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[HoN/DotA] Let's Play~!! - Page 718

Forum Index > General Games
Post a Reply
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Elemenope
Profile Blog Joined March 2006
Burkina Faso1704 Posts
January 16 2010 01:51 GMT
#14341
ze
In DotA you could
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
Last Edited: 2010-01-16 03:52:41
January 16 2010 03:44 GMT
#14342
New changelog
+ Show Spoiler +

Version 0.1.65
--------------
General

- Significant Lane Creep AI changes
* These all involve the assist trigger that causes the creeps to aggro you when you attack an enemy hero:
1. When a hero causes the assist trigger to go off, there is a 200ms delay before the creeps will turn and come at you
2. Creeps will chase for exactly 1600ms (down from 1800ms)
3. If a creep is in the middle of an attack animation but has not hit its attack impact point (600ms), it will deagro and stop its attack as long as you are out of it's short melee range
* AKA: Creeps will not finish attacks they start on you if they hit the end of the trigger
4. A creep must deal damage before it can be called by the assist trigger again
* This means if you tug, they must turn around and actually deal damage to a unit before it can chase again
5. You must be within 600 units of an enemy hero to cause the assist trigger to go off

- Added a stringtable entry for Meatball
- Updated the ramps to be better
- Fixed a bunch of inconsistent in game messages that showing the incorrect killer/victim colors
* Legion is now Red and Hellbourne is now Green
- Kingor now has unitwalking by default
* This fixes the exploits that caused him to be trapped in his lair

- Updated Russian Stringtables
- Added a Patch Notes button in place of the Create Account button on the main screen
* This was a Mod, thanks to Thread 65344 and Sephinator
- vid_meshGPUDeform false now works
- Fixed a bug where the "No Leaver" flag wasn't reset at the end of matches.
* This was causing players to see a message saying they were unable to join a game because they had too many leaves when selecting a server that was previously setup with the "No Leaver" game option.
- Fixed the Pre-Query Filter button so it saves it's settings again
- Added an "Official" icon to the game lobby when games are official

Items

Barbed Armor
- Fixed to actually return 80% damage (was returning 75%)
Sacrificial Stone
- Gains 25 health per charge
- Gains .25 health regen per charge
Portal Key
- Cooldown lowered by 4 seconds
Puzzlebox
- Recipe now has a stock of 3 to start, with a recharge time of 10 minutes per recipe


Heroes

Blacksmith
- Slow on Flaming Hammer increased to 15,20,25,30 (from 10,15,20,25)
- Flaming Hammer lowers magic armor by 2,3,4,5 of anyone it is on
- Frenzy buff gives 7,14,21,28% cast speed as well

Darklady
- Updated effects for all abilities. Now darker!

Madman
- -25% Movespeed for 2 seconds after Stalk ends

Moon Queen:
- Multi-Strike, when toggled on, will now only bounce attacks to other visible enemy heroes when the primary target is also a hero

Pollywog Priest
- Morph changed to instant cast time (from 300)
- Voodoo Wards re-arranged to make trapping slightly easier (a hole in the middle, naturally)

Vindicator
- You can now deny people under the effect of Sage's Lore
twitter: @terrancem
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
Last Edited: 2010-01-16 03:48:25
January 16 2010 03:47 GMT
#14343
no wonder
i was wondering wtf was up with the creeps
the 600 range limitation is interesting.. that's the one that caused me the most grief that one game >.<
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Elegance
Profile Blog Joined February 2009
Canada917 Posts
January 16 2010 03:49 GMT
#14344
lol Madman jus got FUCKED.
"-25% ms for 2 seconds after Stalk ends"
Power of Ze
L
Profile Blog Joined January 2008
Canada4732 Posts
January 16 2010 05:07 GMT
#14345
eng ult is all kinds of bugged :o
The number you have dialed is out of porkchops.
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
January 16 2010 05:58 GMT
#14346
attention: we need more non-bad dota players for ihz.
UNFUCK YOURSELF
paper
Profile Blog Joined September 2004
13196 Posts
January 16 2010 06:05 GMT
#14347
seriously, noobs EVERYWHERE
Hates Fun🤔
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
January 16 2010 07:30 GMT
#14348
u don't count (ur bad)
UNFUCK YOURSELF
paper
Profile Blog Joined September 2004
13196 Posts
January 16 2010 07:33 GMT
#14349
sorry u got outlaned noobtrogen : (
Hates Fun🤔
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
January 16 2010 07:34 GMT
#14350
wut

i own u ez baddie
UNFUCK YOURSELF
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
January 16 2010 08:05 GMT
#14351
Yay, mq glaives nerfed again.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Wala.Revolution
Profile Blog Joined November 2006
7584 Posts
January 16 2010 09:39 GMT
#14352
Anyone know how to fix the bug where you can't see any games?
Stuck.
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
January 16 2010 09:40 GMT
#14353
yah, refresh.
@QxGDarkCell ._.
Wala.Revolution
Profile Blog Joined November 2006
7584 Posts
Last Edited: 2010-01-16 10:05:25
January 16 2010 09:56 GMT
#14354
Obviously that doesn't work.

The screen indicated that 0 players are online so I assume I am having trouble connecting to the server. Yet I can chat in channel/with friends and join games via invites and right clicking friend 'join game'.

Some patches ago I fixed it by unchecking filter pre-query but that's not working either.

EDIT: got it fixed by changing server location and it started working.
Stuck.
L
Profile Blog Joined January 2008
Canada4732 Posts
January 16 2010 16:21 GMT
#14355
Guys, I have a good feeling about this nh pick.
The number you have dialed is out of porkchops.
SwaY-
Profile Joined March 2009
Dominican Republic463 Posts
January 16 2010 16:36 GMT
#14356
Does magic armor debuff work like magic armor items? Are they mutually exclusive
ie. only one debuff can work at a time
Do it beautifully
L
Profile Blog Joined January 2008
Canada4732 Posts
January 16 2010 17:32 GMT
#14357
On January 17 2010 01:36 SwaY- wrote:
Does magic armor debuff work like magic armor items? Are they mutually exclusive
ie. only one debuff can work at a time

they stack if they're different types. Lifetap, Blacksmith hammer, harkons would put someone at like -10 magic armor from base.
The number you have dialed is out of porkchops.
Durak
Profile Blog Joined January 2008
Canada3685 Posts
January 16 2010 19:16 GMT
#14358
On January 16 2010 08:16 radmax86 wrote:
yo when is HoN coming out of beta?


Considering my extensive contact with S2Games, at some completely arbitrary time. I think the client currently has memory leaks, ridiculous crashes, and a server list that should update faster. I'm sure there will still be some of these problems and/or different ones when the game is released. You shouldn't care whether the game is in beta or not from a gameplay perspective. It only matters because then you'll be forced to pay for it on release.
[TYG]Transcend
Profile Joined March 2008
679 Posts
January 17 2010 05:26 GMT
#14359
On January 16 2010 08:56 Elemenope wrote:
You're always wrong, holy shit


You're always a little Asian with a little dick, holy shit. :O
<3
Saddened Izzy
Profile Joined July 2009
United States198 Posts
January 17 2010 07:27 GMT
#14360
On January 17 2010 14:26 [TYG]Transcend wrote:
Show nested quote +
On January 16 2010 08:56 Elemenope wrote:
You're always wrong, holy shit


You're always a little Asian with a little dick, holy shit. :O
<3

Cuz you like big black men with huge dicks?
I don't use AIM/MSN/ etc stop asking...
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