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https://discord.gg/c8jHgQpMSY

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TurpinOS
Profile Joined February 2010
Canada1223 Posts
December 19 2010 03:15 GMT
#4701
They clearly had WAY WAY more SP, doesnt matter, we had a blackbird which makes it -1 and we had rapier + 2 canes to take them down, drones went on frigs but the fact that the rapier got taken out of the field so quickly really messed us up.

(Once the rapier was out, they straight up burned for BB and the T1 rupture, Dramiel landed on our claw and popped him, so all was left was dramiel + 2 cyna + vaga vs 2 canes, not much to be done there)

Without a rapier theres not much to be done, cant really hold a point on a cyna.
http://eve.znaor.hr/pimpmydomi/
Inzek
Profile Blog Joined May 2008
Chile802 Posts
December 19 2010 03:16 GMT
#4702
On December 19 2010 10:24 tHornstein wrote:
callum wats ur skype u have to get in touch when u plan to do shit like this


yeah... i demand twitter or facebook.. something to keep lve update
Stork FAN!!!
TurpinOS
Profile Joined February 2010
Canada1223 Posts
Last Edited: 2010-12-19 06:44:00
December 19 2010 05:27 GMT
#4703
Edit : So we had a little T1 frigate FFA, we were 7 ----- 3 kestrels, 1 breacher, 3 rifters.

Nou went for a HAIL triple web 200mm gun fit, problem is he started closed to the kestrels and got destroyed.

Had some pretty funny fits overall, people went for retarded shits as always.

In the end I won in an arti rifter but since I chased raelcun out of the max range that we set I decided to forfeit the money and gave 15m to Deidre Moya who finished second with his Kestrel, and 10M to Wombat who finished 3rd with his breacher.
http://eve.znaor.hr/pimpmydomi/
pahndah
Profile Joined August 2009
1193 Posts
December 19 2010 08:28 GMT
#4704
On December 19 2010 12:15 TurpinOS wrote:
They clearly had WAY WAY more SP, doesnt matter, we had a blackbird which makes it -1 and we had rapier + 2 canes to take them down, drones went on frigs but the fact that the rapier got taken out of the field so quickly really messed us up.

(Once the rapier was out, they straight up burned for BB and the T1 rupture, Dramiel landed on our claw and popped him, so all was left was dramiel + 2 cyna + vaga vs 2 canes, not much to be done there)

Without a rapier theres not much to be done, cant really hold a point on a cyna.


Please tell me you aren't fitting long point fail fit canes
Dacendoran
Profile Blog Joined June 2009
United States825 Posts
December 19 2010 08:35 GMT
#4705
On December 19 2010 17:28 pahndah wrote:
Show nested quote +
On December 19 2010 12:15 TurpinOS wrote:
They clearly had WAY WAY more SP, doesnt matter, we had a blackbird which makes it -1 and we had rapier + 2 canes to take them down, drones went on frigs but the fact that the rapier got taken out of the field so quickly really messed us up.

(Once the rapier was out, they straight up burned for BB and the T1 rupture, Dramiel landed on our claw and popped him, so all was left was dramiel + 2 cyna + vaga vs 2 canes, not much to be done there)

Without a rapier theres not much to be done, cant really hold a point on a cyna.


Please tell me you aren't fitting long point fail fit canes



Lets fly nanocanes with scrams, idea of the day.
7th-Real
Profile Joined December 2008
Australia93 Posts
Last Edited: 2010-12-19 11:50:16
December 19 2010 11:12 GMT
#4706
Holy shit the UI in this game is fucking painfully frustrating and infuriating.
I just spent half an hour trying to do the mission furrier fiasco because after going through the gate to the final location the the objective only shows up if you have the overview set to a specific setting that the game has never had me touch once before and is not mentioned anywhere at all in the fucking mission outline.
I ended up looking at mission guides and nobody seemed to be having an issue there so where the fuck in the tutorial was this explained ;/

90% of descriptions in missions are so fucking vague to the point where they are useless, there is too much fucking flavour text that i have to filter through to find the point of the fucking mission, it's worse than fucking WOW.

