I'm a man now
EVE Corporation - Page 514
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Body_Shield
Canada3368 Posts
I'm a man now | ||
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Firebolt145
Lalalaland34491 Posts
We then run across Mean corp in gus who undock a couple bs's + loki + some other stuff on us so we disengaged. They then camp us at a station but a few of them warp at 100, and karah unluckily warps his covops to 100 as well from the same align and gets decloaked and killed. | ||
Warri
Germany3208 Posts
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Firebolt145
Lalalaland34491 Posts
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Firebolt145
Lalalaland34491 Posts
This proves that we get more excitement afking in station waiting for shit to come to us than making 40 jumps and finding nothing :< | ||
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KwarK
United States42690 Posts
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JingleHell
United States11308 Posts
On May 02 2011 05:17 KwarK wrote: Somehow fb did least damage to the primary but most damage to the secondary. Anyone have any theories? Opposite day. He just forgot to inform you. | ||
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Firebolt145
Lalalaland34491 Posts
My non-required explanation - I orbited the primary at 500 and noticed I was missing most of my shots. So when he died and I switched to the secondary I figured that I should at least keep some distance, so I stayed at ~4k and ended up doing twice as much damage as Kwark. Any theories for why I did 2x Kwark's pest's damage on the second target, even when he has about 3x my SP, anyone? | ||
pahndah
1193 Posts
On May 01 2011 23:18 Snackbar wrote: You are a moron if you think a Thorax can't get into range. I see your case for the thorax being good is relying on the other pilot to be dumb enough to burn into your range. This is similar to the thought process of another poster but atleast he masked his trolling a little bit better, and with less hate. I never said it was bad, but not specialized enough compared to the other ships I mentioned. | ||
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KwarK
United States42690 Posts
On May 02 2011 05:36 Firebolt145 wrote: Hahahahaha My non-required explanation - I orbited the primary at 500 and noticed I was missing most of my shots. So when he died and I switched to the secondary I figured that I should at least keep some distance, so I stayed at ~4k and ended up doing twice as much damage as Kwark. Any theories for why I did 2x Kwark's pest's damage on the second target, even when he has about 3x my SP, anyone? I was ewar droned to hell. | ||
Mumbleskates
82 Posts
On May 02 2011 05:56 pahndah wrote: I see your case for the thorax being good is relying on the other pilot to be dumb enough to burn into your range. This is similar to the thought process of another poster but atleast he masked his trolling a little bit better, and with less hate. I never said it was bad, but not specialized enough compared to the other ships I mentioned. TBH both snackbar and this other mystery poster are right. Easily more than half of the PVP that occurs in eve happens in slapper range, and I'm not even talking about frigates. Why would Gallente even still be a race if short range fighting was bad? Either you are missing that short-range PVP is actually viable, or you must assume that CCP is full of idiots who designed a horrible game filled with huge amounts of useless cruft, and that the great majority of the several-hundred-thousand other players of the game also know nothing about what is good and what is a useless, outdated, 5 year old tactic. Speaking of years and years ago, I heard that kiting with shield-nano ships used to be more popular. | ||
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Firebolt145
Lalalaland34491 Posts
'Pests don't need ECCM, they have twice the sig power of a cane' edit at ^ : I don't know about thoraxes but I can assure you (and our results speak for themselves) that 'kiting with shield-nano ships' is not a 'useless, outdated, 5 year old tactic.' | ||
pahndah
1193 Posts
However, at smaller level (like 1v1s) engagements your statement isn't relevant. Either one side will run away of which armor boats can't even catch them or get kited and die. I rather fly a ship that will allow me to choose/chase who I want to engage when I want and if losing get away as opposed to a ship that relies on my opponent coming to me because "what's what 50% of eve pilots do." Is there a flaw in though process? | ||
JingleHell
United States11308 Posts
I'm sure if I googled for 10 seconds I could find a dozen reasons why our corps tactics are pure, utter garbage that shouldn't have an 85% efficiency KB. But, in the situation we're actually IN, it works perfectly well, and in the same situation (the only one we care about), a short range blaster boat is only going to do well if it gets to warp in on target, or is significantly faster than its target. Edit: And mystery poster, I like it. Can that be my nickname, since KwarK shot down "The Nublet"? Edit 2: And as for useless cruft, it could just be that CCP included tons of things that work well for different uses, and not everything works well for everything. I wouldn't drive a mining boat into PvP either, but CCP put it in the game. There's plenty of incredibly situational ships. | ||
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KwarK
United States42690 Posts
On May 02 2011 06:41 Mumbleskates wrote: the great majority of the several-hundred-thousand other players of the game also know nothing . Well, now that you bring it up... | ||
Mumbleskates
82 Posts
