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EVE Corporation - Page 1668

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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Big Monkey
Profile Joined March 2012
United Kingdom473 Posts
September 19 2013 17:53 GMT
#33341
On September 19 2013 19:07 KwarK wrote:
Show nested quote +
On September 19 2013 13:51 Big Monkey wrote:
On September 18 2013 21:02 KwarK wrote:
Deployment to XX9 in Curse. Troll SBUing Nulli in Scalding Pass (1j away), fighting TEST in GQ (4j away). Anyone any objections? Bringing some FA with me.


Will there be a JF from Soliaria, i seemed to have moved here before FW came along and blossomed again

Yes, although fuel costs will be charged.


Just let me know how much sir
I smell revival, dead bones coming alive again
KwarK
Profile Blog Joined July 2006
United States43898 Posts
September 19 2013 21:35 GMT
#33342
Thoughts on this fit for fighting ishtars?
+ Show Spoiler +
[Scythe Fleet Issue, 100mn ab]

Nanofiber Internal Structure II
Reactor Control Unit II
Nanofiber Internal Structure II
Ballistic Control System II
Damage Control II

100MN Afterburner II
Large Shield Extender II
Large Ancillary Shield Booster, Navy Cap Booster 150
Warp Disruptor II
Adaptive Invulnerability Field II

Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
[Empty High slot]

Medium Ancillary Current Router I
Medium Hydraulic Bay Thrusters I
Medium Anti-EM Screen Reinforcer I


Warrior II x5
ModeratorThe angels have the phone box
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
September 19 2013 22:46 GMT
#33343
On September 20 2013 06:35 KwarK wrote:
Thoughts on this fit for fighting ishtars?
+ Show Spoiler +
[Scythe Fleet Issue, 100mn ab]

Nanofiber Internal Structure II
Reactor Control Unit II
Nanofiber Internal Structure II
Ballistic Control System II
Damage Control II

100MN Afterburner II
Large Shield Extender II
Large Ancillary Shield Booster, Navy Cap Booster 150
Warp Disruptor II
Adaptive Invulnerability Field II

Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
[Empty High slot]

Medium Ancillary Current Router I
Medium Hydraulic Bay Thrusters I
Medium Anti-EM Screen Reinforcer I


Warrior II x5

What a coincidence that I have all cruisers 5 now
So, five-card stud, nothing wild... and the sky's the limit
DiracMonopole
Profile Joined May 2010
United States1555 Posts
September 19 2013 23:59 GMT
#33344
On September 20 2013 06:35 KwarK wrote:
Thoughts on this fit for fighting ishtars?
+ Show Spoiler +
[Scythe Fleet Issue, 100mn ab]

Nanofiber Internal Structure II
Reactor Control Unit II
Nanofiber Internal Structure II
Ballistic Control System II
Damage Control II

100MN Afterburner II
Large Shield Extender II
Large Ancillary Shield Booster, Navy Cap Booster 150
Warp Disruptor II
Adaptive Invulnerability Field II

Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
[Empty High slot]

Medium Ancillary Current Router I
Medium Hydraulic Bay Thrusters I
Medium Anti-EM Screen Reinforcer I


Warrior II x5


Pretty sure gardes will track one of these while webbed/at range.

Imo just cargo scan the ishtars and then metagame whatever sentries they have. I bet most ishtar fleets will have all bouncers, and you can then just bring explosive hardened zealots
TheOneWhoKnocks
Profile Blog Joined August 2013
160 Posts
Last Edited: 2013-09-20 03:25:32
September 20 2013 01:37 GMT
#33345
Forget it, this isn't the place
I did it for myself.
Sermokala
Profile Blog Joined November 2010
United States14105 Posts
September 20 2013 01:48 GMT
#33346
I don't even know what almost any of those mods are but I would highly recomend Hull upgrades before anything else and investing in t2 gear for your mids and low slots. The medium hybrids can wait but having that repper 2 and whatnot is a godsend for you right now.

fitting is more of a meh right now. I'm sure kwark can hook you up cheap with a geno set for some extra cap and fitting.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
September 20 2013 02:36 GMT
#33347
Weapons upgrades 4 will allow you to use T2 weapon upgrade mods iirc, which also will also make a huge difference. Don't try to jump into big ships that you can't fit properly, they'll underperform badly. And get your fitting skills sorted out.

Trust me, I know from experience.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
September 20 2013 02:50 GMT
#33348
On September 20 2013 08:59 DiracMonopole wrote:
Show nested quote +
On September 20 2013 06:35 KwarK wrote:
Thoughts on this fit for fighting ishtars?
+ Show Spoiler +
[Scythe Fleet Issue, 100mn ab]

Nanofiber Internal Structure II
Reactor Control Unit II
Nanofiber Internal Structure II
Ballistic Control System II
Damage Control II

100MN Afterburner II
Large Shield Extender II
Large Ancillary Shield Booster, Navy Cap Booster 150
Warp Disruptor II
Adaptive Invulnerability Field II

Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
[Empty High slot]

Medium Ancillary Current Router I
Medium Hydraulic Bay Thrusters I
Medium Anti-EM Screen Reinforcer I


Warrior II x5


Pretty sure gardes will track one of these while webbed/at range.

