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The Official Street Fighter 4 Thread - Page 70

Forum Index > General Games
Post a Reply
Prev 1 68 69 70 71 72 112 Next
InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
September 03 2009 03:21 GMT
#1381
So I bought a new TE Stick and modded it thanks to Rudy :D and there it is :D

[image loading]

w/e
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
Last Edited: 2009-09-03 03:47:45
September 03 2009 03:46 GMT
#1382
sick job

i want a viper one
Forever Young
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 03 2009 06:00 GMT
#1383
wow that is awesome although guile sucks
..and then I would, ya know, check em'. (Aka SpoR)
InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
September 03 2009 07:13 GMT
#1384
On September 03 2009 15:00 CharlieMurphy wrote:
wow that is awesome although guile sucks


They call me "Lil' Dagger G Nigga"

charley r u from Socal? do u play sf4?

w/e
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
September 03 2009 07:54 GMT
#1385
On September 03 2009 15:00 CharlieMurphy wrote:
wow that is awesome although guile sucks

Oh no
InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
Last Edited: 2009-09-03 08:10:16
September 03 2009 08:07 GMT
#1386
On September 03 2009 16:54 prOxi.swAMi wrote:
Show nested quote +
On September 03 2009 15:00 CharlieMurphy wrote:
wow that is awesome although guile sucks



dagger

+ Show Spoiler +
He can be really tough to play with but hes got extremely good defense and when you see really good Guile players he looks a bit flashy since his combos and mix up and defense is a lot tougher than high tier such as sagget and ryu etc.. i was bein sarcastic nonetheless
w/e
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 03 2009 08:10 GMT
#1387
On September 03 2009 16:13 InfeSteD wrote:
Show nested quote +
On September 03 2009 15:00 CharlieMurphy wrote:
wow that is awesome although guile sucks


They call me "Lil' Dagger G Nigga"

charley r u from Socal? do u play sf4?


yea, long beach. I don't play at any arcades or anything. I got the PC version but my controller broke and it lags and shit so I don't play anymore.
..and then I would, ya know, check em'. (Aka SpoR)
InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
September 03 2009 09:07 GMT
#1388
Dude you need to get on that shit mayne! SF4 > all

A bunch of people from utah is driving to warzone I believe is in Arcade Infinity... I wish I could go but i have to work.. and fuck a pad... its all about TEs :D
w/e
Ginseng
Profile Blog Joined May 2008
United States268 Posts
September 03 2009 09:16 GMT
#1389
Westcoast warzone is at a Hilton hotel in Irvine. It's a huge, must-go major if you have the time and money (For fighting gamers who live in California).
Contact me via the following: Twitter: @notginseng | Discord: Ginseng#9638
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
September 03 2009 09:21 GMT
#1390
I never really understood the idea behind the character concept of Guile.

I always looked at him as a Ryu clone.. who is much worse than Ryu.
You 've got a projectile as Ryu.. you can force the fireball spamming game with it, and you can do fireball traps with it just like Ryu.. IF you don't move forward.
Basically this stuff just forces a kind of defensive / turtle attitude on Guile players.
Also his reversal can't be used all the time, so that's also a worse version of Ryu's.

So let's compare the two characters:
Ryu:
specials:
fireball to force fireball metagames on the opponent (ranged play, corner lockdown, fireball trap)
shoryu (you can use it anytime, beats out a lot of stuff)
hurrican kick (avoids projectiles, travels forward)

supers/ultras:
basically Ryu's stuff is one of the best in the games. This type of super fireball shit is just too good compared to melee supers.
Less punishable, can bust through other projectiles , safe chip damage at times, easier to combo into etc. etc.


Guile:
worse fireball, needs charge -----> you can't advance if you plan to use it
worse shoryu (flashkick needs charge, and it maybe has worse priority [not sure of the latter])
no other special

supers/ultras:
melee style.

Whatever, I just don't get the idea why Capcom makes a character and then makes a worse version of the character into its games. This situation was very similar already at SF2.
And all is illuminated.
armed_
Profile Joined November 2008
Canada443 Posts
Last Edited: 2009-09-03 14:14:58
September 03 2009 14:14 GMT
#1391
On September 03 2009 18:21 freelander wrote:
This situation was very similar already at SF2.

No, it really wasn't. Guile's fireball throwing speed is limited by charge and not recovery speed, so he recovers fast enough to walk up and pressure after throwing one. This means he's played completely differently. The two characters are barely alike.

~I mean seriously, have you ever seen a Guile in ST?
aseq
Profile Joined January 2003
Netherlands4015 Posts
September 03 2009 15:01 GMT
#1392
On September 03 2009 18:21 freelander wrote:
I never really understood the idea behind the character concept of Guile.

I always looked at him as a Ryu clone.. who is much worse than Ryu.
You 've got a projectile as Ryu.. you can force the fireball spamming game with it, and you can do fireball traps with it just like Ryu.. IF you don't move forward.
Basically this stuff just forces a kind of defensive / turtle attitude on Guile players.
Also his reversal can't be used all the time, so that's also a worse version of Ryu's.

So let's compare the two characters:
Ryu:
specials:
fireball to force fireball metagames on the opponent (ranged play, corner lockdown, fireball trap)
shoryu (you can use it anytime, beats out a lot of stuff)
hurrican kick (avoids projectiles, travels forward)

supers/ultras:
basically Ryu's stuff is one of the best in the games. This type of super fireball shit is just too good compared to melee supers.
Less punishable, can bust through other projectiles , safe chip damage at times, easier to combo into etc. etc.


Guile:
worse fireball, needs charge -----> you can't advance if you plan to use it
worse shoryu (flashkick needs charge, and it maybe has worse priority [not sure of the latter])
no other special

supers/ultras:
melee style.

