All you have to do is RSVP like what it says in the thread if you have an SRK account.
The Official Fighting Games Topic - Page 113
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CharlieMurphy
United States22895 Posts
All you have to do is RSVP like what it says in the thread if you have an SRK account. | ||
ZoW
United States3983 Posts
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KOFgokuon
United States14896 Posts
impossible to watch because of the camera imo | ||
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Bill307
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Canada9103 Posts
On February 09 2009 21:20 CharlieMurphy wrote: Hey guys I'm probably gonna go to this next Thursday the 12th. http://forums.shoryuken.com/showthread.php?t=174732 It's a SF 4 Release Party . (I'm not really sure what the party entails, but DJ QBert is gonna be there and that is pretty cool in itself.) All you have to do is RSVP like what it says in the thread if you have an SRK account. Omg, everyone in or near LA, gogogogogo! | ||
SayaSP
Laos5494 Posts
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Bill307
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Canada9103 Posts
On February 09 2009 13:13 Yaqoob wrote: Bill, post the videos from the Waterloo Lan lol These were actually pretty close games, hehe. ![]() Jesung (Bolt Heart) vs Michael (Earth Fiona) - 2 games + Show Spoiler + Game 1: Game 2: Gogo Michael, playing for his 1st time and utilizing the Fiona cheat sheet technique. ![]() | ||
Athos
United States2484 Posts
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CharlieMurphy
United States22895 Posts
Imo the games lack depth and mind games as much as others without the aforementioned. It's just all memorization, timing, and hand dexterity (not to say these are bad). | ||
SayaSP
Laos5494 Posts
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freelander
Hungary4707 Posts
On February 10 2009 08:39 CharlieMurphy wrote: Am I the only one who doesn't like these fighting games where characters have really large HP and everyone has these outrageously long juggles/combos? Most of the games are like this too it seems. Imo the games lack depth and mind games as much as others without the aforementioned. It's just all memorization, timing, and hand dexterity (not to say these are bad). so.. which fighting game do you like? | ||
SayaSP
Laos5494 Posts
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H
New Zealand6138 Posts
3S nothing else | ||
freelander
Hungary4707 Posts
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H
New Zealand6138 Posts
On February 10 2009 09:19 freelander wrote: every combo over 3 hits is the work of satan! there was some American tournament posted on SRK that banned air combos over 5 hits I don't remember what game it was though, maybe GG | ||
sung_moon
United States10110 Posts
On February 10 2009 09:30 H wrote: there was some American tournament posted on SRK that banned air combos over 5 hits I don't remember what game it was though, maybe GG wow..... cmon guys give charlie a break... i can somewhat understand wht he means | ||
Myrmidon
United States9452 Posts
That said, I'd say the mobility of the characters in a game, among some other things, is a more important consideration to focus on than the combo system. | ||
freelander
Hungary4707 Posts
![]() I just don't know what he meant when he wrote the combo based games lose depth and mind games, because the combo based games usually have the same or more mixups and more tech traps than 3S or super turbo. | ||
Nytefish
United Kingdom4282 Posts
It's game sense and timing on top of good macro/micro which makes a champion player. | ||
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Bill307
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Canada9103 Posts
On February 10 2009 08:31 Athos wrote: Haha Bill, that looks like a really fun fighting game. Don't know if I have like 30 bucks to invest in another guilty gear clone though ![]() Dude, Arcana Heart is nothing like Guilty Gear. I cannot think of a single game mechanic or feature of gameplay that is exclusive to those two games, even if you exclude BlazBlue. I guess they're similar in the sense that they're both "not 3s" or "not by Capcom", but then you might as well call StarCraft and WarCraft 2 the same game, for instance. Biggest gameplay differences imo: - Counter hits. Very important in GG 'cause they have huge hit-stun, and so your biggest combos tend to come from counter hits. Not helpful in AH, in fact in a lot of situations they stop you from doing your usual combo. >_< - Guard Cancel vs Instant Block and Faultless Defense. These defensive options are nothing like each other at all. - Homing Cancel vs (False) Roman Cancel. In GG, they cost metre, they work even if your move whiffs (right?), FRCs require very good timing (and are really nothing like homing cancels in AH1 at all), and RCs don't happen that often compared to AH. In AH, they consume homing bars which replenish automatically, and they are extremely common in both combos and in pressure strings or for mixups or for safe supers/uppercuts. Also, AH homing cancels don't work on whiff. - Clashing. In GG, either it happens a lot more frequently than I realize, or it's just not as important. In AH, it is a very important gameplay mechanic, perhaps almost as game-defining as homing cancels and guard cancels. - Invincibility on moves. For GG, see MCMCMC's earlier post listing dozens and dozens of random moves and 6Ps with invincibility here and there. For AH, it's more like a Capcom game where basically, uppercuts/flashkicks and most supers are the only moves with partial or total invincibility. Actually, Arcana Heart is probably most similar to Tatsunoko vs Capcom, except without all the infinites and 100% combos and instant overhead and so on. ![]() | ||
Myrmidon
United States9452 Posts
Now we're on the topic, what is the term for all of the Guilty Gear-inspired, often doujin or heavily anime-styled fighters often featuring loose combo systems? Or is there just no blanket term--and maybe rightly so because there are substantial differences between them. I think some people do just refer to them as GG clones even understanding that they aren't that similar to GG, but I'm searching for a better name than that that isn't so inaccurate. Out of historical curiosity, which games invented ground dashes, air dashes and/or double (triple) jumps? These movement options could be considered the hallmark of "GG clones" I suppose. My guess would be some SNK fighter for ground dashes (hops) and Darkstalkers 1 for air dashes, but I'm probably really wrong. | ||
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