• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:50
CET 11:50
KST 19:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)19Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
StarCraft 2 will not be in the Esports World Cup Rongyi Cup S3 - RO16 Preview herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey! SC2 Spotted on the EWC 2026 list?
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates Which foreign pros are considered the best? BW General Discussion BW AKA finder tool
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1656 users

[HoN/DotA] Let's Play~!! - Page 1188

Forum Index > General Games
Post a Reply
Prev 1 1186 1187 1188 1189 1190 1664 Next
rabidch
Profile Joined January 2010
United States20289 Posts
March 06 2011 06:29 GMT
#23741
On March 06 2011 15:13 grave_Lotus wrote:
Looking for a friend in HoN I just want to learn the game without elitist pricks yelling at me..

ingame name is gravelotus

if enough elitist pricks yell at you eventually you will be an elitist prick yelling at somebody

isnt that enough to hope for?
LiquidDota StaffOnly a true king can play the King.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
March 06 2011 07:38 GMT
#23742
On March 06 2011 15:29 rabidch wrote:
Show nested quote +
On March 06 2011 15:13 grave_Lotus wrote:
Looking for a friend in HoN I just want to learn the game without elitist pricks yelling at me..

ingame name is gravelotus

if enough elitist pricks yell at you eventually you will be an elitist prick yelling at somebody

isnt that enough to hope for?

Isn't that what all games are about?
Jaug
Profile Joined February 2010
Sweden249 Posts
March 06 2011 09:07 GMT
#23743
Whenever a teammate of mine messes up I try to support them. Simply because i'm not a bitching 15-year old.
Arckan
Profile Joined September 2010
243 Posts
March 06 2011 10:28 GMT
#23744
What is TL's opinion of Rampage in HoN? Just a pubstomper?
StallingHard
Profile Joined February 2011
144 Posts
March 06 2011 10:39 GMT
#23745
A bad pubstomper to say the least. There are other heroes that disable better than him, do more dmg than him, etcetc. However, with the buff making him magic immune after x seconds at least he's passable. I'd take a Panda over Rampage any day
Durak
Profile Blog Joined January 2008
Canada3685 Posts
March 06 2011 23:53 GMT
#23746
On March 06 2011 19:28 Arckan wrote:
What is TL's opinion of Rampage in HoN? Just a pubstomper?


Rampage is a reasonable hero that is rarely played by good players. Most people don't know how to play rampage properly or even how to play against him properly. Rampage is very viable if played correctly but isn't good for competitive play because of the metagame+lineups+etc.

On March 06 2011 19:39 StallingHard wrote:
A bad pubstomper to say the least. There are other heroes that disable better than him, do more dmg than him, etcetc. However, with the buff making him magic immune after x seconds at least he's passable. I'd take a Panda over Rampage any day

Panda and rampage aren't very similar Also, I'm sorry to hear you've never seen rampage played well.
StallingHard
Profile Joined February 2011
144 Posts
March 07 2011 03:01 GMT
#23747
On March 07 2011 08:53 Durak wrote:
Show nested quote +
On March 06 2011 19:28 Arckan wrote:
What is TL's opinion of Rampage in HoN? Just a pubstomper?


Rampage is a reasonable hero that is rarely played by good players. Most people don't know how to play rampage properly or even how to play against him properly. Rampage is very viable if played correctly but isn't good for competitive play because of the metagame+lineups+etc.

Show nested quote +
On March 06 2011 19:39 StallingHard wrote:
A bad pubstomper to say the least. There are other heroes that disable better than him, do more dmg than him, etcetc. However, with the buff making him magic immune after x seconds at least he's passable. I'd take a Panda over Rampage any day

Panda and rampage aren't very similar Also, I'm sorry to hear you've never seen rampage played well.


I only play in 1700+ matches for the most part b/c of the friends I play with so maybe that's why I don't see him so much. People are more competitive the higher you go and less willing to mess around with subpar heroes.

Panda and rampage serve very similar roles btw. Both are disablers and primarily focus on disarming the enemy carry... don't know what role you think rampage should be... ganker, yes, but I'm talking usefulness later into the game and other heroes gank better than rampage. So maybe you can look at it like this:

Carry disable, Panda: 9 Rampage: 7
Ganker, Panda: 6 Rampage 7, Andromeda/Magmus/Deadwood 9

Rampage does a worse job disabling than panda but better job ganking. However, there are other heroes that gank better than both, while I'm not sure there's a better carry disable than Panda.