I'm actually pretty furious right now, I've never had to wrestle so much with a UI and google every single thing I need to know about the game because the information inside the game is worthless, ridiculously hard to find or 8 menus deep.</endrant>

Other than that the game is really fun when things friggin work.

*edit* hooly shit the next mission had a hint telling me to set large collidable structures in the overview section, soo angry
Fat people should have to buy two tickets.
tofucake
Profile Blog Joined October 2009
Hyrule19057 Posts
December 19 2010 12:55 GMT
#4707
Right click -> Encounter -> Warp to 0

And you can click on stuff even if it's not in your overview. Large Collidable Structures are needed for almost nothing, so you can just remove them after you're done the mission.
Liquipediaasante sana squash banana
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
December 19 2010 13:22 GMT
#4708
people read mission descriptions?
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
December 19 2010 13:30 GMT
#4709
Those that don't have a lot of fun with Recon 1 of 3 :D
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Bormac
Profile Joined May 2008
Belgium122 Posts
December 19 2010 15:23 GMT
#4710
Dude, don't just do the mission objective in Recon 1. That mission has sweet bounties. It's one of my favourite kill missions.
Code monkeys, best monkeys!
TurpinOS
Profile Joined February 2010
Canada1223 Posts
December 19 2010 16:17 GMT
#4711
On December 19 2010 17:28 pahndah wrote:
Show nested quote +
On December 19 2010 12:15 TurpinOS wrote:
They clearly had WAY WAY more SP, doesnt matter, we had a blackbird which makes it -1 and we had rapier + 2 canes to take them down, drones went on frigs but the fact that the rapier got taken out of the field so quickly really messed us up.

(Once the rapier was out, they straight up burned for BB and the T1 rupture, Dramiel landed on our claw and popped him, so all was left was dramiel + 2 cyna + vaga vs 2 canes, not much to be done there)

Without a rapier theres not much to be done, cant really hold a point on a cyna.


Please tell me you aren't fitting long point fail fit canes


Yes we are flying shield canes, if thats your question.

If you are questionning the disruptor on a shield cane, then I dont know what to say, if im flying a nanoship Im not too tempted to go into scram range.
http://eve.znaor.hr/pimpmydomi/
Inzek
Profile Blog Joined May 2008
Chile802 Posts
December 19 2010 16:20 GMT
#4712
On December 19 2010 20:12 7th-Real wrote:
Holy shit the UI in this game is fucking painfully frustrating and infuriating.
I just spent half an hour trying to do the mission furrier fiasco because after going through the gate to the final location the the objective only shows up if you have the overview set to a specific setting that the game has never had me touch once before and is not mentioned anywhere at all in the fucking mission outline.
I ended up looking at mission guides and nobody seemed to be having an issue there so where the fuck in the tutorial was this explained ;/

90% of descriptions in missions are so fucking vague to the point where they are useless, there is too much fucking flavour text that i have to filter through to find the point of the fucking mission, it's worse than fucking WOW.

I'm actually pretty furious right now, I've never had to wrestle so much with a UI and google every single thing I need to know about the game because the information inside the game is worthless, ridiculously hard to find or 8 menus deep.</endrant>

Other than that the game is really fun when things friggin work.

*edit* hooly shit the next mission had a hint telling me to set large collidable structures in the overview section, soo angry



i have an overview that shows everything.... is useful sometimes..
Stork FAN!!!
pahndah
Profile Joined August 2009
1193 Posts
December 19 2010 20:11 GMT
#4713
On December 20 2010 01:17 TurpinOS wrote:
Show nested quote +
On December 19 2010 17:28 pahndah wrote:
On December 19 2010 12:15 TurpinOS wrote:
They clearly had WAY WAY more SP, doesnt matter, we had a blackbird which makes it -1 and we had rapier + 2 canes to take them down, drones went on frigs but the fact that the rapier got taken out of the field so quickly really messed us up.

(Once the rapier was out, they straight up burned for BB and the T1 rupture, Dramiel landed on our claw and popped him, so all was left was dramiel + 2 cyna + vaga vs 2 canes, not much to be done there)

Without a rapier theres not much to be done, cant really hold a point on a cyna.


Please tell me you aren't fitting long point fail fit canes


Yes we are flying shield canes, if thats your question.

