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On September 13 2011 04:36 Rakanishu2 wrote:Show nested quote +On September 12 2011 12:38 Sm3agol wrote:On September 12 2011 12:33 Rakanishu2 wrote:On September 12 2011 12:22 Sm3agol wrote: Soooo. Smurfing. It makes ~1500MMR about worthless to play any more. Either you're carried by some 1850 douche who yells at you for stealing a kill from him as he goes 24/2/7, or you get raped by some random team of 1850 douches who all have 10 games on their accounts and are 9/10 in those 10 games with a 3:1 k/d ratios. Had about 4 straight games of nothing but this. And with HoN free to play...this will never stop.
I asked one of the guys why he's smurfing, and his only reply is......."1800 is too tryhard". Basically.....i can't handle competition, I have to stroke my e-peen raping people exponentially worse than me.
So annoying...i guess I'll learn to try and support better, and hope the smurf is on my team? You can play public games, get a verified account and play verified only, there are smurfs, but not very many are actually 1850 mega-stompers. Whether or not you get the smurf, you're the only consistent factor in your games. If you make 1 smurf lose every 5 games you get smurf'd, and push your smurf to 5/5 wins in the same series, you move up, further out of the smurf zone. Once you get to 1600, the smurfs and just solid players starts to blur, by the time you hit 1750 you really can't tell anymore, and the smurfs aren't really smurfs anymore just good players. it's a good thought, but just how much can a legit 1500 do to disrupt a 1900 MMR smurf? i went mid vs a smurf, and I couldn't touch him. Everything from blocking the creeps at the start, last hitting everything, etc. Nothing I could do was even remotely good enough to slow him down. I called the MIAs and did what i could, but it just doesn't really matter. I'd say I could possibly affect a smurf enough to make him lose maybe 1/20 if I get lucky with a good matchup....that's about it. Also, to clarify...I'm not doing the usual, "I'm 1300 because of my teamates" whine. I just want fun games, regardless of eventual victor and MMR related whining. I've solo queued to 1600, but mostly because I play support decently well at times. But it isn't fun regardless. Playing support for a guy who is going to carry you regardless isn't really fun, and neither is trying to support your hopeless carry vs some guy that's a legit 1900. It's easy to think you can't make things more difficult for a 1900, but even as a 1500 player, it can be done. Make sure you pick a hero that will give you a decent match-up, and "punt" so to speak, just stay alive, get whatever farm you can, and when he leaves your lane to gank, push the mid tower while calling MIA. Feed off the non-smurfs on the other team, and try to get shrink their ability to help the smurf. I'm not saying you'll win every time, but a frustrated smurf can often cause disconnects on his own team/griefs and feeds, and they often get really careless after they get a few kills. Keep working on all your fundamentals, the simple small things are what separate players skill-wise.
Most smurfs just pick some ridic carry hero like dev with 0.001 seconds left. No chance to counter, and sometimes it's hard to even see who the smurf is. And if I could dominate his less skilled teamates, then I would have no business at that skill level anyways.
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On September 13 2011 01:46 Durak wrote: HoN variance is 50 MMR max. Anyone who loses 150 MMR isn't because of smurfs or unlucky teams.
There are always people who rage and go afk but it happens less often at higher MMRs. In addition, people always continue to whine about their team. At 1850 MMR, my 500 MMR friend tries to correct me on stuff when I'm pretty sure my assessment of a team fight is more accurate.
Eh I disagree with that -- it's 50MMR max (this is being very generous imo) when you're in the 1700+ range, because you gain/lose something like +5/-5. In 1500s you gain/lose more points so your variance is higher. Not like it really matters though, 1400s and 1600s are all lacking in the same thing anyway.
e: easiest way to shit on a devourer whose gameplan is to carry (early game via ganks naturally) is to plant a ton of wards and spam pings so your teammates will notice the dot of doom waddling about.
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No chance to counter, and sometimes it's hard to even see who the smurf is.
Its usually the guy with 3.0+ KDR. If you're a genuinely good player Valk mid is great against Devourer. He has no way to kill you and you can win the cs war. Then set up some ganks with arrows and counter all of devourers ganks to outcarry everyone lategame.
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looks like hon game stats have been slain with 0 buybacks left
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On September 13 2011 10:19 FinestHour wrote: looks like hon game stats have been slain with 0 buybacks left they are moving their databases from mysql to cassandra which is suppose to fix all their high load issues they been having all the time but i suspect this will only cause them more issues :D cuz it is s2 http://forums.heroesofnewerth.com/showpost.php?p=14296337&postcount=32
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Yeah every time they try to fix their servers "for good" things get worse... I remember the first time they tried to fix their problems after the initial ddos attack, they had some "statistically impossible" server failure that took the game down for a week or so. gg.
