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The Official Fighting Games Topic - Page 265

Forum Index > General Games
Post a Reply
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New Updated Fighting Game Thread
TieN.nS)
Profile Joined August 2003
United States2131 Posts
June 26 2010 19:39 GMT
#5281


Mago vs Mochi Godsgarden match from this morning.
Belgo
Profile Joined September 2009
United States721 Posts
Last Edited: 2010-06-27 15:40:59
June 26 2010 20:35 GMT
#5282
^ great match. Fei Looks fun as hell to play.

Godsgarden Netplay Tournament match #3: Momochi vs Daigo! Monday June 28th at 9am EST : D
12 gateways being thrown down, which is standard transition after the two observatory opening
Belgo
Profile Joined September 2009
United States721 Posts
June 28 2010 21:47 GMT
#5283


+ Show Spoiler +
Disappointing : (
12 gateways being thrown down, which is standard transition after the two observatory opening
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-07-02 09:33:57
July 02 2010 08:06 GMT
#5284
On June 23 2010 06:18 sung_moon wrote:
lol daigo parry
all of us has prolly seen it 2-3 times b4. o well ill check ti out thou lol

more like 100s

What's with all the fei long videos I'm seeing lately, is that fucker top tier now because that's gay.

edit- wow just saw this on SRK front page


Some of this shit looks imba as shit, akumas kick SA looks bad ass though

oh there is a part 2

lol, I love those sean improvements. Lariat kick? from the air, Cancelable ball, backwards roll,
Dunno about the roll cancel though.

So much of this is imba, but some of it is actually quite good.
..and then I would, ya know, check em'. (Aka SpoR)
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
July 03 2010 18:24 GMT
#5285
couple years late top teh party but just wanted to say how much marvel is when u kind of know wut your doing

right now useing rogue/storm/tbonne but im picking up anakaris/?/cyke. not sure who my 2nd on point char that works well with anakaris/cyke is. landing his curse loop so fun
Forever Young
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 03 2010 21:38 GMT
#5286
Footsie master
..and then I would, ya know, check em'. (Aka SpoR)
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
July 03 2010 22:30 GMT
#5287
Some of those new super animations in 4s are pretty cool.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 03 2010 22:36 GMT
#5288
On July 04 2010 07:30 Bill307 wrote:
Some of those new super animations in 4s are pretty cool.

yea I really like Akumas
..and then I would, ya know, check em'. (Aka SpoR)
sixghost
Profile Blog Joined November 2007
United States2096 Posts
July 04 2010 02:05 GMT
#5289
On July 02 2010 17:06 CharlieMurphy wrote:
Show nested quote +
On June 23 2010 06:18 sung_moon wrote:
lol daigo parry
all of us has prolly seen it 2-3 times b4. o well ill check ti out thou lol

more like 100s

I've never really played 3s, so I've always wondered, did Daigo have to do the input to parry the first hit of the super before the screen freeze, or was he just able to start parrying after?
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
TieN.nS)
Profile Joined August 2003
United States2131 Posts
July 04 2010 02:23 GMT
#5290
On July 04 2010 11:05 sixghost wrote:
Show nested quote +
On July 02 2010 17:06 CharlieMurphy wrote:
On June 23 2010 06:18 sung_moon wrote:
lol daigo parry
all of us has prolly seen it 2-3 times b4. o well ill check ti out thou lol

more like 100s

I've never really played 3s, so I've always wondered, did Daigo have to do the input to parry the first hit of the super before the screen freeze, or was he just able to start parrying after?


You can buffer parries during the super freeze.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
July 04 2010 03:47 GMT
#5291
On July 04 2010 11:23 TieN.nS) wrote:
Show nested quote +
On July 04 2010 11:05 sixghost wrote:
I've never really played 3s, so I've always wondered, did Daigo have to do the input to parry the first hit of the super before the screen freeze, or was he just able to start parrying after?


