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Dawn Of War 2 Beta is out. - Page 12

Forum Index > General Games
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Danzepol
Profile Blog Joined May 2007
United States211 Posts
February 01 2009 18:37 GMT
#221
so after playing about twenty games online or so, ive decided that i suck at this game, if anyone wants to help a noobie out or learn the game together add me up.

WHIZZPIG on games for windows live
danzepol on steam
in a fox with a box
lololol
Profile Joined February 2006
5198 Posts
February 01 2009 20:02 GMT
#222
On January 31 2009 19:42 Klive5ive wrote:
Show nested quote +
On January 31 2009 07:24 FrozenArbiter wrote:
I don't mind squads so much anymore, it's still just a unit, it's just visually represented differently.. I mean, if you use Eldar you still have a ton of BW style micro (since fleet of foot makes them able to outrun melee so easily).


Well I do use Eldar and it's nothing like that. I wish it was though.

If you run away then press halt, they don't fire instantly. They move to the nearest cover first.

And of course if one man is stuck behind an obstacle when you run the WHOLE squad gets put into melee. So then the other 4 men move BACK towards the enemy they have just run away from!

The squad system doesn't let you sacrifice individual units for the sake of the squad. 1 in melee = all in melee and it's not exactly uncommon for units to become trapped behind stuff or squads to randomly split up.


Wraithlords(and probably the other walkers, too) frustatingly often refuse to melee units, two times against banshees a walker just moved around refusing to attack them no matter if I gave an attack ground command or clicked on a banshee and one time against another wraithlord, who barely had any hp T_T
I'll call Nada.
Manit0u
Profile Blog Joined August 2004
Poland17665 Posts
February 01 2009 20:53 GMT
#223
We just have to see how the retail will be working.

[image loading]
Time is precious. Waste it wisely.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 01 2009 21:20 GMT
#224
On February 02 2009 05:02 lololol wrote:
Show nested quote +
On January 31 2009 19:42 Klive5ive wrote:
On January 31 2009 07:24 FrozenArbiter wrote:
I don't mind squads so much anymore, it's still just a unit, it's just visually represented differently.. I mean, if you use Eldar you still have a ton of BW style micro (since fleet of foot makes them able to outrun melee so easily).


Well I do use Eldar and it's nothing like that. I wish it was though.

If you run away then press halt, they don't fire instantly. They move to the nearest cover first.

And of course if one man is stuck behind an obstacle when you run the WHOLE squad gets put into melee. So then the other 4 men move BACK towards the enemy they have just run away from!

The squad system doesn't let you sacrifice individual units for the sake of the squad. 1 in melee = all in melee and it's not exactly uncommon for units to become trapped behind stuff or squads to randomly split up.


Wraithlords(and probably the other walkers, too) frustatingly often refuse to melee units, two times against banshees a walker just moved around refusing to attack them no matter if I gave an attack ground command or clicked on a banshee and one time against another wraithlord, who barely had any hp T_T

Do you mean that they refuse to melee the units even if you click Z+select target squad?

Since Z = force melee key. I haven't had that problem but I haven't played eldar much either
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2009-02-01 22:02:11
February 01 2009 21:37 GMT
#225
I've tried stop, force melee, right click and attack move(but instead wrote attack ground by mistake). It happened 3 times in the 30+ games I played, against the bashees it was moving like it was trying to make way for them to move or something?! Against the other wraithlord, mine just stood there taking the beating, he was firing his arm mounted weapon before entering melee, then he just stopped doing anything.
I'll call Nada.
armed_
Profile Joined November 2008
Canada443 Posts
February 01 2009 22:10 GMT
#226
On February 02 2009 06:37 lololol wrote:
I've tried stop, force melee, right click and attack move(but instead wrote attack ground by mistake). It happened 3 times in the 30+ games I played, against the bashees it was moving like it was trying to make way for them to move or something?! Against the other wraithlord, mine just stood there taking the beating, he was firing his arm mounted weapon before entering melee, then he just stopped doing anything.

Yeah, the AI for all the large walker units is painful. They just kind of stumble around, going in circles before maybe deciding to start attacking.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
February 01 2009 22:12 GMT
#227
On February 02 2009 07:10 armed_ wrote:
Show nested quote +
On February 02 2009 06:37 lololol wrote:
I've tried stop, force melee, right click and attack move(but instead wrote attack ground by mistake). It happened 3 times in the 30+ games I played, against the bashees it was moving like it was trying to make way for them to move or something?! Against the other wraithlord, mine just stood there taking the beating, he was firing his arm mounted weapon before entering melee, then he just stopped doing anything.

Yeah, the AI for all the large walker units is painful. They just kind of stumble around, going in circles before maybe deciding to start attacking.

