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Star Wars - The Old Republic - Page 172

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imJealous
Profile Joined July 2010
United States1382 Posts
January 04 2012 16:46 GMT
#3421
On January 04 2012 22:57 Kiante wrote:
has anyone levelled directly with another player? Like say i start a new toon with a friend and we both pick the same class can we do the class quests together? If different classes, how easy is it to level together?

I'm leveling with a friend right now and its awesome! Leveling with a party is really fun in this game because all quests are given (and turned in) via a typical bio-ware style conversation where you have dialog choices and stuff and you can have team dialogs with your party members. So not only do you get the fun mini-game of seeing who wins the roll and decides what happens (im darkside and like to kill everyone while my friend is lightside and likes to save everyone), but this system also makes it REALLY easy to make sure everyone is picking up and turning in the same quests so you never get off sync.

You do not want to level as the same class though because your class story quest dialogs will have to be repeated for each person. So for instance, you and your friend don't want to both be bounty hunters, but the imperial agent and bounty hunter spawn in the same starting zone so they can start together from level 1 and participate in each other's class story seamlessly.

Otherwise, if one of you starts as a force user and the other starts as a bh/agent/smugler/trooper, you can always meet up at level 10 when you leave the beginner world and get your first flashpoint (dungeon/instance). This is what my friend and I did, as I'm a jedi knight and he's a trooper. The two of us were able to 2 man the first dungeon with our companions helping us out.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
So no fek
Profile Blog Joined June 2005
United States3001 Posts
January 04 2012 16:55 GMT
#3422
Enjoying the game so far. Started off with a Bounty Hunter because I absolutely didn't want to play a force user at the start, when I knew there would be a majority of them. Got to level 7-8 before the play style started boring me, but it was still fairly fun. Tried the Operative after that, and really enjoyed it, but decided it was time to try some of the Force users. Got both Sith classes to level 10 and specialized them as Sorcerer and Juggernaut. Then I went back to my Operative and have been with her since; specialized as a Sniper and I'm loving it.

I'd say the thing that I dislike most about the game is the way the world is designed. It's a beautiful world, but thus far it feels as if it isn't very open; like there is only one path to each hub/mission objective, and if you don't follow that path you'll eventually be met with a giant wall/mountain/etc that's basically telling you to go around and find the path you need to take. Hoping this improves as I explore more, but I've encountered it to some extent on all the outdoor planets so far.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
Deleted User 109835
Profile Blog Joined September 2010
629 Posts
January 04 2012 16:56 GMT
#3423
--- Nuked ---
imJealous
Profile Joined July 2010
United States1382 Posts
Last Edited: 2012-01-04 17:33:43
January 04 2012 17:25 GMT
#3424
On January 05 2012 01:56 SKTerran.117 wrote:
As someone that was hooked on wow for 3 years straight I still have an itch to play an mmo. The streams I have watched of these game though make it out to be very dull. The game also has a very cartoony look but not in the way wow does, rather just looks cheap. Despite the bad first impressions I still want to try this game because I could see myself having FUN. Is there a casual tl community guild on any server atm?

[SWTOR] TL guilds recruiting thread

Play a melee class, any jedi or sith. You will find the game way less dull than wow melee. The ranged classes (in my limited experience) play pretty similar to wow.

Skill rotations are more interesting in this game I feel. You generally have a pair of spam attacks, one that is cheap and efficient and one that is expensive and inefficient, or one that generates your resource and one that spends it but is not as good as your cooldown attacks. Then most of your core special attacks have much longer cooldowns that world of warcraft (instead of 6/8/10 seconds they range from 9/12/15/18 seconds) but you have several of these and they each have a bit of utility in addition to damage that encourages you to alter your priority queue based on situation. For instance, every class has an ability similar to whirlwind for fury warrior - a cooldown AoE burst that is worth casting in your single target rotation. However this is one of the lower priorities for most specs against a single target. Against groups it is obviously first priority though once your tank has established threat.

As far as asthetics go, its personal taste, but either way the game will speak for its self. I can't believe how sweet coruscant looks once you actually get out and questing in the city.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
DrSeRRoD
Profile Joined October 2010
United States490 Posts
January 04 2012 17:49 GMT
#3425
On January 05 2012 01:55 So no fek wrote:
I'd say the thing that I dislike most about the game is the way the world is designed. It's a beautiful world, but thus far it feels as if it isn't very open; like there is only one path to each hub/mission objective, and if you don't follow that path you'll eventually be met with a giant wall/mountain/etc that's basically telling you to go around and find the path you need to take. Hoping this improves as I explore more, but I've encountered it to some extent on all the outdoor planets so far.