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On September 13 2011 15:33 BalancedBreakfast wrote:Yeah every time they try to fix their servers "for good" things get worse... I remember the first time they tried to fix their problems after the initial ddos attack, they had some "statistically impossible" server failure that took the game down for a week or so. gg. Well dota has no infrastructure and the game is so poorly done that they save every 10 mins for a competitive game in case of d/c hon and lol are down for very long periods after every patch, so now dota 2 will crash and burn it's databases after every patch to follow the proud tradition set before them.
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Pred / Arach / Pr / Keeper / Krak
Shit team ?
Was pr and had to ward all game... of course we lost, i got the worst stats and they all blamed me lol ( didn't play well but still :< )
We were facing a Chronos, Flint, Empath, Rhap, Deadwood line up.
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it's not that bad
you should be able to win at least 2, maybe 3 of your lanes and then you can probably ride that to victory before their team gets too fat as long as chronos doesn't manage to catch like 4 of your team or something ridiculous
also kraken ulti + plague ulti is dumb, especially if you can grab a blink on tree to set it up
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On September 13 2011 15:40 semantics wrote:Show nested quote +On September 13 2011 15:33 BalancedBreakfast wrote:On September 13 2011 15:16 semantics wrote:On September 13 2011 10:19 FinestHour wrote: looks like hon game stats have been slain with 0 buybacks left they are moving their databases from mysql to cassandra which is suppose to fix all their high load issues they been having all the time but i suspect this will only cause them more issues :D cuz it is s2 http://forums.heroesofnewerth.com/showpost.php?p=14296337&postcount=32 Yeah every time they try to fix their servers "for good" things get worse... I remember the first time they tried to fix their problems after the initial ddos attack, they had some "statistically impossible" server failure that took the game down for a week or so. gg. Well dota has no infrastructure and the game is so poorly done that they save every 10 mins for a competitive game in case of d/c hon and lol are down for very long periods after every patch, so now dota 2 will crash and burn it's databases after every patch to follow the proud tradition set before them.
What? Could you please organize your thoughs?
So you're saying that using the save feature, that is inexistant in LoL/HoN, is a bad practice and that it shows a poorly coded engine?
And that because of the suck that affects LoL and HoN, DotA 2 will too suck regarding servers? (Despite being a much, MUCH bigger release than both of those games)
Hell, accoding to S2, they hadn't planed to ever host more than 150k players at once. And DotA 2 will host over 500k.
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I think what he was getting at is that Dota had no matchmaking or server infrastructure so comparisons are fairly irrelevant. When you compare Hon/Lol to Dota in terms of stability competitive games have to save frequently as crashing can be an issue (Crashing was also an issue in the Lol Dreamhack event but teams were told to simply play on 4v5). Having lots of sever downtime and laggy games has almost become tradition in the Lol & Hon communities and he was saying that he thinks Valve will follow suit in having lots of downtime, especially after patches.
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On September 13 2011 22:03 shalafi wrote:Show nested quote +On September 13 2011 15:40 semantics wrote:On September 13 2011 15:33 BalancedBreakfast wrote:On September 13 2011 15:16 semantics wrote:On September 13 2011 10:19 FinestHour wrote: looks like hon game stats have been slain with 0 buybacks left they are moving their databases from mysql to cassandra which is suppose to fix all their high load issues they been having all the time but i suspect this will only cause them more issues :D cuz it is s2 http://forums.heroesofnewerth.com/showpost.php?p=14296337&postcount=32 Yeah every time they try to fix their servers "for good" things get worse... I remember the first time they tried to fix their problems after the initial ddos attack, they had some "statistically impossible" server failure that took the game down for a week or so. gg. Well dota has no infrastructure and the game is so poorly done that they save every 10 mins for a competitive game in case of d/c hon and lol are down for very long periods after every patch, so now dota 2 will crash and burn it's databases after every patch to follow the proud tradition set before them. What? Could you please organize your thoughs? So you're saying that using the save feature, that is inexistant in LoL/HoN, is a bad practice and that it shows a poorly coded engine? And that because of the suck that affects LoL and HoN, DotA 2 will too suck regarding servers? (Despite being a much, MUCH bigger release than both of those games) Hell, accoding to S2, they hadn't planed to ever host more than 150k players at once. And DotA 2 will host over 500k.
I'm pretty sure the Dota2 following the tradition of server suckage part was a joke.
