• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:10
CEST 20:10
KST 03:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!26Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)90
StarCraft 2
General
Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard"
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion
Tourneys
BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [Megathread] Daily Proleagues Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live! Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance Vanilla Mini Mafia
Community
General
Artificial Intelligence Thread European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4715 users

Stormgate/Frost Giant Megathread - Page 125

Forum Index > General Games
6531 CommentsPost a Reply
Prev 1 123 124 125 126 127 327 Next
Harris1st
Profile Blog Joined May 2010
Germany7326 Posts
June 03 2024 12:59 GMT
#2481
On May 30 2024 04:41 Miragee wrote:
Show nested quote +
On May 30 2024 03:16 _Spartak_ wrote:
This is the original statement and it hasn't been changed.


Yeah, I worded that incorrectly. What I meant was, they said nothing about spending the money on development when they launched the kickstarter (i.e. original statement). The FAQ came a bit later and they changed their original statement to what it is in the FAQ. Later on, they said they are also going to use the money for advertisments, which was stated neither in the kickstarter campaign nor in the FAQ.


Basically all the stretch goals were about developing new / additional content? So ofc if those goals are met they develop content ie use the money for development...

Of all the things, this one really isn't worthy to get hung up on IMO
Go Serral! GG EZ for Ence. Flashbang dance FTW
uummpaa
Profile Joined July 2018
238 Posts
June 03 2024 15:34 GMT
#2482
On June 03 2024 20:36 _Spartak_ wrote:
...
They can still do it by being more efficient than a AAA company (shouldn't be hard) and also by relying on an early access period. It is harder to do it that way of course but I am personally happy they went with that route. I don't want a small scope RTS. I want a spiritual successor to Blizzard RTS and I don't want to wait until I am 50 to get it.


i honestly get that wish, i kinda share it as well.
but it says nothing either about the viabilty of FGs approach or the viabiltiy of making RTS games in this day and age
MegaBuster
Profile Blog Joined May 2011
167 Posts
Last Edited: 2024-06-03 16:01:43
June 03 2024 15:59 GMT
#2483
Seems to be some confusion with 'scope and ambition' and marketing promises.

They are shipping 6 campaign missions in their first year. They have 2 co-op missions, 2 co-op heroes.

If you heard a Starcraft-like RTS was going to launch with 6 missions would you say its ambitious? Consider two scenarios.

- (1) RTS Company makes 6 campaign missions.
- (2) RTS Company kind of sort of implies they want to have a full campaign for each faction while never committing to anything, but makes 6 campaign missions.

(2) Absolutely lives on implications through their purposeful citation of Blizzard RTS, these implications include:
- they want to create campaign missions sized similar as StarCraft 2/WarCraft 3/Brood War — which range heavily from the most lush, extravagant missions to melee style missions with some cutscenes.
- they want to make campaigns that are sized similarly to StarCraft 2/WarCraft3/BW — already horribly vague from what the scope of what this could imply, but also generally implies 10-20 missions for each faction
- they want to make a full campaign with each faction, and hey we might actually make a 4th faction so its more like WarCraft 3! (teased all the time). So now you are at 30 - 80 campaign missions.

They have never shown any campaign stuff, nor ever clarified what exactly they are going for. Thereby they enjoy the highest degree of generosity about these assumptions from some people. So why would you ever clarify and go from the generosity of people's imagination to the cold reality of what can be executed?

Would you ever say (1) is ambitious?

They are fractionally executing StarCraft 2. The promise is (if we make another 10 million per year and/or secure more gobs of investment then after another 4 years) we will be a StarCraft 2 scoped RTS. Right now they are an extremely small scope RTS.

There's no difference between (1) and (2), they are making 6 campaign missions, its not ambitious.
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2024-06-03 17:03:55
June 03 2024 17:03 GMT
#2484
On June 03 2024 20:36 _Spartak_ wrote:
Show nested quote +
Plus I don't think the budget for sc2 was ever public, the 100million figure was misquoted again and again.

They can still do it by being more efficient than a AAA company (shouldn't be hard) and also by relying on an early access period. It is harder to do it that way of course but I am personally happy they went with that route. I don't want a small scope RTS. I want a spiritual successor to Blizzard RTS and I don't want to wait until I am 50 to get it.[/QUOTE]

I think the problem I also have with Stormgate is that it's not even a good spiritual successor. Why are wall-offs still are required or why are the micro interactions so bland? Why do so many big battles contain players mostly a-moving and then starting at the battle as movement based micro isn't rewarded. Where is the real ineresting and fun unit-interactions and design.

