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Dwarf Fortress - Addiction in ASCII - Page 7

Forum Index > General Games
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Prev 1 5 6 7 8 9 75 Next
Roflhaxx
Profile Joined April 2010
Korea (South)1244 Posts
May 19 2011 17:54 GMT
#121
the links are daed
A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.
Playguuu
Profile Joined April 2010
United States926 Posts
Last Edited: 2011-05-19 17:57:27
May 19 2011 17:56 GMT
#122
Link to wiki doesn't work? Great minds ^^
I used to be just like you, then I took a sweetroll to the knee.
ArcticVanguard
Profile Blog Joined August 2010
United States450 Posts
May 19 2011 17:57 GMT
#123
http://df.magmawiki.com <- Most of the time, this is the only resource you'll need.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
May 19 2011 18:08 GMT
#124
On May 20 2011 02:38 GMarshal wrote:
Downloaded the game, started playing. I keep losing, again, and again.

Losing is fun!

seriously though, setting up farms in the frozen wasteland of my starting zone is proving to be more of a challenge than I had anticipated...

EDIT: Anyone up for a succession game? ^_^

I'm up for a succession game. So what should the rules be? I'd suggest something like

- Version 31.25? 31.18? Wait for the zombie acpocalypse release?
- Embark location with verified coal and iron at the least
- Embark size 2x2 (to reduce lag)
- One year game time per succession (stop the game when the dwarf caravan leaves your base)
- A detailed post of the year's events and changes when the year's over
- A real-life time limit per player - 2 days or so, maybe?
Savior broke my heart ;_; || twitch.tv/onnings
ArcticVanguard
Profile Blog Joined August 2010
United States450 Posts
Last Edited: 2011-05-19 18:11:52
May 19 2011 18:11 GMT
#125
On May 20 2011 03:08 plated.rawr wrote:
Show nested quote +
On May 20 2011 02:38 GMarshal wrote:
Downloaded the game, started playing. I keep losing, again, and again.

Losing is fun!

seriously though, setting up farms in the frozen wasteland of my starting zone is proving to be more of a challenge than I had anticipated...

EDIT: Anyone up for a succession game? ^_^

I'm up for a succession game. So what should the rules be? I'd suggest something like

- Version 31.25? 31.18? Wait for the zombie acpocalypse release?
- Embark location with verified coal and iron at the least
- Embark size 2x2 (to reduce lag)
- One year game time per succession (stop the game when the dwarf caravan leaves your base)
- A detailed post of the year's events and changes when the year's over
- A real-life time limit per player - 2 days or so, maybe?

Sure, I'm game. Those rules sound fair. Will the save be uploaded to a place like mediafire or something?

EDIT: What mods would be turned on and off? Would there be a population cap? Invaders? Weather? Stuff like that.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
May 19 2011 18:17 GMT
#126
Well, for specifics, I'd say generate a medium world, medium timeline, medium civilizations, medium savagery, frequent minerals. No, mods, aside from adding [NO_DRINK] and [NO_EAT] to kobolds, as well as [VERMIN_HATEABLE] to elves. Population cap 80 or so would be nice, as anything above that is hell to manage, really. Invaders on, region preferably with elves, dwarves, humans and goblins, for maximum variety - wether or not we're at war with any from generation isn't all that important, although a war spices things up. Weather should be on, as well as temperature and stuff - i'd prefer as little interferance with teh base game as possible, unless there's some good arguments as to why we should mod it?
Savior broke my heart ;_; || twitch.tv/onnings
ArcticVanguard
Profile Blog Joined August 2010
United States450 Posts
May 19 2011 18:24 GMT
#127
Sure, sounds good. Appreciate the population cap, I hate games with huge numbers of dwarves. How are we going to arrange things? AIM? IRC? Something like that?
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
May 19 2011 18:29 GMT
#128
Well, first we should have a pool of people willing to play. Won't be much variation with the two of us.

Once we have that, we could have an idle channel on irc, for any questions, experiences of problems, using the web client or something here on TL. I'm not too familiar with file sharing over irc though - what would be the best way to move worlds around? Also, should we set up a "basepack" DF with the modded base (population cap etc) as well as Therapist so that people won't have to do that for themselves? I imagine if we don't, odd things can happen.

Anyhow, maybe we should add some kind of limit to how many z-levels one can dig per succession? Two reasons really - lots of z levels means a lot of pathing and processing meaning a lot of lag, as well as candycane-snacking early on somewhat splits the fort a bit too much, I feel.
Savior broke my heart ;_; || twitch.tv/onnings
tnkted
Profile Blog Joined September 2010
United States1359 Posts
May 19 2011 18:32 GMT
#129
Yeah, i'd participate in this. I'd be happy to go first and set up some basic farms, and all the really simple stuff so that newbies that go later can have a living fort and don't die of thirst or anything.

How about we all join #TLDwarves on quakenet? I'll go set up the channel now.
'I think "tnkted" may have justified this entire thread.' - Mjolnir
ArcticVanguard
Profile Blog Joined August 2010
United States450 Posts
May 19 2011 18:44 GMT
#130
Yeah, agreed. Let's keep signups open in this thread for a while.

Well could also use that for signups too, in case someone wants to join half way through. We should also keep backups in case someone decides to troll/grief and mess everything up. I think the best way to move worlds around would be to set up a "pack" in a folder so we can put that folder in a zip file and upload it to mediafire, or some other upload site. The pack should include a graphics pack (to be decided later), Dwarf Therapist, and (optionally) sound sense. I can look at porting the saves to a linux/mac pack, since I run linux on my laptop. These will make it easier to transport the saves since we can just zip the folder.

