• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:57
CEST 20:57
KST 03:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
StarCraft open world shooter announced at BlizzCon18Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?153Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30!
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? Broodwar Prediction Market BGH Auto Balance -> http://bghmmr.eu/ Practice Partners (Official) [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro16 Group B Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Diablo Animated Series on Netflix Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6940 users

Battle Aces/David Kim RTS Megathread - Page 33

Forum Index > General Games
1087 CommentsPost a Reply
Prev 1 31 32 33 34 35 55 Next
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
June 13 2024 13:39 GMT
#641
On June 13 2024 20:31 ZeroByte13 wrote:
So what happens if I have focus fire disabled and I right-clicked on a unit?
It's interpreted as attack ground / A-move?


That's what I'm assuming yeah. Since a-move isn't something taught in RTS games, and isn't tied to any button (usually - i think it is a button in AoE2 for example), newbies usually assume that right clicking on a unit or attacking a unit will just do what's optimal (regardless of whether they know it'll focus fire or not).
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Miragee
Profile Joined December 2009
8707 Posts
June 13 2024 19:34 GMT
#642
On June 13 2024 12:49 Waxangel wrote:
Earning/Spending in game currency for new unit unlocks: You can unlock new units in any order you prefer, but they will be gated by in game currency that you earn as you play games.

This is the first time ever we are testing this area of the game, so we expect lots of feedback and iteration throughout the first phase of our closed beta.

We wanted to also point out this is the first big scale testing we’re doing. We want to iterate very closely with you throughout the beta test. Also, we strongly encourage honest, transparent, and respectful discussions (fun fact: we have 3 studio values that we work by day to day, this being one of the 3, and we hope to apply them when working together with you as well.)


I feel really cynical about this, sorry. They thoroughly stress how important it is for them to be transparent and honest, yet they don't mention that this test will very likely be used to gather information on how to monetise this system.

On June 13 2024 20:31 ZeroByte13 wrote:
So what happens if I have focus fire disabled and I right-clicked on a unit?
It's interpreted as attack ground / A-move?


It's hopefully being treated as move command for the learning experience.
CicadaSC
Profile Joined January 2018
United States1986 Posts
June 13 2024 19:58 GMT
#643
When will this be playable?
Remember that we all come from a place of passion!!
Waxangel
Profile Blog Joined September 2002
United States33696 Posts
Last Edited: 2024-06-13 20:49:57
June 13 2024 20:48 GMT
#644
On June 14 2024 04:34 Miragee wrote:
Show nested quote +
On June 13 2024 12:49 Waxangel wrote:
Earning/Spending in game currency for new unit unlocks: You can unlock new units in any order you prefer, but they will be gated by in game currency that you earn as you play games.

This is the first time ever we are testing this area of the game, so we expect lots of feedback and iteration throughout the first phase of our closed beta.

We wanted to also point out this is the first big scale testing we’re doing. We want to iterate very closely with you throughout the beta test. Also, we strongly encourage honest, transparent, and respectful discussions (fun fact: we have 3 studio values that we work by day to day, this being one of the 3, and we hope to apply them when working together with you as well.)


I feel really cynical about this, sorry. They thoroughly stress how important it is for them to be transparent and honest, yet they don't mention that this test will very likely be used to gather information on how to monetise this system.


Lol it's extremely obvious what it is; they're not hiding anything. It would be weird (and a negligent business practice) for a game with this model NOT to do this. All the more reason for testers to collude and influence the data
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Harris1st
Profile Blog Joined May 2010
Germany7390 Posts
Last Edited: 2024-06-14 09:36:53
June 14 2024 09:35 GMT
#645
On June 13 2024 12:49 Waxangel wrote:
Recent dev update in the Discord about the upcoming beta and monetization:


Our first Closed Beta Test is starting soon at the end of this month so we just wanted to say a few things on our areas of focus.

Main goals for testing are:

Core gameplay: This is by far the most important thing to test.

New user starting experience: (This is called the Proving Grounds, and we want to ease especially new players into our game. Takes 10 wins to complete it.)
We’ll msg this elsewhere too, but just wanted to point out if you are an RTS player, please remember to go into gameplay options and Enable Focus Fire in order to be able to focus fire specific units.

TLDR on why it is disabled by default is due to our new user testing results from non RTS players.

Earning/Spending in game currency for new unit unlocks: You can unlock new units in any order you prefer, but they will be gated by in game currency that you earn as you play games.

This is the first time ever we are testing this area of the game, so we expect lots of feedback and iteration throughout the first phase of our closed beta.

