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EVE Corporation - Page 1774

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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Zavior
Profile Joined August 2009
Finland753 Posts
March 01 2014 20:41 GMT
#35461
got rekt

Nyovne
Profile Joined March 2006
Netherlands19137 Posts
Last Edited: 2014-03-01 20:44:43
March 01 2014 20:44 GMT
#35462
"Pretty fucking skilled"

"They got balls"

"Awsome on their part"

"They are fucking driving me mad"

"Someone should give those guys a medal"

"How the hell did they do that"

"I need a beer, or four"

Hahhaha brilliant.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
March 01 2014 21:09 GMT
#35463
You can tell these guys are such blobhards. The first real moment any of them start paying attention to the game they're playing (rather than their solitaire or facebook or whatever the fuck) is when the one guy is voicing concerns over whether these 4 tiny ships are some kind of trap for some big incoming fleet.

Thankfully, another member is on point and cuts through the tension mentioning that these four don't have any friends, simultaneously tossing out an insult and betraying the kind of skewed perception of EVE gameplay that only serves to add to the boring hours of nothing between the random tiny oases of fun. "Yeah, if we could bring in 10 more guys vs. your 4, we totally would." It's disturbing the low levels of self-worth to which people can become accustomed.
Impervious
Profile Blog Joined March 2009
Canada4212 Posts
Last Edited: 2014-03-01 21:39:09
March 01 2014 21:36 GMT
#35464
On March 02 2014 06:09 DefMatrixUltra wrote:
You can tell these guys are such blobhards. The first real moment any of them start paying attention to the game they're playing (rather than their solitaire or facebook or whatever the fuck) is when the one guy is voicing concerns over whether these 4 tiny ships are some kind of trap for some big incoming fleet.

Thankfully, another member is on point and cuts through the tension mentioning that these four don't have any friends, simultaneously tossing out an insult and betraying the kind of skewed perception of EVE gameplay that only serves to add to the boring hours of nothing between the random tiny oases of fun. "Yeah, if we could bring in 10 more guys vs. your 4, we totally would." It's disturbing the low levels of self-worth to which people can become accustomed.

https://zkillboard.com/detail/36838055/

I had the Zealot dead to rights, except a 1600 plate takes a long time to chew through. An Astero warps in to save him, so I kill the Astero before he could even use all his AAR charges and warp off..... I go back to killing the Zealot, only to have them drop a Vexor and Daredevil on me. They threw a GF in local as well as a "sorry for blobbing you" line.....

Truth be told, the Zealot pilot actually did a good job keeping range and preventing me from scramming him, I wasn't able to go much faster than he was (with the 10mn AB has higher straight-line speed, yea, except I couldn't keep up the straight line speed while maneuvering in), and it was quite tricky spiralling in without taking damage while still enticing him into sticking around so he would think he could get the kill. It actually took a good chunk of time to close the gap.

I don't understand the need to always upship people, whether by numbers, size of ships, mass ewar/logi support, or whatever..... It's like most people think that personal piloting skill has zero difference in the outcome of a fight..... And, yet, they can see it happen against them by people who are actually good at this game.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
0m3ga
Profile Blog Joined August 2013
Serbia322 Posts
Last Edited: 2014-03-02 02:58:16
March 01 2014 23:48 GMT
#35465
help, guardian, tackled.

RIP poor guardian ((

Also, Im Aldap now, helping my rus comrades in lowsec from the evil kiting brutor ships

http://eve-kill.net/?a=kill_detail&kll_id=22232994


Vega Trantor > thx) = Respect

edit: Tornado get's aldaped

http://eve-kill.net/?a=kill_detail&kll_id=22234038

Taranis too ))

http://eve-kill.net/?a=kill_detail&kll_id=22233554


Im specializing in the gunless pvp doctrine
Don't you ever gf me back -Chessur
JJoNeEightY
Profile Joined December 2010
United States509 Posts
March 02 2014 02:12 GMT
#35466
On March 01 2014 14:48 0m3ga wrote:
http://www.twitch.tv/fintarue/b/507213975

