• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:01
CET 20:01
KST 04:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win1Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)32
StarCraft 2
General
StarCraft 2 not at the Esports World Cup 2026 Oliveira Would Have Returned If EWC Continued Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
[ASL21] Potential Map Candidates BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Which foreign pros are considered the best? Gypsy to Korea
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Mobile Legends: Bang Bang Nintendo Switch Thread Beyond All Reason Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Understand The Significa…
leoparker22
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1724 users

[HoN/DotA] Let's Play~!! - Page 1163

Forum Index > General Games
Post a Reply
Prev 1 1161 1162 1163 1164 1165 1664 Next
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
Last Edited: 2011-02-04 20:14:10
February 04 2011 20:09 GMT
#23241
they're both aoe stuns, come again?

edit: you can think of lion's stun as an oval if it'll help to see the fact that it affects an area
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
JohnQPublic
Profile Joined April 2010
United States123 Posts
February 04 2011 20:18 GMT
#23242
As someone who plays both games at a decently highly level fairly often I can say that most of the people arguing against HoN as a game in this thread are speaking from ignorance.

S2 has actually said that the make heroes/items too good so that they actually get used. It is very hard to balance things when no one touches them, and if anything can be said about hon/dota players you are more likely to get flamed trying something out of the box unless its overly good and everyone knows it. Every single item and hero has been slightly too good when they came out and nerfed after.

Icefrog actually does this as well but usually he needs less tweaking after the fact. Then again, he has been at it for years now so I would hope he would have a better grasp on dotas balance. Look at the dota of 4 years ago and how it was patched and how long things stayed broken and say that S2 is really doing that bad of a job.

I can honestly say that with every patch HoN actually gets closer to balanced with very little backtrack, how many games can you actually say that for?
non sum qualis eram
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2011-02-04 20:56:05
February 04 2011 20:49 GMT
#23243
On February 05 2011 05:18 JohnQPublic wrote:
As someone who plays both games at a decently highly level fairly often I can say that most of the people arguing against HoN as a game in this thread are speaking from ignorance.

S2 has actually said that the make heroes/items too good so that they actually get used. It is very hard to balance things when no one touches them, and if anything can be said about hon/dota players you are more likely to get flamed trying something out of the box unless its overly good and everyone knows it. Every single item and hero has been slightly too good when they came out and nerfed after.

Icefrog actually does this as well but usually he needs less tweaking after the fact. Then again, he has been at it for years now so I would hope he would have a better grasp on dotas balance. Look at the dota of 4 years ago and how it was patched and how long things stayed broken and say that S2 is really doing that bad of a job.

I can honestly say that with every patch HoN actually gets closer to balanced with very little backtrack, how many games can you actually say that for?


Missing the point. S2 shouldn't be using Icefrog's model and actually improve on it. A more accurate comparison would be is S2 doing as good of a job as Icefrog was at a similar point in time since taking over the DotA project? The answer is no, because S2 still hasn't been able to comprehend the subtleties of what makes a hero "good" versus "broken" and that shouldn't be the case. Icefrog isn't making money like S2 is making money off of HoN.

There's a difference between slightly too good and making everything else look bad, when the heroes being released falls under both, then you failed.

Stop arguing about Lina/Lion/Tiny, you guys clearly never played competitive when those heroes were at their peaks in terms of absolute autopicks except Lion. Lina's AoE stun was fucking impossible to miss and Tiny was fucking stupid with old school KotL and ES because it guaranteed a fucking kill every time Tiny/ES's skills were off of CD, now imagine that for 30 mins of a game (at the time obviously). And Lion and Lina are used now in different roles and each have different strengths, Lina is stronger than Lion mid game 9 out of 10 times with that one time being Lion hitting 11 very quickly.

Also if you think that HoN is getting closer to balanced with every patch, then that does not bode well for HoN or it's community.

Edit:

If you guys don't care for the head of a project's behavior, I really don't know what to say. To me, DotA thrives like it does namely from community feedback and the ability of Icefrog to listen to it AS WELL AS processing it. You think Maliken if pushed would do the same? Like even in arguably the most polarized time of DotA's development (the Blink Dagger era - hate it or love it), Icefrog managed to get out of it fairly smoothly all things considered. I can't say the same for Maliken based on his attitude.

