• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:36
CEST 21:36
KST 04:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Syncronization issues and can't find games BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Why Protoss Struggles on ASL (Ft. Shuttle, Tulbo) ASL22 General Discussion
Tourneys
[ASL22] Ro16 Group D KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues [ASL22] Ro16 Group C
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7283 users

[HoN/DotA] Let's Play~!! - Page 1524

Forum Index > General Games
Post a Reply
Prev 1 1522 1523 1524 1525 1526 1664 Next
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
August 26 2011 16:55 GMT
#30461
On August 27 2011 01:45 Durak wrote:
All right, I just watched the replay. The good news is that you're not that bad and that you've got good potential. The bad news is that your perception of the game is limited while you're playing. You don't have the game sense to see the entire picture yet but that'll come in time.

First off, you did well in lane but you didn't destroy hag. You were +-2 creep kills and denies for the first five minutes of the game. Neither of you really had an advantage. Then hag decided to try to gank bottom (she didn't have any wards at the runes and you had them both warded for the early game) and you stayed mid to farm. That's where you picked up a level on her. However, shortly afterwards, you went top for a gank and your team ended up giving up that lead. Even though you got a double tap, hag was around for three kills and ended up a level ahead of you. (This was part your fault and part your team's. You had terrible positioning when she first came in and then your team suicided at the tower after trying to help you) So basically you weren't "destroying" early game.

After that you ended up dying a bunch because of bad positioning and bad teamfights. Hag went one level in blink and three in haunt so once she blinked on top of you, you would die. It's better to not put yourself in that position but you also tried to run from her rather than killing her. If hag is leveling haunt, you won't be able to run from her tower to yours once she gets it on you and, conversely, if she blinks on you she won't be able to run away from flint. It would have been better for you to just flare+ult her.

I'll give more specifics if you ask for them but at the end of the game hag was 8/0/4 and you were 2/5/2. You lost because you spent a lot of time ganking/team fighting and losing them rather than farming. You were too squishy for most messy fights (flint is dependent on good positioning anyway) and it went downhill. Take-away: try and farm as efficiently as possible as a carry and then only fight when it's favorable or necessary.



Ahh, I was going off memory, apparently it's pretty bad, lol. And I did forget my team's terrible tower diving antics....I was facepaming pretty hard in-game, I suppose that's when she really got ahead though, it would make sense. I was under the impression i had outfarmed her pretty good though, maybe it's just my selective memory. So you're saying positioning was the major thing? What should I have done differently transitioning into midgame, just stay mid and farm? I hate doing that when my team is getting crapped on, or when I think I could get some easy kills/assists, but obviously what I did do didn't work at all either.
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
August 26 2011 17:13 GMT
#30462
I just played a couple of games of this for the first time yesterday night, got owned pretty hard (pretty much the first time I play a moba since DOTA and I only played like 5 games of that in my life) but once I got some weapons and we were high level I went on a killing spree and started doing well.

Wasn't really fair because I was playing with some moba freaks but they were going easy obviously (the guys @ http://moba-champions.com/ , my brother is part of the team that runs it and some other people he knows are always online so it's easy to get games for fun).

The auto-level feature is awesome, I just followed a guide and bought the items they said since I don't know the shop well or the heroes. Pretty much the hardest part of the game because controlling 1 character is not really difficult overall. Helps with the learning curve... I remember hating DOTA because there was too much crap.

Pretty fun overall, I played Gladiator and it's pretty easy to play + time stuns on retreating targets since you can drop the trap anywhere. First real game I had 1x/2x : K/D ratio which I figure isn't too bad for a first time against people who've played a ton of games.

Second game I was much worse because some dude called Fox (no idea who he is but apparently he's won some tournaments if what others said are true... either way he's much better than me) kept owning me. A bit hard to get used to it... I timed my traps but almost everytime I get the enemies down to like 100-200 HP because I don't do enough damage or try to kill them too quickly; need to work on better timing to kill... then he uses a whirlwind like attack and takes down my 1000HP in a couple of seconds T_T.

I'm not really big on MOBAs but I might pick up DOTA2 now, had a bunch of fun (although playing over skype with 10 people you know vs pubs was a huge difference this morning, jesus christ people are annoying).
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
Durak
Profile Blog Joined January 2008
Canada3685 Posts
August 26 2011 17:33 GMT
#30463
On August 27 2011 01:55 Sm3agol wrote:
Show nested quote +
On August 27 2011 01:45 Durak wrote:
All right, I just watched the replay. The good news is that you're not that bad and that you've got good potential. The bad news is that your perception of the game is limited while you're playing. You don't have the game sense to see the entire picture yet but that'll come in time.

