rook after they didn't synchronise their jump+warpouts and we killed a huginn from another gang later, only losing one rifter.

We then run across Mean corp in gus who undock a couple bs's + loki + some other stuff on us so we disengaged. They then camp us at a station but a few of them warp at 100, and karah unluckily warps his covops to 100 as well from the same align and gets decloaked and killed.
Moderator
Warri
Profile Joined May 2010
Germany3208 Posts
May 01 2011 19:32 GMT
#10263
and by unluckily he means "they all landed on 0", but in fact only one of them was at 0 while the rest was 100km to the station :D
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
Last Edited: 2011-05-01 19:56:04
May 01 2011 19:55 GMT
#10264
2 of them were at 0 then i docked up as the rest arrived :<
Moderator
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
May 01 2011 20:02 GMT
#10265
And we just killed 2 of 3 RR phoons on station at 0 with me in my brand new pest (amazing ship :D)

This proves that we get more excitement afking in station waiting for shit to come to us than making 40 jumps and finding nothing :<
Moderator
KwarK
Profile Blog Joined July 2006
United States42690 Posts
May 01 2011 20:17 GMT
#10266
Somehow fb did least damage to the primary but most damage to the secondary. Anyone have any theories?
ModeratorThe angels have the phone box
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
May 01 2011 20:18 GMT
#10267
On May 02 2011 05:17 KwarK wrote:
Somehow fb did least damage to the primary but most damage to the secondary. Anyone have any theories?


Opposite day. He just forgot to inform you.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
Last Edited: 2011-05-01 20:36:17
May 01 2011 20:36 GMT
#10268
Hahahahaha

My non-required explanation - I orbited the primary at 500 and noticed I was missing most of my shots. So when he died and I switched to the secondary I figured that I should at least keep some distance, so I stayed at ~4k and ended up doing twice as much damage as Kwark.

Any theories for why I did 2x Kwark's pest's damage on the second target, even when he has about 3x my SP, anyone?
Moderator
pahndah
Profile Joined August 2009
1193 Posts
May 01 2011 20:56 GMT
#10269
On May 01 2011 23:18 Snackbar wrote:
Show nested quote +
On May 01 2011 21:36 JingleHell wrote:
On May 01 2011 19:03 Snackbar wrote:
On April 29 2011 01:49 JingleHell wrote:
On April 29 2011 01:44 Snackbar wrote:
This thread is not about Internet Spaceships again. Thorax is not useless and you should reconsider your combat tactics. Nano is only so effective after it got nerfed a while back.


Nano is much more effective than anecdotes and theorycraft though.


Well, whoop de fucking do, that a Thorax is one of the most effective PvP cruiser, is not theory-craft. But apparently you are just to dumb to understand it.


I'm sure it's wonderful if you manage to get into optimal range. Or are there some special long range blasters I'm too dumb to know about? It might be ok situationally, but that's far from "one of the most effective".


You are a moron if you think a Thorax can't get into range.


I see your case for the thorax being good is relying on the other pilot to be dumb enough to burn into your range. This is similar to the thought process of another poster but atleast he masked his trolling a little bit better, and with less hate. I never said it was bad, but not specialized enough compared to the other ships I mentioned.
KwarK
Profile Blog Joined July 2006
United States42690 Posts
May 01 2011 20:58 GMT
#10270
On May 02 2011 05:36 Firebolt145 wrote:
Hahahahaha

My non-required explanation - I orbited the primary at 500 and noticed I was missing most of my shots. So when he died and I switched to the secondary I figured that I should at least keep some distance, so I stayed at ~4k and ended up doing twice as much damage as Kwark.

Any theories for why I did 2x Kwark's pest's damage on the second target, even when he has about 3x my SP, anyone?