On February 05 2011 05:09 JeeJee wrote:
they're both aoe stuns, come again?

edit: you can think of lion's stun as an oval if it'll help to see the fact that it affects an area


...Blink Dagger/somekindofintiating popular on both heroes, which hero do think will catch more heroes with their stun on initiate? It's like saying VS/SkelKing both use targeted stuns so they must be the same. Subtle differences matter.
Get it by your hands...
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
February 04 2011 21:12 GMT
#23244
ah yes subtle differences like oval vs circle stuns make the skill different, but stuff like passive vs channelled ults with different effects are interchangeable

jumping in the middle of an argument with unrelated stuff sure is useful
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
JohnQPublic
Profile Joined April 2010
United States123 Posts
February 04 2011 21:13 GMT
#23245
How is it possible to both think a game is awfully balanced and getting worse with each patch and yet still play it enough to have a grasp of the balance? It doesn't work that way, and that's why I always hate these arguments. Without the knowledge from actually playing the game (a lot, and at a high level) any comment on balance is nothing but baseless slander.

non sum qualis eram
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2011-02-04 21:44:13
February 04 2011 21:37 GMT
#23246
On February 05 2011 06:13 JohnQPublic wrote:
How is it possible to both think a game is awfully balanced and getting worse with each patch and yet still play it enough to have a grasp of the balance? It doesn't work that way, and that's why I always hate these arguments. Without the knowledge from actually playing the game (a lot, and at a high level) any comment on balance is nothing but baseless slander.



Again missing the point, the argument was about releasing unbalanced heroes which makes the game worse (unless you really think those heroes in their original states were doing wonders for the game) and not on the state of balance for the game. There's a difference and I don't think you are distinguishing it nor do I think the whiners are either but there is one. I don't think any major titles save a few have ever regressed continually from patch to patch, otherwise nobody would play them.

And you can also pose the same question to all the MMO players out there and you wouldn't get a straight and/or unified answer.

Edit:

I will say this though, HoN is most likely in that stage where new heroes are being pushed out while existing problems/issues (Striders for example) are more/less being ignored. That's not a bad or good thing, but the consequences of doing so depends a lot on their ability to address those same things after the fact. Although again, the question arises of why they aren't taking care of existing concerns before putting out new ones.
Get it by your hands...
Dacendoran
Profile Blog Joined June 2009
United States825 Posts
February 04 2011 21:42 GMT
#23247
So whats the argument now against chalice, it doesn't regenerate hp anymore and only gives +3 int +3 str and returns a much smaller amount than the original item. I cant see how its overpowered maybe I'm missing something.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
February 04 2011 21:43 GMT
#23248
On February 05 2011 06:42 Dacendoran wrote:
So whats the argument now against chalice, it doesn't regenerate hp anymore and only gives +3 int +3 str and returns a much smaller amount than the original item. I cant see how its overpowered maybe I'm missing something.


Oops didn't mean to include Chalice as a current example.
Get it by your hands...
[TYG]Transcend
Profile Joined March 2008
679 Posts
February 04 2011 22:26 GMT
#23249
On February 05 2011 06:12 JeeJee wrote:
ah yes subtle differences like oval vs circle stuns make the skill different, but stuff like passive vs channelled ults with different effects are interchangeable

jumping in the middle of an argument with unrelated stuff sure is useful


Yo, not to just JUMP INTO AN ARGUMENT, but since this is more DotA than HoN related, 2 CENTS.

Shinbz, oval covers like 100(?) AoE in a thin oval line, inclusive. Circle covers something like 350(425?) circle AoE inclusive. It's like dropping a ruler with paint onto a canvas versus dropping a pan with paint onto a canvas, the pan will paint a much larger area.

Another thing about impale vs LSA, impale starts in front of Lion and moves forward, while LSA drops all at once. Not including the cast time/delay, minute differences. But differences nonetheless, the gradual moving forward of impale means that if you're further away, and if you have the reflexes, you can phase/blink/leap/etc away as you can see it coming toward you. LSA, like I said not including cast time/delay, once it drops, it drops everywhere in the target all at once. If you're in the area when it hits, you're hit. Impale, if you're in the area of when it drops, you can still say "lulbye".

MY2CENTSBRO


Also Doter tonight?
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
Last Edited: 2011-02-04 22:37:47
February 04 2011 22:36 GMT
#23250
lol
thanks, both you and judi just proving my point more and more

ack is equating skills that are NOTHING alike in theory (tiny ult vs panda ult , dw's grasp vs pitlord's grasp, panda's cannonball vs tiny's avalanche, etc)
but when i equate 2 aoe stuns, which are very similar in theory, you all point out the nuances that nevertheless make them VERY VERY different in practice

logic follows that skills which are, even in theory, not very similar, are definitely going to be even MORE different in practice than lion/lina stun comparison.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Blyadischa
Profile Joined April 2010
419 Posts
Last Edited: 2011-02-04 23:14:10
February 04 2011 22:41 GMT
#23251
On February 04 2011 18:32 Ethenielle wrote:
Okay so Maliken is a douche, no argument.

