Mago vs Mochi Godsgarden match from this morning.
The Official Fighting Games Topic - Page 265
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TieN.nS)
United States2131 Posts
Mago vs Mochi Godsgarden match from this morning. | ||
Belgo
United States721 Posts
Godsgarden Netplay Tournament match #3: Momochi vs Daigo! Monday June 28th at 9am EST : D | ||
Belgo
United States721 Posts
+ Show Spoiler + Disappointing : ( | ||
CharlieMurphy
United States22895 Posts
On June 23 2010 06:18 sung_moon wrote: lol daigo parry all of us has prolly seen it 2-3 times b4. o well ill check ti out thou lol more like 100s What's with all the fei long videos I'm seeing lately, is that fucker top tier now because that's gay. edit- wow just saw this on SRK front page Some of this shit looks imba as shit, akumas kick SA looks bad ass though oh there is a part 2 lol, I love those sean improvements. Lariat kick? from the air, Cancelable ball, backwards roll, Dunno about the roll cancel though. So much of this is imba, but some of it is actually quite good. | ||
sung_moon
United States10110 Posts
right now useing rogue/storm/tbonne but im picking up anakaris/?/cyke. not sure who my 2nd on point char that works well with anakaris/cyke is. landing his curse loop so fun | ||
CharlieMurphy
United States22895 Posts
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Bill307
Canada9103 Posts
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CharlieMurphy
United States22895 Posts
On July 04 2010 07:30 Bill307 wrote: Some of those new super animations in 4s are pretty cool. yea I really like Akumas | ||
sixghost
United States2096 Posts
I've never really played 3s, so I've always wondered, did Daigo have to do the input to parry the first hit of the super before the screen freeze, or was he just able to start parrying after? | ||
TieN.nS)
United States2131 Posts
On July 04 2010 11:05 sixghost wrote: I've never really played 3s, so I've always wondered, did Daigo have to do the input to parry the first hit of the super before the screen freeze, or was he just able to start parrying after? You can buffer parries during the super freeze. | ||
Bill307
Canada9103 Posts
On July 04 2010 11:23 TieN.nS) wrote: You can buffer parries during the super freeze. I'm gonna have to contradict you, here. 3s does not accept parry inputs during the super flash. If you watch someone try to chip their opponent to death with a super in a Japanese match, unless the opponent is still lying on the ground, he will always block the 1st hit of the super and then attempt to red-parry it later on. If they could input parries during the super flash, then they could easily parry the 1st hit. In general, you cannot parry the 1st hit of a super after the super flash. I believe Capcom intended this, hence you cannot input parries during the super flash and I think most or all supers have their 1-3 start-up frames before the super flash, meaning you don't even get that small window to try to parry them. However, Chun's SA2 is one of the few supers in the game that you CAN parry after the super flash. I believe this is possible for 2 reasons: (a) At least 1 of her start-up frames happens after the super flash (because she can get hit out of her super after the flash). So you have a 1-4 frame window to input a parry. (b) If you're far enough away, she won't stop and kick immediately after the super flash: instead, she'll keep moving forward for a while longer, giving you a significant window to parry. Reason (b) has such a big impact that at max range, it actually becomes nigh-impossible to parry her SA2 before the super flash, whereas at close range you have to parry first. As for Daigo vs Justin, you can clearly see he tapped forward just before Justin's super (Ken's at the start of his walking forward animation), so he did parry it before the super flash. | ||
sung_moon
United States10110 Posts
lol "oh my sako" | ||
SayaSP
Laos5494 Posts
nagoya street battle, the "SEE ME OFFLINE" ssf4 edition. 46 teams 138players. | ||
Bill307
Canada9103 Posts