I think that's a good idea, let's limit it to 3 max per succession. We should also try to make clear what the purpose of our digging is. For example, we should try to make it clear when we're digging for the purpose of gathering resources, or for expanding the rooms.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
thesideshow
Profile Blog Joined May 2010
930 Posts
Last Edited: 2011-05-19 19:40:33
May 19 2011 19:09 GMT
#131
I'm so addicted to this game >.< been playing it non-stop since my last exam.

What should I do with goblins that are trapped in my cages?
Also, what about the vermin in my animal traps? T.T
OGS:levelchange
ArcticVanguard
Profile Blog Joined August 2010
United States450 Posts
Last Edited: 2011-05-19 20:04:02
May 19 2011 20:03 GMT
#132
For anyone who wasn't in the IRC:

Players list:
ArcticVanguard
rawrcakes
tinted|powerkid
GMarshal
Kurumi

rawrcakes doing world generation
ArcticVanguard doing base pack

Dwarf Fortress version: 0.31.18
Current pack version: 0.1
Last updated: 5/19/11

Rules:
Official IRC channel is #TLDwarves on Quakenet
Your turn ends either after 2 real life days, you forfeit your turn, or Spring arrives.
Keep the pumps to a minimum
No griefing. We're keeping backups of the save game.
Keep a detailed log of your turn's events
Take screenshots using Stonesense
Use traffic designations
No particular namescheme is used, it's up to whoever is playing at the time

Important information:
Population cap: 80
Elves are vermin: Y
Kobolds [NO_DRINK]: Y
Kobolds [NO_EAT]: Y
Invaders: Y
Weather: Y
Temperature: Y

Signups will continue to be available for the next day or two, and nothing so far is final. Anyone with suggestions for rule changes can post them here or in the IRC. The information in this list will be included in a readme.txt in the base pack that I've put together.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
BloodNinja
Profile Joined June 2010
United States2791 Posts
May 19 2011 20:28 GMT
#133
On May 20 2011 05:03 ArcticVanguard wrote:
For anyone who wasn't in the IRC:

Players list:
ArcticVanguard
rawrcakes
tinted|powerkid
GMarshal
Kurumi

rawrcakes doing world generation
ArcticVanguard doing base pack

Dwarf Fortress version: 0.31.18
Current pack version: 0.1
Last updated: 5/19/11

Rules:
Official IRC channel is #TLDwarves on Quakenet
Your turn ends either after 2 real life days, you forfeit your turn, or Spring arrives.
Keep the pumps to a minimum
No griefing. We're keeping backups of the save game.
Keep a detailed log of your turn's events
Take screenshots using Stonesense
Use traffic designations
No particular namescheme is used, it's up to whoever is playing at the time

Important information:
Population cap: 80
Elves are vermin: Y
Kobolds [NO_DRINK]: Y
Kobolds [NO_EAT]: Y
Invaders: Y
Weather: Y
Temperature: Y

Signups will continue to be available for the next day or two, and nothing so far is final. Anyone with suggestions for rule changes can post them here or in the IRC. The information in this list will be included in a readme.txt in the base pack that I've put together.


I dont play DF, but, if you guys write little synopises of your years like the earlier linked Murderboat, that would be awesome. That story had me laughing all the time.
HeaDStrong
Profile Blog Joined January 2009
Scotland785 Posts
May 19 2011 20:30 GMT
#134
hah I played this a little and it was good fun. don't think I am committed enough join you... don't wan't be the hoejja of this.

Good luck and I'll keep an eye on your progress
ArcticVanguard
Profile Blog Joined August 2010
United States450 Posts
Last Edited: 2011-05-19 20:56:43
May 19 2011 20:31 GMT
#135
On May 20 2011 05:30 HeaDStrong wrote:
hah I played this a little and it was good fun. don't think I am committed enough join you... don't wan't be the hoejja of this.

Good luck and I'll keep an eye on your progress

Thanks for the well wishes We'll be sure to keep the thread updated with what goes on.

EDIT:
@Bloodninja: We'll be keeping detailed logs of each player's turn, and I know I'll be posting in real time as I play.

Also, signups are open until midnight tomorrow.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
D10
Profile Blog Joined December 2007
Brazil3409 Posts
May 19 2011 21:11 GMT
#136
I swear I tried, but I couldnt even comphehend what was going on most of the time
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
May 19 2011 23:29 GMT
#137
Ohhh man I haven't touched DF in about a year... so I've never tried out the new version. This will be crazy though! Be sure to write about the epic tales of the TL fortress!
I admire your commitment to being *very* oily
SpectralFremen
Profile Joined January 2011
Australia386 Posts
May 19 2011 23:31 GMT
#138
I'd love to be a part of it. Provided my backwards timezone doesn't throw things out too much.
"And so he spoke, and so he spoke, that lord of Castamere"
ArcticVanguard
Profile Blog Joined August 2010
United States450 Posts
Last Edited: 2011-05-20 01:05:32
May 20 2011 01:05 GMT
#139
On May 20 2011 08:31 SpectralFremen wrote:
I'd love to be a part of it. Provided my backwards timezone doesn't throw things out too much.

Nah it's alright, it's not like we're picky about times. My sleep doesn't run on a 24 hour clock, that's why we have it so that each person has 2 days to take their turn before they're skipped. I'll add you to the players list in a few minutes.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
tnkted
Profile Blog Joined September 2010
United States1359 Posts
May 20 2011 05:11 GMT
#140
I'm going first! :D
'I think "tnkted" may have justified this entire thread.' - Mjolnir
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