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On September 13 2011 22:22 wonderwall wrote: I think what he was getting at is that Dota had no matchmaking or server infrastructure so comparisons are fairly irrelevant. When you compare Hon/Lol to Dota in terms of stability competitive games have to save frequently as crashing can be an issue (Crashing was also an issue in the Lol Dreamhack event but teams were told to simply play on 4v5). Having lots of sever downtime and laggy games has almost become tradition in the Lol & Hon communities and he was saying that he thinks Valve will follow suit in having lots of downtime, especially after patches. ^ See this guy gets me and he did all the typing for me! <3
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Semantics is puppet master irl
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On September 14 2011 04:28 FinestHour wrote: Semantics is puppet master irl
Hope his hands aren't as gross as pm's. (warning if you are curious about zooming in on them)
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Pub people pick really weirdly.
BP solo mm game
Legion : mag/glad/pyro Hb: pr/chipper/slither/x player
X picks maliken. It's not like it's the worst pick, but the entire opposing team either ignores armor or deals magical damage (counteracting malikens +60 armor ultimate).
Final lineups, if anyone was curious. I feel like my team is outpicked but not exactly sure on why (hb team) legion: mag/glad/pyro/wretched hag/nh hellbourne: engi/chipper/slither/maliken/plague rider
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hb has the better lineup imo
assuming 2-1-2:
hellbourne would have mali/slither (or mali/plague, both equally strong) top, chipper mid, engi/plague or slither bot. engi/plague bot makes more sense just to give even less farm to nh
legion would have hag mid and then iffy side lanes. classic pyro/mag would be strong obviously but that leaves glad/nh bot. if they shove pyro bot to sit nh then it's glad/mag top and that's gonna get wrecked hard. regardless, both side lanes will have trouble.
essentially mali is gonna have free farm and take over the game easily with his free treads/whispering helm/bkb. slither could rush a pipe and team fights become a joke
assuming trilane, hb dodges it with plague solo. maliken becomes more useful than nh earlier on. lanes would be what...? hag vs slither/mali/engi top, glad vs chipper mid, nh/pyro/mag vs plague bot yeah.. still an easy hellbourne win
edit: but yeah i agree with that guy down there. engi seems like an odd pick. was he one of those cool cats that just plays techies?
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i think you outpicked them dude
i think if engi was replaced with something else it'd be better but it's still pretty good
you win every lane (unless they trilane but then you can just have plague solo against it) and you should be fine in teamfights and lategame
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I'll do a little battlereport style thing for it, as it turned out to be a little wonky in the laning phase. I don't often go 2-1-2 vs a 1-1-3, but that's what this was.
Lanes were : (legion/hb) Top - hag vs Slither/mali Mid - Glad vs Chipper Bot - mag pyro nh vs engi pr
My team won but it was due to player skill difference (top solo died a lot) at laning, as 2v3 should get crushed fairly hard. Bot gives up first blood fairly early on, pretty much it's how we realize they're trilaning. (I'm on slither, I go ward build with level 1/2 going into spray then toxicity).
Legion neglects to ward the pull camp and I don't notice for a while since I just expect it, but maliken pulls to the hard camp over and over while slither zones hag out almost completely (killing him was too hard for a few levels). Magmus roamed mid constantly letting gladiator win the lane, but Chipper gets support for the 2nd/3rd attempts from him and while all result in a kill the latter 2 result in the counter gank successfully killing glad.
At top hag is trying her best to just get xp, but everytime I see her I spray and force her to blink backwards. It's a little hard for a while due to some nice juking so I get a lane ward about 3-4 minutes in to counter it. Eventually she does a single poor blink into sword throw range of maliken and he blinks on top of her and kills her. After I hit 3 it's very easy to keep on eye on her juking with slither wards despite the low sight range, and she dies twice more in a similar fashion. Once she jukes into the spot under the hb tower by eating a tree and running in, but a slither ward sees her and I block her in, she blindly blinks towards her base and winds up in sight range of maliken and gets slowed and killed instantly pretty much. So top lane is 3-0 eventually on hag. (This is the big thing about pick strength - I feel as though hag shouldn't have died to maliken/slither before level 6, as neither of us had true disables to stop her blink, and bot definitely lost to their trilane - just not by as large a margin as expected due to pr deny).
At this point they lane swap, but laning phase is almost over and maliken has had complete free farm and multiple hero kills. I sit in the woods near him jungling with wards at level 5 to get boots so I can roam - but get killed by a hasted hag + nh combo. (our wards were bot - I never bought wards this game, actually. The logic had something to do with bot being a dual support lane splitting farm while I was giving literally the entire creep wave to maliken).
After laning phase it's something like 5-10 for my team and the free farm advantage for maliken was just too much for them to recover from. The first teamfight was close, as was a later one, but for the most part each one just put hb a little bit further ahead. (The fight that was close was due to me accidentally ulting instead of hitting t to talk)
(edit : 60750364 , I just did this from memory without watching the replay, so some things are likely to be a little inaccurate (especially times for some things).
Also, I think bot may have technically beaten the trilane after mag started roaming too much
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