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On July 15 2011 07:38 GARO wrote: Can't believe some people actually thought that the idea of simplified UI/newbie assistance would be 'unusual' when HoN has mods that do that.
Not everyone plays HoN.
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8 Maps? You know people are only going to play on one
"The game is still Str/Agi/Int but most Int heroes have at least 1 spell that scales off their Int at least a little." wtf league of legends? "Puck's Illusory Orb costs 10 mana less per 20 int you have." This is supposed to be "scaling"? "1 of the maps has no lanes and is just a huge jungle" That sounds awesome
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If thats real Dota 2 sounds amazing. Can't wait for it :D. Didn't like LoL and dont want to pay for HoN so I just stick to regular Dota.
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Australia8532 Posts
On July 15 2011 10:26 Benjef wrote: If thats real Dota 2 sounds amazing. Can't wait for it :D. Didn't like LoL and dont want to pay for HoN so I just stick to regular Dota. Is Dota 2 going to be free to play?
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Probably not but you can most likely dl a cracked chinese lan version
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On July 15 2011 07:38 GARO wrote: Can't believe some people actually thought that the idea of simplified UI/newbie assistance would be 'unusual' when HoN has mods that do that.
Naw i misread. I thought ai assistance>.<
Iirc you can even make units glow when you hover over them without mods which helps a tiny bit with last hitting i guess
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lol you guys 5-s raging his pants off
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Heroes of Newerth in NASL is Finally Official By kustodian - Today, 00:29 AM For a few days now, everyone was talking about the "next big thing" and that Heroes of Newerth will be joining StarCraft 2 in the North American Star League (NASL), but there was nothing officially announced until now on the NASL.tv web site. Here is the official announcement:
This past weekend at the Grand Finals of the North American Star League, it was announced that the popular RTS game Heroes of Newerth would be a promotional title for Season 2 of the league. HoN is one of the largest growing competitive titles and is featured at major gaming events such as Dreamhack. The league’s inclusion of HoN next season will mean a great deal for its expansion into the North American market. Currently, most of the top teams in the HoN world such as FnaticMSI are located in Europe.
Shashi Singh, eSports manager of HoN had this to say about the partnership. "We're excited to have Heroes of Newerth in the North American Star League for Season 2 and beyond. The goals that they have and the direction that they would like to go in is similar to the goals that we have and the direction we want to go in for HoN eSports as a whole, making this quite the perfect fit. This partnership is further evidence of the value that Heroes of Newerth has as an eSports title and will consistently showcase the very best that this scene has to offer."
Stay tuned for more announcements and details of HoN events and Season 2 of the North American Star League.
awesome or what?
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On July 15 2011 12:34 Looky wrote: Heroes of Newerth in NASL is Finally Official By kustodian - Today, 00:29 AM For a few days now, everyone was talking about the "next big thing" and that Heroes of Newerth will be joining StarCraft 2 in the North American Star League (NASL), but there was nothing officially announced until now on the NASL.tv web site. Here is the official announcement:
This past weekend at the Grand Finals of the North American Star League, it was announced that the popular RTS game Heroes of Newerth would be a promotional title for Season 2 of the league. HoN is one of the largest growing competitive titles and is featured at major gaming events such as Dreamhack. The league’s inclusion of HoN next season will mean a great deal for its expansion into the North American market. Currently, most of the top teams in the HoN world such as FnaticMSI are located in Europe.
Shashi Singh, eSports manager of HoN had this to say about the partnership. "We're excited to have Heroes of Newerth in the North American Star League for Season 2 and beyond. The goals that they have and the direction that they would like to go in is similar to the goals that we have and the direction we want to go in for HoN eSports as a whole, making this quite the perfect fit. This partnership is further evidence of the value that Heroes of Newerth has as an eSports title and will consistently showcase the very best that this scene has to offer."
Stay tuned for more announcements and details of HoN events and Season 2 of the North American Star League.
awesome or what? From a business wise standpoint, MLG did the smarter thing by running LoL, I think NASL is in the dumb here for profitability and exposure, and HoN is pretty much slowing down on player growth in North America, so I don't see much growth for HoN esports anytime in the future and especially after DotA 2 hits the market.