I was ewar droned to hell.
ModeratorThe angels have the phone box
Mumbleskates
Profile Joined March 2011
82 Posts
May 01 2011 21:41 GMT
#10271
On May 02 2011 05:56 pahndah wrote:
Show nested quote +
On May 01 2011 23:18 Snackbar wrote:
On May 01 2011 21:36 JingleHell wrote:
On May 01 2011 19:03 Snackbar wrote:
On April 29 2011 01:49 JingleHell wrote:
On April 29 2011 01:44 Snackbar wrote:
This thread is not about Internet Spaceships again. Thorax is not useless and you should reconsider your combat tactics. Nano is only so effective after it got nerfed a while back.


Nano is much more effective than anecdotes and theorycraft though.


Well, whoop de fucking do, that a Thorax is one of the most effective PvP cruiser, is not theory-craft. But apparently you are just to dumb to understand it.


I'm sure it's wonderful if you manage to get into optimal range. Or are there some special long range blasters I'm too dumb to know about? It might be ok situationally, but that's far from "one of the most effective".


You are a moron if you think a Thorax can't get into range.


I see your case for the thorax being good is relying on the other pilot to be dumb enough to burn into your range. This is similar to the thought process of another poster but atleast he masked his trolling a little bit better, and with less hate. I never said it was bad, but not specialized enough compared to the other ships I mentioned.


TBH both snackbar and this other mystery poster are right. Easily more than half of the PVP that occurs in eve happens in slapper range, and I'm not even talking about frigates.

Why would Gallente even still be a race if short range fighting was bad? Either you are missing that short-range PVP is actually viable, or you must assume that CCP is full of idiots who designed a horrible game filled with huge amounts of useless cruft, and that the great majority of the several-hundred-thousand other players of the game also know nothing about what is good and what is a useless, outdated, 5 year old tactic.

Speaking of years and years ago, I heard that kiting with shield-nano ships used to be more popular.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
Last Edited: 2011-05-01 21:47:32
May 01 2011 21:44 GMT
#10272
On May 02 2011 05:58 KwarK wrote:
Show nested quote +
On May 02 2011 05:36 Firebolt145 wrote:
Hahahahaha

My non-required explanation - I orbited the primary at 500 and noticed I was missing most of my shots. So when he died and I switched to the secondary I figured that I should at least keep some distance, so I stayed at ~4k and ended up doing twice as much damage as Kwark.

Any theories for why I did 2x Kwark's pest's damage on the second target, even when he has about 3x my SP, anyone?

I was ewar droned to hell.

'Pests don't need ECCM, they have twice the sig power of a cane'

edit at ^ : I don't know about thoraxes but I can assure you (and our results speak for themselves) that 'kiting with shield-nano ships' is not a 'useless, outdated, 5 year old tactic.'
Moderator
pahndah
Profile Joined August 2009
1193 Posts
May 01 2011 21:49 GMT
#10273
That's because your slapper range occurs when one side out blobs the other and obviously can just muscle out the other side, of which in that case any close range ship, not just the thorax will be good.

However, at smaller level (like 1v1s) engagements your statement isn't relevant. Either one side will run away of which armor boats can't even catch them or get kited and die. I rather fly a ship that will allow me to choose/chase who I want to engage when I want and if losing get away as opposed to a ship that relies on my opponent coming to me because "what's what 50% of eve pilots do." Is there a flaw in though process?
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
Last Edited: 2011-05-01 21:58:29
May 01 2011 21:54 GMT
#10274
Nobody said that short range fighting doesn't happen, the issue is that you can't just make a blanket statement about a situational ship, and expect it to be taken on faith.

I'm sure if I googled for 10 seconds I could find a dozen reasons why our corps tactics are pure, utter garbage that shouldn't have an 85% efficiency KB. But, in the situation we're actually IN, it works perfectly well, and in the same situation (the only one we care about), a short range blaster boat is only going to do well if it gets to warp in on target, or is significantly faster than its target.

Edit: And mystery poster, I like it. Can that be my nickname, since KwarK shot down "The Nublet"?

Edit 2: And as for useless cruft, it could just be that CCP included tons of things that work well for different uses, and not everything works well for everything. I wouldn't drive a mining boat into PvP either, but CCP put it in the game.

