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EVE Corporation - Page 1338

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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
November 29 2012 22:04 GMT
#26741
http://community.eveonline.com/devblog.asp?a=blog&nbid=74031
Hi everyone.

CCP Affinity here with a sneak peek into what Game of Drones has in store for all you FW pilots in EVE Online: Retribution.
...


A little late to the party
So, five-card stud, nothing wild... and the sky's the limit
Warri
Profile Joined May 2010
Germany3208 Posts
November 29 2012 22:28 GMT
#26742
On November 30 2012 07:04 Body_Shield wrote:
http://community.eveonline.com/devblog.asp?a=blog&nbid=74031
Show nested quote +
Hi everyone.

CCP Affinity here with a sneak peek into what Game of Drones has in store for all you FW pilots in EVE Online: Retribution.
...


A little late to the party

hahaha exactly as called. As soon as its shit again they will implement bulk buying...when no one cares anymore.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
November 29 2012 23:14 GMT
#26743


CCP make amazing videos
Moderator
michaelthe
Profile Joined February 2010
United States359 Posts
November 29 2012 23:17 GMT
#26744
On November 30 2012 03:54 Shootemup. wrote:
Show nested quote +
On November 30 2012 01:28 michaelthe wrote:
Question for the char reselling wizards: http://eveboard.com/pilot/Tzu_Wu

Bought this toon a while back after I won a Nyx lotto off a single ticket :D. I played him while my main was training up. While my main is much better now, I am currently using this toon to fly a tengu as I rake in billions from exploration in null. I'm going to keep him for a bit longer, but I don't utilize half his skills, so it would be better for me to train something to add resell value.

Someone recommended Recon V a good while back, that's done. Did a bunch of Cruiser V(only missing amarr now). AWU V is about 36 hours from complete.

Any other advise on what to train on this guy to increase his value?

Depends on how soon you want to sell him. HAC V would be a great start, and from there I would train medium pulses and Amarr cruiser V. Once you do that you train Minmatar and Gallente battleship V for Vindicator and from there all you need is large autocannons for a Mach.


Thanks, ill start Heavy Assault Ships V on him tomorrow I guess.

Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
November 30 2012 00:27 GMT
#26745
On November 30 2012 07:28 Warri wrote:
Show nested quote +
On November 30 2012 07:04 Body_Shield wrote:
http://community.eveonline.com/devblog.asp?a=blog&nbid=74031
Hi everyone.

CCP Affinity here with a sneak peek into what Game of Drones has in store for all you FW pilots in EVE Online: Retribution.
...


A little late to the party

hahaha exactly as called. As soon as its shit again they will implement bulk buying...when no one cares anymore.



" All capture beacons have been moved much closer to the warp-in point – they are now 10KM off warp-in

Capture range has been adjusted to 30KM for all complexes"

O BABY!

:)
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
November 30 2012 05:47 GMT
#26746
Do your own logistics.
-Aeth "Honor Warlord" Gemulus


Doesn't do his own logistics, standard.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
JJoNeEightY
Profile Joined December 2010
United States509 Posts
Last Edited: 2012-11-30 11:16:15
November 30 2012 06:53 GMT
#26747
So I received a communique from Mordus HQ earlier...

READ!
From: Undertovv
Sent: 2012.11.30 03:57
To: Aeth Gemulus,

Hi Aeth, just letting you know that if you come to ec- nowadays, i will be helping you because my alliance got resetted by goons. I will make sure they get annhilated. Im sure it will be fun.
DiracMonopole
Profile Joined May 2010
United States1555 Posts
November 30 2012 07:10 GMT
#26748
I am calling this a diplomatic victory for me
Ueberlisk
Profile Joined August 2010
Finland455 Posts
November 30 2012 07:41 GMT
#26749
On November 30 2012 15:53 JJoNeEightY wrote:
So I received a communique from Morudus HQ earlier...

READ!
From: Undertovv
Sent: 2012.11.30 03:57
To: Aeth Gemulus,

Hi Aeth, just letting you know that if you come to ec- nowadays, i will be helping you because my alliance got resetted by goons. I will make sure they get annhilated. Im sure it will be fun.


make sure he brings his 720 arty proteiiiii..
I got honor. - Johnny Business
Zavior
Profile Joined August 2009
Finland753 Posts
November 30 2012 14:11 GMT
#26750
New devblargh! More good ui changes
http://community.eveonline.com/devblog.asp?a=blog&nbid=74038
abominare
Profile Joined March 2010
United States1216 Posts
November 30 2012 15:51 GMT
#26751
Dishonorable space hobos have taken residence in our wormhole. Should be an interesting weekend.

Also, I just fucking moved in, I better not lose all my shit now.
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
November 30 2012 16:03 GMT
#26752
http://community.eveonline.com/devblog.asp?a=blog&nbid=73995
So, we're changing Corp Hangars on ships in Retribution.
Why?

The short version is that the current technical implementation is an unnecessary maintenance burden; and we don't feel that the complexity of the design is justified by the value it delivers.

On the technical side, the same code is handling corp hangars in stations, starbases and ships. Given that ships in particular are clearly not the same thing as stations, it should not be surprising that there is a lot of horrible special-casing in the code to make this work. The end result, in this case, is a chunk of code that's broken in lots of different interesting ways; the fixes for which are generally mutually exclusive; many of which are effectively unfixable; and for which any potential changes are a QA nightmare to validate.

On the design side, the specific functionality that corp hangars are providing - allowing you to control ship access using corp roles - is overkill for the large majority of use cases; doesn't work consistently (the role checks are only applied to players from your corp); has serious issues with NPC corps; places hidden design tripwires everywhere (who owns the contents of a corp hangar - the pilot or the corporation?); and are in aggregate increasing the complexity of the game in a manner that we do not feel is justified in this case.


