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Stormgate/Frost Giant Megathread - Page 11

Forum Index > General Games
6531 CommentsPost a Reply
Prev 1 9 10 11 12 13 327 Next
End1ess
Profile Joined September 2012
Canada77 Posts
July 14 2022 00:45 GMT
#201
After watch all those interview with the developer all they talk about copying from other RTS that works for them. I worry this will be leak of creatives. Even the game name is boring. Come on "Stormgate" is the best they can come up with?

Those of you who looking for a good campaign mode don't put your hope to high. This is a free2play game. Which free2play game you played that even have campaign mode?
Alpharius
Profile Joined September 2018
Vietnam39 Posts
July 15 2022 04:49 GMT
#202
On July 14 2022 09:45 End1ess wrote:
After watch all those interview with the developer all they talk about copying from other RTS that works for them. I worry this will be leak of creatives. Even the game name is boring. Come on "Stormgate" is the best they can come up with?

Those of you who looking for a good campaign mode don't put your hope to high. This is a free2play game. Which free2play game you played that even have campaign mode?


I think the dev stated that the 1st campaign will be free, and the rest will be paid content.
_Spartak_
Profile Joined October 2013
Turkey459 Posts
October 14 2022 20:28 GMT
#203
They released a new interview with the development team:

It is mostly things that have been said in previous interviews but a nice summary for those who haven't been keeping up.
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 14 2022 20:50 GMT
#204
It's nice to hear them reaffirm not only concerns about whether they want to do a good story mode, but also the same pillars of fun and accessibility that they've been touching on before. It feels like they know what they want to make, and we'd see more, but they want to make sure it's right first.

Also A+ kitty at the very end. Always watch to the end.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
iuziztufghfs
Profile Joined October 2022
1 Post
October 15 2022 13:23 GMT
#205
--- Nuked ---
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2022-10-15 17:32:35
October 15 2022 16:27 GMT
#206
On October 15 2022 22:23 iuziztufghfs wrote:
--- Nuked ---

Yeah, those poor unsuspecting players who are gonna have a chance to play the game for free and see if it's actually good before they commit any money to it...

There's criticisms to any game being F2P, but the idea that folks are gonna be bamboozled by commiting to a game that doesn't deliver isn't it.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Gescom
Profile Joined February 2010
Canada3513 Posts
October 15 2022 23:05 GMT
#207
On October 15 2022 05:28 _Spartak_ wrote:
They released a new interview with the development team:
https://www.youtube.com/watch?v=jnZLoIv5KwU
It is mostly things that have been said in previous interviews but a nice summary for those who haven't been keeping up.

Thanks for sharing. Haven't really been following because its too far out, but I love what I see! :}
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
greretregdf
Profile Joined October 2022
1 Post
October 16 2022 09:42 GMT
#208
--- Nuked ---
_Spartak_
Profile Joined October 2013
Turkey459 Posts
December 06 2022 17:12 GMT
#209
Frost Giant dropped a new update talking about some of the features of their simulation engine and showcasing new concept art:

TaKeTV
Profile Blog Joined December 2010
Germany1201 Posts
December 06 2022 18:33 GMT
#210
sounds very good, I like it. Also like the art direction. Would love to see some things in motion but I'd rather have them take their time and polish stuff a bit and get it as ready as they feel it needs to be rather than rush it
Commentator
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2022-12-10 13:34:21
December 08 2022 00:08 GMT
#211
I believe in them and i think it's highly likely i'll want to play stormgate immediately when it releases, i like the tech stuff they talked about, totally like in game editors, these were kinda rare when editors were more common and indeed its the best for testing when you make levels!! and testing is very important and also makes it more fun to make levels etc. Plus it usually looks better while you're making the levels. I really like the scifi + fantasy (or even scifi vs fantasy : D) take on the identities of the factions. I hope for a lot of strategic+tactical depth 1vs1 and team / ffa etc.
StasisField
Profile Joined August 2013
United States1086 Posts
Last Edited: 2022-12-08 02:44:07
December 08 2022 02:43 GMT
#212
The tech they're developing is exciting and the concept art for the Infernals looks awesome in my opinion. Not too sold on the human faction being called the Resistance. Sounds pretty generic and lame. I also feel as if the concept art for the Resistance's units is too polished for a faction that's supposed to be as scrappy as they've been described. The Infernals are also basically the Burning Legion: they're a group of violent demons going from world to world, consuming each planet's lifeforce and assimilating each powerful foe they come across.