Ack1027: thanks for describing HoNs method of balance and telling us IceFrog's is exactly the same, but his is vastly superior. Also thanks for telling us about balance issues IN THE FUCKING BETA, which is a while ago now(2 years, actually. But yes, HoN obviously still suffers from balance issues in the beta). Thanks, too, for making yourself look like a retard.

What you're describing Blyadischa is exactly the same as you get when lagging out/losing connection to server. Playing on wireless? Either way I've never encountered getting stuck with a stable connection.. and I've played too many games.

Love your argument of being good at mid and 1shot capabilities = imbalanced. The hero you're looking for is Pebbles, who existed in dota. But I guess he's fucking imbalanced too. Oh and witch slayer(Lion), Pyromancer(Lina).. they're imbalanced too. But they existed in dota! Hmm.....


Pebbles needs a portal key, or at least he did, to be effective. In HoN he can get striders, making him pretty stupid.

S2 heroes can do the same thing as pebbles, except they don't even need striders. e.g Fayde, Gauntlet, Myrm if played right, Damp, Bombardier can take out 70% of a person's life for 200 mana w/ boom dust + bomb, Moraxus can't combo and insta kill people, but you can easily 2v1 w/ axes and your null ability. The only other hero outside of the ones I've listed close to being able to combo people without them being able to do anything is Doctor Repulsor, but if you don't get items on him you don't really have the mana pool to use your positioning skill.

Also here are the pathing issues I've described :

JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
February 04 2011 22:43 GMT
#23252
yeah doctor repulsor
that new s2 hero
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Blyadischa
Profile Joined April 2010
419 Posts
February 04 2011 22:48 GMT
#23253
I mentioned doctor repulsor because he actually needs something other than levels to combo people making him fairly balanced. He is a dota hero

All the other heroes need 500 gold for boots and can start ganking like machines. They are S2 heroes
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
February 04 2011 22:50 GMT
#23254
oh so you're saying doctor repulsor is the only hero that can combo people without them being able to do anything in all of dota?
might wanna re-think that
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Dacendoran
Profile Blog Joined June 2009
United States825 Posts
February 04 2011 22:51 GMT
#23255
I hate that glitch with pathing where you try to cast into the river, is there a work around yet, I remember a few patches ago there was a key you pressed in conjunction with your right click to move flush to a wall such as the river so you could hook further and not path around it (such as pudge hooks). Maybe they could apply the same thing to skillshots pathing.
Blyadischa
Profile Joined April 2010
419 Posts
February 04 2011 22:55 GMT
#23256
On February 05 2011 07:50 JeeJee wrote:
oh so you're saying doctor repulsor is the only hero that can combo people without them being able to do anything in all of dota?
might wanna re-think that


That's not what I said. I am saying that, in HoN, DR is pretty stupid if you let him get items because he can solo combo people. HoN heroes do not even need farm to combo people and get easy kills. The only reason I brought dota up was because he is from dota.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
Last Edited: 2011-02-04 22:57:41
February 04 2011 22:56 GMT
#23257
nah
that pathing glitch still exists, it's the one i mentioned earlier (casting across impassable terrain)
basically what happens is, game checks if you're in range to cast spell
if not, it devises a path for u to walk there, then cast it
aka u start walking around til u get in range
of course the smart way would be not to walk to where you click but walk to where the castrange allows you to cast from (aka a few steps closer to the cliff, for example)

workaround is knowing your cast ranges

edit
On February 05 2011 07:55 Blyadischa wrote:
Show nested quote +
On February 05 2011 07:50 JeeJee wrote:
oh so you're saying doctor repulsor is the only hero that can combo people without them being able to do anything in all of dota?
might wanna re-think that


That's not what I said. I am saying that, in HoN, DR is pretty stupid if you let him get items because he can solo combo people. HoN heroes do not even need farm to combo people and get easy kills. The only reason I brought dota up was because he is from dota.


ah yes, and of course he can't do that in dota
makes sense
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Blyadischa
Profile Joined April 2010
419 Posts
February 04 2011 23:01 GMT
#23258
On February 05 2011 07:56 JeeJee wrote:
nah
that pathing glitch still exists, it's the one i mentioned earlier (casting across impassable terrain)
basically what happens is, game checks if you're in range to cast spell
if not, it devises a path for u to walk there, then cast it
aka u start walking around til u get in range
of course the smart way would be not to walk to where you click but walk to where the castrange allows you to cast from (aka a few steps closer to the cliff, for example)

workaround is knowing your cast ranges

edit
Show nested quote +
On February 05 2011 07:55 Blyadischa wrote:
On February 05 2011 07:50 JeeJee wrote:
oh so you're saying doctor repulsor is the only hero that can combo people without them being able to do anything in all of dota?
might wanna re-think that


That's not what I said. I am saying that, in HoN, DR is pretty stupid if you let him get items because he can solo combo people. HoN heroes do not even need farm to combo people and get easy kills. The only reason I brought dota up was because he is from dota.


ah yes, and of course he can't do that in dota
makes sense


You're either trolling, or you severely lack skills in reading comprehension. If you want to make a point, please do so by explicitly stating it through statements, rather than implicitly with questions.