2h 23m Brave Hatchery 4 man gang (Heretic,Talwar, Sentinel, Keres) engages an AHAC gang with around 15 people including guardians, vigilants and deimos. Superior Piloting on grid allows us to afk-point from 60k a guardian until his fleet abandons him. It all started with a vigilant trying to point on of our heretics )

[image loading]

get rekt m8


Ahahaha, good show.
Impervious
Profile Blog Joined March 2009
Canada4212 Posts
March 02 2014 14:18 GMT
#35467
http://eve-kill.net/?a=kill_detail&kll_id=21695244
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Warri
Profile Joined May 2010
Germany3208 Posts
Last Edited: 2014-03-02 14:48:11
March 02 2014 14:39 GMT
#35468
On March 02 2014 11:12 JJoNeEightY wrote:
Show nested quote +
On March 01 2014 14:48 0m3ga wrote:
http://www.twitch.tv/fintarue/b/507213975

2h 23m Brave Hatchery 4 man gang (Heretic,Talwar, Sentinel, Keres) engages an AHAC gang with around 15 people including guardians, vigilants and deimos. Superior Piloting on grid allows us to afk-point from 60k a guardian until his fleet abandons him. It all started with a vigilant trying to point on of our heretics )

[image loading]

get rekt m8


Ahahaha, good show.


Man how do people watch a stream like this? He just floats around being useless in space. So boring.
(also he RMTs but apparently CCP is fine with that now, since mad_ani isnt banned yet either)

Also, this nicely shows the flaw of EVE. The FC gives literally 0 commands that arent "align out and be ready for warp", they get outplayed heavily and FC gets pissed and angry because of the incompetence and theres 0 fun for everyone involved in that fleet and the only solution the FC sees is "bring more people/bring other ships/dock up"
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
March 02 2014 18:22 GMT
#35469
On March 02 2014 23:39 Warri wrote:
Man how do people watch a stream like this? He just floats around being useless in space. So boring.


Usually he flies frigates or sometimes cruisers solo on his stream and it's more interesting.
http://en.wikipedia.org/wiki/Lysenkoism
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
March 03 2014 06:25 GMT
#35470
the highlight of that stream is when that guy gets repeatedly podded by Eukaryotic
?
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
March 03 2014 21:45 GMT
#35471
If I have a frigate whos weakness is lack of tracking, is it a good idea to sit still when fighting a target ship who has fitted more tracking than he actually needs? Or is there something in the damage formula that makes me get hit much more than my opponent because I'm flying at 0 m/s?

Put it another way, does damage from turrets depend on solely the angular velocity created by both ships or does it also depend on the opponents ships speed?

Galdo
Profile Joined January 2012
United States338 Posts
March 03 2014 21:52 GMT
#35472
Solely angular velocity and distance between ships.

Match their vector to increase your tracking.
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
March 04 2014 00:00 GMT
#35473
http://imgur.com/a/YAuNu#0
So, five-card stud, nothing wild... and the sky's the limit
Galdo
Profile Joined January 2012
United States338 Posts
March 04 2014 00:32 GMT
#35474
On March 04 2014 09:00 Body_Shield wrote:
http://imgur.com/a/YAuNu#0

The megathron needs a heaven piercing giga drill.
SilentchiLL
Profile Blog Joined July 2010
Germany1405 Posts
March 04 2014 00:42 GMT
#35475
On March 04 2014 09:32 Galdo wrote:
Show nested quote +
On March 04 2014 09:00 Body_Shield wrote:
http://imgur.com/a/YAuNu#0

The megathron needs a heaven piercing giga drill.