First off, you did well in lane but you didn't destroy hag. You were +-2 creep kills and denies for the first five minutes of the game. Neither of you really had an advantage. Then hag decided to try to gank bottom (she didn't have any wards at the runes and you had them both warded for the early game) and you stayed mid to farm. That's where you picked up a level on her. However, shortly afterwards, you went top for a gank and your team ended up giving up that lead. Even though you got a double tap, hag was around for three kills and ended up a level ahead of you. (This was part your fault and part your team's. You had terrible positioning when she first came in and then your team suicided at the tower after trying to help you) So basically you weren't "destroying" early game.

After that you ended up dying a bunch because of bad positioning and bad teamfights. Hag went one level in blink and three in haunt so once she blinked on top of you, you would die. It's better to not put yourself in that position but you also tried to run from her rather than killing her. If hag is leveling haunt, you won't be able to run from her tower to yours once she gets it on you and, conversely, if she blinks on you she won't be able to run away from flint. It would have been better for you to just flare+ult her.

I'll give more specifics if you ask for them but at the end of the game hag was 8/0/4 and you were 2/5/2. You lost because you spent a lot of time ganking/team fighting and losing them rather than farming. You were too squishy for most messy fights (flint is dependent on good positioning anyway) and it went downhill. Take-away: try and farm as efficiently as possible as a carry and then only fight when it's favorable or necessary.



Ahh, I was going off memory, apparently it's pretty bad, lol. And I did forget my team's terrible tower diving antics....I was facepaming pretty hard in-game, I suppose that's when she really got ahead though, it would make sense. I was under the impression i had outfarmed her pretty good though, maybe it's just my selective memory. So you're saying positioning was the major thing? What should I have done differently transitioning into midgame, just stay mid and farm? I hate doing that when my team is getting crapped on, or when I think I could get some easy kills/assists, but obviously what I did do didn't work at all either.

Playing mid in general is a pretty detailed topic. It's a balance between doing well in your own lane and trying to help other lanes. The thing is though, every lane is actually supposed to be doing that. Even if you're supporting your carry top lane as glacius, you still need to have good map awareness and move around.

I think your team was 4-0 or 5-0 at the start of the game. They really weren't in dire need. In fact, if you watch it from their perspective, their team was sorely in need of wards and were calling for ganks.

When you're ganking, you need to be aware of where the other team is, what items and abilities the other team has, what vision the other team has, what vision you have (to watch for backup), and so forth. The most important thing in low level games is vision. If their team doesn't see you coming you have a big advantage.

Let's use a hypothetical example similar to your game. You are flint, free farming mid, and have decent vision to watch for incoming ganks. If you leave mid to and gank another lane, the opportunity cost of that gank is all the experience and gold you could have received by free farming mid. A hard carry giving up free farm is obviously significant. If your gank is unsuccessful, especially early game when it takes lots of time to move between lanes, you lose out on a great deal of gold and experience.

That's not to say ganking is bad. You can actually get more gold and experience from a successful gank than by free farming. Hero kills (and even assists) are worth a lot outright and, additionally, allow your teammates time to farm before they return to the lane. The key is knowing when and where it is a good time to gank and how to set up a gank even if it's not the perfect time. This all ties back to vision. Basically you try and move to their lane without them knowing. You also have the runes which provide another big advantage but I won't bother going into it any more.

In this game, you didn't use the runes nor vision advantage effectively. Your ganks were detrimental rather than useful.
MoriyaGXP
Profile Joined September 2010
Korea (South)240 Posts
August 26 2011 17:58 GMT
#30464
anyone play with new hero Geomancer yet?

I heard he can be good semi-carry / support
Jaedong/Bisu/Tossgirl fan <3
ketomai
Profile Joined June 2007
United States2789 Posts
August 26 2011 18:07 GMT
#30465
On August 27 2011 02:58 MoriyaGXP wrote:
anyone play with new hero Geomancer yet?

I heard he can be good semi-carry / support


T.T Almost thought they ported Meepo. Testie woulda been pretty happy too .

