Bought this toon a while back after I won a Nyx lotto off a single ticket :D. I played him while my main was training up. While my main is much better now, I am currently using this toon to fly a tengu as I rake in billions from exploration in null. I'm going to keep him for a bit longer, but I don't utilize half his skills, so it would be better for me to train something to add resell value.
Someone recommended Recon V a good while back, that's done. Did a bunch of Cruiser V(only missing amarr now). AWU V is about 36 hours from complete.
Any other advise on what to train on this guy to increase his value?
Depends on how soon you want to sell him. HAC V would be a great start, and from there I would train medium pulses and Amarr cruiser V. Once you do that you train Minmatar and Gallente battleship V for Vindicator and from there all you need is large autocannons for a Mach.
Thanks, ill start Heavy Assault Ships V on him tomorrow I guess.
So I received a communique from Mordus HQ earlier...
READ! From: Undertovv Sent: 2012.11.30 03:57 To: Aeth Gemulus,
Hi Aeth, just letting you know that if you come to ec- nowadays, i will be helping you because my alliance got resetted by goons. I will make sure they get annhilated. Im sure it will be fun.
On November 30 2012 15:53 JJoNeEightY wrote: So I received a communique from Morudus HQ earlier...
READ! From: Undertovv Sent: 2012.11.30 03:57 To: Aeth Gemulus,
Hi Aeth, just letting you know that if you come to ec- nowadays, i will be helping you because my alliance got resetted by goons. I will make sure they get annhilated. Im sure it will be fun.
So, we're changing Corp Hangars on ships in Retribution. Why?
The short version is that the current technical implementation is an unnecessary maintenance burden; and we don't feel that the complexity of the design is justified by the value it delivers.
On the technical side, the same code is handling corp hangars in stations, starbases and ships. Given that ships in particular are clearly not the same thing as stations, it should not be surprising that there is a lot of horrible special-casing in the code to make this work. The end result, in this case, is a chunk of code that's broken in lots of different interesting ways; the fixes for which are generally mutually exclusive; many of which are effectively unfixable; and for which any potential changes are a QA nightmare to validate.
On the design side, the specific functionality that corp hangars are providing - allowing you to control ship access using corp roles - is overkill for the large majority of use cases; doesn't work consistently (the role checks are only applied to players from your corp); has serious issues with NPC corps; places hidden design tripwires everywhere (who owns the contents of a corp hangar - the pilot or the corporation?); and are in aggregate increasing the complexity of the game in a manner that we do not feel is justified in this case.
Blockade Runners are being updated to be immune to cargo scanners, and as such will always show up as empty on scans
Freighters will have most of their special-case restrictions removed: they will now be able to perform cargo operations in space, including moving items into and out of containers, moving things to and from containers in space, and jettisoning items
So, we're changing Corp Hangars on ships in Retribution. Why?
The short version is that the current technical implementation is an unnecessary maintenance burden; and we don't feel that the complexity of the design is justified by the value it delivers.
On the technical side, the same code is handling corp hangars in stations, starbases and ships. Given that ships in particular are clearly not the same thing as stations, it should not be surprising that there is a lot of horrible special-casing in the code to make this work. The end result, in this case, is a chunk of code that's broken in lots of different interesting ways; the fixes for which are generally mutually exclusive; many of which are effectively unfixable; and for which any potential changes are a QA nightmare to validate.
On the design side, the specific functionality that corp hangars are providing - allowing you to control ship access using corp roles - is overkill for the large majority of use cases; doesn't work consistently (the role checks are only applied to players from your corp); has serious issues with NPC corps; places hidden design tripwires everywhere (who owns the contents of a corp hangar - the pilot or the corporation?); and are in aggregate increasing the complexity of the game in a manner that we do not feel is justified in this case.
Blockade Runners are being updated to be immune to cargo scanners, and as such will always show up as empty on scans
Freighters will have most of their special-case restrictions removed: they will now be able to perform cargo operations in space, including moving items into and out of containers, moving things to and from containers in space, and jettisoning items
Neat
This shows it a little clearer I think. Will be a nice change
So yea, No Holes Barred is sieging my new corps poses 3 of like twenty so far. I suppose they'll eventually get to mine, which is annoying considering how much time i spent naming all the defense mods and making a starcraft battle scene. In other news, they brought bhaalgorns, I suspect they think we ran out of those.
If the tourney wasn't going to preoccupy this weekend, I'd try to batphone hatch. Who am I kidding, no one logs on.
On December 01 2012 01:56 abominare wrote: If the tourney wasn't going to preoccupy this weekend, I'd try to batphone hatch. Who am I kidding, no one is in hatch anymore
Hello all, Im just posting here because im a noob EVE player who's trying to get into the game. I was wondering if you guys were accepting applications into the TL corp, and if you would be willing to bring in a new player? Right now iv just been running level one security missions trying to grind up isk and standing, I dont have irl friends who play EVE and my ultimate goal is to find a role in pvp I enjoy, so it would be great to fly with some people who I can learn from.
To be clear im not asking for any monetary assistance, just to hang out with some people who know more about this amazingly complex game than I do and can help me get some experience.
On December 01 2012 00:51 abominare wrote: Dishonorable space hobos have taken residence in our wormhole. Should be an interesting weekend.
Also, I just fucking moved in, I better not lose all my shit now.
If you can get an entrance near Assah we might be able to help you do battal.
It would be glorious battal against ravenous hobos and their vile ilk of people who actually get to be on alliance panels. I will confer with Space Chieftain "One-who-uses-two-tanks" about letting loose the dogs of war on this very st crispin's day!
Moon 7-19 shall not have its bunkers over run by dastardly all in.
On December 01 2012 01:56 abominare wrote: So yea, No Holes Barred is sieging my new corps poses 3 of like twenty so far. I suppose they'll eventually get to mine, which is annoying considering how much time i spent naming all the defense mods and making a starcraft battle scene. In other news, they brought bhaalgorns, I suspect they think we ran out of those.
If the tourney wasn't going to preoccupy this weekend, I'd try to batphone hatch. Who am I kidding, no one logs on.