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Elemenope
Burkina Faso1704 Posts
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Nitrogen
United States5345 Posts
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radmax86
United States437 Posts
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Elemenope
Burkina Faso1704 Posts
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JeeJee
Canada5652 Posts
Denny Crane | ||
bumatlarge
United States4567 Posts
If you are with the standard useless early game carry like PA or Void, go Quas first then you can successfully harass + tank = babysit vs most dual lanes. with 3 quas, each level of it adds another 2.25 hp a second. At level 5, where I usually stop and start building the other elements, gives you 11.25, basically 2 Rings and then some. I've only used it against pubs, but unless they have a very nuke/stun heavy lane, I can provie easy farm for my partner. And if they go all-in, coldsnap handles them nicely, and they eventually stop trying to impede farm. Wex is coupled with it, so a tornado/ghostwalk can be handy if things get frisky. I usually go wand>boots>bracer>phase/BoT>perse>BS>Aghs. You arent very mana hungry with this build unlike the extort one, so I usually find wand keeps you quenched until you start getting into extort, which by then you should have a perse at least. The bloodstone is just hp/mana, which I feel this build needs, and if you get targeted like invoker often does, you can at least heal your team win the teamfight after youve spammed everything and played your part. Aghs just helps even more with hp/mana, and you get that nice mana/cd on invoke that handles pushes really nicely. Although guinsoo/shivas are cool, I think BS/Aghs should take precedence because 1. Easy to build items since you shouldnt really be trying to steal farm unitl later when you can run around defending with all your aoe 2. I think if you learn to invoke really well and have my two items, you can spam disables, slows and nukes that really hurt the enemy team in general, you wont really need those two items. (ofc later you will, when your spells stop doing as much to people with hearts and hoods) Im not a big fan of damage items like deso and rad on invoker especially since you arent going extort right off the bat, and invoker has such a wide array of useful spells, going damag like that kinda ruins th fun of invoker ![]() Im only an average player, and I've heard that invoker is used in some if not many high level games, so I'd like to know if this is actually something already used alot, or an awful build for him. | ||
paper
13196 Posts
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Judicator
United States7270 Posts
On September 12 2009 15:40 bumatlarge wrote: I've been doing some thinking about invoker, as his abilities allow for such varied play. If you solo mid, Im guessing that extort first is the way to go, as you can lasthit alot better with the extra damage, benefit from bottle/runes and be more map aware for sunstrikes and endangered allies/enemies close to mid. But I feel like a better use for invoker is babysitter by a longshot unless you have 0 solo potential on your team. If you are with the standard useless early game carry like PA or Void, go Quas first then you can successfully harass + tank = babysit vs most dual lanes. with 3 quas, each level of it adds another 2.25 hp a second. At level 5, where I usually stop and start building the other elements, gives you 11.25, basically 2 Rings and then some. I've only used it against pubs, but unless they have a very nuke/stun heavy lane, I can provie easy farm for my partner. And if they go all-in, coldsnap handles them nicely, and they eventually stop trying to impede farm. Wex is coupled with it, so a tornado/ghostwalk can be handy if things get frisky. I usually go wand>boots>bracer>phase/BoT>perse>BS>Aghs. You arent very mana hungry with this build unlike the extort one, so I usually find wand keeps you quenched until you start getting into extort, which by then you should have a perse at least. The bloodstone is just hp/mana, which I feel this build needs, and if you get targeted like invoker often does, you can at least heal your team win the teamfight after youve spammed everything and played your part. Aghs just helps even more with hp/mana, and you get that nice mana/cd on invoke that handles pushes really nicely. Although guinsoo/shivas are cool, I think BS/Aghs should take precedence because 1. Easy to build items since you shouldnt really be trying to steal farm unitl later when you can run around defending with all your aoe 2. I think if you learn to invoke really well and have my two items, you can spam disables, slows and nukes that really hurt the enemy team in general, you wont really need those two items. (ofc later you will, when your spells stop doing as much to people with hearts and hoods) Im not a big fan of damage items like deso