But after watching it, I like how he is designed.
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
August 26 2011 19:47 GMT
#30466
is hon down ? everyone trying to geo lol
Don't believe the florist when he tells you that the roses are free
FinestHour
Profile Joined August 2010
United States18466 Posts
August 26 2011 20:16 GMT
#30467
Is he early access again?
thug life.                                                       MVP/ex-
FinestHour
Profile Joined August 2010
United States18466 Posts
August 26 2011 23:36 GMT
#30468
I have to say that accursed alt avatar is one of the better ones, he looks completely copied from the lich king from WOW. Approve.
thug life.                                                       MVP/ex-
Ganfei2
Profile Blog Joined July 2010
473 Posts
August 26 2011 23:56 GMT
#30469
S2 has the worst, most moronic balance team imaginable. There has never been a hero released that was just decent in a good lineup.

Every single hero change they make is either to completely trash a hero or to make them OP as fuck.

Bomb was OP as fuck with boomdust, silhouette physical stun + numbers OP as fuck, myrmidon OP as fuck, engi when released was OP as fuck, this new centipede hero is bugged and thus OP, MoA is OP as fuck because the numbers are horrendously bugged (640 damage on acid bomb = 1 hero to destroy any push lineup from 1000+ range away). Rhapsody is strong as fuck, maybe not OP, kotf was changed into an OP hero and is now merely imbalanced in pubs.

Meanwhile monkey king is a piece of shit AND got nerfed so you can't do the bugged combo (another bug, surprise), engineer was nerfed into oblivion and is now a 500 range hero who sucks dick compared to any other support.

I just don't understand their balance team.
TurpinOS
Profile Joined February 2010
Canada1223 Posts
August 27 2011 00:00 GMT
#30470
On August 27 2011 08:56 Ganfei2 wrote:
S2 has the worst, most moronic balance team imaginable. There has never been a hero released that was just decent in a good lineup.

Every single hero change they make is either to completely trash a hero or to make them OP as fuck.

Bomb was OP as fuck with boomdust, silhouette physical stun + numbers OP as fuck, myrmidon OP as fuck, engi when released was OP as fuck, this new centipede hero is bugged and thus OP, MoA is OP as fuck because the numbers are horrendously bugged (640 damage on acid bomb = 1 hero to destroy any push lineup from 1000+ range away). Rhapsody is strong as fuck, maybe not OP, kotf was changed into an OP hero and is now merely imbalanced in pubs.

Meanwhile monkey king is a piece of shit AND got nerfed so you can't do the bugged combo (another bug, surprise), engineer was nerfed into oblivion and is now a 500 range hero who sucks dick compared to any other support.

I just don't understand their balance team.


And then youll go on and tell me how Dota is the best balanced game in the world, etc. right ?

Ill be honest with you, S2 are not the best balance team on earth, but theyre not horrrible at it either, and a lot of your comments are extremely unfounded (oh and did I say you developed a well thought out argumentation for each of them ?)
http://eve.znaor.hr/pimpmydomi/
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
August 27 2011 00:03 GMT
#30471
S2 needs to fix their auto-unstuck thing. Watching Hanni's stream and he ganks mid with an Ophelia as hellborn, legion mid runs into the treeline, gets blocked by the hellbourne mid and auto-unstuck makes him run straight up a cliff and escape the gank.

I've had it happen to me as Kraken so many times as well. Charge someone into a cliff, they get stunned then you're considered to be blocking them so they run up a cliff. Maybe put a 5 second delay on it?
AndyJay
Profile Blog Joined February 2010
Australia833 Posts
August 27 2011 00:13 GMT
#30472
Yeah it's a pain playing as Devourer too.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
August 27 2011 00:20 GMT
#30473
On August 27 2011 09:13 AndyJay wrote:
Yeah it's a pain playing as Devourer too.

I see dev dominate games every single day i play. Can't be too bad.
AndyJay
Profile Blog Joined February 2010
Australia833 Posts
August 27 2011 00:34 GMT
#30474
Yup he's very strong. I had a game last night where Dev on my team got immortal. Doesn't change the fact that it's annoying when you hook someone up and they walk down the cliff you're on.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
August 27 2011 00:43 GMT
#30475
[image loading]
about sums it up I think. Think hooking from legion ancients cliff ledge into legion mid t1 tower area
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
August 27 2011 00:48 GMT
#30476
On August 27 2011 09:03 wonderwall wrote:
S2 needs to fix their auto-unstuck thing. Watching Hanni's stream and he ganks mid with an Ophelia as hellborn, legion mid runs into the treeline, gets blocked by the hellbourne mid and auto-unstuck makes him run straight up a cliff and escape the gank.

