• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:04
CET 02:04
KST 10:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
[BSL23] RO16 Group Stage List of top players active on ShieldBattery BW General Discussion screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
[BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14287 users

EVE Corporation - Page 356

Forum Index > General Games
Post a Reply
Prev 1 354 355 356 357 358 2022 Next
https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Firebolt145
Profile Blog Joined May 2010
Lalalaland34510 Posts
February 19 2011 09:42 GMT
#7101
I would've thought efficiency = cost effectiveness of ships, and bc's (which is all we fly) is pretty much THE cost effective ship in eve.

Will definitely check PL fits out
Moderator
Widdershins
Profile Joined February 2011
51 Posts
February 19 2011 10:12 GMT
#7102
On February 19 2011 18:42 Firebolt145 wrote:
I would've thought efficiency = cost effectiveness of ships, and bc's (which is all we fly) is pretty much THE cost effective ship in eve.

Will definitely check PL fits out

Not necessarily. It's true that battlecruisers are an excellent medium, but for only slightly more money you can build a tier 1 battleship that tanks more and does more damage. Kil2 accomplished this by leaving Large Trimarks (Eternal Scourge of Wallets) out of his fits, instead substituting damage rigs and putting a third armor plate in the low slots where another heat sink might have gone.

By comparison, battlecruisers are a tad fragile in general. Like destroyers when compared to cruisers, they are in general hardly any more difficult to hit than a battleship, while they deal less damage and don't survive as long under direct fire. In exchange, they are much faster, easier to train for, and fare much better against smaller ships than a battleship typically would.

Really it mostly depends on what you're fighting. But when a properly fit battlecruiser costs 70 million and a battleship fit for efficiency might cost 85 or 90, plus improved insurance return on the battleship, battlecruisers are often actually less 'efficient' in moderate numbers.

Club Bear used a lot of battlecruisers too, btw. Harbinger, dual rep Brutix, Ferox, to name a few. But most of their fights were ones where surviving outnumbered under heavy fire was needed for longer than a battlecruiser could generally manage, and so Dominixes and Armageddons were the order of the day.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34510 Posts
February 19 2011 11:01 GMT
#7103
Thanks to kwark I've got this mentality that anything t1 = bad aside from frigates :/
Moderator
Weken
Profile Joined November 2010
United Kingdom580 Posts
February 19 2011 11:20 GMT
#7104
On February 19 2011 19:12 Widdershins wrote:
Show nested quote +
On February 19 2011 18:42 Firebolt145 wrote:
I would've thought efficiency = cost effectiveness of ships, and bc's (which is all we fly) is pretty much THE cost effective ship in eve.

Will definitely check PL fits out

Not necessarily. It's true that battlecruisers are an excellent medium, but for only slightly more money you can build a tier 1 battleship that tanks more and does more damage. Kil2 accomplished this by leaving Large Trimarks (Eternal Scourge of Wallets) out of his fits, instead substituting damage rigs and putting a third armor plate in the low slots where another heat sink might have gone.

By comparison, battlecruisers are a tad fragile in general. Like destroyers when compared to cruisers, they are in general hardly any more difficult to hit than a battleship, while they deal less damage and don't survive as long under direct fire. In exchange, they are much faster, easier to train for, and fare much better against smaller ships than a battleship typically would.

Really it mostly depends on what you're fighting. But when a properly fit battlecruiser costs 70 million and a battleship fit for efficiency might cost 85 or 90, plus improved insurance return on the battleship, battlecruisers are often actually less 'efficient' in moderate numbers.

Club Bear used a lot of battlecruisers too, btw. Harbinger, dual rep Brutix, Ferox, to name a few. But most of their fights were ones where surviving outnumbered under heavy fire was needed for longer than a battlecruiser could generally manage, and so Dominixes and Armageddons were the order of the day.