We wanted to also point out this is the first big scale testing we’re doing. We want to iterate very closely with you throughout the beta test. Also, we strongly encourage honest, transparent, and respectful discussions (fun fact: we have 3 studio values that we work by day to day, this being one of the 3, and we hope to apply them when working together with you as well.)


Having to disable focus fire by default due to testing sounds hilarious. I wonder how 'bad' the open play sessions at Summer Games Fest were. Honestly, that's just an RTS thing in general—anyone who's tried to teach a more casual friend how to play BW/SC2/yourgamehere can relate to how watching them play is an excruciating experience. Also, makes me wonder what % of SC2 players ever turned off the 'can't select enemy units' default setting.

Also, interested to see what unlock speed they start at in beta. How can beta players collude their behavior to ensure it's the fastest possible ?


This is nice info but there is nothing on actual monetization, is there?
Will new units cost IG currency as well as real money? Or is it either / or? Did they say how many "starting units" they have at release? There was something somewhere on 50 units total I believe.
Are there cosmetics?


Go Serral! GG EZ for Ence. Flashbang dance FTW
_Spartak_
Profile Joined October 2013
Turkey459 Posts
June 14 2024 09:38 GMT
#646
It will be in-game currency or real money, similar to how you unlock heroes in some MOBAs. They talked about that before.
Excalibur_Z
Profile Joined October 2002
United States12252 Posts
June 14 2024 15:00 GMT
#647
On June 14 2024 18:35 Harris1st wrote:
This is nice info but there is nothing on actual monetization, is there?
Will new units cost IG currency as well as real money? Or is it either / or? Did they say how many "starting units" they have at release? There was something somewhere on 50 units total I believe.
Are there cosmetics?


You can see in the deck selection screen there are three buttons: [Add] [Unlock (gold currency)] [Unlock (purple currency)]. In monetization models, you can choose to unlock via the gold ("soft", or grindable) currency or the purple ("hard", or real money equivalent) currency, but never a combination of the two (this is for internal revenue recognition purposes).
Moderator
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States721 Posts
June 15 2024 17:29 GMT
#648
When it has a deck system, inevitably it would have some sort of monetization like this. Very Tencent or eastern MMO monetization scheme.
别问,问就是查无此人。
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States721 Posts
June 15 2024 17:30 GMT
#649
I mean give or take, it's going to rub the "skill" diff purist a little bit here, but in the long run when everyone have access to all the deck it's not that much of a matter, especially the "PRO" scene, just a matter of how greedy will they be with this, if the right amount I think everyone will most likely tolerate it.
别问,问就是查无此人。
MegaBuster
Profile Blog Joined May 2011
167 Posts
June 16 2024 06:21 GMT
#650
On the plus side if the brand gets popular enough you might be able to grab the latest unit unlock from a collab with one of those conveyor belt sushi places where you put your empty plates into the slot and get prizes for eating a bunch of sushi. How great would that be?
Acrofales
Profile Joined August 2010
Spain18436 Posts
Last Edited: 2024-06-16 09:15:59
June 16 2024 09:13 GMT
#651
On June 16 2024 02:30 PurE)Rabbit-SF wrote:
I mean give or take, it's going to rub the "skill" diff purist a little bit here, but in the long run when everyone have access to all the deck it's not that much of a matter, especially the "PRO" scene, just a matter of how greedy will they be with this, if the right amount I think everyone will most likely tolerate it.

That's the point, though. F2p or even minnows will never have access to the whole deck, and only piecemeal access to the newest cards. It's how monetisation is done in LOTS of mobile games, e.g. Star Wars: Galaxy of Heroes or Marvel Snap. When done properly, you can beat whales with a clever strategy and good older cards, when done badly (e.g. most Gacha games), the new releases will always crush anything and there'll be continuous power creep.

E: and yes, unless there's also an RNG component, pros should always have access to everything, the same way they do in LoL. Not as if a team is going to drop out of a season because nobody wanted to buy the latest OP hero...
KingzTig
Profile Joined February 2024
155 Posts
June 16 2024 14:04 GMT
#652
I won't think it will be a massive issue.
Players count matter more and pro will always grind enough to unlock latest release.
Harris1st
Profile Blog Joined May 2010
Germany7390 Posts
June 17 2024 09:59 GMT
#653
This depends a lot on how malicious balance will be with
1. release of new units and
2. buff units that only few players have to make the rest buy in as well.
Go Serral! GG EZ for Ence. Flashbang dance FTW
WombaT
Profile Blog Joined May 2010
Northern Ireland27343 Posts
Last Edited: 2024-06-17 14:01:10
June 17 2024 13:59 GMT
#654
Aside from how it’s monetised, even as a model its impact on the actual gameplay will be interesting to observe.