How come I can watch Sc2 competitive games and feel excited and inspired while Stormgate games drags me to sleep.
_Spartak_
Profile Joined October 2013
Turkey459 Posts
Last Edited: 2024-06-03 17:22:00
June 03 2024 17:17 GMT
#2485
I can't comment on how you feel but I personally don't agree with that. I find micro interactions and battles in Stormgate very fun. Wall-offs aren't "required" (especially not at the level of SC2) but I like it that good basebuilding and sim citying is still rewarded. I don't see what that has to do with Stormgate not being a spiritual successor. That's something that has always been important in previous Blizzard RTSes. If anything, it is arguably something a spiritual successor should have.
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
June 03 2024 19:45 GMT
#2486
On June 04 2024 02:17 _Spartak_ wrote:
I can't comment on how you feel but I personally don't agree with that. I find micro interactions and battles in Stormgate very fun.


Link me to an example of a micro interaction at a high level game you found awesome and somewhat innovative.
_Spartak_
Profile Joined October 2013
Turkey459 Posts
Last Edited: 2024-06-03 19:58:33
June 03 2024 19:57 GMT
#2487
"Innovative" is irrelevant to me. Also, getting excited when watching high-level play is also less of a concern for me than the game being fun to play yourself. This match is a good example of what I like about Stormgate:

From 9:30 minute onwards there is constant back and forth with little to no downtime and battles lasting for minutes at a time with both players doing little adjustments constantly to gain an edge. I find these types of battles much more interesting than SC2's "blink and you lose" battles, which are mostly about pre-battle positioning than in-battle adjustments. At least that's how it feels to me when playing and as I said, that's far more important to me than what pros feel when they are playing or how it feels like to watch.
Waxangel
Profile Blog Joined September 2002
United States33665 Posts
June 03 2024 20:39 GMT
#2488
Summer Games Fest and PC Gaming show couldn't come sooner so we finally have some new, non NDA stuff to talk about regarding Stormgate and David Kim's Unnamed project
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
MegaBuster
Profile Blog Joined May 2011
167 Posts
Last Edited: 2024-06-03 21:22:33
June 03 2024 21:14 GMT
#2489
On June 04 2024 04:57 _Spartak_ wrote:
"Innovative" is irrelevant to me. Also, getting excited when watching high-level play is also less of a concern for me than the game being fun to play yourself. This match is a good example of what I like about Stormgate:
https://www.youtube.com/watch?v=ySANJG_BRFA
From 9:30 minute onwards there is constant back and forth with little to no downtime and battles lasting for minutes at a time with both players doing little adjustments constantly to gain an edge. I find these types of battles much more interesting than SC2's "blink and you lose" battles, which are mostly about pre-battle positioning than in-battle adjustments. At least that's how it feels to me when playing and as I said, that's far more important to me than what pros feel when they are playing or how it feels like to watch.


The gameplay is:

- marines run forward and nip on the edges of the demon deathball, they are trying to reduce the quality of units in the demon deathball so they are attacking the dinosaurs and Azmodans and walker-things from The Mist
- demon player's Azmodans attack the Vanguard deathball with their massive range so the Vanguard player is compelled to withdraw if they are not taking high quality units efficiently enough
- if the Vanguard really messes up their minutes long stutter-step then dinosaurs stomp on everything
- sometimes the demon workers are used as a goblin sapper type flank
- a dragon may show up but is not that useful
- at some point the medics show up and allow the amount of deathball footsies to be indefinite
- the demon might collect enough Azmodans to make the footsies really unpalatable for the Terran, then they slowly win
- if the demon loses too many dinosaurs then the Vanguard finally stops sharking around and a-moves for a win

It feels like that moving around giant deathballs with the pathing as it is, just by-nature expose the edges of each player's deathball and give opportunities for their opponent to attack the edges. That doesn't feel intentional, it just feels like things are squirting out the sides of the pathing simulation as they run agar.io blobs of bulky units back and forth.

Its kind of like if each player just made 5000 units, eventually the units would be attacking each other as they ran out of space.

There's a classic Brood War UMS map called Evolves set on a 64x64 map which depends on the lack of space to initiate combat. Its like people pushing others around in a packed Tokyo subway car. I'm imagining the game designers as the Japanese subway workers who are shoving the players into a cramped car so that they interact with one another.