Im supprised that you can get them that cheap, i think that an abaddon costs 125mil for the hull at least.
Johnny Business
Profile Joined August 2010
Sweden1251 Posts
Last Edited: 2011-02-19 11:21:47
February 19 2011 11:20 GMT
#7105
Too bad none of the Amarr battleships fit in our fleet t.t

Geddons are really cheap for a battleship but they are so clumsy.
Serious Business
KwarK
Profile Blog Joined July 2006
United States44450 Posts
February 19 2011 11:23 GMT
#7106
On February 19 2011 11:21 Widdershins wrote:
Show nested quote +
On February 19 2011 10:06 KwarK wrote:
On February 19 2011 10:02 Widdershins wrote:
On February 19 2011 09:46 KwarK wrote:
Fitting is pretty easy. First put on a mwd, tackle and dcu (until you know what you're doing). Then put on guns. Then divide the remaining mids/lows between tank/damage mods/tackle/fitting mods to suit the situation.

There is vastly much more to fitting than this.

Get Eve Fitting Tool, then try lots of different fits. Switch out modules with different variations or gun sizes, try different rigs and different combinations of resists and buffer mods, etc. Spend like half an hour or 45 minutes getting a fit as good as you can get it, then try it out on tq or the test server.

Find out which modules are better than others and for what reasons, which variations are stupidly expensive and you don't really want to ever have to buy, and exactly how every single module on your ship affects its performance. Then just go from there.

With the hours of practice I've had I can throw a good ship fit together in EFT, or even just ingame, in under 5 minutes.

And if any of you think this makes me an EFT warrior, you clearly don't know the definition of the term.

Wow! EFT?!? Really?

Of course we all use EFT. We also constantly discuss new fits and ideas on TS and try them out on each other and shit. You really think we're that clueless? What I was giving was a basic theory to go with. You're not the only one who has used EFT to the extent that they can produce effective and incredibly tight fits in game on the fly, most hatchery vets can do the same.

Wow, are you mad about something?

No need to get nasty, sarcastic, and combative, dude. What the hell.

I didn't say what you said was wrong. I was letting him know that there's more to fitting, and what he can do to work towards becoming a self-sufficient expert in that area in the future.

Do you treat everyone who tries to help your corp members like this?

edit: jesus christ, wow, i still can't believe you responded like that.

I'd appreciate us not being treated like idiots. Of course we know about EFT.
ModeratorThe angels have the phone box
KwarK
Profile Blog Joined July 2006
United States44450 Posts
Last Edited: 2011-02-19 11:54:09
February 19 2011 11:26 GMT
#7107
On February 19 2011 20:01 Firebolt145 wrote:
Thanks to kwark I've got this mentality that anything t1 = bad aside from frigates :/

If you've got the skills like large projectile V and shit then maybe they're not so terrible. But trying to fly a PvP tempest at 2m SP is. Using this dt to take an EFT at various bs fits that could augment our fleet (minnie is fine obv) but so far I can't make the raven compare favourably to the drake.

Edit: There's no way to give a raven heavy neuts, speed and EHP. You get to pick two. Five midslots is really limited when you need a cap booster to keep it moving (-2 slots from drake which after point + mwd = half the utility/tank mids of a drake) and it has considerably worse base resists. Using med neuts I've created a fit that can move decently well with respectable EHP and raven damage. I'll look into it when I get torp V done.
ModeratorThe angels have the phone box
bN`
Profile Joined May 2009
Slovenia504 Posts
February 19 2011 12:00 GMT
#7108
I know this may sound like a broken record but honestly the most cost efficient, able to take on larger numbers and not so hard to fly fleet comp in this game is a darkside drake gang. I'm sure you can find some recon pilots and get your newguys into drakes. You're able to engage gangs much larger then yours and it can be done with 8dudes or 20+ dudes(with mostly the drake numbers increasing so you won't giant ammounts of sp)

Helps to have competent scimi pilots too.
"It's just a ride." - Bill Hicks
KwarK
Profile Blog Joined July 2006
United States44450 Posts
February 19 2011 12:03 GMT
#7109
On February 19 2011 21:00 bN` wrote:
I know this may sound like a broken record but honestly the most cost efficient, able to take on larger numbers and not so hard to fly fleet comp in this game is a darkside drake gang. I'm sure you can find some recon pilots and get your newguys into drakes. You're able to engage gangs much larger then yours and it can be done with 8dudes or 20+ dudes(with mostly the drake numbers increasing so you won't giant ammounts of sp)

Helps to have competent scimi pilots too.