Panda excels in his role, while rampage is mediocre in anything he does. So he isn't used all that much, ya dig?
Gummy
Profile Blog Joined October 2010
United States2180 Posts
March 07 2011 03:09 GMT
#23748
I was not aware that magmus and andro were such good gankers. Is Nymphora still considered a good ganker in top tier games, or is her stun too dodgeable for people with 200+ apm?
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2011-03-07 03:31:57
March 07 2011 03:21 GMT
#23749
On March 07 2011 12:09 Gummy wrote:
I was not aware that magmus and andro were such good gankers. Is Nymphora still considered a good ganker in top tier games, or is her stun too dodgeable for people with 200+ apm?

wat
On March 07 2011 12:09 Gummy wrote:
I was not aware that magmus and andro were such good gankers.

double wat
+ Show Spoiler +
actually i dont think magmus is top tier ganker he's just useful for a lot of things

and apm does not translate into higher dodging skill.
LiquidDota StaffOnly a true king can play the King.
Etherone
Profile Blog Joined November 2008
United States1898 Posts
Last Edited: 2011-03-07 03:39:51
March 07 2011 03:36 GMT
#23750
On March 07 2011 12:21 rabidch wrote:
Show nested quote +
On March 07 2011 12:09 Gummy wrote:
I was not aware that magmus and andro were such good gankers. Is Nymphora still considered a good ganker in top tier games, or is her stun too dodgeable for people with 200+ apm?

wat
Show nested quote +
On March 07 2011 12:09 Gummy wrote:
I was not aware that magmus and andro were such good gankers.

double wat

and apm does not translate into higher dodging skill.

of course it does. we all know your hero moves faster if you spam right-click.

edit: "actually i dont think magmus is top tier ganker he's just useful for a lot of things"
yea.... he is useful for a lot of gank related things.

rabidch
Profile Joined January 2010
United States20289 Posts
March 07 2011 03:47 GMT
#23751
On March 07 2011 12:36 Etherone wrote:
Show nested quote +
On March 07 2011 12:21 rabidch wrote:
On March 07 2011 12:09 Gummy wrote:
I was not aware that magmus and andro were such good gankers. Is Nymphora still considered a good ganker in top tier games, or is her stun too dodgeable for people with 200+ apm?

wat
On March 07 2011 12:09 Gummy wrote:
I was not aware that magmus and andro were such good gankers.

double wat

and apm does not translate into higher dodging skill.

of course it does. we all know your hero moves faster if you spam right-click.

edit: "actually i dont think magmus is top tier ganker he's just useful for a lot of things"
yea.... he is useful for a lot of gank related things.


lack of clicking must be why im so bad and never catch up to heroes im trying to kill i will have to click a lot more in the future
LiquidDota StaffOnly a true king can play the King.
Gummy
Profile Blog Joined October 2010
United States2180 Posts
Last Edited: 2011-03-07 03:59:07
March 07 2011 03:48 GMT
#23752
On March 07 2011 12:36 Etherone wrote:
Show nested quote +
On March 07 2011 12:21 rabidch wrote:
On March 07 2011 12:09 Gummy wrote:
I was not aware that magmus and andro were such good gankers. Is Nymphora still considered a good ganker in top tier games, or is her stun too dodgeable for people with 200+ apm?

wat
On March 07 2011 12:09 Gummy wrote:
I was not aware that magmus and andro were such good gankers.

double wat

and apm does not translate into higher dodging skill.

of course it does. we all know your hero moves faster if you spam right-click.

edit: "actually i dont think magmus is top tier ganker he's just useful for a lot of things"
yea.... he is useful for a lot of gank related things.


Well the idea is that given the same decision making and mouse control, the player with the highest apm will have a lower average time between information acquisition and action execution, which is usually the differentiating factor for whether you manage to dodge a non-target spell. So I know this is the HoN/DotA thread and so it's cool to troll, but I would really appreciate a real answer that is not "wat" so as to clear up my obvious lack of understanding about the game. T_T

Edit: I guess to clarify my post, the reason why I thought magmus and andromeda were not especially good gankers, was because I thought they are more valuable in lane and are too easy to keep track of, when missing, to be worth their stuns. Andro has a 1.5 second stun at all levels and her ult is great for chasing down a fleeing victim, but Magmus's level 1 stun has a hopelessly weak range and no follow up dps/slow/disable. I thought magmus's main purpose was to push lanes early game and teamfight mid-late game with his deadly leveled up stun/ult.

Thanks!