and rad on invoker especially since you arent going extort right off the bat, and invoker has such a wide array of useful spells, going damag like that kinda ruins th fun of invoker ![]() Im only an average player, and I've heard that invoker is used in some if not many high level games, so I'd like to know if this is actually something already used alot, or an awful build for him. Overrated hero when players first hear about his abilities, only a handful of skills are useful, the Exort builds with Forged Spirits and the Cyclone/EMP build with Q and W. Neither of them are game breaking or that useful if the other team has an idea how to play against them, as are the other skills. That being said, some of the euros I have been scrimming with have been trying to splash Invoker in lineups to break turtles to specifically counter Dark Seer, ES and any Manta-based heroes. | ||
bumatlarge
United States4567 Posts
But I wouldn't say only a handful are useful, all of them are good in the right context, and at the right stage of the game. In fact, I would like to hear which ones you think aren't very good. | ||
SK.Testie
Canada11084 Posts
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Insane
United States4991 Posts
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SK.Testie
Canada11084 Posts
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Judicator
United States7270 Posts
On September 13 2009 01:02 bumatlarge wrote: I'd imagine he'd be good at that considering he has so much stuff to just pummel from a distance. But I wouldn't say only a handful are useful, all of them are good in the right context, and at the right stage of the game. In fact, I would like to hear which ones you think aren't very good. Cold Snap is overrated and gimmicky, it doesn't really stun or last for that long and isn't really that useful practically. Icewall sucks because the other team can just wait it out or PotM can just cloak everyone through it, if Dark Seer can't always nail everyone with Wall of Illusion and Vacuum, Icewall isn't going to be much better. Sonic Blast means you are already behind as hell and its not like they can't just flank you. Alacrity gets ripped off by BKB and Purge. Ghostwalk is a horrible windwalk? I mean you can make the argument that he has a great skill set for many situations but logically, if you didn't need an AoE Cyclone, EMP or know you can outlane someone with Forged Spirits there is no reason to pick him over another hero that does the job much better. Oh and Cyclone+EMP is only good against teams who aren't disciplined, you won't see that shit work well on good teams ever. Stacked on top of the fact that he is one of the most easily ganked heroes with that horrible base health, there's just little reason to run him. He's a niche pick right now and will remain that way. | ||
Alventenie
United States2147 Posts
On September 13 2009 02:51 Judicator wrote: Cold Snap is overrated and gimmicky, it doesn't really stun or last for that long and isn't really that useful practically. Icewall sucks because the other team can just wait it out or PotM can just cloak everyone through it, if Dark Seer can't always nail everyone with Wall of Illusion and Vacuum, Icewall isn't going to be much better. Sonic Blast means you are already behind as hell and its not like they can't just flank you. Alacrity gets ripped off by BKB and Purge. Ghostwalk is a horrible windwalk? I mean you can make the argument that he has a great skill set for many situations but logically, if you didn't need an AoE Cyclone, EMP or know you can outlane someone with Forged Spirits there is no reason to pick him over another hero that does the job much better. Oh and Cyclone+EMP is only good against teams who aren't disciplined, you won't see that shit work well on good teams ever. Stacked on top of the fact that he is one of the most easily ganked heroes with that horrible base health, there's just little reason to run him. He's a niche pick right now and will remain that way. Cold snap is good for stopping lower hp heroes from running full speed from a hero. Icewall in the middle of a team fight and you can't just "potm ult" (you could not even have potm). He drops it in the middle of a team fight or at the top of his base ramp/behind your tiered towers in pushes, and you cant just run through it really quickly. Its a really nice team fight spell in the fact that people just move so slow through it, or don't even try to move through it. Sonic blast is good interrupt and stops TPs. Alacrity might get ripped off by purge/bkb but you can use it vs towers/rosh to much more effect. Ghostwalk is the only windwalk that slows other units, and once you have max wex you can move at like 500 ms with travels in ghostwalk. Cyclone/emp is still a good combo and does work against alot of teams (maybe not to full effect, but its hard to stop an emp when people come to gank you/middle of team fights when you get stunned/hexed. Forged spirits are still one of the better tower killers in the gank, definitely when you get 2 per cast. We've had invoker run against us (quas/wex) and he solo'd top lane with emps over trees to control lane. He went boots first and while not destroying the lane, he played a very very strong support for his team and was a good reason they won. Team fights were just wrecks with emps/tornadoes/ice walls/sonic blasts just keeping us seperated. Invoker by no means is a top tier hero, but in the right hands he is a still a very good hero. | ||
