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Single player games! - Page 9

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fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
July 29 2008 02:52 GMT
#161
wesnoth!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=47977
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Cham
Profile Blog Joined July 2008
797 Posts
July 31 2008 02:38 GMT
#162
I really enjoy the Mega Man Battle Network games, those are pretty fun single player.
Frits
Profile Joined March 2003
11782 Posts
July 31 2008 02:45 GMT
#163
dunno if tihs has been mentioned yet but

gta san adreas for the pcc unioronically owns hard, seriously just download andd laugh your ass off playing the single player missions it s ofucking awesome
ChezGod
Profile Blog Joined October 2003
United States590 Posts
July 31 2008 03:31 GMT
#164
Monkey Island series
Xan
Profile Blog Joined May 2003
Norway257 Posts
Last Edited: 2008-07-31 03:53:33
July 31 2008 03:52 GMT
#165
On July 29 2008 11:43 gameguard wrote:
Hmm. I just beat BG1 and am about to play 2. This time I want to use all the good mods. Can you guys sugest which mods I should get and in which order to install them? One thing I am curious about is the ascension/redemption mod. Do these mods change the endgame drastically? Is it better than the original end game? Am I missing out if I end up playing through BG2 just once? How does it relate to the ending movie?

Install the G3 fix pack first, after that it's pretty much up to yourself since
the weidu system makes crashes and difficulties kinda rare atleast for me.
Just played through SoA myself and think i'm gonna try a Solo run on insane difficulty with the tactics mod.
The main Ascension component alters the Balthazar battle in ToB a little and really alters the last battle.
I'd not reccomend it without a quite good game knowledge since i it's so hard that someone on their first playthrough probably wouldn't finnish it except on easy. Although it is soloable even on insane this mostly requires quite alot of "cheese".
Mod list for my SoA run:
G3 fixpack
Unfinished buisness
Questpack
Tactics
bg tweaks
Npc flirtpack
Npc Banterpack
The custom npc's Amber,Kelsey,Sarah,Solaufein
Also all components in ascension.
Of course there is alot of single components i leave out from personal preference, so you'll just have to check the readme files first and find out what you want to have.




Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2008-07-31 16:14:10
July 31 2008 12:10 GMT
#166
On July 29 2008 11:52 fusionsdf wrote:
wesnoth!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=47977


My first impressions with this game were very good but after playing some missions i think it has some big flaws and it isnt deep enought. This game has a huge potential if few things can be improved / changed. Nevertheless i have to say that it is awesome for a free game however i have only played vs a comp.



- Give fucking range to ranged units ffs.

- Make riders really fast ... they arent really faster than infantry.

- Dont heal units when they level up. That ruined many battles for me and it isnt realistic at all.

- Make units a bit more different. Their stats are often really close.

- Make level up a bit more interesting even if you have completed the unit progression tree ... because it become really boring after level 3.

- Change the hit system. That magic 70% attack isnt realistic at all and it lacks of complexity.

- Change healers abilities. The auto heal around the caster is retarded and imba. You should have to chose the unit you want to heal. Casters should be slightly more expensive and have many different spells with range and different effects ( it isnt fun to have a wizard who is like a melee unit + a 70% hit ratio )

- Make many more abilities for units + new kind of grounds ( a goldmine, some sort of buildings to recruit special units and so on ). A sapper unit able to build defenses would be awesome for example.

- give items for your hero ( he is just like a normal unit and i think it is lame ).

fuck all those elitists brb watching streams of elite players.
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
Last Edited: 2008-07-31 16:08:44
July 31 2008 15:53 GMT
#167
On July 29 2008 11:43 gameguard wrote:
Hmm. I just beat BG1 and am about to play 2. This time I want to use all the good mods. Can you guys sugest which mods I should get and in which order to install them? One thing I am curious about is the ascension/redemption mod. Do these mods change the endgame drastically? Is it better than the original end game? Am I missing out if I end up playing through BG2 just once? How does it relate to the ending movie?


I don't know about Ascension/Redemption, but I play BG2 with several mods which I can recommend. The list is also in the order you should install them. Actually I use about 5 more mods, but these modify classes and aren't recommended if you're playing for the first time.