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I'm gonna say it now: HoN is bad for esports, even LoL is better Also, HoN is not an RTS it's a TRPS we established this
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On July 15 2011 13:12 rabidch wrote:Show nested quote +On July 15 2011 12:34 Looky wrote: Heroes of Newerth in NASL is Finally Official By kustodian - Today, 00:29 AM For a few days now, everyone was talking about the "next big thing" and that Heroes of Newerth will be joining StarCraft 2 in the North American Star League (NASL), but there was nothing officially announced until now on the NASL.tv web site. Here is the official announcement:
This past weekend at the Grand Finals of the North American Star League, it was announced that the popular RTS game Heroes of Newerth would be a promotional title for Season 2 of the league. HoN is one of the largest growing competitive titles and is featured at major gaming events such as Dreamhack. The league’s inclusion of HoN next season will mean a great deal for its expansion into the North American market. Currently, most of the top teams in the HoN world such as FnaticMSI are located in Europe.
Shashi Singh, eSports manager of HoN had this to say about the partnership. "We're excited to have Heroes of Newerth in the North American Star League for Season 2 and beyond. The goals that they have and the direction that they would like to go in is similar to the goals that we have and the direction we want to go in for HoN eSports as a whole, making this quite the perfect fit. This partnership is further evidence of the value that Heroes of Newerth has as an eSports title and will consistently showcase the very best that this scene has to offer."
Stay tuned for more announcements and details of HoN events and Season 2 of the North American Star League.
awesome or what? From a business wise standpoint, MLG did the smarter thing by running LoL, I think NASL is in the dumb here for profitability and exposure, and HoN is pretty much slowing down on player growth in North America, so I don't see much growth for HoN esports anytime in the future and especially after DotA 2 hits the market.
well entertainment wise its better. i dont really care about popularity. mlg can run that lol stream but im not gonna watch that slow pace game.
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On July 15 2011 02:11 rabidch wrote:Show nested quote +On July 15 2011 01:27 outqast wrote:On July 14 2011 04:29 rabidch wrote:On July 14 2011 04:09 outqast wrote:On July 13 2011 23:23 rabidch wrote:On July 13 2011 23:00 don_kyuhote wrote:On July 13 2011 21:43 rabidch wrote:On July 13 2011 15:46 Heen wrote:How many people who follow this thread play LoD (Legends of DotA) regularly? Just got back from a small clan get together. Played the shit out of that all night.. I've actually played that map for a little over a year now but last night reminded me how much fun it can be. For those of you who have no idea what I'm talking about, it's a hacked version of dota where you get to create your own hero by combining skills from different heroes in regular dota. Each player gets roughly 10 heroes as his pool and you can pick 3 normal skills + 1 ult from any of those heroes. There are some combinations the game doesn't allow though. In my last game, I tried to take centaur's return damage passive + alchemist ult + morphling's str/agi moprh but the latter two cannot coexist on a single hero.  If all the players know what they're doing, you'll end up playing some epic games. When a hero that has teleport/fissure/LSA/doom is typical, there's going to be a lot of kills in the game  Share some funny skill combinations. I'm ashamed to say that I'm not creative but my personal favorites are: kunkka's cleave + vendetta shadowraze + stun + blink (just fun for getting >1 kills per minute) teleport + any roaming skill we used to play it pretty often, the problem is the amount of dumb imba you can get in this game because you can pick whatever you want, omg was much better because drafting forced you to be creative since you didnt have the whole pool to choose from and random was fun too. feast, mirror image, berserkers blood, tinys ult, ravage, are all high tier abilities, plus waveform on any long ranged hero. some already imba combos were banned like tidebringer and enchant totem. i dont know if they banned it but life break + maledict is pretty much instakill on a single hero without magic immune, then theres also focus fire + bash with something like shukichi edit: overpower impetus is gay too. and there is also repel, bash, greater bash, and coup de gras ^_^ Jinada/Meld is gay too. then also burrowstrike cog dispersion tc ult on strength hero, etc etc etc. the amount of potential imba combos are gay, yeah and rage and repel are also top tier abilities coup de gras is only decent, bash and greater bash are crappy they only synergize really well. tree ult, bara passive 3rd tier pugna lifedrain with ag scepter + es passive is permastun aoe literally. (this really really really needs to be changed. If you havent tried it's stupid.) Also essence shift + any ranged agility hero beserker blood with shallow grave The other problem i hate about LOD is there is too much stun stacking. Its too strong if there are like 10 seconds of disable on 5 heroes.. shift and ranged agility isnt that bad unless with the right synergy, mainly because of the amount of disables you face scepters only applicable on the original hero unless they changed it. well i'd imagine vaccum on yourself with that, but pugna ult costs so much mana anyway the game is impossible to balance, the problem is everything is accessible with whoever gets abilities first, needs to be like ability draft so that things are limited and selection is controlled, thats why i liked omg mode Um... Most people play -sd so its not a first come first serve scenario. The only versions I've played the scepter works on ure ult not the hero model. I'm not saying everything needs to be perfectly balanced but they need to take out pugna ult and es passive, its completely ridiculous. With the right model i.e. pugna or another high int hero your basically invincible. Especially with a good escape or initiation spell. Essence shift plus a ranged hero can be beaten, it is just really strong. I mean think about it. The big problem with slark is his stats suck, hes not ranged, and he has a crappy disable. You can fix that in LoD. Almost, every game i see it chosen with slark ult (or ravage/tree ult/or beastmaster ult), an escape spell, stun, or some really strong passives or farming skills. The other thing that is too strong is ezalors channeling spell it lets you farm too fast with a soul ring. It does 500 damage with a huge aoe. I've seen get players plan their hero around that spell (stuns blinks etc). what is sd in lod? still single draft? the last version i played you picked a hero and then you picked any abilities you wanted LoD isn't meant to be very balanced, the only way the game can be somewhat balanced is if its in a bans and drafting, just as in captains modes. yes essence shift is good but it can be beaten because of stupid disable and nuke combos plus potential pushing strats that pubs dont bother doing. and there will always be top and shit tier ability picks which is why i think LoD is as stupid as wtf mode. the omg maps were much better
I find LoD to be balanced enough to be enjoyable. I'd say the balance of the game itself is similar to -ap where everyone randoms and people repick accordingly.
