![[image loading]](http://i248.photobucket.com/albums/gg174/pepa_pepa/GuileMockup.jpg)
The Official Street Fighter 4 Thread - Page 70
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InfeSteD
United States4658 Posts
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sung_moon
United States10110 Posts
i want a viper one | ||
CharlieMurphy
United States22895 Posts
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InfeSteD
United States4658 Posts
On September 03 2009 15:00 CharlieMurphy wrote: wow that is awesome although guile sucks They call me "Lil' Dagger G Nigga" charley r u from Socal? do u play sf4? ![]() | ||
prOxi.swAMi
Australia3091 Posts
On September 03 2009 15:00 CharlieMurphy wrote: wow that is awesome although guile sucks | ||
InfeSteD
United States4658 Posts
dagger + Show Spoiler + He can be really tough to play with but hes got extremely good defense and when you see really good Guile players he looks a bit flashy since his combos and mix up and defense is a lot tougher than high tier such as sagget and ryu etc.. i was bein sarcastic nonetheless | ||
CharlieMurphy
United States22895 Posts
On September 03 2009 16:13 InfeSteD wrote: They call me "Lil' Dagger G Nigga" charley r u from Socal? do u play sf4? ![]() yea, long beach. I don't play at any arcades or anything. I got the PC version but my controller broke and it lags and shit so I don't play anymore. | ||
InfeSteD
United States4658 Posts
A bunch of people from utah is driving to warzone I believe is in Arcade Infinity... I wish I could go but i have to work.. and fuck a pad... its all about TEs :D | ||
Ginseng
United States268 Posts
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freelander
Hungary4707 Posts
I always looked at him as a Ryu clone.. who is much worse than Ryu. You 've got a projectile as Ryu.. you can force the fireball spamming game with it, and you can do fireball traps with it just like Ryu.. IF you don't move forward. Basically this stuff just forces a kind of defensive / turtle attitude on Guile players. Also his reversal can't be used all the time, so that's also a worse version of Ryu's. So let's compare the two characters: Ryu: specials: fireball to force fireball metagames on the opponent (ranged play, corner lockdown, fireball trap) shoryu (you can use it anytime, beats out a lot of stuff) hurrican kick (avoids projectiles, travels forward) supers/ultras: basically Ryu's stuff is one of the best in the games. This type of super fireball shit is just too good compared to melee supers. Less punishable, can bust through other projectiles , safe chip damage at times, easier to combo into etc. etc. Guile: worse fireball, needs charge -----> you can't advance if you plan to use it worse shoryu (flashkick needs charge, and it maybe has worse priority [not sure of the latter]) no other special supers/ultras: melee style. Whatever, I just don't get the idea why Capcom makes a character and then makes a worse version of the character into its games. This situation was very similar already at SF2. | ||
armed_
Canada443 Posts
On September 03 2009 18:21 freelander wrote: This situation was very similar already at SF2. No, it really wasn't. Guile's fireball throwing speed is limited by charge and not recovery speed, so he recovers fast enough to walk up and pressure after throwing one. This means he's played completely differently. The two characters are barely alike. ~I mean seriously, have you ever seen a Guile in ST? | ||
aseq
Netherlands3978 Posts
On September 03 2009 18:21 freelander wrote: I never really understood the idea behind the character concept of Guile. I always looked at him as a Ryu clone.. who is much worse than Ryu. You 've got a projectile as Ryu.. you can force the fireball spamming game with it, and you can do fireball traps with it just like Ryu.. IF you don't move forward. Basically this stuff just forces a kind of defensive / turtle attitude on Guile players. Also his reversal can't be used all the time, so that's also a worse version of Ryu's. So let's compare the two characters: Ryu: specials: fireball to force fireball metagames on the opponent (ranged play, corner lockdown, fireball trap) shoryu (you can use it anytime, beats out a lot of stuff) hurrican kick (avoids projectiles, travels forward) supers/ultras: basically Ryu's stuff is one of the best in the games. This type of super fireball shit is just too good compared to melee supers. Less punishable, can bust through other projectiles , safe chip damage at times, easier to combo into etc. etc. Guile: worse fireball, needs charge -----> you can't advance if you plan to use it worse shoryu (flashkick needs charge, and it maybe has worse priority [not sure of the latter]) no other special supers/ultras: melee style. Whatever, I just don't get the idea why Capcom makes a character and then makes a worse version of the character into its games. This situation was very similar already at SF2. I agree with you for the biggest part, there's little to be said in favor of Guile: - his normals are pretty good. I think about same damage as Ryu, but good range. - he has an air throw. That's about it? ![]() | ||