(0. Install BG2, BG2:ToB, then the latest ToB patch)
1. BG2 Fixpack (fixes some essential bugs not addressed in the official patch)
2. Romantic Encounters (more NPC dialogue and stuff)
3. NPC Flirtpack (same)
4. Banterpack (same)
5. Unfinished Business (additional quests)
6. D0 Questpack (same)
7. Assassinations (same. I haven't played with this one yet, it's very new, but I think it's going to be awesome)
8. D0 Tweakpack (same)
9. Sword Coast Stratagems II (tactics/combat/spell/AI/realism enhancement, also fixes some combat- and spell-related bugs. It's like the old Tactics mod, but probably better and more realistic. Makes the game much harder, obviously)
10. BG2 Tweaks (many tweaks to choose from, mostly convenience stuff)

Websites:
http://gibberlings3.net/
http://pocketplane.net/
http://spellholdstudios.net/

It's important that you read every Readme file and write down conflicts and then only install components which work well together (almost all mods consist of many components which are almost all optional). There's usually a section in each Readme called "Compatibility" so you can search for that word directly.

If you want to install D0 Questpack, you should be aware of a bug in the installer script (at least in version 2.3 which I'm using) which you may encounter, but you can fix that one easily. Open file setup-d0questpack.tp2 and find this section:
// MISCELLANEOUS ENHANCEMENTS

BEGIN @6

DESIGNATED 2


Then comment out the DESIGNATED 2 line ("//DESIGNATED 2").

Oh, and while many mods are available in different languages it's still best to have an English version of the game.
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2008-07-31 16:22:34
July 31 2008 16:20 GMT
#168
Oh god if only my Throne of baal CD wasnt half dead ( i cant access some areas or do the full installation ) i would try a BG1 Tutu + BG2 + ToB + mass mods run with one character. It would be pretty epic.

I think i would use an Assassin / priest because dear beef, you have convinced me that it is the best class combo for solo run.

fuck all those elitists brb watching streams of elite players.
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
July 31 2008 16:28 GMT
#169
I haven't even tried that class combo myself... :p and I probably won't, it's too cheesy IMHO. Assassin/cleric is such a weird combination by itself already, and to be able to do so much damage you really have to play in a cheesy way.
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2008-07-31 16:40:59
July 31 2008 16:38 GMT
#170
I dream of the perfect backstab with 25 at strenght, X7 of the assassin + all the priest buffs + some mage buffs + all buff potions ( heroism potion ) thanks to the high level capacities of the thieves.
That is just so sick.
Each kill becomes art !

But yea 10 minutes buffing preparations before each fight + backstab abuse is somewhat cheesy :>
fuck all those elitists brb watching streams of elite players.
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
July 31 2008 17:08 GMT
#171
Yeah. But I do agree the thought of a 1000 damage backstab is nice.
That can't be a normal "backstab" anymore if you try to visualize it, that must be equivalent to blowing the target up. Before he even realizes it he's not just dead, no, at 1000+ damage his body parts, organs and everything must be flying all over the place too. :D
gameguard
Profile Blog Joined March 2006
Korea (South)2132 Posts
August 01 2008 21:12 GMT
#172
oh man... i installed the tactics mod and it makes mages incredibly annoying. These mages autocast all protections? I mean I can understand if they have optimal contingencies and stuff that follows the game rules, but its kinda lame when 10 different protections go up the moment they notice you. I have to resort to so much reloading now lol.

Is it really from tactics mod though? I think it might be from something else that makes mages autocast all these spells, because tactics readme only states they optimized spell selection and stuff. Argh
Boblion
Profile Blog Joined May 2007
France8043 Posts
August 01 2008 21:47 GMT
#173
On August 02 2008 06:12 gameguard wrote:
oh man... i installed the tactics mod and it makes mages incredibly annoying. These mages autocast all protections? I mean I can understand if they have optimal contingencies and stuff that follows the game rules, but its kinda lame when 10 different protections go up the moment they notice you. I have to resort to so much reloading now lol.

Is it really from tactics mod though? I think it might be from something else that makes mages autocast all these spells, because tactics readme only states they optimized spell selection and stuff. Argh


Find a +5 weapon for Korgan x).
fuck all those elitists brb watching streams of elite players.
Xan
Profile Blog Joined May 2003
Norway257 Posts
August 01 2008 22:34 GMT
#174
On August 02 2008 06:47 Boblion wrote:
Show nested quote +
On August 02 2008 06:12 gameguard wrote:
oh man... i installed the tactics mod and it makes mages incredibly annoying. These mages autocast all protections? I mean I can understand if they have optimal contingencies and stuff that follows the game rules, but its kinda lame when 10 different protections go up the moment they notice you. I have to resort to so much reloading now lol.