Unfortunately, the game is quite linear (and empty) when it comes to exploration. Some planets are larger and have more room to 'explore' but it is far from seamless and you will have to turn around when you get to certain points.
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
January 04 2012 17:52 GMT
#3426
On January 05 2012 02:49 DrSeRRoD wrote:
Show nested quote +
On January 05 2012 01:55 So no fek wrote:
I'd say the thing that I dislike most about the game is the way the world is designed. It's a beautiful world, but thus far it feels as if it isn't very open; like there is only one path to each hub/mission objective, and if you don't follow that path you'll eventually be met with a giant wall/mountain/etc that's basically telling you to go around and find the path you need to take. Hoping this improves as I explore more, but I've encountered it to some extent on all the outdoor planets so far.


Unfortunately, the game is quite linear (and empty) when it comes to exploration. Some planets are larger and have more room to 'explore' but it is far from seamless and you will have to turn around when you get to certain points.

It's what I like. After 130 hours of playing skyrim, something like this was precisely what I wanted to do.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Deleted User 109835
Profile Blog Joined September 2010
629 Posts
January 04 2012 17:57 GMT
#3427
--- Nuked ---
imJealous
Profile Joined July 2010
United States1382 Posts
January 04 2012 20:31 GMT
#3428
Yeah I should clarify, this game is very much cloned straight from WoW and then altered from there. The gameplay mechanics in particular are directly and blatantly stolen from wow. The games are so compatible that the classes could practically be interchangeable between the games. I'm not the kind of person that is bothered by things like this though... if I enjoy the content I enjoy the content. And in this case, so far, I enjoy the content
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-01-04 20:32:47
January 04 2012 20:32 GMT
#3429
On January 05 2012 05:31 imJealous wrote:
Yeah I should clarify, this game is very much cloned straight from WoW and then altered from there. The gameplay mechanics in particular are directly and blatantly stolen from wow. The games are so compatible that the classes could practically be interchangeable between the games. I'm not the kind of person that is bothered by things like this though... if I enjoy the content I enjoy the content. And in this case, so far, I enjoy the content


I would actually say SWTOR/WoW combat is directly cloned from MMO's before it if we are going to go that route.
When I think of something else, something will go here
abominare
Profile Joined March 2010
United States1216 Posts
Last Edited: 2012-01-04 20:39:02
January 04 2012 20:38 GMT
#3430
On January 05 2012 05:31 imJealous wrote:
Yeah I should clarify, this game is very much cloned straight from WoW and then altered from there. The gameplay mechanics in particular are directly and blatantly stolen from wow. The games are so compatible that the classes could practically be interchangeable between the games. I'm not the kind of person that is bothered by things like this though... if I enjoy the content I enjoy the content. And in this case, so far, I enjoy the content


I'm still playing it, but yes I agree. The problem is the game lacks all of the necessary features wow had. There is no LFG system cross realm or not. The AH is barely usable (its worse than the original beta wow AH), and the BG system isn't bracketed. Worst of all modding will not be allowed, the clunky and wholly uncustomizable UI is a pain.

Its the little things that will kill this game IMO.

Yes I understand MMO's are always works in progress and wow was missing many of things when it launched (like 9 years ago) but at some point with a 130million dollars and many years of dev time, theres baseline functionality you need to launch with.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34502 Posts
Last Edited: 2012-01-04 20:58:22
January 04 2012 20:57 GMT
#3431
The argument that SWTOR is a brand new game only works for things like game balance etc. Things like that need time to mature. The same argument simply doesn't work for things like the UI, targeting, etc etc. SWTOR is competing against games like the WoW of today, not against games from 7 years ago.