CicadaSC
Profile Joined January 2018
United States1972 Posts
June 03 2024 22:19 GMT
#2490
I hope the summer game fest trailer shows tier 3 units, some campaign mission sneak peaks, and maybe plans for esport competition. Didn't they say they wanted to host their own circuit in cadence with campaign releases? I'm interested in how that's shaping up to look.
Remember that we all come from a place of passion!!
MegaBuster
Profile Blog Joined May 2011
167 Posts
June 03 2024 22:31 GMT
#2491
Imagine how fucking incredible it would feel after watching Serral win a yearly final you'd know another 6 campaign missions were about to drop. (2 hours of gameplay)
KingzTig
Profile Joined February 2024
155 Posts
June 03 2024 22:59 GMT
#2492
On June 04 2024 04:57 _Spartak_ wrote:
"Innovative" is irrelevant to me. Also, getting excited when watching high-level play is also less of a concern for me than the game being fun to play yourself. This match is a good example of what I like about Stormgate:
https://www.youtube.com/watch?v=ySANJG_BRFA
From 9:30 minute onwards there is constant back and forth with little to no downtime and battles lasting for minutes at a time with both players doing little adjustments constantly to gain an edge. I find these types of battles much more interesting than SC2's "blink and you lose" battles, which are mostly about pre-battle positioning than in-battle adjustments. At least that's how it feels to me when playing and as I said, that's far more important to me than what pros feel when they are playing or how it feels like to watch.

It's like watching bristleback against skeleton king. When everyone gets hyped with earthquaker and Phantom lancer for the play potential
_Spartak_
Profile Joined October 2013
Turkey459 Posts
June 04 2024 05:46 GMT
#2493
I don't understand that analogy as I don't speak MOBA but like I said, I don't really care how it feels to "watch" (though I enjoyed watching that match as well). I care how it feels to play and I enjoy playing these types of battles more than SC2 battles.
Harris1st
Profile Blog Joined May 2010
Germany7326 Posts
June 04 2024 07:28 GMT
#2494
On June 04 2024 04:57 _Spartak_ wrote:
"Innovative" is irrelevant to me. Also, getting excited when watching high-level play is also less of a concern for me than the game being fun to play yourself. This match is a good example of what I like about Stormgate:
https://www.youtube.com/watch?v=ySANJG_BRFA
From 9:30 minute onwards there is constant back and forth with little to no downtime and battles lasting for minutes at a time with both players doing little adjustments constantly to gain an edge. I find these types of battles much more interesting than SC2's "blink and you lose" battles, which are mostly about pre-battle positioning than in-battle adjustments. At least that's how it feels to me when playing and as I said, that's far more important to me than what pros feel when they are playing or how it feels like to watch.


This will take time to get used to. Battle drags forever lol. Looks cool and fluid though
Go Serral! GG EZ for Ence. Flashbang dance FTW
kAra
Profile Joined September 2004
Germany1437 Posts
June 04 2024 11:25 GMT
#2495
On June 04 2024 07:59 KingzTig wrote:
Show nested quote +
On June 04 2024 04:57 _Spartak_ wrote:
"Innovative" is irrelevant to me. Also, getting excited when watching high-level play is also less of a concern for me than the game being fun to play yourself. This match is a good example of what I like about Stormgate:
https://www.youtube.com/watch?v=ySANJG_BRFA
From 9:30 minute onwards there is constant back and forth with little to no downtime and battles lasting for minutes at a time with both players doing little adjustments constantly to gain an edge. I find these types of battles much more interesting than SC2's "blink and you lose" battles, which are mostly about pre-battle positioning than in-battle adjustments. At least that's how it feels to me when playing and as I said, that's far more important to me than what pros feel when they are playing or how it feels like to watch.

It's like watching bristleback against skeleton king. When everyone gets hyped with earthquaker and Phantom lancer for the play potential


haha, good one

or a knife fight with butter knifes
mada mada dane
Spirral
Profile Joined February 2021
81 Posts
Last Edited: 2024-06-04 12:53:20
June 04 2024 12:48 GMT
#2496
Do we have any idea what kind of games Mike Morhaime's studio (Dreamhaven) is making? They just announced first playtests of their gameS in the upcoming months and I can't stop wondering what is in store. It would be funny if they brought their own RTS as well. Looking at Dreamhaven's website, the art looks 100x better and more tasteful than anything shown by FG so far (subjective, I know). I have a feeling (hope?) that DH games might really be something fresh and innovative. They seem to have the luxury to experiment and innovate and the art they have shown so far is very intriguing. But wait, this is a thread about SG, I will shut up now.
End1ess
Profile Joined September 2012
Canada77 Posts
June 04 2024 14:52 GMT
#2497
^^^ Look like a mobile game to me.
_Spartak_
Profile Joined October 2013
Turkey459 Posts
Last Edited: 2024-06-04 14:54:40
June 04 2024 14:54 GMT
#2498
Do we have any idea what kind of games Mike Morhaime's studio (Dreamhaven) is making?