You can buffer parries during the super freeze.

I'm gonna have to contradict you, here.

3s does not accept parry inputs during the super flash.

If you watch someone try to chip their opponent to death with a super in a Japanese match, unless the opponent is still lying on the ground, he will always block the 1st hit of the super and then attempt to red-parry it later on. If they could input parries during the super flash, then they could easily parry the 1st hit.

In general, you cannot parry the 1st hit of a super after the super flash. I believe Capcom intended this, hence you cannot input parries during the super flash and I think most or all supers have their 1-3 start-up frames before the super flash, meaning you don't even get that small window to try to parry them.

However, Chun's SA2 is one of the few supers in the game that you CAN parry after the super flash. I believe this is possible for 2 reasons:

(a) At least 1 of her start-up frames happens after the super flash (because she can get hit out of her super after the flash). So you have a 1-4 frame window to input a parry.

(b) If you're far enough away, she won't stop and kick immediately after the super flash: instead, she'll keep moving forward for a while longer, giving you a significant window to parry.

Reason (b) has such a big impact that at max range, it actually becomes nigh-impossible to parry her SA2 before the super flash, whereas at close range you have to parry first.


As for Daigo vs Justin, you can clearly see he tapped forward just before Justin's super (Ken's at the start of his walking forward animation), so he did parry it before the super flash.
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
Last Edited: 2010-07-04 03:59:20
July 04 2010 03:58 GMT
#5292
lol those 4s vids are pretty nice lol.

lol "oh my sako"
Forever Young
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
July 04 2010 04:08 GMT
#5293
http://www.ustream.tv/channel/nsb

nagoya street battle, the "SEE ME OFFLINE" ssf4 edition. 46 teams 138players.
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
July 04 2010 04:14 GMT
#5294
Random facts about parrying, because I've read too much of the 3s system mechanics thread on SRK.

- The minimum time you have to wait between inputting parries is 22 frames, unless you actually parry something: then you can input your next parry immediately. (I'm pretty sure this doesn't stop you from tapping forward then down to input both parries quickly. It just stops you from mashing forward to parry any high attack or mashing down to parry any low attack.)

- After you input a parry, the window of time where you will parry an attack depends on many factors. E.g. tapping forward gives you a 10-frame window to parry attacks, except for jump-ins: you only have a 5-frame window to parry those. Holding forward instead of tapping it gives you only a 5-frame window regardless of what attack they're doing. If you're jumping in, you only have a 5-frame window to parry any attacks, except for projectiles: you have a 10-frame window to parry those in the air. I don't remember the frames for low parries but I think it's 8 frames for tapping down and 5 frames for holding down. Pretty complicated, eh?

- For red-parrying, you have a 3-frame window to red parry normal attacks and a 2-frame window to red parry supers and specials.

- After parrying an attack, you will automatically parry any other attack within the next 2 frames. (This can screw you up if you expected to have to parry twice but only needed to parry once. e.g. when parrying Akuma's red fireball xx super fireball at some ranges. Your quick 2nd forward tap will count as a missed parry input and you'll eat the rest of the hits.)

- You can be thrown while in parry stun, e.g. if you parry Urien's Aegis he can simply walk up and throw you. You can tech the throw, though.

- Parrying a jab/short gives you +4 frame advantage after the parry freeze. Parrying a strong/forawrd gives you +3, a fierce/roundhouse gives you +2, and a special or super gives you +0.

(Fun thing to do: in training mode, record Ken jumping, landing, doing an mp-shoryuken, and cancelling it into SA3. Then play back the recording, parry the shoryu, and immediately throw. Both SA3 and throws have 2 start-up frames, and when they both become active on frame 3, the throw takes priority. Similarly, if you parry an lp/lk/mp/mk, you can throw Ken before his super comes out due to the frame advantage. But if you parry an hp or hk and then throw, you'll get hit by the super. )
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
July 04 2010 04:20 GMT
#5295
On July 04 2010 13:08 SayaSP wrote:
http://www.ustream.tv/channel/nsb

nagoya street battle, the "SEE ME OFFLINE" ssf4 edition. 46 teams 138players.

