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On February 05 2011 08:05 JeeJee wrote:Show nested quote +On February 05 2011 08:01 Blyadischa wrote:On February 05 2011 07:56 JeeJee wrote:nah that pathing glitch still exists, it's the one i mentioned earlier (casting across impassable terrain) basically what happens is, game checks if you're in range to cast spell if not, it devises a path for u to walk there, then cast it aka u start walking around til u get in range of course the smart way would be not to walk to where you click but walk to where the castrange allows you to cast from (aka a few steps closer to the cliff, for example) workaround is knowing your cast ranges edit On February 05 2011 07:55 Blyadischa wrote:On February 05 2011 07:50 JeeJee wrote: oh so you're saying doctor repulsor is the only hero that can combo people without them being able to do anything in all of dota? might wanna re-think that That's not what I said. I am saying that, in HoN, DR is pretty stupid if you let him get items because he can solo combo people. HoN heroes do not even need farm to combo people and get easy kills. The only reason I brought dota up was because he is from dota. ah yes, and of course he can't do that in dota makes sense You're either trolling, or you severely lack skills in reading comprehension. If you want to make a point, please do so by explicitly stating it through statements, rather than implicitly with questions. I mentioned dota because DR is a hero that in both games needs farm to be able to gank effectively. I never said he could or could not gank effectively with farm in dota. He is in contrast with S2 made heroes, who do not need any farm at all to gank effectively. i'm not trolling, you just make no sense you bring up a list of s2 heroes that can kill opponents without them being able to do anything then you say, the only hero that can do that is DR, but he needs items you're either implying DR is a hon hero (we've established you're not) or he's the only one that can gank without the other person being able to do anything, neither of which are true i mean, it's not like there's a dota hero that has a long-range target displacement skill, a dot-stun to lock the target in place and a damaging pbaoe slow to make sure they don't run away after, even if they don't die from the dot-stun lock and if there is, surely s/he needs something more than boots, right
So you lack the ability to comprehend.
I listed heroes that have great innate abilities to gank IN HON.
Most of those heroes have insane innate ability to gank and are made by S2, or greatly benefit from S2 created items.
One hero IN HON that has comparable ability to gank that is not HoN made or aided by S2 is DR. However, he is fairly balanced. HE WAS MADE BY ICEFROG
The point I'm trying to make is that S2 has no sense of balance.
On February 05 2011 08:05 JeeJee wrote: oh yeah, and u also mentioned that in hon dr can solo-combo people with items. see, the purpose of qualifiers such as 'in hon' is to specify that you're only referring to hon, and not anything else the reader might confuse it with, like dota. so last i checked, storm is pretty retarded with items in dota too, but clearly you are saying otherwise. just so you know where i'm coming from, since it's your imprecise statements and implications that caused all of this to begin with.
The only reason I began to use qualifiers was because you were doing that stupid thing where you imply your contentions through questions so no one understands what you really want to say and said "DR can't do that in dota"?
In my post previous the one of your's that I'm referring to, I didn't say DR couldn't so that in dota, and don't understand how you could have misinterpreted my post to say that.
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nah, you lack abilities to communicate you are very much not careful with your words, and ambiguity is a killer either way, what's your take on pudge and his innate ganking ability with no items
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Unless I am mistaken(which I am not) Striders was nerfed to be significantly less effective on gankers and more of a support items a few patches ago. It is hardly a viable option on pebbles or any ganker right now with ghost treads almost always being superior.
It is completely obvious that you do not follow HoN and have no say on how it is/isn't balanced. I do not think this will end this argument but its all I care to say about it.
Also, what magic s2 hero is a better ganker then DR or Pebbles or Pudge or Hag or... the list goes on. They haven't made a brokenly op ganking character, unless you count deadwood which is a complete joke in comparison to the ones listed.
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On February 05 2011 08:17 JeeJee wrote: nah, you lack abilities to communicate you are very much not careful with your words, and ambiguity is a killer either way, what's your take on pudge and his innate ganking ability with no items
I do lack the ability to communicate, but that is presupposing the person I'm communicating with mostly answers questions with questions and creates strawmen.
The only time he doesn't need items is in lane. Once he begins ganking other lanes he not only needs items, but also counter wards. Striders in hon make him exponentially stronger however.
On February 05 2011 08:22 JohnQPublic wrote: Unless I am mistaken(which I am not) Striders was nerfed to be significantly less effective on gankers and more of a support items a few patches ago. It is hardly a viable option on pebbles or any ganker right now with ghost treads almost always being superior.
It is completely obvious that you do not follow HoN and have no say on how it is/isn't balanced. I do not think this will end this argument but its all I care to say about it.
