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[HoN/DotA] Let's Play~!! - Page 1641

Forum Index > General Games
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rabidch
Profile Joined January 2010
United States20289 Posts
March 20 2012 16:49 GMT
#32801
On March 21 2012 01:47 iSiN wrote:
Ya I hadn't set up my TS on my new comp and realized it was on sound sensitive mode. then I ranz away because no one was vouching for me...Guess Alv hates me now :'(

if you're a customer testie won't hate you.
LiquidDota StaffOnly a true king can play the King.
Exa
Profile Joined August 2008
10 Posts
Last Edited: 2012-03-20 17:18:12
March 20 2012 17:17 GMT
#32802
On March 18 2012 14:33 Wysp wrote:
Show nested quote +
On March 15 2012 14:08 Exa wrote:
anyone play Dota 2 after playing HON and notice how SLOW the response time is?


you mean turn speed? check out dota 2 wiki! Maybe server issues too. try bane and feel how he pivots...

edit" dota 2 wiki doesnt actually have anything about turn speed at the moment, but most the problems it presents can be handled by careful control, and understanding it can help you make plays. Is pretty automatic after a 100 games imo but still in almost every game people get caught turning and running from a push.


not sure what you mean, im just saying, after playing a game with really excellent response time (something critical to this type of games success) it is frustrating and disappointing to try and play Dota2 where there are delays in every action.

also it seems like some heroes, after casting a spell, are spell locked in place and dont respond for an entire second.

i love how this game looks but the little things are dragging it down.
Durak
Profile Blog Joined January 2008
Canada3685 Posts
Last Edited: 2012-03-20 19:44:54
March 20 2012 19:15 GMT
#32803
On March 21 2012 02:17 Exa wrote:
Show nested quote +
On March 18 2012 14:33 Wysp wrote:
On March 15 2012 14:08 Exa wrote:
anyone play Dota 2 after playing HON and notice how SLOW the response time is?


you mean turn speed? check out dota 2 wiki! Maybe server issues too. try bane and feel how he pivots...

edit" dota 2 wiki doesnt actually have anything about turn speed at the moment, but most the problems it presents can be handled by careful control, and understanding it can help you make plays. Is pretty automatic after a 100 games imo but still in almost every game people get caught turning and running from a push.


not sure what you mean, im just saying, after playing a game with really excellent response time (something critical to this type of games success) it is frustrating and disappointing to try and play Dota2 where there are delays in every action.

also it seems like some heroes, after casting a spell, are spell locked in place and dont respond for an entire second.

i love how this game looks but the little things are dragging it down.

The problem is that you're falsely concluding that DotA has a "slow response time" and is "unresponsive". DotA is perfectly responsive if you're under 250ms (else there's delay). With that said, I agree that the game does feel sluggish after playing HoN but the primary reasons are turn speed and animations.

Turn speed is practically non-existant in HoN. If you're being chased as Witch Slayer for example, you can turn around and graveyard or miniaturize and then keep fleeing. In DotA, the turn speed often makes it detrimental to turn and use skills. It may take you a second to turn around as Lion, then you have the cast time of Earth Spike, then you take another second to turn around and start running again. That's not unresponsiveness: it's simply a difference between the games.

Animations are another factor. I can't think of anyone who is "locked in place" after casting and if so you would just animation cancel it as you do in HoN. You're probably just not used to the DotA animations for this. However, I think that animations for skills are slower on the whole in DotA, and balanced with the turn speed and other differences between the games.

P.S. I also like HoN's speed. I wish DotA2 didn't have such slow turn speed and they just scaled Batrider accordingly.

Edit: Actually, I think the cast times are a lot shorter in HoN too. Whatever. I think DotA is slower but definitely not unresponsive: it's just your perception.
iSiN
Profile Blog Joined March 2009
United States1075 Posts
March 20 2012 21:00 GMT
#32804
On March 21 2012 01:49 rabidch wrote:
Show nested quote +
On March 21 2012 01:47 iSiN wrote:
Ya I hadn't set up my TS on my new comp and realized it was on sound sensitive mode. then I ranz away because no one was vouching for me...Guess Alv hates me now :'(

if you're a customer testie won't hate you.