If you are questionning the disruptor on a shield cane, then I dont know what to say, if im flying a nanoship Im not too tempted to go into scram range.


Every FC I've flown with in 0.0 has always told me to use a scram. I even get chewed at pretty hard for using a disruptor because its pretty damn useless in 0.0. I don't know, if the idea of not being able to stop any ship from simply burning back to gate and jumping right back, than I don't know what to say.
TurpinOS
Profile Joined February 2010
Canada1223 Posts
Last Edited: 2010-12-19 20:38:18
December 19 2010 20:33 GMT
#4714
On December 20 2010 05:11 pahndah wrote:
Show nested quote +
On December 20 2010 01:17 TurpinOS wrote:
On December 19 2010 17:28 pahndah wrote:
On December 19 2010 12:15 TurpinOS wrote:
They clearly had WAY WAY more SP, doesnt matter, we had a blackbird which makes it -1 and we had rapier + 2 canes to take them down, drones went on frigs but the fact that the rapier got taken out of the field so quickly really messed us up.

(Once the rapier was out, they straight up burned for BB and the T1 rupture, Dramiel landed on our claw and popped him, so all was left was dramiel + 2 cyna + vaga vs 2 canes, not much to be done there)

Without a rapier theres not much to be done, cant really hold a point on a cyna.


Please tell me you aren't fitting long point fail fit canes


Yes we are flying shield canes, if thats your question.

If you are questionning the disruptor on a shield cane, then I dont know what to say, if im flying a nanoship Im not too tempted to go into scram range.


Every FC I've flown with in 0.0 has always told me to use a scram. I even get chewed at pretty hard for using a disruptor because its pretty damn useless in 0.0. I don't know, if the idea of not being able to stop any ship from simply burning back to gate and jumping right back, than I don't know what to say.


I dont know what to tell you, shield canes have piss poor hp, im not really into getting in web range of armor ships.

You probably have more 0.0 experience then I do (and by that I mean that you do), but we just took the fit from HYDRA which roll all of their shield canes with disruptors, I mean, it really sucks to not be able to keep someone pinned down, but sometimes its just better to be able to disengage in any situations.

The sole purpose of nanocanes for me is to be faster then most ship, be able to keep a point with disruptor, while having the ability to get out anytime (being faster and not getting stucked in scram range).

If you want to be shooting something on 0 with a cane, I just think that an armor cane that has like double the EHP seems to be a wiser choice.

(Obviously nanohacs are pretty hard to handle when using nanocanes with disruptor, but the rapier in the gang is for that reason, once theyre webbed you can keep up with them in a nanocane and keep the point)

Then again I might be wrong..
http://eve.znaor.hr/pimpmydomi/
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
Last Edited: 2010-12-19 20:45:48
December 19 2010 20:39 GMT
#4715
disruptor on nanocanes is pretty useless in 0.0 roams with more than 5-6 guys, cause you have dedicated tackle like dictors/ceptors/gall recons. might as well be useful and use something that can immobilize the opponent/hard counter vagas and cynnabals and prevent burnbacks to gates. its hard to control range in 0.0 anyway cause things you encounter there have much greater range/mobility than whats used in hisec wars/lowsec.

what im trying to say is, in 0.0 you will have 30km points with or without the canes, but you will need hard tackle that doesnt die immediately, and thats what canes are for (or any nanobc for that matter). it also gives you a way to fight sniperhacs, cause you wont be able to pin them in place otherwise.

you can use a disruptor though in smaller gangs/solo in lowsec. or hisec wars (ugh)
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
TurpinOS
Profile Joined February 2010
Canada1223 Posts
December 19 2010 20:52 GMT
#4716
On December 20 2010 05:39 WiljushkA wrote:
disruptor on nanocanes is pretty useless in 0.0 roams with more than 5-6 guys, cause you have dedicated tackle like dictors/ceptors/gall recons. might as well be useful and use something that can immobilize the opponent/hard counter vagas and cynnabals and prevent burnbacks to gates. its hard to control range in 0.0 anyway cause things you encounter there have much greater range/mobility than whats used in hisec wars/lowsec.