-sd in LoD means each player gets his own pool of heroes (only available to him) and choose skills from that pool. I actually prefer this to the old drafting method of omg because you don't get fucked over because someone decided to take a key skill that could potentially complete your hero.
slark passive isn't that imba, even on ranged. It's too weak vs chain nuking and just like regular dota, if you want to invest in a carry, you get him to a state where he is either ungankable or farms too freaking fast, which slark's passive doesn't help with.
ezalor's nuking spell is average at best. Yes, you can farm fast if you have mana to support it but just like kotl, it gets worse as time goes on.
The most bullshit carries are usually based on empowering haste + feast combo (strong lane, insane jungling speed) or tank-based (dispersion backtrack bristleback I believe, getting all 3 of these gives you a chance to heal when you take damage, it may have been fixed though).
People tend to make the mistake of trying to carry because it's imba relative to regular dota carries. If it isn't ridiculously strong, let someone else do it. Hell, having 0 carries is completely viable in this game anyway.
Lastly, comparing LoD to -wtf is harsh. I almost always play with friends, yes, but usually we have a very high win rate if you are criticizing its balance. And honestly, it's not because the other team is laughably bad either. Basic skill sets such as coordination, laning, late game management all apply. There was a time when we used to play LoD exclusively 5v5 clan wars and the games are surpisingly similar to regular scrims.
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Australia8532 Posts
On July 15 2011 13:24 GhostKorean wrote: I'm gonna say it now: HoN is bad for esports, even LoL is better Also, HoN is not an RTS it's a TRPS we established this Why is HoN bad for esports? And how is LoL better; sure if shiny colours and pretty lights put a smile on your face, then LoL may be better but in terms of skill ceilings..
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On July 15 2011 13:25 Looky wrote:Show nested quote +On July 15 2011 13:12 rabidch wrote:On July 15 2011 12:34 Looky wrote: Heroes of Newerth in NASL is Finally Official By kustodian - Today, 00:29 AM For a few days now, everyone was talking about the "next big thing" and that Heroes of Newerth will be joining StarCraft 2 in the North American Star League (NASL), but there was nothing officially announced until now on the NASL.tv web site. Here is the official announcement:
This past weekend at the Grand Finals of the North American Star League, it was announced that the popular RTS game Heroes of Newerth would be a promotional title for Season 2 of the league. HoN is one of the largest growing competitive titles and is featured at major gaming events such as Dreamhack. The league’s inclusion of HoN next season will mean a great deal for its expansion into the North American market. Currently, most of the top teams in the HoN world such as FnaticMSI are located in Europe.
Shashi Singh, eSports manager of HoN had this to say about the partnership. "We're excited to have Heroes of Newerth in the North American Star League for Season 2 and beyond. The goals that they have and the direction that they would like to go in is similar to the goals that we have and the direction we want to go in for HoN eSports as a whole, making this quite the perfect fit. This partnership is further evidence of the value that Heroes of Newerth has as an eSports title and will consistently showcase the very best that this scene has to offer."
Stay tuned for more announcements and details of HoN events and Season 2 of the North American Star League.
awesome or what? From a business wise standpoint, MLG did the smarter thing by running LoL, I think NASL is in the dumb here for profitability and exposure, and HoN is pretty much slowing down on player growth in North America, so I don't see much growth for HoN esports anytime in the future and especially after DotA 2 hits the market. well entertainment wise its better. i dont really care about popularity. mlg can run that lol stream but im not gonna watch that slow pace game.