Luckily I always keep mine with me.
possum, sed nolo - Real men play random. ___ "Who the fuck is Kyle?!" C*****EX
Impervious
Profile Blog Joined March 2009
Canada4212 Posts
March 04 2014 01:01 GMT
#35476
On March 04 2014 06:45 FortuneSyn wrote:
If I have a frigate whos weakness is lack of tracking, is it a good idea to sit still when fighting a target ship who has fitted more tracking than he actually needs? Or is there something in the damage formula that makes me get hit much more than my opponent because I'm flying at 0 m/s?

Put it another way, does damage from turrets depend on solely the angular velocity created by both ships or does it also depend on the opponents ships speed?


Galdo's right, and it makes a huge difference on some fits.

I used to fly 150mm rail atrons a lot. And I mean a lot. It does phenominal damage at range for a T1 frigate, and is on a super fast chassis, allowing you to dictate the fight, however, the tracking on the rails is pretty shitty, and if you simply orbit something going slower than yourself, you will do almost no damage, and it has no tank at all, so if you screw up you're dead in an instant. To get the most out of the ship, you have to pretty much try to match their speed and direction. It's freaking tough to do, but I got pretty good at it, and was able to kill a lot of things I really shouldn't have been able to kill. Of the targets I could take on, pretty much the perfect counter to me would be tackle frigates, aka something fast and designed to scram/web me and then orbit me, yet there were times when I was still in RvB where someone would come after me, and I'd kill him 2, 3, 4, or more times in a short period of time, even though he's specifically changing his ship or fit to try to catch me. Trust me when I say that when you're flying at over 4k a second and trying to keep out of scram/web range, while staying within T2 point range to prevent them from warping off, and you have to also mimic their speed and direction in order to maximize your dps, it's really fucking tough to pull off. But damn that ship was incredible, there's not a lot of ships or fits in this game where you can pull off stuff like that.

Also, no links.

I wouldn't be going after just solo frigates (I mean, I would when they would present themselves ofc), I'd go after a small gang, and kill any of the tacklers that came after me by isolating them. While in a frigate. I had one relatively recent fight (just a few months ago) where I had 4 guys in frigates come after me, I legit killed 2 of them and screwed up allowing a 3rd to get away when their leader called for them to bug out, I could have quite easily killed all 4 if I wasn't so rusty at it.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
March 04 2014 03:21 GMT
#35477
On March 04 2014 10:01 Impervious wrote:
Show nested quote +
On March 04 2014 06:45 FortuneSyn wrote:
If I have a frigate whos weakness is lack of tracking, is it a good idea to sit still when fighting a target ship who has fitted more tracking than he actually needs? Or is there something in the damage formula that makes me get hit much more than my opponent because I'm flying at 0 m/s?

Put it another way, does damage from turrets depend on solely the angular velocity created by both ships or does it also depend on the opponents ships speed?


Galdo's right, and it makes a huge difference on some fits.

I used to fly 150mm rail atrons a lot. And I mean a lot. It does phenominal damage at range for a T1 frigate, and is on a super fast chassis, allowing you to dictate the fight, however, the tracking on the rails is pretty shitty, and if you simply orbit something going slower than yourself, you will do almost no damage, and it has no tank at all, so if you screw up you're dead in an instant. To get the most out of the ship, you have to pretty much try to match their speed and direction. It's freaking tough to do, but I got pretty good at it, and was able to kill a lot of things I really shouldn't have been able to kill. Of the targets I could take on, pretty much the perfect counter to me would be tackle frigates, aka something fast and designed to scram/web me and then orbit me, yet there were times when I was still in RvB where someone would come after me, and I'd kill him 2, 3, 4, or more times in a short period of time, even though he's specifically changing his ship or fit to try to catch me. Trust me when I say that when you're flying at over 4k a second and trying to keep out of scram/web range, while staying within T2 point range to prevent them from warping off, and you have to also mimic their speed and direction in order to maximize your dps, it's really fucking tough to pull off. But damn that ship was incredible, there's not a lot of ships or fits in this game where you can pull off stuff like that.