I'm not a customer ~_~
Grouty @HoN/PCKJ <--<333 || Jaedong Fan Cafe GFX
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
March 22 2012 09:08 GMT
#32805
So aside from feeling laggy as hell the other problem with Dota2 is that its mass leaves, in the 5 games I played 4 had leavers, either they dc'd in the first 5 seconds or just ragequit after getting firstblooded. Does that go away as you move up/is there going to be leaver protection? At least Hon stopped people from mass leaving.

Dota2 best though, missed Ursa pubstomping.
MoriyaGXP
Profile Joined September 2010
Korea (South)240 Posts
March 25 2012 15:49 GMT
#32806
source: http://www.thisisgame.com/en/2012/01/11/ntreev-brings-heroes-of-newerth-in-korea


Ntreev Soft has signed the publishing contract of a MOBA game <Heroes of Newerth>(<HoN>) with S2Games January 9.

They had a joining ceremony with officials including HyunKeun Shin the director of publishing business of Ntreev Soft and Shawn Tooley the COO of S2Games.

<HoN> is a Multiplay Online Battle Arena(MOBA) genre game just like <DotA> or <League of Legends>, featuring 95 heroes, multifarious items, 21 different game modes, and high quality graphics.

“<HoN> is a 3-year-old game with great content. We are exciting to introduce this game to Korean gamers and looking forward to finishing localization by the first half of 2012,” said Shin.
Jaedong/Bisu/Tossgirl fan <3
rabidch
Profile Joined January 2010
United States20289 Posts
March 25 2012 20:01 GMT
#32807
On March 26 2012 00:49 MoriyaGXP wrote:
source: http://www.thisisgame.com/en/2012/01/11/ntreev-brings-heroes-of-newerth-in-korea


Ntreev Soft has signed the publishing contract of a MOBA game <Heroes of Newerth>(<HoN>) with S2Games January 9.

They had a joining ceremony with officials including HyunKeun Shin the director of publishing business of Ntreev Soft and Shawn Tooley the COO of S2Games.

<HoN> is a Multiplay Online Battle Arena(MOBA) genre game just like <DotA> or <League of Legends>, featuring 95 heroes, multifarious items, 21 different game modes, and high quality graphics.

“<HoN> is a 3-year-old game with great content. We are exciting to introduce this game to Korean gamers and looking forward to finishing localization by the first half of 2012,” said Shin.

they shouldve done this years ago... now instead they're fighting against massive powers of LoL and possibly dota2
LiquidDota StaffOnly a true king can play the King.
emrick
Profile Joined December 2010
United States39 Posts
Last Edited: 2012-03-26 00:42:46
March 26 2012 00:42 GMT
#32808
Hey.. My friend and I are both looking for 3 other people to play HoN with... We're not the best, but we would like to learn and are willing to play support and we have mics- tired of playing with random people. PM me if you're interested
FinestHour
Profile Joined August 2010
United States18466 Posts
March 26 2012 00:47 GMT
#32809
Way too late. $2 cant possibly compete now with league in korea, not a chance.

thug life.                                                       MVP/ex-
xZiGGY
Profile Joined August 2010
United Kingdom801 Posts
March 26 2012 04:32 GMT
#32810
but hon has such great leadership...


-________________________________-
Meh.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2012-03-27 03:40:17
March 27 2012 03:31 GMT
#32811
On March 26 2012 00:49 MoriyaGXP wrote:
source: http://www.thisisgame.com/en/2012/01/11/ntreev-brings-heroes-of-newerth-in-korea


Ntreev Soft has signed the publishing contract of a MOBA game <Heroes of Newerth>(<HoN>) with S2Games January 9.

They had a joining ceremony with officials including HyunKeun Shin the director of publishing business of Ntreev Soft and Shawn Tooley the COO of S2Games.

<HoN> is a Multiplay Online Battle Arena(MOBA) genre game just like <DotA> or <League of Legends>, featuring 95 heroes, multifarious items, 21 different game modes, and high quality graphics.