I've had it happen to me as Kraken so many times as well. Charge someone into a cliff, they get stunned then you're considered to be blocking them so they run up a cliff. Maybe put a 5 second delay on it?


part of skill imo, opens up a bunch of new juke spots like right above sent mid ramp, above sent strong jungle camp, around south entrance to scourge jungle etc.
maybe i just love juking too much <3
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Judicator
Profile Blog Joined August 2004
United States7270 Posts
August 27 2011 01:24 GMT
#30477
On August 27 2011 09:00 TurpinOS wrote:
Show nested quote +
On August 27 2011 08:56 Ganfei2 wrote:
S2 has the worst, most moronic balance team imaginable. There has never been a hero released that was just decent in a good lineup.

Every single hero change they make is either to completely trash a hero or to make them OP as fuck.

Bomb was OP as fuck with boomdust, silhouette physical stun + numbers OP as fuck, myrmidon OP as fuck, engi when released was OP as fuck, this new centipede hero is bugged and thus OP, MoA is OP as fuck because the numbers are horrendously bugged (640 damage on acid bomb = 1 hero to destroy any push lineup from 1000+ range away). Rhapsody is strong as fuck, maybe not OP, kotf was changed into an OP hero and is now merely imbalanced in pubs.

Meanwhile monkey king is a piece of shit AND got nerfed so you can't do the bugged combo (another bug, surprise), engineer was nerfed into oblivion and is now a 500 range hero who sucks dick compared to any other support.

I just don't understand their balance team.


And then youll go on and tell me how Dota is the best balanced game in the world, etc. right ?

Ill be honest with you, S2 are not the best balance team on earth, but theyre not horrrible at it either, and a lot of your comments are extremely unfounded (oh and did I say you developed a well thought out argumentation for each of them ?)


It's Ganfei. Anyways regarding the balance gripes, it happens in every game. If the community is worth anything, they'll work with it. DotA has to deal with this every release of new heroes too, but Icefrog usually does a good job of clearing up the meta when a certain strategy is being used too often, usually the more abusive, the quicker the balance.
Get it by your hands...
Ganfei2
Profile Blog Joined July 2010
473 Posts
Last Edited: 2011-08-27 06:03:48
August 27 2011 05:59 GMT
#30478
The balance gripes?

I don't know jack shit about DOTA and I never claimed to, so let's keep the projections out of this.

Currently geomancer and monkey are both bugged. Armadon was bugged twice. Puppet was bugged. Alchemist bones was bugged. Lego's charge was bugged.

There are many more examples but I'm not willing to try to remember them at the moment. The point is that literally every single week S2 breaks the game in some way. Other companies have problems, and bugs, and glitches, but they don't release a weekly patch rife with bugs and glitches. S2 has done so, consistently, for months.

How exactly does a company change an item and then release the patch, and end up having the item's use result in the crashing of the server for all users? How does S2 change a hero and have the result be that the use of the new skill permanently kicks the player out of the game?

Is anything even tested....at all? How is geomancer bugged where his DoT skill is supposed to not affect units over a certain movespeed....but affects all units at all movespeeds? Does ANYONE play the hero before its released? SBT is an absolute joke, I was a member for about a week long before S2 started recruiting people from the forums. I then left it because it was so stupid.

Like....the errors aren't small, they aren't unimportant. The error KICKS people from the game PERMANENTLY. Or the error lets you do 1000+ damage at level 2. Or the error let's you kick everyone from the game and have the game go unrecorded.

And S2 doesn't fix the problems in any timely fashion. Some S2 member responded to the bug report about Monkey King and Geomancer and said they'd be fixed in the patch....next week. So for a week we're going to have these idiotic bugs that could he hotfixed in a couple hours.