There's plenty of incredibly situational ships.
KwarK
Profile Blog Joined July 2006
United States42690 Posts
May 01 2011 21:56 GMT
#10275
On May 02 2011 06:41 Mumbleskates wrote:
Show nested quote +
On May 02 2011 05:56 pahndah wrote:
On May 01 2011 23:18 Snackbar wrote:
On May 01 2011 21:36 JingleHell wrote:
On May 01 2011 19:03 Snackbar wrote:
On April 29 2011 01:49 JingleHell wrote:
On April 29 2011 01:44 Snackbar wrote:
This thread is not about Internet Spaceships again. Thorax is not useless and you should reconsider your combat tactics. Nano is only so effective after it got nerfed a while back.


Nano is much more effective than anecdotes and theorycraft though.


Well, whoop de fucking do, that a Thorax is one of the most effective PvP cruiser, is not theory-craft. But apparently you are just to dumb to understand it.


I'm sure it's wonderful if you manage to get into optimal range. Or are there some special long range blasters I'm too dumb to know about? It might be ok situationally, but that's far from "one of the most effective".


You are a moron if you think a Thorax can't get into range.


I see your case for the thorax being good is relying on the other pilot to be dumb enough to burn into your range. This is similar to the thought process of another poster but atleast he masked his trolling a little bit better, and with less hate. I never said it was bad, but not specialized enough compared to the other ships I mentioned.

the great majority of the several-hundred-thousand other players of the game also know nothing .

Well, now that you bring it up...
ModeratorThe angels have the phone box
Mumbleskates
Profile Joined March 2011
82 Posts
Last Edited: 2011-05-01 22:03:00
May 01 2011 22:01 GMT
#10276
On May 02 2011 06:49 pahndah wrote:
That's because your slapper range occurs when one side out blobs the other and obviously can just muscle out the other side, of which in that case any close range ship, not just the thorax will be good.

However, at smaller level (like 1v1s) engagements your statement isn't relevant. Either one side will run away of which armor boats can't even catch them or get kited and die. I rather fly a ship that will allow me to choose/chase who I want to engage when I want and if losing get away as opposed to a ship that relies on my opponent coming to me because "what's what 50% of eve pilots do." Is there a flaw in though process?


No, the great majority of the enormous amount of small-gang warfare I have been involved in was short-range fighting, even in evenly matched fights. What TL does not want to admit is that kiting is only ONE tactic among several, and not always the best one.

I never said 50% either. And who said anything about waiting for your opponent to come to you? There are plenty of fast armor ships, and plenty of in-your-face slapper-range SHIELD ships as well. If you are complaining that ships designed for fighting close-range can never get to that range, I'd like to inform you that it's honestly not that hard to get into web range. You guys should have no difficulty at all fighting at close range if you've always got that 42% tackle range links thing going on; 10km webs should overheat to over 17km 18.4km.

It's true that when you are by yourself kiting ships are advantageous in uncontrolled situations, but when you are in gangs, which TL always seems to be, it is not as important. If you choose your engagements carefully, you could easily get as many kills as you do now; if you aren't careful, well, you're going to fail and lose ships no matter what you're flying.
Valenius
Profile Joined September 2010
United Kingdom1266 Posts
May 01 2011 22:07 GMT
#10277
On May 02 2011 07:01 Mumbleskates wrote:
It's true that when you are by yourself kiting ships are advantageous in uncontrolled situations, but when you are in gangs, which TL always seems to be, it is not as important. If you choose your engagements carefully, you could easily get as many kills as you do now; if you aren't careful, well, you're going to fail and lose ships no matter what you're flying.



That's the thing.. We Aren't particularly careful now. Take E-Uni for example. Although they aren't exactly the best PvP-wise in the game, we're usually outnumbered by -at least- 2:1. As for choosing engagements carefully, that's rather boring isn't it? The most fun i get out of this is when we can walk away with minimal losses against a force much bigger and much more expensive than ourselves.

