• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:18
CET 20:18
KST 04:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion Brood War web app to calculate unit interactions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1976 users

Battle Aces/David Kim RTS Megathread - Page 25

Forum Index > General Games
1026 CommentsPost a Reply
Prev 1 23 24 25 26 27 52 Next
WGT-Baal
Profile Blog Joined June 2008
France3413 Posts
May 13 2024 15:25 GMT
#481
On May 14 2024 00:01 Mutaller wrote:
Honestly if the mechanics are simplified it makes faster players faster and just lowers the skill floor, it's fine. I wish the discussion was over what will the maps look like, unit design, and lethality. Personally my biggest gripe about these starcraft inspired RTS games are that they adopt the SC2 map meta of only 2 player maps which is incredibly stale. I hope for a starcraft inspired RTS to be capable of having 4 player maps again. SC2 maps are the most boring thing around, and they have to be injected with a gimmick to make them somewhat exciting.


Team games too, sc2 2v2 and 3v3 are beyond boring
Horang2 fan
Harris1st
Profile Blog Joined May 2010
Germany6995 Posts
May 14 2024 07:28 GMT
#482
On May 14 2024 00:01 Mutaller wrote:
Honestly if the mechanics are simplified it makes faster players faster and just raises the skill floor, it's fine. I wish the discussion was over what will the maps look like, unit design, and lethality. Personally my biggest gripe about these starcraft inspired RTS games are that they adopt the SC2 map meta of only 2 player maps which is incredibly stale. I hope for a starcraft inspired RTS to be capable of having 4 player maps again. SC2 maps are the most boring thing around, and they have to be injected with a gimmick to make them somewhat exciting.


How about a system that lets you decide where to start? Like before the game you can choose a starting position? If the ressource management is different to SC2, you wouldn't need those fixed spots at all
Go Serral! GG EZ for Ence. Flashbang dance FTW
Ciaus237
Profile Joined July 2015
South Africa286 Posts
May 14 2024 12:36 GMT
#483
On May 14 2024 16:28 Harris1st wrote:
Show nested quote +
On May 14 2024 00:01 Mutaller wrote:
Honestly if the mechanics are simplified it makes faster players faster and just raises the skill floor, it's fine. I wish the discussion was over what will the maps look like, unit design, and lethality. Personally my biggest gripe about these starcraft inspired RTS games are that they adopt the SC2 map meta of only 2 player maps which is incredibly stale. I hope for a starcraft inspired RTS to be capable of having 4 player maps again. SC2 maps are the most boring thing around, and they have to be injected with a gimmick to make them somewhat exciting.


How about a system that lets you decide where to start? Like before the game you can choose a starting position? If the ressource management is different to SC2, you wouldn't need those fixed spots at all


That feels like a balance nightmare, and liable to either make the map pool much more constrained or the games coinflippy as hell.
The time that we kill keeps us alive
Mutaller
Profile Blog Joined July 2013
United States1051 Posts
May 14 2024 16:38 GMT
#484
On May 14 2024 16:28 Harris1st wrote:
Show nested quote +
On May 14 2024 00:01 Mutaller wrote:
Honestly if the mechanics are simplified it makes faster players faster and just raises the skill floor, it's fine. I wish the discussion was over what will the maps look like, unit design, and lethality. Personally my biggest gripe about these starcraft inspired RTS games are that they adopt the SC2 map meta of only 2 player maps which is incredibly stale. I hope for a starcraft inspired RTS to be capable of having 4 player maps again. SC2 maps are the most boring thing around, and they have to be injected with a gimmick to make them somewhat exciting.


How about a system that lets you decide where to start? Like before the game you can choose a starting position? If the ressource management is different to SC2, you wouldn't need those fixed spots at all


I mean a map where where you spawn is random, but there's a chance you scout a spawn and your opponent is not there. In SC2 3 player and 4 player maps result in a snow ball effect where the player benefitting from the asymmetry, by scouting opponent first, likely wins. Most other RTS games have a healthy amount of asymmetry, but SC2 does not, and I fear StormGate will not either. The lack of diverse maps takes away from an entire dimension of the RTS genre. I fear that there is more energy and effort in creating an esport, and standardizing maps from the start than to let maps evolve organically.
"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
WombaT
Profile Blog Joined May 2010
Northern Ireland26036 Posts
May 14 2024 18:51 GMT
#485
On May 15 2024 01:38 Mutaller wrote:
Show nested quote +
On May 14 2024 16:28 Harris1st wrote:
On May 14 2024 00:01 Mutaller wrote:
Honestly if the mechanics are simplified it makes faster players faster and just raises the skill floor, it's fine. I wish the discussion was over what will the maps look like, unit design, and lethality. Personally my biggest gripe about these starcraft inspired RTS games are that they adopt the SC2 map meta of only 2 player maps which is incredibly stale. I hope for a starcraft inspired RTS to be capable of having 4 player maps again. SC2 maps are the most boring thing around, and they have to be injected with a gimmick to make them somewhat exciting.