“<HoN> is a 3-year-old game with great content. We are exciting to introduce this game to Korean gamers and looking forward to finishing localization by the first half of 2012,” said Shin.

all i see here is date 1/11/2012, number of heroes 95, current number of heroes 100 soon to be 101, or is it 101 soon to be 102 bawhaha. They need that hon 3.0 and help release more maps into the mm.

On March 21 2012 04:15 Durak wrote:
Show nested quote +
On March 21 2012 02:17 Exa wrote:
On March 18 2012 14:33 Wysp wrote:
On March 15 2012 14:08 Exa wrote:
anyone play Dota 2 after playing HON and notice how SLOW the response time is?


you mean turn speed? check out dota 2 wiki! Maybe server issues too. try bane and feel how he pivots...

edit" dota 2 wiki doesnt actually have anything about turn speed at the moment, but most the problems it presents can be handled by careful control, and understanding it can help you make plays. Is pretty automatic after a 100 games imo but still in almost every game people get caught turning and running from a push.


not sure what you mean, im just saying, after playing a game with really excellent response time (something critical to this type of games success) it is frustrating and disappointing to try and play Dota2 where there are delays in every action.

also it seems like some heroes, after casting a spell, are spell locked in place and dont respond for an entire second.

i love how this game looks but the little things are dragging it down.

The problem is that you're falsely concluding that DotA has a "slow response time" and is "unresponsive". DotA is perfectly responsive if you're under 250ms (else there's delay). With that said, I agree that the game does feel sluggish after playing HoN but the primary reasons are turn speed and animations.

Turn speed is practically non-existant in HoN. If you're being chased as Witch Slayer for example, you can turn around and graveyard or miniaturize and then keep fleeing. In DotA, the turn speed often makes it detrimental to turn and use skills. It may take you a second to turn around as Lion, then you have the cast time of Earth Spike, then you take another second to turn around and start running again. That's not unresponsiveness: it's simply a difference between the games.

Animations are another factor. I can't think of anyone who is "locked in place" after casting and if so you would just animation cancel it as you do in HoN. You're probably just not used to the DotA animations for this. However, I think that animations for skills are slower on the whole in DotA, and balanced with the turn speed and other differences between the games.

P.S. I also like HoN's speed. I wish DotA2 didn't have such slow turn speed and they just scaled Batrider accordingly.

Edit: Actually, I think the cast times are a lot shorter in HoN too. Whatever. I think DotA is slower but definitely not unresponsive: it's just your perception.

yes and when i played wc3 dota and sc1 before latency changers were around i thought they were also perfectly responsive except all i did was get used to it. I find it funny people say hon heroes have no turning speed or cast time, when you can actually open up the hero entry files and look at the code to see there is delay small delays but it's all there.
Durak
Profile Blog Joined January 2008
Canada3685 Posts
March 27 2012 04:14 GMT
#32812
On March 27 2012 12:31 semantics wrote:
Show nested quote +
On March 21 2012 04:15 Durak wrote:
On March 21 2012 02:17 Exa wrote:
On March 18 2012 14:33 Wysp wrote:
On March 15 2012 14:08 Exa wrote:
anyone play Dota 2 after playing HON and notice how SLOW the response time is?


you mean turn speed? check out dota 2 wiki! Maybe server issues too. try bane and feel how he pivots...

edit" dota 2 wiki doesnt actually have anything about turn speed at the moment, but most the problems it presents can be handled by careful control, and understanding it can help you make plays. Is pretty automatic after a 100 games imo but still in almost every game people get caught turning and running from a push.


not sure what you mean, im just saying, after playing a game with really excellent response time (something critical to this type of games success) it is frustrating and disappointing to try and play Dota2 where there are delays in every action.

also it seems like some heroes, after casting a spell, are spell locked in place and dont respond for an entire second.

i love how this game looks but the little things are dragging it down.

The problem is that you're falsely concluding that DotA has a "slow response time" and is "unresponsive". DotA is perfectly responsive if you're under 250ms (else there's delay). With that said, I agree that the game does feel sluggish after playing HoN but the primary reasons are turn speed and animations.