Blockade Runners are being updated to be immune to cargo scanners, and as such will always show up as empty on scans

Freighters will have most of their special-case restrictions removed: they will now be able to perform cargo operations in space, including moving items into and out of containers, moving things to and from containers in space, and jettisoning items

Neat
So, five-card stud, nothing wild... and the sky's the limit
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2012-11-30 16:19:48
November 30 2012 16:19 GMT
#26753
On December 01 2012 01:03 Body_Shield wrote:
http://community.eveonline.com/devblog.asp?a=blog&nbid=73995
Show nested quote +
So, we're changing Corp Hangars on ships in Retribution.
Why?

The short version is that the current technical implementation is an unnecessary maintenance burden; and we don't feel that the complexity of the design is justified by the value it delivers.

On the technical side, the same code is handling corp hangars in stations, starbases and ships. Given that ships in particular are clearly not the same thing as stations, it should not be surprising that there is a lot of horrible special-casing in the code to make this work. The end result, in this case, is a chunk of code that's broken in lots of different interesting ways; the fixes for which are generally mutually exclusive; many of which are effectively unfixable; and for which any potential changes are a QA nightmare to validate.

On the design side, the specific functionality that corp hangars are providing - allowing you to control ship access using corp roles - is overkill for the large majority of use cases; doesn't work consistently (the role checks are only applied to players from your corp); has serious issues with NPC corps; places hidden design tripwires everywhere (who owns the contents of a corp hangar - the pilot or the corporation?); and are in aggregate increasing the complexity of the game in a manner that we do not feel is justified in this case.


Show nested quote +
Blockade Runners are being updated to be immune to cargo scanners, and as such will always show up as empty on scans

Freighters will have most of their special-case restrictions removed: they will now be able to perform cargo operations in space, including moving items into and out of containers, moving things to and from containers in space, and jettisoning items

Neat


This shows it a little clearer I think. Will be a nice change
:)
abominare
Profile Joined March 2010
United States1216 Posts
Last Edited: 2012-11-30 16:57:15
November 30 2012 16:56 GMT
#26754
So yea, No Holes Barred is sieging my new corps poses 3 of like twenty so far. I suppose they'll eventually get to mine, which is annoying considering how much time i spent naming all the defense mods and making a starcraft battle scene. In other news, they brought bhaalgorns, I suspect they think we ran out of those.

If the tourney wasn't going to preoccupy this weekend, I'd try to batphone hatch. Who am I kidding, no one logs on.
Warri
Profile Joined May 2010
Germany3208 Posts
November 30 2012 17:04 GMT
#26755
On December 01 2012 01:56 abominare wrote:
If the tourney wasn't going to preoccupy this weekend, I'd try to batphone hatch. Who am I kidding, no one is in hatch anymore

fyp!
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
November 30 2012 18:25 GMT
#26756
Hello all, Im just posting here because im a noob EVE player who's trying to get into the game. I was wondering if you guys were accepting applications into the TL corp, and if you would be willing to bring in a new player? Right now iv just been running level one security missions trying to grind up isk and standing, I dont have irl friends who play EVE and my ultimate goal is to find a role in pvp I enjoy, so it would be great to fly with some people who I can learn from.

To be clear im not asking for any monetary assistance, just to hang out with some people who know more about this amazingly complex game than I do and can help me get some experience.

Thanks for reading this
Call me Marge Simpson cuz I love you homie
tooDARKpark
Profile Joined June 2011
United States149 Posts
November 30 2012 18:28 GMT
#26757
On December 01 2012 00:51 abominare wrote:
Dishonorable space hobos have taken residence in our wormhole. Should be an interesting weekend.

Also, I just fucking moved in, I better not lose all my shit now.


If you can get an entrance near Assah we might be able to help you do battal.
abominare
Profile Joined March 2010
United States1216 Posts
Last Edited: 2012-11-30 19:37:11
November 30 2012 19:34 GMT
#26758
On December 01 2012 03:28 tooDARKpark wrote:
Show nested quote +
On December 01 2012 00:51 abominare wrote:
Dishonorable space hobos have taken residence in our wormhole. Should be an interesting weekend.

Also, I just fucking moved in, I better not lose all my shit now.


If you can get an entrance near Assah we might be able to help you do battal.



It would be glorious battal against ravenous hobos and their vile ilk of people who actually get to be on alliance panels. I will confer with Space Chieftain "One-who-uses-two-tanks" about letting loose the dogs of war on this very st crispin's day!

Moon 7-19 shall not have its bunkers over run by dastardly all in.
hugman
Profile Joined June 2009
Sweden4644 Posts
November 30 2012 19:45 GMT
#26759
The Malice Energy Vampire bonuses are now properly working. (Clarification: The Energy Neutralizer bonus worked already correctly)


GJ :D

http://community.eveonline.com/updates/patchnotes.asp
michaelthe
Profile Joined February 2010
United States359 Posts
November 30 2012 20:53 GMT
#26760
On December 01 2012 01:56 abominare wrote:
So yea, No Holes Barred is sieging my new corps poses 3 of like twenty so far. I suppose they'll eventually get to mine, which is annoying considering how much time i spent naming all the defense mods and making a starcraft battle scene. In other news, they brought bhaalgorns, I suspect they think we ran out of those.

If the tourney wasn't going to preoccupy this weekend, I'd try to batphone hatch. Who am I kidding, no one logs on.


sounds like an awesome experience.

Join new corp. Get facerolled.
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