On July 22 2008 14:46 Ideas wrote:
It kind of sucks to play TF2 lately because of the new achievement packs only rolling out for a single class at a time. It's like Valve is begging the community to stack up on a single class. It wasn't too bad with medics (not that bad having extra medics around right?), but now with pyros it's just dumb. Close-quarters are instant-death (especially for me who usually plays scout) because usually each team has about 4-6 pyros. I just think it'd be smarted to at least do 2 at a time instead of 1 (or heaven-forbid doing them all at once).
I really like this game and played it more than any other last year, and I think these achievement packs are a great idea, just not the best implementation of it by Valve.
Also yes, all the new maps are awesome.
steamID: Coldarmy2001@hotmail.com
It kind of sucks to play TF2 lately because of the new achievement packs only rolling out for a single class at a time. It's like Valve is begging the community to stack up on a single class. It wasn't too bad with medics (not that bad having extra medics around right?), but now with pyros it's just dumb. Close-quarters are instant-death (especially for me who usually plays scout) because usually each team has about 4-6 pyros. I just think it'd be smarted to at least do 2 at a time instead of 1 (or heaven-forbid doing them all at once).
I really like this game and played it more than any other last year, and I think these achievement packs are a great idea, just not the best implementation of it by Valve.
Also yes, all the new maps are awesome.
steamID: Coldarmy2001@hotmail.com
I thought the same about single class tiers being released, but now that I look at it, it's substantially helped my awareness and movement in close quarters because of the giant pyro circle-jerk we had last patch.
occultlogic@gmail.com