I mentioned dota because DR is a hero that in both games needs farm to be able to gank effectively. I never said he could or could not gank effectively with farm in dota.

He is in contrast with S2 made heroes, who do not need any farm at all to gank effectively.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
Last Edited: 2011-02-04 23:12:23
February 04 2011 23:05 GMT
#23259
On February 05 2011 08:01 Blyadischa wrote:
Show nested quote +
On February 05 2011 07:56 JeeJee wrote:
nah
that pathing glitch still exists, it's the one i mentioned earlier (casting across impassable terrain)
basically what happens is, game checks if you're in range to cast spell
if not, it devises a path for u to walk there, then cast it
aka u start walking around til u get in range
of course the smart way would be not to walk to where you click but walk to where the castrange allows you to cast from (aka a few steps closer to the cliff, for example)

workaround is knowing your cast ranges

edit
On February 05 2011 07:55 Blyadischa wrote:
On February 05 2011 07:50 JeeJee wrote:
oh so you're saying doctor repulsor is the only hero that can combo people without them being able to do anything in all of dota?
might wanna re-think that


That's not what I said. I am saying that, in HoN, DR is pretty stupid if you let him get items because he can solo combo people. HoN heroes do not even need farm to combo people and get easy kills. The only reason I brought dota up was because he is from dota.


ah yes, and of course he can't do that in dota
makes sense


You're either trolling, or you severely lack skills in reading comprehension. If you want to make a point, please do so by explicitly stating it through statements, rather than implicitly with questions.

I mentioned dota because DR is a hero that in both games needs farm to be able to gank effectively. I never said he could or could not gank effectively with farm in dota.

He is in contrast with S2 made heroes, who do not need any farm at all to gank effectively.



i'm not trolling, you just make no sense
you bring up a list of s2 heroes that can kill opponents without them being able to do anything
then you say, the only hero that can do that is DR, but he needs items
you're either implying DR is a hon hero (we've established you're not) or he's the only one that can gank without the other person being able to do anything, neither of which are true
i mean, it's not like there's a dota hero that has a long-range target displacement skill, a dot-stun to lock the target in place and a damaging pbaoe slow to make sure they don't run away after, even if they don't die from the dot-stun lock
and if there is, surely s/he needs something more than boots, right

oh yeah, and u also mentioned that in hon dr can solo-combo people with items. see, the purpose of qualifiers such as 'in hon' is to specify that you're only referring to hon, and not anything else the reader might confuse it with, like dota. so last i checked, storm is pretty retarded with items in dota too, but clearly you are saying otherwise. just so you know where i'm coming from, since it's your imprecise statements and implications that caused all of this to begin with.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
February 04 2011 23:13 GMT
#23260
http://vtgaming.net/news/vt-gaming-adds-dota-team/
thoughts on the team? idk who they are really, mixed opinions from my team who used to be dota players
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Prev 1 1161 1162 1163 1164 1165 1664 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 542
IndyStarCraft 252
UpATreeSC 131
Livibee 76
MindelVK 66
JuggernautJason44
ForJumy 7
StarCraft: Brood War
Calm 2392
Shuttle 1644
Larva 719
EffOrt 595
Mini 432
Light 370
Soma 306
Snow 249
Dewaltoss 204
hero 160
[ Show more ]
firebathero 133
Rush 95
sorry 32
Terrorterran 19
NaDa 14
soO 13
Dota 2
qojqva3173
Dendi979
League of Legends
C9.Mang0134
Counter-Strike
byalli4209
fl0m1782
pashabiceps1466
allub352
edward187
adren_tv87
ptr_tv61
Heroes of the Storm
Khaldor126
Liquid`Hasu112
Other Games
gofns10533
Grubby3741
FrodaN2020
Beastyqt741
ceh9503
DeMusliM347
crisheroes244
ArmadaUGS199
Harstem179
QueenE126
Mew2King107
ToD3
Organizations
StarCraft 2
angryscii 17
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1272
• Shiphtur480
Other Games
• imaqtpie1627
Upcoming Events
PiGosaur Cup
5h 59m
Replay Cast
13h 59m
RongYI Cup
15h 59m
herO vs Solar
TriGGeR vs Maru
WardiTV Invitational
18h 59m
The PondCast
1d 13h
HomeStory Cup
2 days
Korean StarCraft League
3 days
HomeStory Cup
3 days
Replay Cast
4 days
HomeStory Cup
4 days
[ Show More ]
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-01-26
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.