WHIZZPIG on games for windows live
danzepol on steam
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Danzepol
United States211 Posts
WHIZZPIG on games for windows live danzepol on steam | ||
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lololol
5198 Posts
On January 31 2009 19:42 Klive5ive wrote: Show nested quote + On January 31 2009 07:24 FrozenArbiter wrote: I don't mind squads so much anymore, it's still just a unit, it's just visually represented differently.. I mean, if you use Eldar you still have a ton of BW style micro (since fleet of foot makes them able to outrun melee so easily). Well I do use Eldar and it's nothing like that. I wish it was though. If you run away then press halt, they don't fire instantly. They move to the nearest cover first. And of course if one man is stuck behind an obstacle when you run the WHOLE squad gets put into melee. So then the other 4 men move BACK towards the enemy they have just run away from! The squad system doesn't let you sacrifice individual units for the sake of the squad. 1 in melee = all in melee and it's not exactly uncommon for units to become trapped behind stuff or squads to randomly split up. Wraithlords(and probably the other walkers, too) frustatingly often refuse to melee units, two times against banshees a walker just moved around refusing to attack them no matter if I gave an attack ground command or clicked on a banshee and one time against another wraithlord, who barely had any hp T_T | ||
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Manit0u
Poland17665 Posts
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Liquid`Jinro
Sweden33719 Posts
On February 02 2009 05:02 lololol wrote: Show nested quote + On January 31 2009 19:42 Klive5ive wrote: On January 31 2009 07:24 FrozenArbiter wrote: I don't mind squads so much anymore, it's still just a unit, it's just visually represented differently.. I mean, if you use Eldar you still have a ton of BW style micro (since fleet of foot makes them able to outrun melee so easily). Well I do use Eldar and it's nothing like that. I wish it was though. If you run away then press halt, they don't fire instantly. They move to the nearest cover first. And of course if one man is stuck behind an obstacle when you run the WHOLE squad gets put into melee. So then the other 4 men move BACK towards the enemy they have just run away from! The squad system doesn't let you sacrifice individual units for the sake of the squad. 1 in melee = all in melee and it's not exactly uncommon for units to become trapped behind stuff or squads to randomly split up. Wraithlords(and probably the other walkers, too) frustatingly often refuse to melee units, two times against banshees a walker just moved around refusing to attack them no matter if I gave an attack ground command or clicked on a banshee and one time against another wraithlord, who barely had any hp T_T Do you mean that they refuse to melee the units even if you click Z+select target squad? Since Z = force melee key. I haven't had that problem but I haven't played eldar much either ![]() | ||
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lololol
5198 Posts
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armed_
Canada443 Posts
On February 02 2009 06:37 lololol wrote: I've tried stop, force melee, right click and attack move(but instead wrote attack ground by mistake). It happened 3 times in the 30+ games I played, against the bashees it was moving like it was trying to make way for them to move or something?! Against the other wraithlord, mine just stood there taking the beating, he was firing his arm mounted weapon before entering melee, then he just stopped doing anything. Yeah, the AI for all the large walker units is painful. They just kind of stumble around, going in circles before maybe deciding to start attacking. | ||
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Klive5ive
United Kingdom6056 Posts
On February 02 2009 07:10 armed_ wrote: Show nested quote + On February 02 2009 06:37 lololol wrote: I've tried stop, force melee, right click and attack move(but instead wrote attack ground by mistake). It happened 3 times in the 30+ games I played, against the bashees it was moving like it was trying to make way for them to move or something?! Against the other wraithlord, mine just stood there taking the beating, he was firing his arm mounted weapon before entering melee, then he just stopped doing anything. Yeah, the AI for all the large walker units is painful. They just kind of stumble around, going in circles before maybe deciding to start attacking. Try moving a bunch of lictors around.... oh dear it's painful | ||
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Phyre
United States1288 Posts
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Famehunter
Canada586 Posts
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Manit0u
Poland17665 Posts
On February 02 2009 11:23 Phyre wrote: Yeah, I've had similar problems when I had my Force Commander trying to punch a walker with his Power Fist. He'd just stand around, not even shooting or anything, whilst the walker slowly turned around and walked away. :/ Power fist has very slow attack. This could be that. If you issue too many orders in a short amount of time (like spamming attack) you can disrupt slower attacks. On a side note, the best eq for FC is: hammer, sprint armour, teleporter. It turns him into such a beast ^_^ You have tactical marines and predators to deal with vehicles. | ||
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Vex
Ireland454 Posts
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eat
United Kingdom88 Posts
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Manit0u
Poland17665 Posts
On February 02 2009 20:45 eat wrote: From the vids, it looks exactly like DoW ... with updated graphics. Is this the case? Are there new units or significantly different gameplay features? Gameplay mechanics are more like those in CoH than DoW. Units aren't very new (apart from Tyranids being added) but they're different. | ||
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brambolius
Netherlands448 Posts
spore mines shuriken platforms ork in general my oh my.....still a fun game though ![]() | ||
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ssystem
United Kingdom337 Posts
My only worry with this game is that Relic is trying to make a casual RTS, it has the potential to be great but imo Relic won't get it done especially given their track record. | ||
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Manit0u
Poland17665 Posts
On February 02 2009 21:33 ssystem wrote: Downloaded when open beta came out. Having tonnes of fun. Ownaging face as Space Marines My only worry with this game is that Relic is trying to make a casual RTS, it has the potential to be great but imo Relic won't get it done especially given their track record. Sometimes casual stuff turns into competetive one (vide DotA). | ||
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naventus
United States1337 Posts
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BluzMan
Russian Federation4235 Posts
It keeps returning some completely idiotic error about not supporting my locale and (bang!) fails to see my IP. Does Microsoft even know about routing? | ||
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Phyre
United States1288 Posts
On February 02 2009 19:44 Manit0u wrote: Show nested quote + On February 02 2009 11:23 Phyre wrote: Yeah, I've had similar problems when I had my Force Commander trying to punch a walker with his Power Fist. He'd just stand around, not even shooting or anything, whilst the walker slowly turned around and walked away. :/ Power fist has very slow attack. This could be that. If you issue too many orders in a short amount of time (like spamming attack) you can disrupt slower attacks. On a side note, the best eq for FC is: hammer, sprint armour, teleporter. It turns him into such a beast ^_^ You have tactical marines and predators to deal with vehicles. I know it has a very slow attack, but I issued the Flesh Over Steel command once and the FC just stood there doing his idle animation. Then I tried to tell him to simply melee the walker and he still idled. The entire time the walker was staying still since it was engaged in melee and then when it was done with the enemy squad it did a 180 turn in place then walked off. I've noticed this a few times where I tell the FC to go kill a walker and then check back on it a little later to see him idling in front of a walker punching his face in. Also, playing 3v3s is frustrating to me. I can always seem to hold 1 VP and a power in my "lane" but then my allies seem to fail to hold theirs and I lose. Then I go help them but end up stretching myself too thin and lose again. Reminds me why I stick to 1v1 games. | ||
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Manit0u
Poland17665 Posts
This game is all about non-stop movement and capturing/recapturing. I'm playing like that, am currently on a 5 win streak in 3v3's, always end up champion with ~700 score (as compared to playing capture+hold in the beginning when I was getting like ~400 score). | ||
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