Oh sick, thanks for the link. =D
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
July 04 2010 04:24 GMT
#5296
On July 04 2010 13:08 SayaSP wrote:
http://www.ustream.tv/channel/nsb

nagoya street battle, the "SEE ME OFFLINE" ssf4 edition. 46 teams 138players.


lol yea thanks
gonna check this out. see guy vs makoto and already like wut i see ^^
Forever Young
TieN.nS)
Profile Joined August 2003
United States2131 Posts
July 04 2010 04:42 GMT
#5297
On July 04 2010 12:47 Bill307 wrote:
Show nested quote +
On July 04 2010 11:23 TieN.nS) wrote:
On July 04 2010 11:05 sixghost wrote:
I've never really played 3s, so I've always wondered, did Daigo have to do the input to parry the first hit of the super before the screen freeze, or was he just able to start parrying after?


You can buffer parries during the super freeze.

I'm gonna have to contradict you, here.

3s does not accept parry inputs during the super flash.

As for Daigo vs Justin, you can clearly see he tapped forward just before Justin's super (Ken's at the start of his walking forward animation), so he did parry it before the super flash.


Ah yeah, Daigo obviously baited out the SA2 but I read on the SRK wiki that you can buffer parries during super freeze. I'll just take your (many) word(s) for it though since I don't play 3S. :p
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
July 04 2010 05:44 GMT
#5298
On July 04 2010 13:42 TieN.nS) wrote:
Show nested quote +
On July 04 2010 12:47 Bill307 wrote:
On July 04 2010 11:23 TieN.nS) wrote:
On July 04 2010 11:05 sixghost wrote:
I've never really played 3s, so I've always wondered, did Daigo have to do the input to parry the first hit of the super before the screen freeze, or was he just able to start parrying after?


You can buffer parries during the super freeze.

I'm gonna have to contradict you, here.

3s does not accept parry inputs during the super flash.

As for Daigo vs Justin, you can clearly see he tapped forward just before Justin's super (Ken's at the start of his walking forward animation), so he did parry it before the super flash.


Ah yeah, Daigo obviously baited out the SA2 but I read on the SRK wiki that you can buffer parries during super freeze. I'll just take your (many) word(s) for it though since I don't play 3S. :p


It wasn't a bait, it was Justin saying "you're not gonna parry this"... Then he did. Justin obviously knew the risk involved etc. but thought there would be such a low chance of that happening that he might aswell. I don't get why he didn't fireball xx super though, but I guess you could jump away from that with good reaction? I wouldn't know off-hand, but maybe Justin did.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
July 09 2010 03:31 GMT
#5299
http://www.ustream.tv/channel/tempered/v3

MBAA pre-evo casuals livestream. The 2 Japanese players are there as well.
Humbug
Profile Blog Joined November 2008
United States264 Posts
July 10 2010 09:48 GMT
#5300
Not sure if I should be asking here since this is the video thread, but I just recently got into third strike (and the entire fighting game genre actually) and am maining as Q (failing horribly).

It seems that I can never get off grabs / CaDB yet other players can grab me / karakusa me all the time. Am I doing something wrong? Also, how to deal with pressure? Q seems pretty slow, so when a dudley/ken/makoto/yun whathaveyou really gets into my space, I have a hard time countering their pressure since they seem to just go through everything I use and get through my blocking too. Like, it even seems hard to punish whiffed supers/specials since they always seem to instantly be able to block and then attack me back. (though that might just be because I'm reacting too slowly? or using the wrong moves)

Also is there anyway to open like a training mode or smth in GGPO, since it's kinda annoying to practice combos by having to add in a 2nd player by hand :\

Thanks
What is an angel? Show me an angel and I shall paint one
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