Striders provided the advantages of 1. Getting to places
2. Getting up to people
Getting up to people is not difficult, even with the nerf, because pre-portal key, you should be ganking lanes where that your teammates are in unless you have haste and are in position to stun immediately after you appear, The nerf doesn't effect getting to places.
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Striders provided the advantages of 1. Getting to places
2. Getting up to people
Getting up to people is not difficult, even with the nerf, because pre-portal key, you should be ganking lanes where that your teammates are in unless you have haste and are in position to stun immediately after you appear, The nerf doesn't effect getting to places.
Then every competitive HoN player and most everyone 1600+ disagrees with you.
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On February 05 2011 08:36 JohnQPublic wrote:Show nested quote +
Striders provided the advantages of 1. Getting to places
2. Getting up to people
Getting up to people is not difficult, even with the nerf, because pre-portal key, you should be ganking lanes where that your teammates are in unless you have haste and are in position to stun immediately after you appear, The nerf doesn't effect getting to places.
Then every competitive HoN player and most everyone 1600+ disagrees with you.
Being vague is a great way to argue if you're not confident in your own contentions.
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On February 05 2011 08:22 Blyadischa wrote:Show nested quote +On February 05 2011 08:17 JeeJee wrote: nah, you lack abilities to communicate you are very much not careful with your words, and ambiguity is a killer either way, what's your take on pudge and his innate ganking ability with no items I do lack the ability to communicate, but that is presupposing the person I'm communicating with mostly answers questions with questions and creates strawmen. The only time he doesn't need items is in lane. Once he begins ganking other lanes he not only needs items, but also counter wards. Striders in hon make him exponentially stronger however. counter-wards applies to all ganking heroes, it's not unique to pudge so i don't see why you bring it up. his items needs are pretty much fulfilled with a boots and bottle, much like every other ganker. striders may allow him to move quicker when not near enemy heroes, but that just allows him to save some $ and or time that he'd use instead in dota. they certainly don't make him exponentially stronger unless you're implying either he's much stronger/weaker than every other hero or the strength of heroes in hon/dota varies in orders of magnitude.
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i dont see much coming from them unless one of them is some indigo child and even then, international-level playing conditions in nadota is at the lower end of the spectrum. i've heard of 1437 powernet and i think darksheep, but yeah i dont expect much competition.
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Being vague is a great way to argue if you're not confident in your own contentions.
?? no one gets them on gankers how was that not clear?
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On February 05 2011 09:06 JohnQPublic wrote:Show nested quote + Being vague is a great way to argue if you're not confident in your own contentions.
?? no one gets them on gankers how was that not clear?
then you're simply wrong
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thoughts on empath/nh combo?
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On February 05 2011 09:10 Blyadischa wrote:Show nested quote +On February 05 2011 09:06 JohnQPublic wrote: Being vague is a great way to argue if you're not confident in your own contentions.
?? no one gets them on gankers how was that not clear? then you're simply wrong THEN WHO WAS GANKERS???????????????
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Anyone playing around with empath yet, I think assasins shroud could be quite useful for saving teammates? I dont think her spell break invisibility so could have some fun with that and it could be used for saving people on top of giving a carry a cool mini crit.
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Did TrainFX stop playing HoN?
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i just found out elder parasite was an attack modifier, feel like such a newb
also, here's a random predator quad kill I just got (where I found out elder is an attack modifier and won't stack with frostburn lawl)
+ Show Spoiler +
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On February 05 2011 15:11 GGTeMpLaR wrote:i just found out elder parasite was an attack modifier, feel like such a newb also, here's a random predator quad kill I just got (where I found out elder is an attack modifier and won't stack with frostburn lawl) + Show Spoiler +http://www.youtube.com/watch?v=wBz_nEtYEHo
try getting shieldbreaker and demonic on pred. you tear through people so fast. or if you do get frostburn, at least get demonic
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On February 05 2011 12:52 Dacendoran wrote: Anyone playing around with empath yet, I think assasins shroud could be quite useful for saving teammates? I dont think her spell break invisibility so could have some fun with that and it could be used for saving people on top of giving a carry a cool mini crit.
shroud works but doesn't give buff to host, so it's just a waste i'm most disappointed at the fact that clarities/flasks can't be used (on self) but bottle can (and will last for full duration even if host takes dmg) also nada on blink (just disabled, "use all her items as usual" my ass) and chalice does hurt her while in host, "invulnerable" my buttocks, i wanted free manas!1 oh well =(
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That would have been for OP anyway, if she could use a blink while in ulit O.o.. Imagine Magebane and Empath with Blink dagger :D
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yeah i know still disappointing though  i like the new gauntlet addition, it's like a pudge hook that doesn't touch creeps and is easier to do than before (still harder than a pudge hook obviously but has its uses)
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