As much as i hate LoL it i watch the exact same amount of it as i watch professional hon, 0.
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On July 15 2011 13:43 bkrow wrote:Show nested quote +On July 15 2011 13:24 GhostKorean wrote: I'm gonna say it now: HoN is bad for esports, even LoL is better Also, HoN is not an RTS it's a TRPS we established this Why is HoN bad for esports? And how is LoL better; sure if shiny colours and pretty lights put a smile on your face, then LoL may be better but in terms of skill ceilings.. How can you argue that HoN has a higher skill ceiling? Also you can't deny the fact that the HoN competitive scene is dying steadily while the LoL scene has been growing as what may be the second currently most watched esports game
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On July 15 2011 14:01 GhostKorean wrote:Show nested quote +On July 15 2011 13:43 bkrow wrote:On July 15 2011 13:24 GhostKorean wrote: I'm gonna say it now: HoN is bad for esports, even LoL is better Also, HoN is not an RTS it's a TRPS we established this Why is HoN bad for esports? And how is LoL better; sure if shiny colours and pretty lights put a smile on your face, then LoL may be better but in terms of skill ceilings.. How can you argue that HoN has a higher skill ceiling? Also you can't deny the fact that the HoN competitive scene is dying steadily while the LoL scene has been growing as what may be the second currently most watched esports game hon has a higher mechanical skill ceiling mainly because of denying and laning in general and the amount of items with abilities you can carry
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Let's be honest, Hon is nowhere near the second most watched esports game. Dota (Chinese), Broodwar, and Sc2 way outrank LoL. The only thing LoL does have impressive numbers for is concurrent viewers, and that's partly thanks to their client directly linking to the stream.
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On July 15 2011 13:33 Heen wrote:Show nested quote +On July 15 2011 02:11 rabidch wrote:On July 15 2011 01:27 outqast wrote:On July 14 2011 04:29 rabidch wrote:On July 14 2011 04:09 outqast wrote:On July 13 2011 23:23 rabidch wrote:On July 13 2011 23:00 don_kyuhote wrote:On July 13 2011 21:43 rabidch wrote:On July 13 2011 15:46 Heen wrote:How many people who follow this thread play LoD (Legends of DotA) regularly? Just got back from a small clan get together. Played the shit out of that all night.. I've actually played that map for a little over a year now but last night reminded me how much fun it can be. For those of you who have no idea what I'm talking about, it's a hacked version of dota where you get to create your own hero by combining skills from different heroes in regular dota. Each player gets roughly 10 heroes as his pool and you can pick 3 normal skills + 1 ult from any of those heroes. There are some combinations the game doesn't allow though. In my last game, I tried to take centaur's return damage passive + alchemist ult + morphling's str/agi moprh but the latter two cannot coexist on a single hero.  If all the players know what they're doing, you'll end up playing some epic games. When a hero that has teleport/fissure/LSA/doom is typical, there's going to be a lot of kills in the game  Share some funny skill combinations. I'm ashamed to say that I'm not creative but my personal favorites are: kunkka's cleave + vendetta shadowraze + stun + blink (just fun for getting >1 kills per minute) teleport + any roaming skill we used to play it pretty often, the problem is the amount of dumb imba you can get in this game because you can pick whatever you want, omg was much better because drafting forced you to be creative since you didnt have the whole pool to choose from and random was fun too. feast, mirror image, berserkers blood, tinys ult, ravage, are all high tier abilities, plus waveform on any long ranged hero. some already imba combos were banned like tidebringer and enchant totem. i dont know if they banned it but life break + maledict is pretty much instakill on a single hero without magic immune, then theres also focus fire + bash with something like shukichi edit: overpower impetus is gay too. and there is also repel, bash, greater bash, and coup de gras ^_^ Jinada/Meld is gay too. then also burrowstrike cog dispersion tc ult on strength hero, etc etc etc. the amount of potential imba combos are gay, yeah and rage and repel are also top tier abilities coup de gras is only decent, bash and greater bash are crappy they only synergize really well. tree ult, bara passive 3rd tier pugna lifedrain with ag scepter + es passive is permastun aoe literally. (this really really really needs to be changed. If you havent tried it's stupid.) Also essence shift + any ranged agility hero beserker blood with shallow grave The other problem i hate about LOD is there is too much stun stacking. Its too strong if there are like 10 seconds of disable on 5 heroes.. shift and ranged agility isnt that bad unless with the right synergy, mainly because of the amount of disables you face scepters only applicable on the original hero unless they changed it. well i'd imagine vaccum on yourself with that, but pugna ult costs so much mana anyway the game is impossible to balance, the problem is everything is accessible with whoever gets abilities first, needs to be like ability draft so that things are limited and selection is controlled, thats why i