Just let me know how much sir
EVE Corporation - Page 1668
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Big Monkey
United Kingdom473 Posts
Just let me know how much sir | ||
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KwarK
United States41973 Posts
+ Show Spoiler + [Scythe Fleet Issue, 100mn ab] Nanofiber Internal Structure II Reactor Control Unit II Nanofiber Internal Structure II Ballistic Control System II Damage Control II 100MN Afterburner II Large Shield Extender II Large Ancillary Shield Booster, Navy Cap Booster 150 Warp Disruptor II Adaptive Invulnerability Field II Rapid Light Missile Launcher II Rapid Light Missile Launcher II Rapid Light Missile Launcher II Rapid Light Missile Launcher II [Empty High slot] Medium Ancillary Current Router I Medium Hydraulic Bay Thrusters I Medium Anti-EM Screen Reinforcer I Warrior II x5 | ||
Body_Shield
Canada3368 Posts
On September 20 2013 06:35 KwarK wrote: Thoughts on this fit for fighting ishtars? + Show Spoiler + [Scythe Fleet Issue, 100mn ab] Nanofiber Internal Structure II Reactor Control Unit II Nanofiber Internal Structure II Ballistic Control System II Damage Control II 100MN Afterburner II Large Shield Extender II Large Ancillary Shield Booster, Navy Cap Booster 150 Warp Disruptor II Adaptive Invulnerability Field II Rapid Light Missile Launcher II Rapid Light Missile Launcher II Rapid Light Missile Launcher II Rapid Light Missile Launcher II [Empty High slot] Medium Ancillary Current Router I Medium Hydraulic Bay Thrusters I Medium Anti-EM Screen Reinforcer I Warrior II x5 What a coincidence that I have all cruisers 5 now | ||
DiracMonopole
United States1555 Posts
On September 20 2013 06:35 KwarK wrote: Thoughts on this fit for fighting ishtars? + Show Spoiler + [Scythe Fleet Issue, 100mn ab] Nanofiber Internal Structure II Reactor Control Unit II Nanofiber Internal Structure II Ballistic Control System II Damage Control II 100MN Afterburner II Large Shield Extender II Large Ancillary Shield Booster, Navy Cap Booster 150 Warp Disruptor II Adaptive Invulnerability Field II Rapid Light Missile Launcher II Rapid Light Missile Launcher II Rapid Light Missile Launcher II Rapid Light Missile Launcher II [Empty High slot] Medium Ancillary Current Router I Medium Hydraulic Bay Thrusters I Medium Anti-EM Screen Reinforcer I Warrior II x5 Pretty sure gardes will track one of these while webbed/at range. Imo just cargo scan the ishtars and then metagame whatever sentries they have. I bet most ishtar fleets will have all bouncers, and you can then just bring explosive hardened zealots | ||
TheOneWhoKnocks
160 Posts
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Sermokala
United States13737 Posts
fitting is more of a meh right now. I'm sure kwark can hook you up cheap with a geno set for some extra cap and fitting. | ||
Impervious
Canada4172 Posts
Trust me, I know from experience. | ||
419
Russian Federation3631 Posts
On September 20 2013 08:59 DiracMonopole wrote: Pretty sure gardes will track one of these while webbed/at range. Imo just cargo scan the ishtars and then metagame whatever sentries they have. I bet most ishtar fleets will have all bouncers, and you can then just bring explosive hardened zealots That's not a reliable bet at all. | ||
DiracMonopole
United States1555 Posts
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Scio
Germany522 Posts
Having maxed gunnery support skills and decent fitting skills i was wondering what turret-based weapon system one should skill up to T2 first for general use. My spaceship command skills are spread fairly evenly across Amarr/Gal/Minnie and i am mostly looking at everything sub BS. Im am leaning towards projectile weapons but i thought i get a second opinion from people who actually know what they are talking about since i have little understanding of the benefits of T2 ammo and weapons. | ||
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Firebolt145
Lalalaland34483 Posts
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SilentchiLL
Germany1405 Posts
On September 20 2013 18:49 Firebolt145 wrote: Lasers. LASERS! + Show Spoiler + yellow, orange and purple didn't work ![]() EDIT: Don't laugh at me, but a purifier of mine is locked in at tzvi because amarr took it overnight while I wasn't in there myself. Is there anybody with an amarr fw/out of fw alt who can get in there and get my purifer out? EDIT2: Nobody even tries to fuck with me anymore since I name my active shit WakWak the Destroyer. | ||
Valenius
United Kingdom1266 Posts
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Firebolt145
Lalalaland34483 Posts
Pretty heroic these guys | ||
Body_Shield
Canada3368 Posts
On September 21 2013 22:50 Firebolt145 wrote: Kwark just lost his glasses after jumping into a pool of ice. Pretty heroic these guys I can picture Firebolt sitting in the stands eating chips, "Hey kwark lost his glasses" | ||
Johnny Business
Sweden1251 Posts
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JJoNeEightY
United States509 Posts
On September 21 2013 22:50 Firebolt145 wrote: Kwark just lost his glasses after jumping into a pool of ice. Pretty heroic these guys LR this shit, yo. | ||
Johnny Business
Sweden1251 Posts
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TheOneWhoKnocks
160 Posts
I was flying a Thorax, and I was reaching about 300hp per shot, but I was still struggling with beating level 3's. So I moved into a Brutix. I used the same guns, had the same skills, same modules, but I'm hitting for about 50 damage now... I added a rail, added a field balancer, the damage multiplier is higher, and this BC has a 10% bonus to medium hybrid, so I would expect the damage output to be higher, not lower. Tracking would seem like the obvious problem, but every shot I am doing says "smashes" or "penetrates" which people tell me means my tracking is still good. The only idea I can come up with is that my BC skill is lower than my Cruiser skill, but it's hard to believe that would produce such a monumental drop. Edit: nvm, it was a glitch. All the weapons were grouped but only one was firing. | ||
Impervious
Canada4172 Posts
This game doesn't work like that, unfortunately. | ||
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