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[HoN/DotA] Let's Play~!! - Page 936

Forum Index > General Games
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EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
Last Edited: 2010-06-12 21:41:47
June 12 2010 21:39 GMT
#18701
My vanguard PA was crushed by farmed ursa.
But why?
Elemenope
Profile Blog Joined March 2006
Burkina Faso1704 Posts
June 12 2010 22:05 GMT
#18702
On June 13 2010 05:48 Pokebunny wrote:
GUYS JUST SHUT UP I FEEL LIKE AN IDIOT.

READ ELEMENOPES POSTS AGAIN AND THINK ABOUT EVERY POINT IF YOU CANT TELL ITS A TROLL YET



Who let the dolphin out of the bush?
In DotA you could
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
June 12 2010 22:14 GMT
#18703
On June 13 2010 07:05 Elemenope wrote:
Show nested quote +
On June 13 2010 05:48 Pokebunny wrote:
GUYS JUST SHUT UP I FEEL LIKE AN IDIOT.

READ ELEMENOPES POSTS AGAIN AND THINK ABOUT EVERY POINT IF YOU CANT TELL ITS A TROLL YET



Who let the Nidoran♂ out of the bush?

beach beers buds beezies b-b-b-baaanelings
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
June 12 2010 22:20 GMT
#18704
This was good
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Judicator
Profile Blog Joined August 2004
United States7270 Posts
June 12 2010 22:53 GMT
#18705
On June 13 2010 01:48 Durak wrote:
Show nested quote +
On June 12 2010 21:24 Judicator wrote:
On June 12 2010 14:57 Durak wrote:
I don't think you read anything I typed. I find it absurd to assume that their ranged hero is getting 5 free hits (your ranged hero doesn't hit him) on you in the time it takes you to walk up and hit the creep.


Umm, it's very possible, when there's one or two creeps left of yours, they can easily take their hits and just hit you all over the place, you can't harass back effectively and if they get some kind of mini-stun that's another free hit, if they get some kind of stun/slow that's another 2+ hits with animation canceling. I see this in pubs more than anywhere else, just moments in the lane where I go, you're going to lose 200+ hp from 1 spell + harass.


Yeah, skills obviously change the dynamics of the lane entirely. I was trying to simplify the example as much as possible because, as I said before, there are tons of factors to take into account in HoN. I figured it would help to compare the slow regen a health tube provides versus the copious extra gold from easy last htiting though.

I don't know anything about animation canceling to attack faster in HoN. I've only tried using it with skills but even then I haven't come up with a good use for it. I can understand it in principle but I think I need to see it used to notice the difference. Are there any videos/guides of people doing it well in HoN?


I am trying to say, it isn't that simple. It's simple in skilled players' minds because everything goes quickly, but for new players this is hard to explain and to execute. Surprisingly enough, playing with severe ping disadvantage (<250 versus <100) made me realize the dynamics of harassing against skilled players, the basic premise when to trade HP/MP with other heroes and when not to. Notice I didn't state specific heroes or specific skills, in reality, it's totally irrelevant and sometimes totally pointless as you might have to call for a gank whether you like it or not just to keep the opposing lane honest.

Animation canceling doesn't make you attack faster, it just makes you get more attacks in before you can no longer harass due to creeps, incoming heroes or towers, aka you're maximizing the attack range of your hero to the fullest. Say you have 600 range, the enemy hero is 500 out, animation cancel allows you to move in between attacks to keep the enemy hero around 500 range or delay the time before the enemy hero moves out of your 600 range to let you get a few more hits in. But it has absolutely zero effect on your attack speed, you can't attack faster than your rated attack speed, you're just filling in the useless post-attack point time with movement instead.
Get it by your hands...
Durak
Profile Blog Joined January 2008
Canada3685 Posts
Last Edited: 2010-06-12 23:30:54
June 12 2010 23:30 GMT
#18706
That's what I figured. What heroes benefit the most from animation canceling? Off hand, I'm thinking demented shaman has a pretty long animation.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2010-06-13 00:01:02
June 12 2010 23:59 GMT
#18707
All heroes benefit from animation canceling, frankly there isn't a single reason why you wouldn't do it unless you have Hooks, Arrows, or Erfshakers to worry about, but nothing positioning can't fix. Whenever you're safe, you can get away with animation canceling, you do it, especially on creeps within that 2-hit deny/kill range.