- The minimum time you have to wait between inputting parries is 22 frames, unless you actually parry something: then you can input your next parry immediately. (I'm pretty sure this doesn't stop you from tapping forward then down to input both parries quickly. It just stops you from mashing forward to parry any high attack or mashing down to parry any low attack.) - After you input a parry, the window of time where you will parry an attack depends on many factors. E.g. tapping forward gives you a 10-frame window to parry attacks, except for jump-ins: you only have a 5-frame window to parry those. Holding forward instead of tapping it gives you only a 5-frame window regardless of what attack they're doing. If you're jumping in, you only have a 5-frame window to parry any attacks, except for projectiles: you have a 10-frame window to parry those in the air. I don't remember the frames for low parries but I think it's 8 frames for tapping down and 5 frames for holding down. Pretty complicated, eh? - For red-parrying, you have a 3-frame window to red parry normal attacks and a 2-frame window to red parry supers and specials. - After parrying an attack, you will automatically parry any other attack within the next 2 frames. (This can screw you up if you expected to have to parry twice but only needed to parry once. e.g. when parrying Akuma's red fireball xx super fireball at some ranges. Your quick 2nd forward tap will count as a missed parry input and you'll eat the rest of the hits.) - You can be thrown while in parry stun, e.g. if you parry Urien's Aegis he can simply walk up and throw you. You can tech the throw, though. - Parrying a jab/short gives you +4 frame advantage after the parry freeze. Parrying a strong/forawrd gives you +3, a fierce/roundhouse gives you +2, and a special or super gives you +0. (Fun thing to do: in training mode, record Ken jumping, landing, doing an mp-shoryuken, and cancelling it into SA3. Then play back the recording, parry the shoryu, and immediately throw. Both SA3 and throws have 2 start-up frames, and when they both become active on frame 3, the throw takes priority. Similarly, if you parry an lp/lk/mp/mk, you can throw Ken before his super comes out due to the frame advantage. But if you parry an hp or hk and then throw, you'll get hit by the super. ) | ||
Bill307
Canada9103 Posts
On July 04 2010 13:08 SayaSP wrote: http://www.ustream.tv/channel/nsb nagoya street battle, the "SEE ME OFFLINE" ssf4 edition. 46 teams 138players. Oh sick, thanks for the link. =D | ||
sung_moon
United States10110 Posts
On July 04 2010 13:08 SayaSP wrote: http://www.ustream.tv/channel/nsb nagoya street battle, the "SEE ME OFFLINE" ssf4 edition. 46 teams 138players. lol yea thanks gonna check this out. see guy vs makoto and already like wut i see ^^ | ||
TieN.nS)
United States2131 Posts
On July 04 2010 12:47 Bill307 wrote: I'm gonna have to contradict you, here. 3s does not accept parry inputs during the super flash. As for Daigo vs Justin, you can clearly see he tapped forward just before Justin's super (Ken's at the start of his walking forward animation), so he did parry it before the super flash. Ah yeah, Daigo obviously baited out the SA2 but I read on the SRK wiki that you can buffer parries during super freeze. I'll just take your (many) word(s) for it though since I don't play 3S. :p | ||
Adeny
Norway1233 Posts
On July 04 2010 13:42 TieN.nS) wrote: Ah yeah, Daigo obviously baited out the SA2 but I read on the SRK wiki that you can buffer parries during super freeze. I'll just take your (many) word(s) for it though since I don't play 3S. :p It wasn't a bait, it was Justin saying "you're not gonna parry this"... Then he did. Justin obviously knew the risk involved etc. but thought there would be such a low chance of that happening that he might aswell. I don't get why he didn't fireball xx super though, but I guess you could jump away from that with good reaction? I wouldn't know off-hand, but maybe Justin did. | ||
Bill307
Canada9103 Posts
MBAA pre-evo casuals livestream. The 2 Japanese players are there as well. | ||
Humbug
United States264 Posts
It seems that I can never get off grabs / CaDB yet other players can grab me / karakusa me all the time. Am I doing something wrong? Also, how to deal with pressure? Q seems pretty slow, so when a dudley/ken/makoto/yun whathaveyou really gets into my space, I have a hard time countering their pressure since they seem to just go through everything I use and get through my blocking too. Like, it even seems hard to punish whiffed supers/specials since they always seem to instantly be able to block and then attack me back. (though that might just be because I'm reacting too slowly? or using the wrong moves) Also is there anyway to open like a training mode or smth in GGPO, since it's kinda annoying to practice combos by having to add in a 2nd player by hand :\ Thanks | ||
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