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[WoW] The War Within

Forum Index > General Games
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Agh
Profile Blog Joined July 2010
United States910 Posts
Last Edited: 2024-07-29 11:35:28
July 29 2024 11:19 GMT
#1
[image loading]



NEW FEATURES IN WORLD OF WARCRAFT: THE WAR WITHIN

World of Warcraft: The War Within comes with a variety of new features for players to enjoy. Here's what we know so far:
-New Landmass: Khaz Algar
-New Allied Race: Earthen
-New Endgame content: Delves
-Account-wide progression system: Warbands
-New class features: Hero Talents
-Newly adapted flying system first introduced in Dragonflight: Skyriding


THE WAR WITHIN ZONES
In this expansion, players will venture deep beneath the surfaces of Azeroth and uncover Khaz Algar. A subterranean world exists below filled with secrets waiting to be discovered. Within this new world exists a nerubian empire, where the Xal'atath, the Harbinger of the Void has been building an army designed to bring Azeroth to submission.

Isle of Dorn is The War Within's starting zone. These lands contain extensive, mountainous regions with vibrant nature flourishing over the landscape. This landscape is home to the Earthen race, where their capital city, Dornogal, will serve as the central meeting grounds for the Horde and the Alliance.

The Ringing Deeps is a vast cavern system and is home to the Machine Speakers. Here, the Earthen engage in their work and ensure that the Titan Machines of old remain running.

Hallowfall is a cratered land to the north bordered by rock formations. A giant crystal lies above the land providing light to the Arathi, a civilization that works to defend the borders of their lands from constant nerubian threats.

Azj-Kahet is the pinnacle of nerubian society and where the Harbinger of the Void is building her army. Dark overtones fill the area with dangerous arachnid forces crawling throughout the veins of the landscape.


NEW ACCOUNT-WIDE PROGRESSION SYSTEM: WARBANDS
An exciting quality-of-life change is being introduced in The War Within in the form of Warbands. Warbands introduces a variety of systems designed to make progression across multiples characters a lot nicer for players to manage. Here's what we know so far:
Warband Bank: A reagent bank with multiple bank tabs is coming in The War Within allowing players to easily transfer reagents and items between characters.
Transferrable Gear: Certain gear will be Warbound allowing players to send the gear between their characters.
Transferrable Currencies: Transferring currencies between characters will become easier with The War Within! Players will be able to directly transfer currencies to the character they are playing within the User Interface!
General Account-Wide Progression: Certain progression systems that were once character-specific are being integrated to an account-wide system in The War Within! Examples include: Reputation, Transmog collections, Flight paths, Delves, and Achievements!


NEW CLASS-FANTASY SYSTEM: HERO TALENTS
Coming with The War Within is the addition of Hero Talents: an in depth class-fantasy system allowing players to give more customization and life to their characters. Hero Talent trees build on top of what we already have, while bringing class fantasy flavor inspired by iconic Warcraft archetypes.

How Hero Talent Trees Work:
-3 trees total per class with 2 trees that can be swapped between per spec.
-Hero Talent trees automatically unlock at level 71.
-Players will earn 1 talent point per level from levels 71-80.
-Each Hero Talent tree will come with 10 talents in total, each tree having several choice nodes for players to choose between.
-Low opportunity cost for respec and swapping between trees.


DELVES
Delves are a new form of endgame content coming with The War Within. Delves are composed of outdoor vaults that players will be able to explore alongside the Dragonscale Expedition.
-Delves can be completed by groups composing of 1-4 players.
-Delves are role-agnostic - meaning players will be able to complete Delves in any specialization!
-Delves will be integrated into Seasonal content, meaning players can earn rewards, mounts, pets, and more for the season through Delves. Additionally, there will be seasonal NPCs there to assist players with all of their Delving needs.
-A new Outdoor row is being added to the Great Vault! Players will be able to complete Delves for Great Vault rewards each week!
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
Agh
Profile Blog Joined July 2010
United States910 Posts
July 29 2024 11:33 GMT
#2
Didn't see a post for it but since it's really soon™(but actually) figured I'd throw one together.


Haven't played beta as much as I was expecting to but the overall tank rework has made an already unpopular role even less appealing.

The hero talents have a lot of uninteresting passives but they will more or less serve as tuning knobs and I'm sure that is their intent... but even with that said numbers and balance are still all over the place and it isn't a great look less than a month away.
New dungeons are vomiting even more mechanics and they've not only made "stops" across the board worse but have also seemingly done away with the lockout/cooldown grace period for mobs that they were going with before.



I've shifted to the seasonal approach ever since DF. Solo Shuffle is alone is enough to keep me entertained even if I do keep missing the R1 title every season by a handful of points... but I do enjoy pushing M+, getting my pink parses in the heroic raid and the pugging mythic as much as my tolerance will allow.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
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