On March 07 2011 12:47 rabidch wrote:
Show nested quote +
On March 07 2011 12:36 Etherone wrote:
On March 07 2011 12:21 rabidch wrote:
On March 07 2011 12:09 Gummy wrote:
I was not aware that magmus and andro were such good gankers. Is Nymphora still considered a good ganker in top tier games, or is her stun too dodgeable for people with 200+ apm?

wat
On March 07 2011 12:09 Gummy wrote:
I was not aware that magmus and andro were such good gankers.

double wat

and apm does not translate into higher dodging skill.

of course it does. we all know your hero moves faster if you spam right-click.

edit: "actually i dont think magmus is top tier ganker he's just useful for a lot of things"
yea.... he is useful for a lot of gank related things.


lack of clicking must be why im so bad and never catch up to heroes im trying to kill i will have to click a lot more in the future


Again, clicking faster doesn't make you run faster, per se, but all other things being equal will make you a better chaser against any hero that does not run in a straight line, by the same logic.
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
DevAzTaYtA
Profile Blog Joined October 2002
Oman2005 Posts
Last Edited: 2011-03-07 04:23:14
March 07 2011 04:22 GMT
#23753

Again, clicking faster doesn't make you run faster, per se, but all other things being equal will make you a better chaser against any hero that does not run in a straight line, by the same logic.


nope, just makes you more likely to misclick.

anyone know if bloodlines champions is worth playing?
Gummy
Profile Blog Joined October 2010
United States2180 Posts
Last Edited: 2011-03-07 04:58:58
March 07 2011 04:57 GMT
#23754
On March 07 2011 13:22 DevAzTaYtA wrote:
Show nested quote +

Again, clicking faster doesn't make you run faster, per se, but all other things being equal will make you a better chaser against any hero that does not run in a straight line, by the same logic.


nope, just makes you more likely to misclick.

anyone know if bloodlines champions is worth playing?

That's an interesting point... But assuming you have the same rate of misclicking, the relative bad effect of the misclick will be less if you have a higher apm. Let's say you have a given misclick rate m. If you have an apm a, and an apm b s.t. a>b, then the average number of clicks time following the misclick it takes to execute a correction will be 1/(1-m). The duration between clicks are given by 1/a and 1/b minutes, respectively (or 60/a, 60/b seconds).

Then the average time, in seconds, to correction is the product of these two numbers: 1/(1-m) * (60/a) vs. 1/(1-m)*(60/b)

We see that a > b (b>=0, a <=1) implies that 60/a < 60/b, implies
1/(1-m) * (60/a) < 1/(1-m)*(60/b)

or that higher APM immediately implies lower correction time.

So given my "all other things being equal assumption" and my interpretation of equality, I've just proven that having a higher apm is more beneficial on average.

I accept that there are certain assumptions being made:

1.) I assume the measure of apm implies that there is some intake and processing of information between subsequent clicks.
**1a.) I assume that the choice not to click might be included in the apm (even though it is not.) This inaccuracy, I hope, is empirically not particularly large since there is SOME non-deleterious action that can be taken in almost all cases. Even the crucial timing involved in orb-walking can be interspersed with select actions to check opponent's items.
2.) I assume "all other things being equal" to include misclick rate, which is also a very unrealistic assumption. Generally misclick rate grows proportionally to APM, but this trend is a bit harder to model mathematically without some empirical data.

So yeah. Consider your point refuted.
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
DevAzTaYtA
Profile Blog Joined October 2002
Oman2005 Posts
March 07 2011 06:09 GMT
#23755
you're also assuming that a misclick can be corrected.
Gummy
Profile Blog Joined October 2010
United States2180 Posts
March 07 2011 06:11 GMT
#23756
On March 07 2011 15:09 DevAzTaYtA wrote:
you're also assuming that a misclick can be corrected.

I'm not actually. If a misclick can't be corrected, then you'd just be in an equally shitty situation if you had fewer clicks and the same rate of error.
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
March 07 2011 06:20 GMT
#23757
LOL
"i make some unrealistic assumptions but consider your point refuted"
pls go
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
BlueRoyaL
Profile Blog Joined February 2006
United States2493 Posts
March 07 2011 07:02 GMT
#23758
On March 07 2011 13:57 Gummy wrote:
Show nested quote +
On March 07 2011 13:22 DevAzTaYtA wrote:

Again, clicking faster doesn't make you run faster, per se, but all other things being equal will make you a better chaser against any hero that does not run in a straight line, by the same logic.


nope, just makes you more likely to misclick.

anyone know if bloodlines champions is worth playing?

That's an interesting point... But assuming you have the same rate of misclicking, the relative bad effect of the misclick will be less if you have a higher apm. Let's say you have a given misclick rate m. If you have an apm a, and an apm b s.t. a>b, then the average number of clicks time following the misclick it takes to execute a correction will be 1/(1-m). The duration between clicks are given by 1/a and 1/b minutes, respectively (or 60/a, 60/b seconds).

Then the average time, in seconds, to correction is the product of these two numbers: 1/(1-m) * (60/a) vs. 1/(1-m)*(60/b)

We see that a > b (b>=0, a <=1) implies that 60/a < 60/b, implies
1/(1-m) * (60/a) < 1/(1-m)*(60/b)

or that higher APM immediately implies lower correction time.