It goes for spells too. I know CM likes to wave that fucking wand around like she just won fucking Ms. America whenever she casts a spell.
Get it by your hands...
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
June 13 2010 00:06 GMT
#18708
Valks animation is soooo good for harassing when you animation cancel.
beach beers buds beezies b-b-b-baaanelings
Kickstart
Profile Blog Joined May 2008
United States1941 Posts
June 13 2010 03:40 GMT
#18709
noob question, how do u animation cancel
hideo
Profile Blog Joined May 2007
Canada1641 Posts
June 13 2010 03:49 GMT
#18710
you issue a command (usually right-click move, during a chase for example) the instant the projectile or attack or spell is released, to prevent the full animation from playing.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
June 13 2010 03:49 GMT
#18711
what with all the umad idiots in this thread
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
paper
Profile Blog Joined September 2004
13197 Posts
June 13 2010 03:50 GMT
#18712
On June 13 2010 13:00 Elemenope wrote:
u mad?
Hates Fun🤔
Judicator
Profile Blog Joined August 2004
United States7270 Posts
June 13 2010 03:58 GMT
#18713
Two kinds of animation cancel, the most common one:

1. Figure out your hero's/unit's attack animation, paying particular attention to when the attack is actually performed. Same for spells. That's called the attack point or cast point. Any additional animation after the attack/cast point is useless frames. The back swing or the post spell pose (The CM Beauty Queen) is pointless gameplay wise and you can cancel your way to more actions per time.

2. Either move or hit stop at any point after the cast/attack point, that's canceling, I know spells don't always skip these post frames depending how you cast it (shift-queuing doesn't for instance). Players refer to this method sometimes as orb-walking but any hero can do it.

The other kind is doing the canceling prior to attack/cast point. This is very useful in high level play for two reasons:

1. It fakes out opposing players to bait an attack on creeps in that 2-hit range, you can conceivably out-hit someone with better animation and damage range than your hero. If nothing, it keeps them on their toes and prevents them from getting into any great rhythm.

2. It fakes out opposing players to bait spells or force bad positioning, low to mid skill players have problems with this, if you can mindfuck them with this then you can induce a lot of fake ganks, like Panda versus two heroes, the Panda runs up to the creep line when 2+ heroes are missing, animation cancels a Clap, takes a creep then backs off. In standard 2v2 line up, you fake out Phases from Pucks, Shields from Abbadons, and just general jukes or maybe bait that one spell from heroes with enough mana to cast it only once (like your Sand Kings, Svens, etc.).

Number 2 is the reason why Witch Doctor is fucking annoying to play against and some extent a laning VS, because both heroes can mask what they are doing if they gradually sneak closer to the creep line since their attack and spell animations are virtually the same; by the time you see it, it's already too fucking late. Then it's usually a simple stun, Maledict and the targeted player has to run because at best it's a 1 for 1 trade. It's a cheap way for forcing low to mid level players out of a lane.

Animation is also why Glacus is so much better than CM in HoN even though the heroes are relatively the same.
Get it by your hands...
paper
Profile Blog Joined September 2004
13197 Posts
June 13 2010 04:06 GMT
#18714
On June 13 2010 12:50 paper wrote:
Show nested quote +
On June 13 2010 13:00 Elemenope wrote:
u mad?


my prophecy didn't come true : (
Hates Fun🤔
Elemenope
Profile Blog Joined March 2006
Burkina Faso1704 Posts
June 13 2010 04:15 GMT
#18715
On June 13 2010 13:06 paper wrote:
Show nested quote +
On June 13 2010 12:50 paper wrote:
On June 13 2010 13:00 Elemenope wrote:
u mad?


my prophecy didn't come true : (


how mad?
In DotA you could
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
June 13 2010 05:18 GMT
#18716
On June 13 2010 12:58 Judicator wrote:
Animation is also why Glacus is so much better than CM in HoN even though the heroes are relatively the same.


Oh please... we all know it's cause Cm is a woman...
beach beers buds beezies b-b-b-baaanelings
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
June 13 2010 05:40 GMT
#18717
is it possible to carry a bnet pub with battle maiden if you're godlike at dota

this is an important question i must know
But why?
paper
Profile Blog Joined September 2004
13197 Posts
June 13 2010 05:41 GMT
#18718
Yes.
Hates Fun🤔
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
June 13 2010 06:13 GMT
#18719
Only if you go double basher CM. Otherwise it would be silly even to try.
beach beers buds beezies b-b-b-baaanelings
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
June 13 2010 06:30 GMT
#18720
when did they change slither's wards and engi's turret with roshan
T_T
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
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