[HoN/DotA] Let's Play~!! - Page 718
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Elemenope
Burkina Faso1704 Posts
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GogoKodo
Canada1785 Posts
+ Show Spoiler + Version 0.1.65 -------------- General - Significant Lane Creep AI changes * These all involve the assist trigger that causes the creeps to aggro you when you attack an enemy hero: 1. When a hero causes the assist trigger to go off, there is a 200ms delay before the creeps will turn and come at you 2. Creeps will chase for exactly 1600ms (down from 1800ms) 3. If a creep is in the middle of an attack animation but has not hit its attack impact point (600ms), it will deagro and stop its attack as long as you are out of it's short melee range * AKA: Creeps will not finish attacks they start on you if they hit the end of the trigger 4. A creep must deal damage before it can be called by the assist trigger again * This means if you tug, they must turn around and actually deal damage to a unit before it can chase again 5. You must be within 600 units of an enemy hero to cause the assist trigger to go off - Added a stringtable entry for Meatball - Updated the ramps to be better - Fixed a bunch of inconsistent in game messages that showing the incorrect killer/victim colors * Legion is now Red and Hellbourne is now Green - Kingor now has unitwalking by default * This fixes the exploits that caused him to be trapped in his lair - Updated Russian Stringtables - Added a Patch Notes button in place of the Create Account button on the main screen * This was a Mod, thanks to Thread 65344 and Sephinator - vid_meshGPUDeform false now works - Fixed a bug where the "No Leaver" flag wasn't reset at the end of matches. * This was causing players to see a message saying they were unable to join a game because they had too many leaves when selecting a server that was previously setup with the "No Leaver" game option. - Fixed the Pre-Query Filter button so it saves it's settings again - Added an "Official" icon to the game lobby when games are official Items Barbed Armor - Fixed to actually return 80% damage (was returning 75%) Sacrificial Stone - Gains 25 health per charge - Gains .25 health regen per charge Portal Key - Cooldown lowered by 4 seconds Puzzlebox - Recipe now has a stock of 3 to start, with a recharge time of 10 minutes per recipe Heroes Blacksmith - Slow on Flaming Hammer increased to 15,20,25,30 (from 10,15,20,25) - Flaming Hammer lowers magic armor by 2,3,4,5 of anyone it is on - Frenzy buff gives 7,14,21,28% cast speed as well Darklady - Updated effects for all abilities. Now darker! Madman - -25% Movespeed for 2 seconds after Stalk ends Moon Queen: - Multi-Strike, when toggled on, will now only bounce attacks to other visible enemy heroes when the primary target is also a hero Pollywog Priest - Morph changed to instant cast time (from 300) - Voodoo Wards re-arranged to make trapping slightly easier (a hole in the middle, naturally) Vindicator - You can now deny people under the effect of Sage's Lore | ||
JeeJee
Canada5652 Posts
i was wondering wtf was up with the creeps the 600 range limitation is interesting.. that's the one that caused me the most grief that one game >.< | ||
Elegance
Canada917 Posts
"-25% ms for 2 seconds after Stalk ends" | ||
L
Canada4732 Posts
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Nitrogen
United States5345 Posts
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paper
13196 Posts
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Nitrogen
United States5345 Posts
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paper
13196 Posts
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Nitrogen
United States5345 Posts
i own u ez baddie | ||
ahswtini
Northern Ireland22208 Posts
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Wala.Revolution
7582 Posts
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Dark.Carnival
United States5095 Posts
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Wala.Revolution
7582 Posts
The screen indicated that 0 players are online so I assume I am having trouble connecting to the server. Yet I can chat in channel/with friends and join games via invites and right clicking friend 'join game'. Some patches ago I fixed it by unchecking filter pre-query but that's not working either. EDIT: got it fixed by changing server location and it started working. | ||
L
Canada4732 Posts
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SwaY-
Dominican Republic463 Posts
ie. only one debuff can work at a time | ||
L
Canada4732 Posts
On January 17 2010 01:36 SwaY- wrote: Does magic armor debuff work like magic armor items? Are they mutually exclusive ie. only one debuff can work at a time they stack if they're different types. Lifetap, Blacksmith hammer, harkons would put someone at like -10 magic armor from base. | ||
Durak
Canada3684 Posts
On January 16 2010 08:16 radmax86 wrote: yo when is HoN coming out of beta? Considering my extensive contact with S2Games, at some completely arbitrary time. I think the client currently has memory leaks, ridiculous crashes, and a server list that should update faster. I'm sure there will still be some of these problems and/or different ones when the game is released. You shouldn't care whether the game is in beta or not from a gameplay perspective. It only matters because then you'll be forced to pay for it on release. | ||
[TYG]Transcend
679 Posts
On January 16 2010 08:56 Elemenope wrote: You're always wrong, holy shit You're always a little Asian with a little dick, holy shit. :O <3 | ||
Saddened Izzy
United States198 Posts
On January 17 2010 14:26 [TYG]Transcend wrote: You're always a little Asian with a little dick, holy shit. :O <3 Cuz you like big black men with huge dicks? | ||
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