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[DotA] Replays~!! - Page 37

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paper
Profile Blog Joined September 2004
13196 Posts
July 05 2008 19:26 GMT
#721
get better computers? :p

or play with us : )
Hates Fun🤔
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
July 10 2008 15:44 GMT
#722
so 6.53 is out, all I gotta say is that, STOP NERFING QOP ffs. I mean if you nerf her at least nerf potm too since they pretty much have the same use.
paper
Profile Blog Joined September 2004
13196 Posts
July 10 2008 17:06 GMT
#723
ummmm, they didn't nerf qop?
Hates Fun🤔
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
July 10 2008 17:10 GMT
#724
oh god really? maybe i'm just paranoid, she felt so slow today. And her ult cooldown is like 135 secs now, it used to be 90? i think
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
July 14 2008 02:04 GMT
#725
QOP changed in .52: blink cooltime to 6 seconds from 5, but with longer range; scream of pain manacost fixed at 120(?) at all levels (not starting out at like 15 at skill level 1), ult cooltime fixed at 135 sec instead of down to 70 or whatever imba shit it was before. Note that aghanim's scepter will reduce ult cooltime to 60 sec or something imba like that for QOP.
Compilers are like boyfriends, you miss a period and they go crazy on you.
Heen
Profile Blog Joined November 2003
Korea (South)2178 Posts
July 14 2008 23:32 GMT
#726


QoP hater! Why do you hate on all the sexy heroes while adoring the faggiest heroes in dota?

6->5
fixed at 140
75->135 (lvl 3 ult 75 with aghanims)
('''(G_G/'''')
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
July 15 2008 20:42 GMT
#727
wow you guys have to watch xcn vs sk game #2, crazy ganking all over. Imo the main reason why the losing team lost is because of bad item choices on their carries.
paper
Profile Blog Joined September 2004
13196 Posts
Last Edited: 2008-07-15 20:48:57
July 15 2008 20:48 GMT
#728
link noob

:s
Hates Fun🤔
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
July 16 2008 08:19 GMT
#729
oh silly me, http://www.garena.com/forum/viewthread.php?tid=276757&extra=page=1

gogo
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
July 16 2008 16:01 GMT
#730
fucking imba chinese pub, so i'm solo pubbing in high level room, me void 35min buriza mom pt. we have tide, me, wl, visage, qop, we're on our way to winning then qop and tide drops cuz of some imba drophack and the host laughs at us.
b_unnies
Profile Blog Joined March 2006
3579 Posts
July 21 2008 05:43 GMT
#731
is there any replays listed with battlefury juggernaut?
paper
Profile Blog Joined September 2004
13196 Posts
July 21 2008 06:39 GMT
#732
oh, like every TL game with a jugg in it? :\
Hates Fun🤔
zizou21
Profile Joined September 2006
United States3683 Posts
July 21 2008 06:58 GMT
#733
LOL
its me, tasteless,s roomate LOL!
b_unnies
Profile Blog Joined March 2006
3579 Posts
July 21 2008 07:16 GMT
#734
On July 21 2008 15:39 paper wrote:
oh, like every TL game with a jugg in it? :\


unless the item listed in dota-allstars are wrong, they all have only 1 fury at most
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
July 21 2008 08:22 GMT
#735
b_unnies, not sure what to say. There might be a replay or two on the official website, by a pro. You really won't learn anything special from watching it. Just be more conservative and time your last hits well, and work well with your teammates. Item build order doesn't matter that much if you haven't gotten the basic mechanics down pat.

TL dota uses the same tired old build orders with the same old senseless movement and nonexistent map control. Watching that will give you information on who you can pwn for a quick 200 gold, but that's about it. But you can see a lot of battle fury juggernauts if that's what gets you on.
Compilers are like boyfriends, you miss a period and they go crazy on you.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
July 24 2008 06:06 GMT
#736
So there has been a lot less ganking and more farming in 6.52 games. One of the big reasons I think is because of the buffing of power treads so less people get bot. I even see qops getting treads now which I just cringe at. Do you guys think this is a good direction dota is moving towards? I enjoy dota most when both teams are ganking actively, the style like vp used to play in mym-8 is best style to watch. Nowadays the ganking gods of the past like potm/qop all get treads and everyone farms until late game. I think more should be done in the next versions to encourage ganking.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
July 24 2008 06:15 GMT
#737
of course im also aware nerfing of dagger discourges ganking also
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
July 24 2008 07:15 GMT
#738
Dagger nerf helps ganking. You can always blink in and start fighting, but now you can't blink out of trouble.

I don't think bot means more ganking. Treads means less time to fighting strength, which means it's more likely that people are going ganking earlier.
Compilers are like boyfriends, you miss a period and they go crazy on you.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
July 24 2008 07:26 GMT
#739
true to dagger. I don't know I think bot is the standard item for any ganking team.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
July 27 2008 06:42 GMT
#740
wcg china, two top teams goog vs cant yesterday. I'm standing behind goog listening to their discussion while they pick and ban but the stadium was too loud so I could only hear so much. Anyway their picks were

ES

TS PUGNA

NAGA Dark Seer

Weird right, they looked like nice dudes so I asked them while the other team was making their last pick why they picked es first. They tell me their lineup revolves around es so he had to be first and that this was a lineup they had been practicing for awhile. It ended up being

Sent top ZEUS+LOA vs NAGA+PUGNA

Middle QOP vs DS

Bot WL+SPE vs ES+TS

obv I was like this is gonna be hard rape and it pretty much turned out expected. They were going for fast push but failed miserably. wl ult + zeus ult + qop ult + spec ult raped them. However dark seer seemed like a pretty good dude to fast push with, hook guys in, es stun, when near tower use wall for added confusion. However they should've banned or picked zeus/qop/wl for sure and not given it to the other team. It was an interesting game to watch and makes me wonder would that lineup work if they banned better and switched naga for someone else.
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