On May 02 2011 06:49 pahndah wrote: That's because your slapper range occurs when one side out blobs the other and obviously can just muscle out the other side, of which in that case any close range ship, not just the thorax will be good. However, at smaller level (like 1v1s) engagements your statement isn't relevant. Either one side will run away of which armor boats can't even catch them or get kited and die. I rather fly a ship that will allow me to choose/chase who I want to engage when I want and if losing get away as opposed to a ship that relies on my opponent coming to me because "what's what 50% of eve pilots do." Is there a flaw in though process? No, the great majority of the enormous amount of small-gang warfare I have been involved in was short-range fighting, even in evenly matched fights. What TL does not want to admit is that kiting is only ONE tactic among several, and not always the best one. I never said 50% either. And who said anything about waiting for your opponent to come to you? There are plenty of fast armor ships, and plenty of in-your-face slapper-range SHIELD ships as well. If you are complaining that ships designed for fighting close-range can never get to that range, I'd like to inform you that it's honestly not that hard to get into web range. You guys should have no difficulty at all fighting at close range if you've always got that 42% tackle range links thing going on; 10km webs should overheat to over It's true that when you are by yourself kiting ships are advantageous in uncontrolled situations, but when you are in gangs, which TL always seems to be, it is not as important. If you choose your engagements carefully, you could easily get as many kills as you do now; if you aren't careful, well, you're going to fail and lose ships no matter what you're flying. | ||
Valenius
United Kingdom1266 Posts
On May 02 2011 07:01 Mumbleskates wrote: It's true that when you are by yourself kiting ships are advantageous in uncontrolled situations, but when you are in gangs, which TL always seems to be, it is not as important. If you choose your engagements carefully, you could easily get as many kills as you do now; if you aren't careful, well, you're going to fail and lose ships no matter what you're flying. That's the thing.. We Aren't particularly careful now. Take E-Uni for example. Although they aren't exactly the best PvP-wise in the game, we're usually outnumbered by -at least- 2:1. As for choosing engagements carefully, that's rather boring isn't it? The most fun i get out of this is when we can walk away with minimal losses against a force much bigger and much more expensive than ourselves. If we tried to go into all these close-range encounters you seem fond of, with our majorly Low-SP Pilots.. I could not imagine it ending half as well as we currently do. | ||
Pufftrees
2449 Posts
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KwarK
United States42690 Posts
On May 02 2011 07:01 Mumbleskates wrote: No, the great majority of the enormous amount of small-gang warfare I have been involved in was short-range fighting, even in evenly matched fights. What TL does not want to admit is that kiting is only ONE tactic among several, and not always the best one. I never said 50% either. And who said anything about waiting for your opponent to come to you? There are plenty of fast armor ships, and plenty of in-your-face slapper-range SHIELD ships as well. If you are complaining that ships designed for fighting close-range can never get to that range, I'd like to inform you that it's honestly not that hard to get into web range. You guys should have no difficulty at all fighting at close range if you've always got that 42% tackle range links thing going on; 10km webs should overheat to over It's true that when you are by yourself kiting ships are advantageous in uncontrolled situations, but when you are in gangs, which TL always seems to be, it is not as important. If you choose your engagements carefully, you could easily get as many kills as you do now; if you aren't careful, well, you're going to fail and lose ships no matter what you're flying. No, what you fail to realise is the nature of the lowsec we live in and the people we fight. If you show up with a 'get in your face and outdps you' fleet one of three things will happen. A) They rofl because we are by no means the biggest, baddest people in the area. They undock their caps/guardians/RR BS gangs and we get facestomped because once you commit to that fight you're not getting out. B) They see you coming a mile off because everyone has intel channels and cloaky scouts. They simply refuse to take your bait and you can't get a fight. C) Some random pro PvPer shows up and stomps your entire gang solo (yesterday Sulei killed a phoon, caracal, thorax, zealot and a wolf in a single fight by himself in a cane). A gang that gets into tackle range loses control over the engagement and it is only by maintaining control that you can defend against massive escalation. What works well when your primary goal is getting as many f1tards on the field is not what works well when you're engaging in smallgang micro. What we do actually takes skill, charging in and hoping they have less shit on call than you do, not so much. | ||
pahndah
1193 Posts
You said "easily more than half" which I construe as 50% or greater. Perhaps this is another case where what you type out isn't what you really mean? Of course shield ships can get in range...that's what they are meant for. I think by definition armor ships aren't fast though, perhaps you can link me a good fit that will let them catch up to a shield equivalent ship? If you're running links with you to get into range that's great, but if you get links, why can't your opponents? Giving unfair advantages to one side to prove your point isn't a good basis for your argument. I feel like you threw out a lot of fluff and blanket statements that didn't really address any of my earlier points? | ||
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