Lastly, to address auto-unstuck....too bad it's also a piece of shit, and HON pathing is shit as well. The other day I got stuck in between a catapult and a single melee creep and I was unable to move until the creep had died. Then TODAY, I got stuck in between two creeps, and couldn't move til one had died. TWO CREEPS. |me|. Can't move up, can't move down. Just stuck in my 2D world.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2011-08-27 06:40:04
August 27 2011 06:39 GMT
#30479
i'm sorry ganfei didn't know you thought computers worked like one person going Oh i bug, ez fix just change this one line of code herp derp 5 mins of work, lol i get payed for this $2. =p s2 doesn't have enough people to run though every patch to find all bugs it's why bugs are found and patched after nearly every patch they don't have enough people to have 24/7 on call instant fixes to shit, just due to more people playing increases the chances people find bugs and hopefully report them. Their hero creation is quite sketchy either the hero will never be used in competitive games or nearly always, frankly i think s2 balances like mvc2 make everything powerful and fuck and let the people bash their heads in trying to come up with tiers.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
August 27 2011 14:58 GMT
#30480
On August 27 2011 14:59 Ganfei2 wrote:
The balance gripes?

I don't know jack shit about DOTA and I never claimed to, so let's keep the projections out of this.

Currently geomancer and monkey are both bugged. Armadon was bugged twice. Puppet was bugged. Alchemist bones was bugged. Lego's charge was bugged.

There are many more examples but I'm not willing to try to remember them at the moment. The point is that literally every single week S2 breaks the game in some way. Other companies have problems, and bugs, and glitches, but they don't release a weekly patch rife with bugs and glitches. S2 has done so, consistently, for months.

How exactly does a company change an item and then release the patch, and end up having the item's use result in the crashing of the server for all users? How does S2 change a hero and have the result be that the use of the new skill permanently kicks the player out of the game?

Is anything even tested....at all? How is geomancer bugged where his DoT skill is supposed to not affect units over a certain movespeed....but affects all units at all movespeeds? Does ANYONE play the hero before its released? SBT is an absolute joke, I was a member for about a week long before S2 started recruiting people from the forums. I then left it because it was so stupid.

Like....the errors aren't small, they aren't unimportant. The error KICKS people from the game PERMANENTLY. Or the error lets you do 1000+ damage at level 2. Or the error let's you kick everyone from the game and have the game go unrecorded.

And S2 doesn't fix the problems in any timely fashion. Some S2 member responded to the bug report about Monkey King and Geomancer and said they'd be fixed in the patch....next week. So for a week we're going to have these idiotic bugs that could he hotfixed in a couple hours.

Lastly, to address auto-unstuck....too bad it's also a piece of shit, and HON pathing is shit as well. The other day I got stuck in between a catapult and a single melee creep and I was unable to move until the creep had died. Then TODAY, I got stuck in between two creeps, and couldn't move til one had died. TWO CREEPS. |me|. Can't move up, can't move down. Just stuck in my 2D world.


the anti-stuck, whiling having the occasional bug, is actually pretty decent, here is a taste of the alternative

When in doubt, just believe in yourself and press buttons
Prev 1 1522 1523 1524 1525 1526 1664 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 474
BRAT_OK 70
UpATreeSC 61
JuggernautJason42
MindelVK 25
StarCraft: Brood War
Light 202
Dewaltoss 179
NaDa 15
Dota 2
NeuroSwarm84
febbydoto25
LuMiX0
Counter-Strike
fl0m2171
shoxiejesuss1539
pashabiceps955
Super Smash Bros
Mew2King87
Heroes of the Storm
Liquid`Hasu554
Other Games
Grubby3662
Beastyqt644
B2W.Neo516
FrodaN505
C9.Mang0272
KnowMe154
ZombieGrub53
SteadfastSC44
Railgan30
Organizations
Other Games
gamesdonequick1639
StarCraft 2
TaKeTV 215
Other Games
BasetradeTV30
[ Show 15 non-featured ]
StarCraft 2
• Reevou 6
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2340
• masondota21499
• WagamamaTV7
League of Legends
• TFBlade1214
Other Games
• imaqtpie743
• Shiphtur145
Upcoming Events
Replay Cast
4h 24m
IntoTheTV X SOOP
15h 24m
Cure vs SHIN
herO vs Solar
Percival vs Classic
ByuN vs Rogue
OSC
1d 2h
Replay Cast
1d 4h
IntoTheTV X SOOP
1d 15h
Replay Cast
2 days
GSL
2 days
Replay Cast
3 days
GSL
3 days
Shopify Rebellion Sundays
3 days
Spirit vs Mixu
[ Show More ]
Replay Cast
4 days
Afreeca Starleague
4 days
Shine vs Rush
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Light vs EffOrt
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.