Whatever, I just don't get the idea why Capcom makes a character and then makes a worse version of the character into its games. This situation was very similar already at SF2.


I agree with you for the biggest part, there's little to be said in favor of Guile:
- his normals are pretty good. I think about same damage as Ryu, but good range.
- he has an air throw.
That's about it?
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
September 03 2009 15:10 GMT
#1393
how do you compare shoryu and fk at all wtf
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
Last Edited: 2009-09-03 18:12:33
September 03 2009 15:23 GMT
#1394
SF4 Guile is relatively weak, but other iterations of Guile are not, especially with older SF2. Even in ST he's kind of mid tier (admittedly worse than Ryu, but to be fair if you're going to look at the characters at a shallow level, Ken and n. Sagat have the same specials pretty much as Ryu and Guile is better than them).

You're neglecting to mention all the ways you can advance forward while charging back: jumping forward, f/b+lk, f/b+hk, and f+mk (and even flash kick if you're saucy). It's not like you're forced to actually be immobile while charging. Charging during pokes gives you a lot of time in a lot of situations anyhow.

Also you're really understating the significance of having a fireball with that short of a recovery (and that variation in speed). Are you going to say that Ryu can walk behind his fireball, or that being able to do so is insignificant and doesn't change the overall function of Guile's fireball.

It used to be that flash kick was better than a shoryuken, but for some reason it's not the case in SF4. And it used to be the case that Guile had better normal moves than Ryu. And it used to be the case that there were no EX fireballs, which hurt Guile (in fireball vs. fireball fight if Guile throws a fireball at the same time as Ryu, Guile can recover faster and get a free hit in if he's close enough; with EX fireballs in the game Ryu has the threat of EX fireball in that situation to beat Guile's normal fireball). In SF4 some supers and ultras being so gamebreakingly better than others is kind of puzzling though, I'll admit. I guess that same Ryu/Guile super trend exists in ST, but obviously not in earlier SF2.

Anyhow the reasons Guile is weak in SF4 aren't inherent in the original character design. Guile's design has been pretty successful in a fair number of games, many not even by Capcom.


edit: I looked for a video with SF2 Guile play in it, but didn't watch it yet (so not cherry-picking an example really). This is from the SBO that had anniversary edition:

InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
September 03 2009 18:55 GMT
#1395
On September 03 2009 18:21 freelander wrote:
I never really understood the idea behind the character concept of Guile.

I always looked at him as a Ryu clone.. who is much worse than Ryu.
You 've got a projectile as Ryu.. you can force the fireball spamming game with it, and you can do fireball traps with it just like Ryu.. IF you don't move forward.
Basically this stuff just forces a kind of defensive / turtle attitude on Guile players.
Also his reversal can't be used all the time, so that's also a worse version of Ryu's.

So let's compare the two characters:
Ryu:
specials:
fireball to force fireball metagames on the opponent (ranged play, corner lockdown, fireball trap)
shoryu (you can use it anytime, beats out a lot of stuff)
hurrican kick (avoids projectiles, travels forward)

supers/ultras:
basically Ryu's stuff is one of the best in the games. This type of super fireball shit is just too good compared to melee supers.
Less punishable, can bust through other projectiles , safe chip damage at times, easier to combo into etc. etc.


Guile:
worse fireball, needs charge -----> you can't advance if you plan to use it
worse shoryu (flashkick needs charge, and it maybe has worse priority [not sure of the latter])
no other special

supers/ultras:
melee style.

Whatever, I just don't get the idea why Capcom makes a character and then makes a worse version of the character into its games. This situation was very similar already at SF2.


I am glad ur brave enough to post a loooong post about something you have no completely idea about lol

First, Ryu and Guile "ARE NOWHERE NEAR ALIKE" like at all, they are completely different characters...

Guiles projectiles are labeled by most as the best projectile in the game since the recovery time is so fast that you can walk forward and punish the other guy with his long range heavy punch... people jumping in at you if you know the distance and right timing Guile has the advantage you dont need an srk since his crouching and standing heavy punch or standing medium kick will keep them out... his airthrow I believe is the best in the game (That is my trademark play and what everyone knows me by, Ill grab people out of their shoryukens, ultras, jumping in, etc) "not that you should because there is better way to punish but I just like playing flashy and cocky and thats why I suck" His corner trap is insane as well because of his fast recovery time...
Im talkin about guile sf4... he still sucks anyways LOL but ya
w/e
Mannerheim
Profile Joined April 2007
766 Posts
September 03 2009 20:20 GMT
#1396
On September 03 2009 12:46 sung_moon wrote:
sick job

i want a viper one


http://www.capcom-unity.com/street_fighter/blog/2009/08/31/new_street_fighter_iv_mad_catz_femme_fatale_tournament_edition_sticks

[image loading]


zizou21
Profile Joined September 2006
United States3683 Posts
September 03 2009 20:49 GMT
#1397
pretty ugly imo :/
its me, tasteless,s roomate LOL!
Kingkosi
Profile Blog Joined October 2006
United States1215 Posts
Last Edited: 2009-09-03 21:51:46
September 03 2009 21:49 GMT
#1398
It's not to bad but def not fap worthy. Now the mvsc2 tourney stick imo is ugly as sin the artwork is ewww: http://www.eventhubs.com/images/2009/sep/02/mad-catz-marvel-vs-capcom-2-tournament-edition-fightstick/

Edit: Infested don't listen to the haters that stick is sick
Twitter: @KingKosi
zizou21
Profile Joined September 2006
United States3683 Posts
September 03 2009 21:59 GMT
#1399
hm thats not that bad...needs more cable, sentinel, and dr.doom tho
its me, tasteless,s roomate LOL!
InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
September 03 2009 23:38 GMT
#1400
looks like a little girls stick imo :/
w/e
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