We know thanks.
ModeratorThe angels have the phone box
Widdershins
Profile Joined February 2011
51 Posts
Last Edited: 2011-02-19 12:35:40
February 19 2011 12:34 GMT
#7110
On February 19 2011 20:23 KwarK wrote:
I'd appreciate us not being treated like idiots. Of course we know about EFT.

You're not reading what I'm writing.

In response... oh screw it
On February 19 2011 13:07 Widdershins wrote:
I was replying to the new guy, who asked for help. I gave him some basic advice for learning to get really good at using EFT to produce excellent fits. Nothing about that assumes anything about anyone except that that one guy is unfamiliar with how things are generally done and what's the most useful way to go about it.




On February 19 2011 20:20 Weken wrote:
Im supprised that you can get them that cheap, i think that an abaddon costs 125mil for the hull at least.

First tier battleships (Armageddon, Typhoon, and Dominix) are extremely powerful and very cheap, less than 45 million isk for the hull these days. (Scorpion is also pretty cheap, but is a different sort of ship altogether.) The larger ships are significantly more expensive, but for many applications they aren't hugely better; just different.



On February 19 2011 20:20 Johnny Business wrote:
Too bad none of the Amarr battleships fit in our fleet t.t

Geddons are really cheap for a battleship but they are so clumsy.

Your fleets are primarily shield. I have not yet seen The Hatchery field an actual armor gang.

If by "clumsy" you mean slow, then yes. It's not fast; it's Amarr, and it's full-on armor to boot. But it has a hellish buffer tank, unbelievable damage output, and fantastic range, plus a full-sized drone bay. It's one of my favorite ships.



On February 19 2011 20:26 KwarK wrote:
Show nested quote +
On February 19 2011 20:01 Firebolt145 wrote:
Thanks to kwark I've got this mentality that anything t1 = bad aside from frigates :/

If you've got the skills like large projectile V and shit then maybe they're not so terrible. But trying to fly a PvP tempest at 2m SP is. Using this dt to take an EFT at various bs fits that could augment our fleet (minnie is fine obv) but so far I can't make the raven compare favourably to the drake.

Edit: There's no way to give a raven heavy neuts, speed and EHP. You get to pick two. Five midslots is really limited when you need a cap booster to keep it moving (-2 slots from drake which after point + mwd = half the utility/tank mids of a drake) and it has considerably worse base resists. Using med neuts I've created a fit that can move decently well with respectable EHP and raven damage. I'll look into it when I get torp V done.

The raven is a bit of a special case when considered in PVP. It excels in the PVE arena, but when brought to PVP it is very limited in its applications.

You really shouldn't be trying to make a raven fast. It just doesn't work. It should be heavily buffer tanked with good resists (get rid of that cap booster, it's useless), a longpoint -- and maybe a MWD, but moving is not actually very important for big missile boats in gang PVP, only positioning and range. For PVP, it is a basic necessity to have torpedoes over cruise missiles. Neuts will suffice, though guns can be included instead. When fitted, skilled, and deployed properly, a torp raven makes a very powerful addition to a DPS gang, but it is not a good ship for most of the things Hatchery does on a day to day basis. It's just awful for lowsec roaming.

As for flying battleships with 2m sp, of course don't do that. When I talk about a certain ship being very good, I'm not talking about it being something that will find an immediate application in your corp; I'm talking about the ship as flown by a competent and well-skilled pilot, in a general sense.



On February 19 2011 21:00 bN` wrote:
I know this may sound like a broken record but honestly the most cost efficient, able to take on larger numbers and not so hard to fly fleet comp in this game is a darkside drake gang. I'm sure you can find some recon pilots and get your newguys into drakes. You're able to engage gangs much larger then yours and it can be done with 8dudes or 20+ dudes(with mostly the drake numbers increasing so you won't giant ammounts of sp)

Helps to have competent scimi pilots too.