liked omg mode Um... Most people play -sd so its not a first come first serve scenario. The only versions I've played the scepter works on ure ult not the hero model. I'm not saying everything needs to be perfectly balanced but they need to take out pugna ult and es passive, its completely ridiculous. With the right model i.e. pugna or another high int hero your basically invincible. Especially with a good escape or initiation spell. Essence shift plus a ranged hero can be beaten, it is just really strong. I mean think about it. The big problem with slark is his stats suck, hes not ranged, and he has a crappy disable. You can fix that in LoD. Almost, every game i see it chosen with slark ult (or ravage/tree ult/or beastmaster ult), an escape spell, stun, or some really strong passives or farming skills. The other thing that is too strong is ezalors channeling spell it lets you farm too fast with a soul ring. It does 500 damage with a huge aoe. I've seen get players plan their hero around that spell (stuns blinks etc). what is sd in lod? still single draft? the last version i played you picked a hero and then you picked any abilities you wanted LoD isn't meant to be very balanced, the only way the game can be somewhat balanced is if its in a bans and drafting, just as in captains modes. yes essence shift is good but it can be beaten because of stupid disable and nuke combos plus potential pushing strats that pubs dont bother doing. and there will always be top and shit tier ability picks which is why i think LoD is as stupid as wtf mode. the omg maps were much better I find LoD to be balanced enough to be enjoyable. I'd say the balance of the game itself is similar to -ap where everyone randoms and people repick accordingly. -sd in LoD means each player gets his own pool of heroes (only available to him) and choose skills from that pool. I actually prefer this to the old drafting method of omg because you don't get fucked over because someone decided to take a key skill that could potentially complete your hero. slark passive isn't that imba, even on ranged. It's too weak vs chain nuking and just like regular dota, if you want to invest in a carry, you get him to a state where he is either ungankable or farms too freaking fast, which slark's passive doesn't help with. ezalor's nuking spell is average at best. Yes, you can farm fast if you have mana to support it but just like kotl, it gets worse as time goes on. The most bullshit carries are usually based on empowering haste + feast combo (strong lane, insane jungling speed) or tank-based (dispersion backtrack bristleback I believe, getting all 3 of these gives you a chance to heal when you take damage, it may have been fixed though). People tend to make the mistake of trying to carry because it's imba relative to regular dota carries. If it isn't ridiculously strong, let someone else do it. Hell, having 0 carries is completely viable in this game anyway. Lastly, comparing LoD to -wtf is harsh. I almost always play with friends, yes, but usually we have a very high win rate if you are criticizing its balance. And honestly, it's not because the other team is laughably bad either. Basic skill sets such as coordination, laning, late game management all apply. There was a time when we used to play LoD exclusively 5v5 clan wars and the games are surpisingly similar to regular scrims. i was comparing it to wtf in the enjoyment i get out of it, LoD
carry builds are popular because they work in pubs, although triple solos are probably viable because the amount of escape spells you can have
ezalors nuking spell is good if its still on that forever in kotl ult mode, the early game farm and antipush gained from it is well worth the pick
also im skeptical about taking more than 2 passives, it sets you back way too much in terms of nuke/disable and escape mechanism
slarks passive can be really good. you just need the right durability/kiting stuff to go with it like rage and spin web
i'll have to try the sd mode but i liked the draft metagame, sure you cant get a perfect combo but then you actually had to think about options behind that
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Mechanical skills doesn't equa skill ceiling. We're talking about the us where LoL is huge and while the stream viewers are exaggerated it still has way more than any other esport. Any decision of an esports tournament would logically be on sc2 and then lol
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On July 15 2011 14:08 5-s wrote: Let's be honest, Hon is nowhere near the second most watched esports game. Dota (Chinese), Broodwar, and Sc2 way outrank LoL. The only thing LoL does have impressive numbers for is concurrent viewers, and that's partly thanks to their client directly linking to the stream. LoL has a assload of followers in NA and Euro, so if they wanted to profit the most it is the best game to go with. The fact that a lot of people play LoL isn't false, I know many people who play LoL irl and online and that means they are potential viewers; all they have to do is click a link if they're curious and they've played it "oh heres a pro lol match being played" "ok".
Picking the game with more advanced gameplay doesn't equate to profit and exposure as much as popular games. NA DotA is dead compared to HoN and international Brood War is 10x more dead. I think they should've picked a fighting game over both HoN and LoL.
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