Basically, I wish the lore was a little more creative than it currently appears to be.
What do you mean Immortals can't shoot up?
Harris1st
Profile Blog Joined May 2010
Germany7326 Posts
December 08 2022 10:45 GMT
#213
There were a bunch of games that tried to duplicate SC2 and they all were kinda "clunky" and more like WC3 microwise or even worse. Hope they will make unit micormanagement and combat more fluid like SC2.
The art style looks more like a WC3 though.
Go Serral! GG EZ for Ence. Flashbang dance FTW
_Spartak_
Profile Joined October 2013
Turkey459 Posts
December 10 2022 11:23 GMT
#214
A few more images/concept art from the PC Gamer article about Stormgate:

https://stormgatenexus.com/article/pc-gamer-cover-feature
ProMeTheus112
Profile Joined December 2009
France2027 Posts
December 10 2022 14:26 GMT
#215
On December 08 2022 19:45 Harris1st wrote:
There were a bunch of games that tried to duplicate SC2 and they all were kinda "clunky" and more like WC3 microwise or even worse. Hope they will make unit micormanagement and combat more fluid like SC2.
The art style looks more like a WC3 though.

Not gonna lie for me War3 has the best micro of all RTS and way better than SC2.
TaKeTV
Profile Blog Joined December 2010
Germany1201 Posts
December 10 2022 19:45 GMT
#216
On December 10 2022 23:26 ProMeTheus112 wrote:
Show nested quote +
On December 08 2022 19:45 Harris1st wrote:
There were a bunch of games that tried to duplicate SC2 and they all were kinda "clunky" and more like WC3 microwise or even worse. Hope they will make unit micormanagement and combat more fluid like SC2.
The art style looks more like a WC3 though.

Not gonna lie for me War3 has the best micro of all RTS and way better than SC2.


Cannot agree with that. Yes W3 is slower and the units have a higher HP pool and it features less units which makes micro MORE important, I disagree that its neccessary better though. Starcraft has less meaningful micro overall but there are combos that benefit greatly from being able to control them. Its just nothing you would build around.

Micro is a bigger part in games with little to no units and modern sc2 just moves past that stage pretty quickly. I still dislike the Wc3 micro
Commentator
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2022-12-11 17:02:55
December 11 2022 17:00 GMT
#217
That's fine we're gonna disagree^^ Playing SC2 I thought elements of micro were mostly present in the very early stage of games with less than 10 units, then large fluid masses felt a lot like death balls where I'd want to simply quickly chain cast the main spells into the other army. Early on in SC2 some renowned player even stated things like "there is no micro in SC2" but won't name lul. For me a huge part of that comes from the mechanics of unit movement and attack particularly, tendency to stack, huge damage, or effects like zealot charge or concussive shells of marauders etc.
TheDougler
Profile Joined April 2010
Canada8313 Posts
December 14 2022 16:33 GMT
#218
On December 08 2022 11:43 StasisField wrote:
The tech they're developing is exciting and the concept art for the Infernals looks awesome in my opinion. Not too sold on the human faction being called the Resistance. Sounds pretty generic and lame. I also feel as if the concept art for the Resistance's units is too polished for a faction that's supposed to be as scrappy as they've been described. The Infernals are also basically the Burning Legion: they're a group of violent demons going from world to world, consuming each planet's lifeforce and assimilating each powerful foe they come across.

Basically, I wish the lore was a little more creative than it currently appears to be.


Agree on all that. Really excited for it still, but goodness those humans sound boring right now.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
_Spartak_
Profile Joined October 2013
Turkey459 Posts
Last Edited: 2023-01-18 21:10:14
January 18 2023 20:50 GMT
#219
Neuro got to play the pre-alpha build of Stormgate and gave an interview about his impressions:



In written format for those who prefer that: https://www.stormgatenexus.com/article/stormgate-pre-alpha-interview-neuro-exclusive

Highlights include the game feeling like an F1 racecar in terms of responsiveness and the game looking great in terms of visual clarity.
Turbovolver
Profile Blog Joined January 2009
Australia2434 Posts
January 19 2023 02:10 GMT
#220
That really got me more hype, I gotta say.
The original Bogus fan.
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