Turn speed is practically non-existant in HoN. If you're being chased as Witch Slayer for example, you can turn around and graveyard or miniaturize and then keep fleeing. In DotA, the turn speed often makes it detrimental to turn and use skills. It may take you a second to turn around as Lion, then you have the cast time of Earth Spike, then you take another second to turn around and start running again. That's not unresponsiveness: it's simply a difference between the games.

Animations are another factor. I can't think of anyone who is "locked in place" after casting and if so you would just animation cancel it as you do in HoN. You're probably just not used to the DotA animations for this. However, I think that animations for skills are slower on the whole in DotA, and balanced with the turn speed and other differences between the games.

P.S. I also like HoN's speed. I wish DotA2 didn't have such slow turn speed and they just scaled Batrider accordingly.

Edit: Actually, I think the cast times are a lot shorter in HoN too. Whatever. I think DotA is slower but definitely not unresponsive: it's just your perception.

yes and when i played wc3 dota and sc1 before latency changers were around i thought they were also perfectly responsive except all i did was get used to it. I find it funny people say hon heroes have no turning speed or cast time, when you can actually open up the hero entry files and look at the code to see there is delay small delays but it's all there.

Obviously. If there wasn't any turn speed or cast time it'd look retarded. This discussion is blatantly about the relative differences between the two.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
March 27 2012 19:15 GMT
#32813
Has anyone else experienced matches not counting? I first played a game that I lost, and it didn't show up in the statistics at all. I didn't think twice about it, but then we got an annihilation after 10 minutes and immortal not long after that.. Nothing. Didn't show up in statistics, and I don't think I got rating for it (not 100% though).
Does anyone know why this is? I played with a friend, and the same thing happened for him. Really annoying.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
xZiGGY
Profile Joined August 2010
United Kingdom801 Posts
March 27 2012 20:18 GMT
#32814
sometimes they dont record, usually its ok though and patches of unrecorded games are (more frequently) global or just delayed.
Meh.
bhp255
Profile Joined July 2008
United States600 Posts
March 28 2012 07:49 GMT
#32815
On March 26 2012 09:42 emrick wrote:
Hey.. My friend and I are both looking for 3 other people to play HoN with... We're not the best, but we would like to learn and are willing to play support and we have mics- tired of playing with random people. PM me if you're interested


i <3 testie

on another note, im living in korea so matching timezones will be hard, but i might still have something to teach :O
pm me ur usual play times or smth ;p
Following Okazaki's steps to becoming a Fuuko Master
rwrzr
Profile Joined February 2010
United States1980 Posts
March 28 2012 08:31 GMT
#32816
What do you guys believe are the "intermediate" level skills hon players who are looking to improve should learn? Skills other than last hitting and learning the heroes?

FADC
xZiGGY
Profile Joined August 2010
United Kingdom801 Posts
March 28 2012 11:16 GMT
#32817
map/time awareness lulz
Meh.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
March 28 2012 11:54 GMT
#32818
knowledge of when to get blink codex
When in doubt, just believe in yourself and press buttons
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
March 28 2012 18:06 GMT
#32819
On March 28 2012 17:31 rwrzr wrote:
What do you guys believe are the "intermediate" level skills hon players who are looking to improve should learn? Skills other than last hitting and learning the heroes?



switching boots for pots/regen/last hitting/casting spells
last hitting is something u should practice with all heroes as well
Ethenielle
Profile Blog Joined December 2005
Norway1006 Posts
Last Edited: 2012-03-28 18:28:38
March 28 2012 18:23 GMT
#32820
Hes apparently just moved beyond basic mechanical skills and hero knowledge and your advice is boot switching.

This thread never ceases to amaze l m f a o.

edit: I'm sorry I didn't really mean to be hostile but your advice is just so absurd... boot switching gives a very marginal advantage and may save you in some situations but in any event it's a pretty technical detail/advanced concept. There's a lot more important things to work on if you're still working on last hitting.
Theres a fine line between fishing and just standing on the shore like an idiot.
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