How about a system that lets you decide where to start? Like before the game you can choose a starting position? If the ressource management is different to SC2, you wouldn't need those fixed spots at all


I mean a map where where you spawn is random, but there's a chance you scout a spawn and your opponent is not there. In SC2 3 player and 4 player maps result in a snow ball effect where the player benefitting from the asymmetry, by scouting opponent first, likely wins. Most other RTS games have a healthy amount of asymmetry, but SC2 does not, and I fear StormGate will not either. The lack of diverse maps takes away from an entire dimension of the RTS genre. I fear that there is more energy and effort in creating an esport, and standardizing maps from the start than to let maps evolve organically.

Aside from other factors, this is partly due to SC2 being very asymmetric in terms of its factions. So add map asymmetry to the equation and it gets that bit harder to maintain the fairness/fun factor as one is making it more varied. This is exacerbated even further the more players and combinations you add, which is a large part of why team games have never really caught the collective imagination.

In a sense SC2’s maps have evolved pretty organically really. It’s just unfortunate that how the game has developed when players got their hands on it has somewhat constricted variety.

I do feel shooting for an eSports-first design can constrain variety and interesting experimentation for sure. But on the flip side it’s hard to discard completely if one’s developing a competitive-focused game.

A game like Brood War was able to organically develop into what it became but with that development are plenty of lessons to learn subsequently. We’ve now got decades across multiple games, some quite different of what serious full-time players can and will do to break various games to take into account.

It’s quite a tricky balancing act, one wants variety and games looking different in a ladder session, and enabling interesting emergent scenarios and creativity. But too unpredictable and volatile can be frustrating, or take away from that feeling of gradually mastering something that I think many enjoy about RTS

Remains very much to be seen if Frost Giant or others can navigate these various pitfalls successfully
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Harris1st
Profile Blog Joined May 2010
Germany6995 Posts
Last Edited: 2024-05-15 09:56:00
May 15 2024 09:55 GMT
#486
On May 15 2024 01:38 Mutaller wrote:
Show nested quote +
On May 14 2024 16:28 Harris1st wrote:
On May 14 2024 00:01 Mutaller wrote:
Honestly if the mechanics are simplified it makes faster players faster and just raises the skill floor, it's fine. I wish the discussion was over what will the maps look like, unit design, and lethality. Personally my biggest gripe about these starcraft inspired RTS games are that they adopt the SC2 map meta of only 2 player maps which is incredibly stale. I hope for a starcraft inspired RTS to be capable of having 4 player maps again. SC2 maps are the most boring thing around, and they have to be injected with a gimmick to make them somewhat exciting.


How about a system that lets you decide where to start? Like before the game you can choose a starting position? If the ressource management is different to SC2, you wouldn't need those fixed spots at all


I mean a map where where you spawn is random, but there's a chance you scout a spawn and your opponent is not there. In SC2 3 player and 4 player maps result in a snow ball effect where the player benefitting from the asymmetry, by scouting opponent first, likely wins. Most other RTS games have a healthy amount of asymmetry, but SC2 does not, and I fear StormGate will not either. The lack of diverse maps takes away from an entire dimension of the RTS genre. I fear that there is more energy and effort in creating an esport, and standardizing maps from the start than to let maps evolve organically.


On May 14 2024 21:36 Ciaus237 wrote:
Show nested quote +
On May 14 2024 16:28 Harris1st wrote:
On May 14 2024 00:01 Mutaller wrote:
Honestly if the mechanics are simplified it makes faster players faster and just raises the skill floor, it's fine. I wish the discussion was over what will the maps look like, unit design, and lethality. Personally my biggest gripe about these starcraft inspired RTS games are that they adopt the SC2 map meta of only 2 player maps which is incredibly stale. I hope for a starcraft inspired RTS to be capable of having 4 player maps again. SC2 maps are the most boring thing around, and they have to be injected with a gimmick to make them somewhat exciting.


How about a system that lets you decide where to start? Like before the game you can choose a starting position? If the ressource management is different to SC2, you wouldn't need those fixed spots at all


That feels like a balance nightmare, and liable to either make the map pool much more constrained or the games coinflippy as hell.