what im trying to say is, in 0.0 you will have 30km points with or without the canes, but you will need hard tackle that doesnt die immediately, and thats what canes are for (or any nanobc for that matter). it also gives you a way to fight sniperhacs, cause you wont be able to pin them in place otherwise.

you can use a disruptor though in smaller gangs/solo in lowsec. or hisec wars (ugh)


Yeah well, like I said we only had 2 canes in our gang, and we never have gangs bigger then 5-6 (well we do but i mean, BC gangs), and we have like 2 ceptor pilots no dictor pilot really, and 1 gallente recon pilot. I fail to see why we would use scram on our canes. I understand the principle of it being good when you have a real gang but that just doesnt apply to us.
http://eve.znaor.hr/pimpmydomi/
pahndah
Profile Joined August 2009
1193 Posts
December 19 2010 21:09 GMT
#4717
Argument I always got about disruptors (especially on Canes) is that once you point something, so what? Disruptors are pretty useless for when you want to bait something. You send out the cane with the disruptor ahead to get a fight in 0.0, Great! But what happens when the jump in is called for the rest of the fleet? The cane(s) and his target could very well be 100km off gate.

Scrams also help save your own shipmates. Scramming a cyna as he burns towards your rapier pilot would have saved the rapier (get rapier pilot to burn past the canes) and a cane out brawls a cyna any day assuming typical fits.
s_side
Profile Joined May 2009
United States700 Posts
December 19 2010 21:20 GMT
#4718
Mukk calling out CarbonFury for not having a scram was one of the most hilarious and uncomfortable eve moments ever.

Were you on that roam Kizu?

Anywhooo, it's up to the FC, but just make sure you have what he thinks you have fitted. Eve is all about communication (and smug).

Like Vil said, if I were the FC and we were rolling in anything bigger than a 5 man gang we'd have some kind of dedicated tackle and I'd want scrams on my bcs.
TurpinOS
Profile Joined February 2010
Canada1223 Posts
Last Edited: 2010-12-19 21:42:02
December 19 2010 21:27 GMT
#4719
On December 20 2010 06:09 pahndah wrote:
Argument I always got about disruptors (especially on Canes) is that once you point something, so what? Disruptors are pretty useless for when you want to bait something. You send out the cane with the disruptor ahead to get a fight in 0.0, Great! But what happens when the jump in is called for the rest of the fleet? The cane(s) and his target could very well be 100km off gate.

Scrams also help save your own shipmates. Scramming a cyna as he burns towards your rapier pilot would have saved the rapier (get rapier pilot to burn past the canes) and a cane out brawls a cyna any day assuming typical fits.


We didnt fit expecting nanohacs, but yes, obviously scrams are better on a cane when youre fighting cynas, I dont think anyone would disagree with you here.


Your assumptions work if youre the bigger gang or if you go into very fast ships. If you run into a bigger armorgang though, then a scram on a cane is fucking useless.

If you go into scram range with a cane against armorships, you are fucked, period, youre not getting out due to webs and they have the more ehp /// short range weapons.

The point of the disruptor is to be able to prevent them from warping, while still being able to not get scrammed and web (if they cant point you, they can shoot as much as they want youre still not gonna die).

I understand the reason to fit a scram, but you also need to have a proper gang to back you up if evertime you engage its all or nothing. When you just have 2-3 bc with t1 frigs, that option of getting the fuck out is always welcomed.


Edit : (the way i see it, when fighting with a nanocane you usually encounter 2 things.
1. Nanohacs, they are faster than you are and can dictate range.
2. armorhacs, they are way slower and you can dictate range (until you go into web and scram range)

With a rapier and 2 canes

scram on canes : 1. easymode
2. youre fucked

disruptor on canes : 1. not optimal, but thanks to webs canes are able to keep up and get points
2. you can kill them they cant kill you

(obviously a solution is to ''have a better gang'', just doesnt always work with our corp)


Im in no way an expert on the matter, my experience is kinda low. We just copied a fit, tried to udnerstand how it worked, and found it worked well when applied to our low sp corp.
http://eve.znaor.hr/pimpmydomi/
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
December 19 2010 22:11 GMT
#4720

im leaving 0.0 and going to lowsec ffs!
i dunno lol
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