Try moving a bunch of lictors around.... oh dear it's painful
Don't hate the player - Hate the game
Phyre
Profile Blog Joined December 2006
United States1288 Posts
February 02 2009 02:23 GMT
#228
Yeah, I've had similar problems when I had my Force Commander trying to punch a walker with his Power Fist. He'd just stand around, not even shooting or anything, whilst the walker slowly turned around and walked away. :/
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
Famehunter
Profile Joined August 2007
Canada586 Posts
February 02 2009 08:46 GMT
#229
Vehicles are actually pretty well designed. It just takes "skill" to manoevre them correctly :p
Velox Versutus vigilans
Manit0u
Profile Blog Joined August 2004
Poland17665 Posts
February 02 2009 10:44 GMT
#230
On February 02 2009 11:23 Phyre wrote:
Yeah, I've had similar problems when I had my Force Commander trying to punch a walker with his Power Fist. He'd just stand around, not even shooting or anything, whilst the walker slowly turned around and walked away. :/


Power fist has very slow attack. This could be that. If you issue too many orders in a short amount of time (like spamming attack) you can disrupt slower attacks.
On a side note, the best eq for FC is: hammer, sprint armour, teleporter. It turns him into such a beast ^_^
You have tactical marines and predators to deal with vehicles.
Time is precious. Waste it wisely.
Vex
Profile Blog Joined January 2009
Ireland454 Posts
February 02 2009 11:38 GMT
#231
looks amazing
"Bonjwa" is the most retarded word ever. Wtf does it even sound like.
eat
Profile Joined February 2008
United Kingdom88 Posts
February 02 2009 11:45 GMT
#232
From the vids, it looks exactly like DoW ... with updated graphics. Is this the case? Are there new units or significantly different gameplay features?
/clearstats YES
Manit0u
Profile Blog Joined August 2004
Poland17665 Posts
February 02 2009 11:50 GMT
#233
On February 02 2009 20:45 eat wrote:
From the vids, it looks exactly like DoW ... with updated graphics. Is this the case? Are there new units or significantly different gameplay features?


Gameplay mechanics are more like those in CoH than DoW.
Units aren't very new (apart from Tyranids being added) but they're different.
Time is precious. Waste it wisely.
brambolius
Profile Joined January 2006
Netherlands448 Posts
February 02 2009 12:15 GMT
#234
assault marines
spore mines
shuriken platforms
ork in general

my oh my.....still a fun game though
ssystem
Profile Joined August 2008
United Kingdom337 Posts
February 02 2009 12:33 GMT
#235
Downloaded when open beta came out. Having tonnes of fun. Ownaging face as Space Marines

My only worry with this game is that Relic is trying to make a casual RTS, it has the potential to be great but imo Relic won't get it done especially given their track record.
Manit0u
Profile Blog Joined August 2004
Poland17665 Posts
February 02 2009 12:44 GMT
#236
On February 02 2009 21:33 ssystem wrote:
Downloaded when open beta came out. Having tonnes of fun. Ownaging face as Space Marines

My only worry with this game is that Relic is trying to make a casual RTS, it has the potential to be great but imo Relic won't get it done especially given their track record.


Sometimes casual stuff turns into competetive one (vide DotA).
Time is precious. Waste it wisely.
naventus
Profile Blog Joined February 2004
United States1337 Posts
February 02 2009 17:25 GMT
#237
Also, DotA is probably a better game than DoW2.
hmm.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
February 02 2009 17:37 GMT
#238
Holy shit, why Windows LIVE?

It keeps returning some completely idiotic error about not supporting my locale and (bang!) fails to see my IP. Does Microsoft even know about routing?
You want 20 good men, but you need a bad pussy.
Phyre
Profile Blog Joined December 2006
United States1288 Posts
February 02 2009 19:10 GMT
#239
On February 02 2009 19:44 Manit0u wrote:
Show nested quote +
On February 02 2009 11:23 Phyre wrote:
Yeah, I've had similar problems when I had my Force Commander trying to punch a walker with his Power Fist. He'd just stand around, not even shooting or anything, whilst the walker slowly turned around and walked away. :/


Power fist has very slow attack. This could be that. If you issue too many orders in a short amount of time (like spamming attack) you can disrupt slower attacks.
On a side note, the best eq for FC is: hammer, sprint armour, teleporter. It turns him into such a beast ^_^
You have tactical marines and predators to deal with vehicles.

I know it has a very slow attack, but I issued the Flesh Over Steel command once and the FC just stood there doing his idle animation. Then I tried to tell him to simply melee the walker and he still idled. The entire time the walker was staying still since it was engaged in melee and then when it was done with the enemy squad it did a 180 turn in place then walked off. I've noticed this a few times where I tell the FC to go kill a walker and then check back on it a little later to see him idling in front of a walker punching his face in.

Also, playing 3v3s is frustrating to me. I can always seem to hold 1 VP and a power in my "lane" but then my allies seem to fail to hold theirs and I lose. Then I go help them but end up stretching myself too thin and lose again. Reminds me why I stick to 1v1 games.
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
Manit0u
Profile Blog Joined August 2004
Poland17665 Posts
February 02 2009 19:15 GMT
#240
Holding 1 VP and counting on your allies is a bad thing. It's best to capture one VP then go to help an ally, then move to the third one with another ally or go back to the one you captured to recapture it from the enemy.
This game is all about non-stop movement and capturing/recapturing. I'm playing like that, am currently on a 5 win streak in 3v3's, always end up champion with ~700 score (as compared to playing capture+hold in the beginning when I was getting like ~400 score).
Time is precious. Waste it wisely.
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