It's very true that drakes are very much the flavor of this season. As a ship, it has always been almost disproportionately easy to train for, quickly attaining a large tank with decent damage output. So, what you say is perhaps true, but I think that there are much more flexible and powerful gang compositions to aspire to that don't simply rely on the current zeitgeist of nullsec fleet combat. I much prefer skilling for those.



On February 19 2011 21:03 KwarK wrote:
We know thanks.

Speaking of broken records: Kwark, the bulk of your contributions on this page are you irritably informing us that people already know what we are saying. This is what's known as a debate, and saying that over and over doesn't really add anything to the discussion.
KwarK
Profile Blog Joined July 2006
United States44450 Posts
February 19 2011 12:45 GMT
#7111
On February 19 2011 21:34 Widdershins wrote:
Show nested quote +
On February 19 2011 21:03 KwarK wrote:
We know thanks.

Speaking of broken records: Kwark, the bulk of your contributions on this page are you irritably informing us that people already know what we are saying. This is what's known as a debate, and saying that over and over doesn't really add anything to the discussion.

The plurality of ships we field are drakes. We run darkside style drake gangs in low and null. That's what we do. Given this, it kind of limits my responses to "maybe you should try drakes". It shows that he didn't even take the time to look at what we were doing before throwing in a bit of random generic advice. If anything my dismissal was too polite. When people go into a strategy forum topic and go "I didn't watch the replay but if you micro better you can sometimes beat your opponent" I ban them.
ModeratorThe angels have the phone box
bN`
Profile Joined May 2009
Slovenia504 Posts
February 19 2011 12:49 GMT
#7112
It's very true that drakes are very much the flavor of this season. As a ship, it has always been almost disproportionately easy to train for, quickly attaining a large tank with decent damage output. So, what you say is perhaps true, but I think that there are much more flexible and powerful gang compositions to aspire to that don't simply rely on the current zeitgeist of nullsec fleet combat. I much prefer skilling for those.


If by current zeitgeist you mean the last 15months then yeah, darkside is totally FOTM. As far as flexibilty goes it's harder to find a more flexible fleet in under 30man numbers. Powerwise sure the drake looks crap in eft(wink wink) doing 400dps on paper except people forget the drake does 400dps at all ranges up to 80km. Something turrent ships can't pull off(I guess maybe pulseapocs but sicne phreeze left nc a while ago noone flies that :>)
"It's just a ride." - Bill Hicks
s_side
Profile Joined May 2009
United States700 Posts
February 19 2011 14:40 GMT
#7113
On February 19 2011 18:15 graph1k wrote:
If you want to copy people: Pandemic Legion are a good place to start. Most of their fits are gang oriented but if you look at the fits Genos members fly solo you can find some awesome solo/small gang pvp fits.

Club Bear are another corp who are almost all inactive now but their members were some of the best lowsec pvpers in the game.Kil2 made some amazing videos and his fits work very well. Also search for Gneeznow.


If you're copying fits from PL, make sure you're copying fits from one of their better corps like HABIT.

Fwiw, though, there haven't been many examples ofpeople copying PL fleets to good effect. vOv
Body_Shield
Profile Blog Joined February 2011
Canada3373 Posts
Last Edited: 2011-02-19 15:10:33
February 19 2011 15:08 GMT
#7114
On February 19 2011 20:20 Johnny Business wrote:
Too bad none of the Amarr battleships fit in our fleet t.t


Only 110 more days and then I will be one
So, five-card stud, nothing wild... and the sky's the limit
Firebolt145
Profile Blog Joined May 2010
Lalalaland34510 Posts
February 19 2011 15:23 GMT
#7115
You're going straight for a amarr bs? :/
Moderator
Widdershins
Profile Joined February 2011
51 Posts
February 19 2011 15:49 GMT
#7116
On February 19 2011 21:45 KwarK wrote:
The plurality of ships we field are drakes. We run darkside style drake gangs in low and null. That's what we do. Given this, it kind of limits my responses to "maybe you should try drakes". It shows that he didn't even take the time to look at what we were doing before throwing in a bit of random generic advice. If anything my dismissal was too polite. When people go into a strategy forum topic and go "I didn't watch the replay but if you micro better you can sometimes beat your opponent" I ban them.