So given my "all other things being equal assumption" and my interpretation of equality, I've just proven that having a higher apm is more beneficial on average.

I accept that there are certain assumptions being made:

1.) I assume the measure of apm implies that there is some intake and processing of information between subsequent clicks.
**1a.) I assume that the choice not to click might be included in the apm (even though it is not.) This inaccuracy, I hope, is empirically not particularly large since there is SOME non-deleterious action that can be taken in almost all cases. Even the crucial timing involved in orb-walking can be interspersed with select actions to check opponent's items.
2.) I assume "all other things being equal" to include misclick rate, which is also a very unrealistic assumption. Generally misclick rate grows proportionally to APM, but this trend is a bit harder to model mathematically without some empirical data.

So yeah. Consider your point refuted.


are you serious... stop with all the math, it's pointless and does nothing. Just as effective as theorycrafting (which btw is not very effective). Just play however you want, and see what works for you.

I tend to click a lot just out of habit (i think from sc) but ill tell you something thats useful. If you're chasing someone around trees or anywhere there is fog, and you are trying to land a single-target spell on him, i usually spam click around the fog where i think he will be so as soon as i get vision of him i ZAP him.
WHAT'S HAPPENIN
StallingHard
Profile Joined February 2011
144 Posts
March 07 2011 07:58 GMT
#23759
On March 07 2011 15:11 Gummy wrote:
Show nested quote +
On March 07 2011 15:09 DevAzTaYtA wrote:
you're also assuming that a misclick can be corrected.

I'm not actually. If a misclick can't be corrected, then you'd just be in an equally shitty situation if you had fewer clicks and the same rate of error.


Not true, the misclick comes faster due to your increased number of clicks over a set amount of time, and subsequent misclicks come faster. Some misclicks can be avoided, but some misclicks trigger a near instant cast animation, or turn, etc that will cause consequences.

You also make the baseless assumption that misclicks translate at a linear rate, I would argue that the faster you click the higher likelihood there is for a misclick.
Gummy
Profile Blog Joined October 2010
United States2180 Posts
March 07 2011 08:35 GMT
#23760
On March 07 2011 16:58 StallingHard wrote:
Show nested quote +
On March 07 2011 15:11 Gummy wrote:
On March 07 2011 15:09 DevAzTaYtA wrote:
you're also assuming that a misclick can be corrected.

I'm not actually. If a misclick can't be corrected, then you'd just be in an equally shitty situation if you had fewer clicks and the same rate of error.


Not true, the misclick comes faster due to your increased number of clicks over a set amount of time, and subsequent misclicks come faster. Some misclicks can be avoided, but some misclicks trigger a near instant cast animation, or turn, etc that will cause consequences.

You also make the baseless assumption that misclicks translate at a linear rate, I would argue that the faster you click the higher likelihood there is for a misclick.

You have points, but you clearly didn't read my post. The first is taken into account by my model, and the second is directly addressed in my assumptions.
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
Prev 1 1186 1187 1188 1189 1190 1664 Next
Please log in or register to reply.
Live Events Refresh
Next event in 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 300
SortOf 163
Rex 35
StarCraft: Brood War
GuemChi 2104
Calm 2071
Rain 1658
Hyuk 728
BeSt 708
Horang2 529
Stork 375
Soulkey 339
Soma 278
Zeus 188
[ Show more ]
Mini 178
Last 147
Killer 101
Backho 99
Shinee 90
Sharp 90
Hyun 75
hero 65
Shuttle 64
ggaemo 64
Mong 55
Bale 42
Mind 41
ToSsGirL 38
soO 37
Yoon 36
Barracks 22
ajuk12(nOOB) 20
910 17
Snow 17
Free 13
Noble 12
GoRush 12
Movie 11
Dota 2
XcaliburYe174
NeuroSwarm112
Counter-Strike
allub182
Other Games
gofns7944
summit1g5294
Liquid`RaSZi1034
ceh9578
JimRising 417
Happy278
crisheroes274
XaKoH 179
Sick157
Mew2King85
ToD68
Hui .49
B2W.Neo7
Organizations
Other Games
gamesdonequick877
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• LUISG 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1366
• Stunt595
• HappyZerGling120
Upcoming Events
RongYI Cup
10m
ByuN vs TriGGeR
herO vs Rogue
RotterdaM300
Rex35
OSC
10m
herO vs Clem
Cure vs TBD
Solar vs TBD
Classic vs TBD
RongYI Cup
1d
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
1d 6h
Serral vs TBD
RongYI Cup
2 days
SHIN vs Creator
Classic vs Percival
OSC
2 days
BSL 21
2 days
RongYI Cup
3 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
3 days
BSL 21
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
WardiTV Invitational
5 days
WardiTV Invitational
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.