An FPS and some sort of turn-based tactics game based on previous job listings.
Spirral
Profile Joined February 2021
81 Posts
June 04 2024 15:56 GMT
#2499
On June 04 2024 23:54 _Spartak_ wrote:
Show nested quote +
Do we have any idea what kind of games Mike Morhaime's studio (Dreamhaven) is making?


An FPS and some sort of turn-based tactics game based on previous job listings.


I see. thanks. Not what I was hoping for but let'em cook...
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2024-06-04 18:43:26
June 04 2024 18:25 GMT
#2500
On June 04 2024 04:57 _Spartak_ wrote:
"Innovative" is irrelevant to me. Also, getting excited when watching high-level play is also less of a concern for me than the game being fun to play yourself. This match is a good example of what I like about Stormgate:
https://www.youtube.com/watch?v=ySANJG_BRFA
From 9:30 minute onwards there is constant back and forth with little to no downtime and battles lasting for minutes at a time with both players doing little adjustments constantly to gain an edge. I find these types of battles much more interesting than SC2's "blink and you lose" battles, which are mostly about pre-battle positioning than in-battle adjustments. At least that's how it feels to me when playing and as I said, that's far more important to me than what pros feel when they are playing or how it feels like to watch.


Thanks for the link. I do think Stormgate probably plays out better in these "medium" sized armies where movement at least seems rewarded for both sides.

That said, there was no innovation here. This was mostly basic kiting slowed down. Without any doubt, this tyhpe of micro is indeed a fundamental part of an RTS and getting this right is important - but it isn't enough. I don't think there is a large playerbase that gets inspired and motivated to invest time to learn this game after this 2 minute clip. It's fair if you like it and if that's all you need but I think you represent a minority here.

Sc2 did at least attempt to add new type of micro comapred to Sc1, e.g. splitting, more efficient stutter steps, hellions, forcefields etc. (although not everything worked out well)
..
Since Sc2 release we should have learned so much about competitive RTS gameplay and how to generate micro interactions. But I can't see a single new microinteraction that Stormgate has creaed that actually works well. What have the game-designers been doing for the past few years? There is so much room for innovation. MOBA's have hundreds of heroes with many different abilities - there should be some concept/ideas to learn there that potentially could be applied in some setting to an RTS.

Yes we can't copy-paste abilities directly from a MOBA into an RTS - but figure out some way to get cool and fun stuff incorporated into an RTS. (And make abilities easier to use - in Sc2 multiple different spellcasters add way too much complexity as it requires multiple control groups or complex tabbing.)

It's frustrating for me because I can think of many cool ideas that I believe has the potential to take RTS micro to another level. Instead, the companies that get 30M+ in funding and pay their owners big bucks don't seem to have any ideas or any inspiration beside slowed down Sc2.
Prev 1 123 124 125 126 127 327 Next
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
15:00
FSLteamleaguePlayoffs STvs POG
Freeedom28
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 388
BRAT_OK 68
Railgan 60
EmSc Tv 37
StarCraft: Brood War
Calm 4700
Shuttle 1140
Mini 482
Soulkey 187
910 156
Mong 134
Dewaltoss 116
ZZZero.O 73
soO 43
Hyun 41
[ Show more ]
Sexy 25
Hm[arnc] 19
yabsab 15
scan(afreeca) 12
IntoTheRainbow 12
firebathero 0
Dota 2
qojqva3344
monkeys_forever197
Counter-Strike
fl0m4233
Heroes of the Storm
Liquid`Hasu423
Khaldor344
Other Games
Grubby2786
B2W.Neo1080
Beastyqt693
uThermal326
Clem_sc2146
C9.Mang0143
ArmadaUGS118
ToD91
Livibee79
MindelVK24
Organizations
Other Games
gamesdonequick1447
StarCraft 2
TaKeTV 389
EmSc Tv 37
EmSc2Tv 37
angryscii 21
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• mYiSmile133
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2235
• WagamamaTV480
League of Legends
• Jankos1605
• Nemesis1383
Other Games
• imaqtpie454
• Shiphtur452
• tFFMrPink 9
Upcoming Events
RSL Revival
14h 50m
Clem vs ByuN
Rogue vs Lambo
OSC
17h 50m
Online Event
20h 50m
WardiTV Weekly
1d 16h
Sparkling Tuna Cup
2 days
INu's Battles
2 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
Patches Events
3 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
RSL Revival
6 days
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

Escore Tournament S3: W4
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL S22 SEASON OPEN Day 2
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.