Also, no links.

I wouldn't be going after just solo frigates (I mean, I would when they would present themselves ofc), I'd go after a small gang, and kill any of the tacklers that came after me by isolating them. While in a frigate. I had one relatively recent fight (just a few months ago) where I had 4 guys in frigates come after me, I legit killed 2 of them and screwed up allowing a 3rd to get away when their leader called for them to bug out, I could have quite easily killed all 4 if I wasn't so rusty at it.....


nice. I've been flying slicers a lot and have similar experience with the kiting, 1 small error and I'm fucked. For some reason comets always get me.. I don't have the issues of tracking with slicer tho that you have with rails.
Impervious
Profile Blog Joined March 2009
Canada4212 Posts
March 04 2014 13:00 GMT
#35478
On March 04 2014 12:21 FortuneSyn wrote:
Show nested quote +
On March 04 2014 10:01 Impervious wrote:
On March 04 2014 06:45 FortuneSyn wrote:
If I have a frigate whos weakness is lack of tracking, is it a good idea to sit still when fighting a target ship who has fitted more tracking than he actually needs? Or is there something in the damage formula that makes me get hit much more than my opponent because I'm flying at 0 m/s?

Put it another way, does damage from turrets depend on solely the angular velocity created by both ships or does it also depend on the opponents ships speed?


Galdo's right, and it makes a huge difference on some fits.

I used to fly 150mm rail atrons a lot. And I mean a lot. It does phenominal damage at range for a T1 frigate, and is on a super fast chassis, allowing you to dictate the fight, however, the tracking on the rails is pretty shitty, and if you simply orbit something going slower than yourself, you will do almost no damage, and it has no tank at all, so if you screw up you're dead in an instant. To get the most out of the ship, you have to pretty much try to match their speed and direction. It's freaking tough to do, but I got pretty good at it, and was able to kill a lot of things I really shouldn't have been able to kill. Of the targets I could take on, pretty much the perfect counter to me would be tackle frigates, aka something fast and designed to scram/web me and then orbit me, yet there were times when I was still in RvB where someone would come after me, and I'd kill him 2, 3, 4, or more times in a short period of time, even though he's specifically changing his ship or fit to try to catch me. Trust me when I say that when you're flying at over 4k a second and trying to keep out of scram/web range, while staying within T2 point range to prevent them from warping off, and you have to also mimic their speed and direction in order to maximize your dps, it's really fucking tough to pull off. But damn that ship was incredible, there's not a lot of ships or fits in this game where you can pull off stuff like that.

Also, no links.

I wouldn't be going after just solo frigates (I mean, I would when they would present themselves ofc), I'd go after a small gang, and kill any of the tacklers that came after me by isolating them. While in a frigate. I had one relatively recent fight (just a few months ago) where I had 4 guys in frigates come after me, I legit killed 2 of them and screwed up allowing a 3rd to get away when their leader called for them to bug out, I could have quite easily killed all 4 if I wasn't so rusty at it.....


nice. I've been flying slicers a lot and have similar experience with the kiting, 1 small error and I'm fucked. For some reason comets always get me.. I don't have the issues of tracking with slicer tho that you have with rails.

One of my atron fits had a TD in it's midslot, and I could actually go after slicers with it lol. It was about as easy as going after a fast tackle frigate, because it was a fight where both people could go pretty fast, and I'd be dead in an instant if I got too close (normally a scram/web would kill me, but in this case, a slicer could simply brawl me at that range with scorch, even though I've got a TD)..... Most of the time a slicer pilot would bug out after being TD'd though, so I didn't manage to rack up many slicer kills with my atrons
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
March 04 2014 22:45 GMT
#35479
Does EVE mon and API not work when I have a trial account?
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
Antoine
Profile Blog Joined May 2010
United States7481 Posts
March 04 2014 22:46 GMT
#35480
i know they don't work at all for the first 3 days or so of any account. not sure about trials after that
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
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