If we tried to go into all these close-range encounters you seem fond of, with our majorly Low-SP Pilots.. I could not imagine it ending half as well as we currently do.
Pufftrees
Profile Joined March 2009
2449 Posts
May 01 2011 22:07 GMT
#10278
Hasn't everyone figured out that Mumble is just Thorton trolling us?
Chance favors the prepared mind.
KwarK
Profile Blog Joined July 2006
United States42690 Posts
May 01 2011 22:13 GMT
#10279
On May 02 2011 07:01 Mumbleskates wrote:
Show nested quote +
On May 02 2011 06:49 pahndah wrote:
That's because your slapper range occurs when one side out blobs the other and obviously can just muscle out the other side, of which in that case any close range ship, not just the thorax will be good.

However, at smaller level (like 1v1s) engagements your statement isn't relevant. Either one side will run away of which armor boats can't even catch them or get kited and die. I rather fly a ship that will allow me to choose/chase who I want to engage when I want and if losing get away as opposed to a ship that relies on my opponent coming to me because "what's what 50% of eve pilots do." Is there a flaw in though process?


No, the great majority of the enormous amount of small-gang warfare I have been involved in was short-range fighting, even in evenly matched fights. What TL does not want to admit is that kiting is only ONE tactic among several, and not always the best one.

I never said 50% either. And who said anything about waiting for your opponent to come to you? There are plenty of fast armor ships, and plenty of in-your-face slapper-range SHIELD ships as well. If you are complaining that ships designed for fighting close-range can never get to that range, I'd like to inform you that it's honestly not that hard to get into web range. You guys should have no difficulty at all fighting at close range if you've always got that 42% tackle range links thing going on; 10km webs should overheat to over 17km 18.4km.

It's true that when you are by yourself kiting ships are advantageous in uncontrolled situations, but when you are in gangs, which TL always seems to be, it is not as important. If you choose your engagements carefully, you could easily get as many kills as you do now; if you aren't careful, well, you're going to fail and lose ships no matter what you're flying.

No, what you fail to realise is the nature of the lowsec we live in and the people we fight. If you show up with a 'get in your face and outdps you' fleet one of three things will happen.

A) They rofl because we are by no means the biggest, baddest people in the area. They undock their caps/guardians/RR BS gangs and we get facestomped because once you commit to that fight you're not getting out.
B) They see you coming a mile off because everyone has intel channels and cloaky scouts. They simply refuse to take your bait and you can't get a fight.
C) Some random pro PvPer shows up and stomps your entire gang solo (yesterday Sulei killed a phoon, caracal, thorax, zealot and a wolf in a single fight by himself in a cane).


A gang that gets into tackle range loses control over the engagement and it is only by maintaining control that you can defend against massive escalation. What works well when your primary goal is getting as many f1tards on the field is not what works well when you're engaging in smallgang micro. What we do actually takes skill, charging in and hoping they have less shit on call than you do, not so much.
ModeratorThe angels have the phone box
pahndah
Profile Joined August 2009
1193 Posts
May 01 2011 22:18 GMT
#10280
It has to be tonton trolling us. Also you should know Mumbles that I"m not in the Hatchery and what I say is far from representing how the Hatchery fights (hell I know is that Kwark shoots missiles at people, sends rifters to suicide on people that might kill him, has a max linked loki somewhere and has an army of black birds and falcons to gay it up amirite?). I don't see why you keep throwing up a bunch of information that's not relevant to the original point which was whether a thorax was as good as the ships I listed. I am under the assumption that you would not advocate for a shield thorax right?

You said "easily more than half" which I construe as 50% or greater. Perhaps this is another case where what you type out isn't what you really mean?

Of course shield ships can get in range...that's what they are meant for. I think by definition armor ships aren't fast though, perhaps you can link me a good fit that will let them catch up to a shield equivalent ship?

If you're running links with you to get into range that's great, but if you get links, why can't your opponents? Giving unfair advantages to one side to prove your point isn't a good basis for your argument.

I feel like you threw out a lot of fluff and blanket statements that didn't really address any of my earlier points?
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