If we’re talking 50 units just to start, and presumably more to come, there are a few ways that can go wrong.

Be it having a lot of rock-paper-scissors interactions with how compositions face off with each other, or the alternative where sheer numbers of units sees a lot of overlapping roles and redundancy.

On the flipside they’ve really changed up a lot of other fundamentals that I’m very used to in RTS games, and folks who’ve play tested have said it does kinda work so I remain cautiously optimistic
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Waxangel
Profile Blog Joined September 2002
United States33696 Posts
Last Edited: 2024-06-17 20:24:45
June 17 2024 20:04 GMT
#655
On June 16 2024 18:13 Acrofales wrote:
Show nested quote +
On June 16 2024 02:30 PurE)Rabbit-SF wrote:
I mean give or take, it's going to rub the "skill" diff purist a little bit here, but in the long run when everyone have access to all the deck it's not that much of a matter, especially the "PRO" scene, just a matter of how greedy will they be with this, if the right amount I think everyone will most likely tolerate it.

That's the point, though. F2p or even minnows will never have access to the whole deck, and only piecemeal access to the newest cards. It's how monetisation is done in LOTS of mobile games, e.g. Star Wars: Galaxy of Heroes or Marvel Snap. When done properly, you can beat whales with a clever strategy and good older cards, when done badly (e.g. most Gacha games), the new releases will always crush anything and there'll be continuous power creep.

E: and yes, unless there's also an RNG component, pros should always have access to everything, the same way they do in LoL. Not as if a team is going to drop out of a season because nobody wanted to buy the latest OP hero...


The thing is that card games center around powerful legendary/rare cards which define the entire playstyle of a certain deck, and if you don't have these meta-centric cards you basically can't play the game 'normally.' Depending on how harsh a game's gacha/RNG system is, it can be really brutal for F2P players.

For Battle Aces, you'll be able to choose exactly what card you want, and as far as I can tell, the power budget is pretty even across the units (especially at this phase of the game where they're insistent on not having special/complicated abilities). Because there's much less of the FOMO/P2W factor around each individual unit in Battle Aces, I have to wonder if they'll just be really slow to unlock in order to entice the intended amount of spend from users.

Ideally, I hope it's more like League of Legends where the unit collection is relatively trivial, and they're able to make most of the money off of cosmetics.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2024-06-17 20:19:49
June 17 2024 20:19 GMT
#656
this type of monetization is definitely a downside for competitive players with limited hours to grind. i'd like to see them maintain a few curated loadouts that are competitive and offer some different playstyle options, which you can buy in bulk at a discount

the idea would be that if someone tries the game and gets hooked by playing the free units, they are in position to be tempted to buy a large pack of units immediately if it's a good value. then they are really hooked on the game as they have spent some money on it now and they have a lot of units to try. if they play a lot of hours, they could proceed to be a free-to-play player from there and eventually acquire everything. otherwise they will need to periodically buy more units.

also it'd be nice if they release only one unit at a time. if they have expansion packs with many units released simultaneously, there will be a lot of dissatisfied people who have been spending their currency one unit at a time. they'd probably wish to refund some units to buy some of the new ones. but it's also silly to advise them to start saving currency when an expansion pack has been announced. like they're not allowed to enjoy purchasing units on the eve of every new release?

in any case i do think they have a challenge ahead of them with figuring this monetization model out to keep people happy while also generating enough revenue for themselves
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Miragee
Profile Joined December 2009
8707 Posts
June 17 2024 20:49 GMT
#657
I honestly find it pretty sad that people are at a point where they are defending companies for p2w monetisation models. Like, what do you gain from that as a player? Right, nothing, it's simply bad for you. How bad it is obviously depends on the system and not every p2w system is equally destructive. There are a lot of different shades of grey. None of them is _good_ for the players though, they are just different levels of bad. We have been on this slipery slope for too long and if we continue I'm fairly sure in 10-15 years we will reach the current state of p2w common in eastern games nowadays.
WombaT
Profile Blog Joined May 2010
Northern Ireland27343 Posts
June 17 2024 21:44 GMT
#658
On June 18 2024 05:49 Miragee wrote:
I honestly find it pretty sad that people are at a point where they are defending companies for p2w monetisation models. Like, what do you gain from that as a player? Right, nothing, it's simply bad for you. How bad it is obviously depends on the system and not every p2w system is equally destructive. There are a lot of different shades of grey. None of them is _good_ for the players though, they are just different levels of bad. We have been on this slipery slope for too long and if we continue I'm fairly sure in 10-15 years we will reach the current state of p2w common in eastern games nowadays.