Judicator
United States7270 Posts
On September 13 2009 03:16 Alventenie wrote: Cold snap is good for stopping lower hp heroes from running full speed from a hero. Icewall in the middle of a team fight and you can't just "potm ult" (you could not even have potm). He drops it in the middle of a team fight or at the top of his base ramp/behind your tiered towers in pushes, and you cant just run through it really quickly. Its a really nice team fight spell in the fact that people just move so slow through it, or don't even try to move through it. Sonic blast is good interrupt and stops TPs. Alacrity might get ripped off by purge/bkb but you can use it vs towers/rosh to much more effect. Ghostwalk is the only windwalk that slows other units, and once you have max wex you can move at like 500 ms with travels in ghostwalk. Cyclone/emp is still a good combo and does work against alot of teams (maybe not to full effect, but its hard to stop an emp when people come to gank you/middle of team fights when you get stunned/hexed. Forged spirits are still one of the better tower killers in the gank, definitely when you get 2 per cast. We've had invoker run against us (quas/wex) and he solo'd top lane with emps over trees to control lane. He went boots first and while not destroying the lane, he played a very very strong support for his team and was a good reason they won. Team fights were just wrecks with emps/tornadoes/ice walls/sonic blasts just keeping us seperated. Invoker by no means is a top tier hero, but in the right hands he is a still a very good hero. Alv, I realize all of this, but still in all of the CWs I have ran him in recently, the gimmick hasn't worked more than once. Like I said, it only works against un-disciplined teams; even teams like artcore quickly picked up on what needed to be done and broke us quite easily once they realized whats up. The reason why he doesn't work right now is because once the other team realizes that they need to be extremely smart on WHERE they fight and HOW to fight. Invoker isn't hard to focus down and certainly not hard to initiate on. The teams just simply flanked and zoned against us very well pre-fight and went on the Invoker straight up mid game. Simply the Invoker couldn't snare enough of them in one cast sequence with anything. Pre-fight set ups are something most teams aren't use to changing or doing and Invoker exploits that to the fullest. Cold Snap right now isn't necessary if you have Cyclone in most situations, Cyclone is fast, hard to avoid and puts you up there for a good time, Cold Snap, not so much. I just don't find his skills like necessary right now unless I got surprised with their picks, if I need stun/buff I go Magi/Mag, if I need AoE, I go Pit/THD, if I need whatever, there's another hero that will most likely fulfill the role better, if I need to fulfill any more than that Invoker isn't going to do shit because I got outpicked. | ||
SK.Testie
Canada11084 Posts
;p | ||
bumatlarge
United States4567 Posts
Plus, watch what happens if you put cold snap and jugg together, its like you have 2 clockwerks in a lane ![]() | ||
paper
13196 Posts
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SK.Testie
Canada11084 Posts
So in pubs exort because: 1. Your allies are probably worse, just do a carry build. 2. Wex skills are way better for teams who pay more attention to their own team / have an objective. Pushing / counter ganking etc. So skills like whirlwind+emp combo can sometimes nullify an entire / half a team. In pubs, they're rarely all together or coordinated in any way. For clan wars you can do both exort or wex. Wex is probably the better of the two although exort shouldn't be underestimated. The advantages either has in the lane itself are pretty basic. But for CW's you really need the whirlwind + emp combo to completely nullify kill lanes / team fights. It also helps for lane survival with the added speed you get though you may be able to survive roughly as easily with a proper exort build. You can argue which is better, they're both fine choices. You may want to switch it game to game and by looking at what type of lineup they have etc. But yeah for pubs exort>>>>>>>>>>>>>>>>wex. | ||
Heen
Korea (South)2178 Posts
I get that he's 'viable' but is it really worth trying to make him one of your regular heroes? amirite? | ||
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