Is it really from tactics mod though? I think it might be from something else that makes mages autocast all these spells, because tactics readme only states they optimized spell selection and stuff. Argh


Find a +5 weapon for Korgan x).

Protection from magical weapons> +5 weapons
It's not really that hard except before you got a few breaches on your mages or in some of the more insane figths with when they start using things like PfMW combined with Imp invis and SI:Aburation.
It's the Slightly Smarter Mages and Liches that adds this, and imo it's just fair since apart from a first run people buff up like hell before hard encounters they know are there.
Although as i said before some of the battles that are made to be insanely hard are cheesy since it's really hard to make hard battles with normal abilities.
One battle apart from the ascension battle that is incredibly fun and challenging for most people (although it uses alot of "counter cheese") is the improved irenicus battle in hell.
I also really like the improved Bodhi,improved torgal improved,Improved twisted rune and improved Guarded compound.
Also Kurosian the acid kensai is just a hilarious display of how enemies feel against your kensai/mage wearing cloak of mirroring ring of gax etc .

Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2008-08-02 02:00:42
August 02 2008 01:54 GMT
#175
On August 02 2008 07:34 Xan wrote:
Show nested quote +
On August 02 2008 06:47 Boblion wrote:
Find a +5 weapon for Korgan x).

Protection from magical weapons> +5 weapons


You cant have protection vs magical weapons and protection vs [ + 0 <---> + 4 ] weapons at the same time if i remember ( in "regular" BG 2 )

So you read the log to know which kind of protection he has. If he has a protection vs magical weapon you use the normal version of your weapon if he has some sort of [ +0 <---> +4 ] protection you use your +5 weapon.

It has always worked for me and i have almost never tried to dispell protections.
The only problem is that mods are harder and usually you have to face mages with [ +0 <---> +4 ] protections before having your first +3 weapon :>.


Another solution is to use some area spells like abi dalzim or some kind of clouds. It can be really effective even if the mage has magical protections.
fuck all those elitists brb watching streams of elite players.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
August 02 2008 03:29 GMT
#176
On July 31 2008 21:10 Boblion wrote:
Show nested quote +
On July 29 2008 11:52 fusionsdf wrote:
wesnoth!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=47977


My first impressions with this game were very good but after playing some missions i think it has some big flaws and it isnt deep enought. This game has a huge potential if few things can be improved / changed. Nevertheless i have to say that it is awesome for a free game however i have only played vs a comp.



- Give fucking range to ranged units ffs.

- Make riders really fast ... they arent really faster than infantry.

- Dont heal units when they level up. That ruined many battles for me and it isnt realistic at all.

- Make units a bit more different. Their stats are often really close.

- Make level up a bit more interesting even if you have completed the unit progression tree ... because it become really boring after level 3.

- Change the hit system. That magic 70% attack isnt realistic at all and it lacks of complexity.

- Change healers abilities. The auto heal around the caster is retarded and imba. You should have to chose the unit you want to heal. Casters should be slightly more expensive and have many different spells with range and different effects ( it isnt fun to have a wizard who is like a melee unit + a 70% hit ratio )

- Make many more abilities for units + new kind of grounds ( a goldmine, some sort of buildings to recruit special units and so on ). A sapper unit able to build defenses would be awesome for example.

- give items for your hero ( he is just like a normal unit and i think it is lame ).



-melee units already cant retaliate against ranged units

-riders have like double the movement point of non riders in most cases

-it just introduces strategy, but it isnt that big of a deal anyways, unless you neglect it when you are attacking

-wesnoth is based on levelling up a whole bunch of units. If you have a level 3 unit, you should be trying to avoid giving it experience whenever possible. givbe the experience to a low level unit so it can grow

-healers can be broken pretty easily
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2008-08-02 12:23:41
August 02 2008 11:56 GMT
#177
On August 02 2008 12:29 fusionsdf wrote:
-melee units already cant retaliate against ranged units


I know but i think it would way better if they had " multiple squares " range. It would be way more interesting. Like having a front army of melee units and behind some ranged units. I also dislike when ranged units have to leave their defensive positions ( castle, mountain... ) to attack.