Yeah, but we're iterating over and discussing relative merits of various gang compositions at the moment. This thread is not about deciding what we think Hatchery should fly.



On February 19 2011 21:49 bN` wrote:
As far as flexibilty goes it's harder to find a more flexible fleet in under 30man numbers.

Alternatively, substitute "fun and interesting" for "flexible."
Lascero
Profile Joined July 2010
United States59 Posts
Last Edited: 2011-02-19 17:20:14
February 19 2011 17:18 GMT
#7117
[image loading]

There's an easier way to do that.
Body_Shield
Profile Blog Joined February 2011
Canada3373 Posts
February 19 2011 21:02 GMT
#7118
On February 20 2011 00:23 Firebolt145 wrote:
You're going straight for a amarr bs? :/

I'm nothing if not ambitiously stupid
So, five-card stud, nothing wild... and the sky's the limit
bN`
Profile Joined May 2009
Slovenia504 Posts
February 19 2011 21:07 GMT
#7119
On February 20 2011 00:49 Widdershins wrote:
Show nested quote +
On February 19 2011 21:49 bN` wrote:
As far as flexibilty goes it's harder to find a more flexible fleet in under 30man numbers.

Alternatively, substitute "fun and interesting" for "flexible."


"fun and interesting": fun is subjective, if you don't find killing much larger gangs than your own(which you can do with dss) then by all means don't do it. If missiles aren't your thing then certainly don't do it.
If you don't like having a clear and simple fleet concept then it probably isn't interesting as well. Might as well join an alliance that after existing for 2years still flies blobs of t1 nanobattlecruisers(AMIRITE KIZU? :>)

"fun and interesting" makes no sense at all. You claimed dss lacked power and flexibility which is clearly not true.

I'm guessing there's a bunch of guys somewhere that enjoy nothing more than flying a gang of 10rooks throughout lowsec jamming whole gangs while doing ascii in local. To them flying drakes is like choking on dry milk
"It's just a ride." - Bill Hicks
KwarK
Profile Blog Joined July 2006
United States44450 Posts
February 19 2011 21:09 GMT
#7120
Caught a necro fleet in low. They had 5 canes and a brutix hugging a gate. We showed up with 4 drakes and locked them up with the intention to aggress. Right before we opened up they all jumped. We jumped after and saw them warping so we followed them and were about to attack on the next gate when they jumped again. We jumped with them and they immediately burned back, jumped through and warped back to where they started. As they jumped through and tried to warp again I locked up all of them and hit my point as they started warping off, catching a straggler. He was dead before the others dropped out of warp. In true necro style he was carrying 8000 rounds of faction ammo in his cane. Some things never change.
ModeratorThe angels have the phone box
Prev 1 354 355 356 357 358 2022 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
GuemChi 1964
Artosis 610
Shuttle 253
ProTech71
soO 13
910 11
Dota 2
NeuroSwarm79
League of Legends
JimRising 507
Counter-Strike
taco 539
Super Smash Bros
hungrybox847
AZ_Axe118
Other Games
summit1g8247
tarik_tv5220
Day[9].tv656
shahzam549
PiGStarcraft338
C9.Mang0181
Maynarde138
Organizations
Other Games
BasetradeTV124
[ Show 11 non-featured ]
StarCraft 2
• Hupsaiya 109
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1048
• Day9tv656
Upcoming Events
The PondCast
8h 57m
KCM Race Survival
8h 57m
WardiTV Invitational
10h 57m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
14h 57m
OSC
21h 57m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 10h
OSC
1d 12h
OSC
1d 22h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
[ Show More ]
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
3 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-09
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.