Imo just cargo scan the ishtars and then metagame whatever sentries they have. I bet most ishtar fleets will have all bouncers, and you can then just bring explosive hardened zealots

That's not a reliable bet at all.
?
DiracMonopole
Profile Joined May 2010
United States1555 Posts
September 20 2013 08:39 GMT
#33349
Neither is being able to get under the guns of gardes spread over a 50km sphere
Scio
Profile Joined July 2010
Germany522 Posts
September 20 2013 09:38 GMT
#33350
I suppose this question is going to be one of those that dont have a clear answer but i am gonna ask it anyway......

Having maxed gunnery support skills and decent fitting skills i was wondering what turret-based weapon system one should skill up to T2 first for general use. My spaceship command skills are spread fairly evenly across Amarr/Gal/Minnie and i am mostly looking at everything sub BS.
Im am leaning towards projectile weapons but i thought i get a second opinion from people who actually know what they are talking about since i have little understanding of the benefits of T2 ammo and weapons.
"Did you know that in the original batman movie they casted nestea as joker but when batman threw him into the acid he was fine so they had to recast it with Jack Nicholson......it's a true fact" -Artosis
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
September 20 2013 09:49 GMT
#33351
Lasers.
Moderator
SilentchiLL
Profile Blog Joined July 2010
Germany1405 Posts
Last Edited: 2013-09-20 18:49:18
September 20 2013 12:32 GMT
#33352
On September 20 2013 18:49 Firebolt145 wrote:
Lasers.

LASERS!

+ Show Spoiler +
yellow, orange and purple didn't work



EDIT: Don't laugh at me, but a purifier of mine is locked in at tzvi because amarr took it overnight while I wasn't in there myself.
Is there anybody with an amarr fw/out of fw alt who can get in there and get my purifer out?
EDIT2: Nobody even tries to fuck with me anymore since I name my active shit WakWak the Destroyer.
possum, sed nolo - Real men play random. ___ "Who the fuck is Kyle?!" C*****EX
Valenius
Profile Joined September 2010
United Kingdom1266 Posts
September 21 2013 11:20 GMT
#33353
Good luck for the Tough Mudders today!
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
September 21 2013 13:50 GMT
#33354
Kwark just lost his glasses after jumping into a pool of ice.

Pretty heroic these guys
Moderator
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
September 21 2013 14:04 GMT
#33355
On September 21 2013 22:50 Firebolt145 wrote:
Kwark just lost his glasses after jumping into a pool of ice.

Pretty heroic these guys

I can picture Firebolt sitting in the stands eating chips, "Hey kwark lost his glasses"
So, five-card stud, nothing wild... and the sky's the limit
Johnny Business
Profile Joined August 2010
Sweden1251 Posts
September 21 2013 14:38 GMT
#33356
Plex over 600m
Serious Business
JJoNeEightY
Profile Joined December 2010
United States509 Posts
September 21 2013 17:20 GMT
#33357
On September 21 2013 22:50 Firebolt145 wrote:
Kwark just lost his glasses after jumping into a pool of ice.

Pretty heroic these guys


LR this shit, yo.
Johnny Business
Profile Joined August 2010
Sweden1251 Posts
September 21 2013 19:26 GMT
#33358
http://killboard.black-legion.us/?a=kill_related&kll_id=9128
Serious Business
TheOneWhoKnocks
Profile Blog Joined August 2013
160 Posts
Last Edited: 2013-09-21 20:38:09
September 21 2013 19:41 GMT
#33359
I keep running into things that are baffling in this game... Takes me half a day to solve some of them.

I was flying a Thorax, and I was reaching about 300hp per shot, but I was still struggling with beating level 3's. So I moved into a Brutix. I used the same guns, had the same skills, same modules, but I'm hitting for about 50 damage now... I added a rail, added a field balancer, the damage multiplier is higher, and this BC has a 10% bonus to medium hybrid, so I would expect the damage output to be higher, not lower.

Tracking would seem like the obvious problem, but every shot I am doing says "smashes" or "penetrates" which people tell me means my tracking is still good. The only idea I can come up with is that my BC skill is lower than my Cruiser skill, but it's hard to believe that would produce such a monumental drop.

Edit: nvm, it was a glitch. All the weapons were grouped but only one was firing.
I did it for myself.
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
September 21 2013 20:01 GMT
#33360
Ok, I know that "Level 4 mission" sounds like something you should be aiming for, because it means you're advancing in what you are able to do. So getting into a ship that can do them as soon as possible sounds like a reasonable course of action, right?

This game doesn't work like that, unfortunately.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
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