That dance bug is funny :D
Moderator
bebe01
Profile Blog Joined July 2010
Korea (South)512 Posts
January 04 2012 21:33 GMT
#3432
To simplify the analogy, this game is an unrefined version of vanilla WoW set in space. There are many bugs that need working and none of the end-game is balanced much. The game is still pretty fun though.
Deleted User 109835
Profile Blog Joined September 2010
629 Posts
January 04 2012 23:21 GMT
#3433
--- Nuked ---
Zocat
Profile Joined April 2010
Germany2229 Posts
Last Edited: 2012-01-04 23:51:16
January 04 2012 23:50 GMT
#3434
On January 05 2012 05:38 abominare wrote:
Show nested quote +
On January 05 2012 05:31 imJealous wrote:
Yeah I should clarify, this game is very much cloned straight from WoW and then altered from there. The gameplay mechanics in particular are directly and blatantly stolen from wow. The games are so compatible that the classes could practically be interchangeable between the games. I'm not the kind of person that is bothered by things like this though... if I enjoy the content I enjoy the content. And in this case, so far, I enjoy the content


I'm still playing it, but yes I agree. The problem is the game lacks all of the necessary features wow had. There is no LFG system cross realm or not. The AH is barely usable (its worse than the original beta wow AH), and the BG system isn't bracketed. Worst of all modding will not be allowed, the clunky and wholly uncustomizable UI is a pain.


There is a LFG in the game. Just no auto-queue "I find you all roles" system.
I agree that the AH would be better if you could search without first selecting 1 or 2 options. But apart from that I dont really have a problem with it.
I actually like the non-bracketed BG system. Maybe they should add a lv50 only bracket, but for me it's fun to play with a friend who's 50, and another friend who's only 18. And yes the lv 18 is pulling his weight thanks to teamwork.

I like the non-moddable UI. I dont like the non skinable/scalable/movable UI.


On January 05 2012 08:21 SKTerran.117 wrote:
Starting to sound like maybe I shouldn't bite then, got my credit card info all entered but wanted to check this thread once more before I went through with it :/


It's a normal MMORPG launch. There are a lot of minor bugs. There are very few major bugs (I personally havent encountered a single one). There are balance issues. There is a lot of fun. If you want a clean experience without small annoyances - you should probably wait 3-6months and then take a look again - like with every other MMORPG (and this does include WoW addons^^). If you want to be in the "explorer" crowd - join now, especially if you have friends who also play it.
ifonlyiwereawsum
Profile Joined November 2010
United States484 Posts
January 04 2012 23:55 GMT
#3435
What server is the TL guild on, I rolled Sith on Dark Reaper and we are looking to join up with the US TLers.
LiquidSnute // Zai //
Whitewing
Profile Joined October 2010
United States7483 Posts
January 05 2012 01:07 GMT
#3436
On January 05 2012 05:32 blade55555 wrote:
Show nested quote +
On January 05 2012 05:31 imJealous wrote:
Yeah I should clarify, this game is very much cloned straight from WoW and then altered from there. The gameplay mechanics in particular are directly and blatantly stolen from wow. The games are so compatible that the classes could practically be interchangeable between the games. I'm not the kind of person that is bothered by things like this though... if I enjoy the content I enjoy the content. And in this case, so far, I enjoy the content


I would actually say SWTOR/WoW combat is directly cloned from MMO's before it if we are going to go that route.


The general concept is similar that's true, but there's one major difference that makes combat differ dramatically. There is no auto-attack.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
taLbuk
Profile Joined April 2010
Madagascar1879 Posts
January 05 2012 01:10 GMT
#3437
my biggest problem so far is the localization in pvp, the knockback system is far to buggy and i really hope they can refine it in due time, other than that being lvl 50 for a few weeks or so has been fairly dull for myself seeing as i don't enjoy pve that much, otherwise its your typical mmo and not very exciting (just my opinion,i don't think it's a bad game and i am happy that many enjoy it) good luck!
Eschaton
Profile Joined May 2010
United States1245 Posts
Last Edited: 2012-01-05 01:16:03
January 05 2012 01:14 GMT
#3438
I'm level 25 and although the story-mode leveling experience is the best I've seen in an MMO, I'm wondering if there will even be a reason to keep playing past 50... kind of hope not, I need to get those placement matches done sometime soon xO I'm thinking this will be the kind of game where you can come back to it for a month each time a big expansion is released, and get the full experience.
Neurosis
Profile Joined October 2010
United States893 Posts
January 05 2012 03:03 GMT
#3439
The pvp is really really fun if you can ignore the bugs and if you run with premades. Can't wait for rated BGs.
Rikke
Profile Joined November 2011
Germany302 Posts
January 05 2012 03:35 GMT
#3440
1-50 was really fun, but at maxlevel its boring. PvP isn't fun, you have to grind stupid bags and hope for a token, whats way to RNG. Heroics are mostly bugged or way too easy.
I just level another char to 50 and hope BioWare fixes the endgame until then.
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