SayaSP
Laos5494 Posts
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Myrmidon
United States9452 Posts
You're neglecting to mention all the ways you can advance forward while charging back: jumping forward, f/b+lk, f/b+hk, and f+mk (and even flash kick if you're saucy). It's not like you're forced to actually be immobile while charging. Charging during pokes gives you a lot of time in a lot of situations anyhow. Also you're really understating the significance of having a fireball with that short of a recovery (and that variation in speed). Are you going to say that Ryu can walk behind his fireball, or that being able to do so is insignificant and doesn't change the overall function of Guile's fireball. It used to be that flash kick was better than a shoryuken, but for some reason it's not the case in SF4. And it used to be the case that Guile had better normal moves than Ryu. And it used to be the case that there were no EX fireballs, which hurt Guile (in fireball vs. fireball fight if Guile throws a fireball at the same time as Ryu, Guile can recover faster and get a free hit in if he's close enough; with EX fireballs in the game Ryu has the threat of EX fireball in that situation to beat Guile's normal fireball). In SF4 some supers and ultras being so gamebreakingly better than others is kind of puzzling though, I'll admit. I guess that same Ryu/Guile super trend exists in ST, but obviously not in earlier SF2. Anyhow the reasons Guile is weak in SF4 aren't inherent in the original character design. Guile's design has been pretty successful in a fair number of games, many not even by Capcom. edit: I looked for a video with SF2 Guile play in it, but didn't watch it yet (so not cherry-picking an example really). This is from the SBO that had anniversary edition: | ||
InfeSteD
United States4658 Posts
On September 03 2009 18:21 freelander wrote: I never really understood the idea behind the character concept of Guile. I always looked at him as a Ryu clone.. who is much worse than Ryu. You 've got a projectile as Ryu.. you can force the fireball spamming game with it, and you can do fireball traps with it just like Ryu.. IF you don't move forward. Basically this stuff just forces a kind of defensive / turtle attitude on Guile players. Also his reversal can't be used all the time, so that's also a worse version of Ryu's. So let's compare the two characters: Ryu: specials: fireball to force fireball metagames on the opponent (ranged play, corner lockdown, fireball trap) shoryu (you can use it anytime, beats out a lot of stuff) hurrican kick (avoids projectiles, travels forward) supers/ultras: basically Ryu's stuff is one of the best in the games. This type of super fireball shit is just too good compared to melee supers. Less punishable, can bust through other projectiles , safe chip damage at times, easier to combo into etc. etc. Guile: worse fireball, needs charge -----> you can't advance if you plan to use it worse shoryu (flashkick needs charge, and it maybe has worse priority [not sure of the latter]) no other special supers/ultras: melee style. Whatever, I just don't get the idea why Capcom makes a character and then makes a worse version of the character into its games. This situation was very similar already at SF2. I am glad ur brave enough to post a loooong post about something you have no completely idea about lol First, Ryu and Guile "ARE NOWHERE NEAR ALIKE" like at all, they are completely different characters... Guiles projectiles are labeled by most as the best projectile in the game since the recovery time is so fast that you can walk forward and punish the other guy with his long range heavy punch... people jumping in at you if you know the distance and right timing Guile has the advantage you dont need an srk since his crouching and standing heavy punch or standing medium kick will keep them out... his airthrow I believe is the best in the game (That is my trademark play and what everyone knows me by, Ill grab people out of their shoryukens, ultras, jumping in, etc) "not that you should because there is better way to punish but I just like playing flashy and cocky and thats why I suck" His corner trap is insane as well because of his fast recovery time... Im talkin about guile sf4... he still sucks anyways LOL but ya | ||
Mannerheim
766 Posts
On September 03 2009 12:46 sung_moon wrote: sick job i want a viper one http://www.capcom-unity.com/street_fighter/blog/2009/08/31/new_street_fighter_iv_mad_catz_femme_fatale_tournament_edition_sticks ![]() | ||
zizou21
United States3683 Posts
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Kingkosi
United States1215 Posts
Edit: Infested don't listen to the haters that stick is sick | ||
zizou21
United States3683 Posts
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InfeSteD
United States4658 Posts
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