There’s a flipside to that, one I’ve experienced as a father of an 11 year old youngling which is if there’s an interesting looking game, we can give it a shot together, or he solo. Whereas when I was a youngster it was a case of shelling out 40/50 quid for a copy for myself.

So I think the F2P model has a lot of advantages in outreach, the rest really depends on how the balancing of monetisation works
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
MegaBuster
Profile Blog Joined May 2011
167 Posts
Last Edited: 2024-06-17 21:56:50
June 17 2024 21:49 GMT
#659
They need to rename the deck load-out thing to your 'unit wallet'. Since at the end of the day you are just fighting the opponent with your money. Then they should allow broke players to show up to matches with holes at certain load-out spots, having spent all their money on just a few meta units. Then if you try to build units that correspond to the empty spots, it just has like a moth that flies out and does nothing.

Also they need disheveled looking portraits for some of the Battle Aces, missing teeth, sallow, this sort of thing. They need to bring this class warfare type stuff into the emergent narrative of the game.

Me personally I will be playing with whatever the equivalent of a Rolex is for my drones. My Battle Ace will look like Ted DiBiase or Richard Branson. If Blizzard can swing a Porsche Overwatch skin, then the Uncapped people better be able to figure out a 'Dolce&Gabbana x Battle Aces' collab so I can play in the kind of luxury I am accustomed to.
KingzTig
Profile Joined February 2024
155 Posts
Last Edited: 2024-06-17 22:30:25
June 17 2024 22:29 GMT
#660
On June 18 2024 05:49 Miragee wrote:
I honestly find it pretty sad that people are at a point where they are defending companies for p2w monetisation models. Like, what do you gain from that as a player? Right, nothing, it's simply bad for you. How bad it is obviously depends on the system and not every p2w system is equally destructive. There are a lot of different shades of grey. None of them is _good_ for the players though, they are just different levels of bad. We have been on this slipery slope for too long and if we continue I'm fairly sure in 10-15 years we will reach the current state of p2w common in eastern games nowadays.

f2p is not necessarily p2w. Haven't spend a single dime on league.
Prev 1 31 32 33 34 35 55 Next
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
17:00
Swiss - Round 1
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 854
Tasteless 502
BRAT_OK 91
CosmosSc2 75
StarCraft: Brood War
Britney 24684
Calm 3425
firebathero 944
Artosis 702
Shuttle 617
Mini 148
Dewaltoss 107
910 61
HiyA 58
Mong 46
[ Show more ]
Hm[arnc] 21
Noble 7
Dota 2
qojqva3207
420jenkins288
monkeys_forever57
canceldota27
Counter-Strike
fl0m1473
Fnx 753
Super Smash Bros
Chillindude21
Heroes of the Storm
Liquid`Hasu932
Trikslyr77
Other Games
Grubby10235
B2W.Neo1588
JimRising 543
Mlord358
XaKoH 224
QueenE55
Organizations
Heroes of the Storm
Heroes of the Storm2453
StarCraft 2
StarCraft1710
Other Games
EGCTV1258
StarCraft 2
ComeBackTV 875
StarCraft: Brood War
Afreeca ASL 595
Other Games
angryscii44
BasetradeTV44
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 82
• printf 33
• EnkiAlexander 31
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• IndyKCrew
StarCraft: Brood War
• Airneanach28
• FirePhoenix8
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos1784
Other Games
• imaqtpie607
• Shiphtur162
Upcoming Events
OSC
1h 33m
Sparkling Tuna Cup
15h 3m
WardiTV Invitational
16h 3m
ByuN vs Percival
Cure vs Classic
Shopify Rebellion Sundays
20h 3m
Spirit vs Mixu
Clem vs TBD
RSL Revival
21h 3m
Serral vs Rogue
BlizzCon
23h 33m
IdrA vs MC
Replay Cast
1d 5h
Afreeca Starleague
1d 15h
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
1d 16h
Monday Night Weeklies
1d 21h
[ Show More ]
Afreeca Starleague
2 days
Snow vs Shinee
Shine vs EffOrt
GSL
2 days
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
Replay Cast
4 days
KCM Race Survival
4 days
IntoTheTV X SOOP
4 days
Replay Cast
5 days
IntoTheTV X SOOP
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.