On August 02 2008 12:29 fusionsdf wrote:
-riders have like double the movement point of non riders in most cases

I didnt find Human riders good at all. Their stats arent better than infantry and they are barely faster than an infantry or mage with "speed ability ".


On August 02 2008 12:29 fusionsdf wrote:
-it just introduces strategy, but it isnt that big of a deal anyways, unless you neglect it when you are attacking

-wesnoth is based on levelling up a whole bunch of units. If you have a level 3 unit, you should be trying to avoid giving it experience whenever possible. givbe the experience to a low level unit so it can grow


I hate it .

On August 02 2008 12:29 fusionsdf wrote:
-healers can be broken pretty easily


Maybe but it is really bad because it always force you to use the same unit formation with an healer surrounded by units. I think if casters has range it would make the game way more complex.


Overall i'm not saying this game is bad but i have always dreamed to play an very deep turn based strategy game and Wesnoth clearly isnt.

If someone know a complex strategy free game i'm interested. Some sort of warhammer-like game would be awesome.


Oh and dont say Homm 3 because:
-i have it already
-i dont find it that deep
- it isnt free anyway.

^_^
fuck all those elitists brb watching streams of elite players.
LuckyOne
Profile Joined December 2006
266 Posts
August 02 2008 12:49 GMT
#178
On August 02 2008 20:56 Boblion wrote:
Show nested quote +
On August 02 2008 12:29 fusionsdf wrote:
-melee units already cant retaliate against ranged units


I know but i think it would way better if they had " multiple squares " range. It would be way more interesting. Like having a front army of melee units and behind some ranged units. I also dislike when ranged units have to leave their defensive positions ( castle, mountain... ) to attack.


Show nested quote +
On August 02 2008 12:29 fusionsdf wrote:
-riders have like double the movement point of non riders in most cases

I didnt find Human riders good at all. Their stats arent better than infantry and they are barely faster than an infantry or mage with "speed ability ".


Show nested quote +
On August 02 2008 12:29 fusionsdf wrote:
-it just introduces strategy, but it isnt that big of a deal anyways, unless you neglect it when you are attacking

-wesnoth is based on levelling up a whole bunch of units. If you have a level 3 unit, you should be trying to avoid giving it experience whenever possible. givbe the experience to a low level unit so it can grow


I hate it .

Show nested quote +
On August 02 2008 12:29 fusionsdf wrote:
-healers can be broken pretty easily


Maybe but it is really bad because it always force you to use the same unit formation with an healer surrounded by units. I think if casters has range it would make the game way more complex.


Overall i'm not saying this game is bad but i have always dreamed to play an very deep turn based strategy game and Wesnoth clearly isnt.

If someone know a complex strategy free game i'm interested. Some sort of warhammer-like game would be awesome.


Oh and dont say Homm 3 because:
-i have it already
-i dont find it that deep
- it isnt free anyway.

^_^

i think master of orion is free someone posted about it
or you could learn the way of the flowing river
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
August 02 2008 12:50 GMT
#179
Hmm Wesnoth is nice... very polished for a free game, the graphics and sound/music are decent which is actually great (biggest flaw of free games is always that no one has good artists). I've just played through the tutorial. I see a lot of potential and depth there.

Ranged units have no real range, just the bonus that melee units can't retaliate, that's very weird, but maybe they'd be too strong otherwise.
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2008-08-02 13:11:58
August 02 2008 13:11 GMT
#180
On August 02 2008 21:50 0xDEADBEEF wrote:
Hmm Wesnoth is nice... very polished for a free game, the graphics and sound/music are decent which is actually great (biggest flaw of free games is always that no one has good artists). I've just played through the tutorial. I see a lot of potential and depth there.

Ranged units have no real range, just the bonus that melee units can't retaliate, that's very weird, but maybe they'd be too strong otherwise.


I made a /whine post because i think that this game has a huge potential too. A few small changes and it could be the best turn based wargame i have ever played. If this game was crappy i wouldnt have made a post .

Qui bene amat bene castigat lol.
fuck all those elitists brb watching streams of elite players.
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