I meant it more so that all players state before the match where they will begin. Example:
Player A picks map, player B picks first spawn and for game two the other way around. So you see where the other play will start.
Sooner rather than later every map will have its meta spawn points and counter spawn points obviously. Would bring another flavor to the game though.
You could pick a offense spawn point and expo then behind further away from enemy for example. Rush distances would wildy vary. Guess some sort of defense mechanism would have to be build in the first buildings.
Anyway just some spitballing going on
Go Serral! GG EZ for Ence. Flashbang dance FTW
jhjhgztfuf
Profile Joined May 2024
1 Post
May 15 2024 10:46 GMT
#487
--- Nuked ---
Harris1st
Profile Blog Joined May 2010
Germany6995 Posts
Last Edited: 2024-05-18 00:35:08
May 15 2024 11:20 GMT
#488
Mod Edit: Quote Snip

Not my cup of tea and IMO extremely niche in a genre that is already niche
Go Serral! GG EZ for Ence. Flashbang dance FTW
WGT-Baal
Profile Blog Joined June 2008
France3413 Posts
Last Edited: 2024-05-15 14:08:39
May 15 2024 14:03 GMT
#489
HW is a great series however I d say it s extremely difficult and a bit of a mess too. HW3 seems to be departing from the previous 2 and according to the people/posts I follow on this, not in a great way. The game doesnt even look completely finished either.

So like Harris1st is saying it s the nichest of niche.The 3D element essentially makes it another genre (or subgenre if you will) and on top of that soem choices for HW3 seem poorly received. Now I havent tried myself so this is second hand account but the community being so small and having already so many negative opinions is a bit disappointing for the game
Horang2 fan
Miragee
Profile Joined December 2009
8594 Posts
May 15 2024 14:33 GMT
#490
On May 15 2024 23:03 WGT-Baal wrote:
HW is a great series however I d say it s extremely difficult and a bit of a mess too. HW3 seems to be departing from the previous 2 and according to the people/posts I follow on this, not in a great way. The game doesnt even look completely finished either.

So like Harris1st is saying it s the nichest of niche.The 3D element essentially makes it another genre (or subgenre if you will) and on top of that soem choices for HW3 seem poorly received. Now I havent tried myself so this is second hand account but the community being so small and having already so many negative opinions is a bit disappointing for the game


I played it during Next Fest and it felt finished polished. Maybe some polish needed in the controls and HUD as I had my difficulties with those. I don't think the game is for everyone, certainly not for me, but I do think it's a good game.
WGT-Baal
Profile Blog Joined June 2008
France3413 Posts
May 15 2024 16:52 GMT
#491
On May 15 2024 23:33 Miragee wrote:
Show nested quote +
On May 15 2024 23:03 WGT-Baal wrote:
HW is a great series however I d say it s extremely difficult and a bit of a mess too. HW3 seems to be departing from the previous 2 and according to the people/posts I follow on this, not in a great way. The game doesnt even look completely finished either.

So like Harris1st is saying it s the nichest of niche.The 3D element essentially makes it another genre (or subgenre if you will) and on top of that soem choices for HW3 seem poorly received. Now I havent tried myself so this is second hand account but the community being so small and having already so many negative opinions is a bit disappointing for the game


I played it during Next Fest and it felt finished polished. Maybe some polish needed in the controls and HUD as I had my difficulties with those. I don't think the game is for everyone, certainly not for me, but I do think it's a good game.


Afaik the camera settings and the lack of submodules and customization on ships is what most hw2 players are complaining about in hw3 and the campaign having no specific story too. So those 3 points probably led to calling it unfinished. From the videos it did look visually nice and gameplay looked smooth (aside from the camera options that is)
Horang2 fan
Miragee
Profile Joined December 2009
8594 Posts
May 15 2024 19:30 GMT
#492
On May 16 2024 01:52 WGT-Baal wrote:
Show nested quote +
On May 15 2024 23:33 Miragee wrote:
On May 15 2024 23:03 WGT-Baal wrote:
HW is a great series however I d say it s extremely difficult and a bit of a mess too. HW3 seems to be departing from the previous 2 and according to the people/posts I follow on this, not in a great way. The game doesnt even look completely finished either.

So like Harris1st is saying it s the nichest of niche.The 3D element essentially makes it another genre (or subgenre if you will) and on top of that soem choices for HW3 seem poorly received. Now I havent tried myself so this is second hand account but the community being so small and having already so many negative opinions is a bit disappointing for the game


I played it during Next Fest and it felt finished polished. Maybe some polish needed in the controls and HUD as I had my difficulties with those. I don't think the game is for everyone, certainly not for me, but I do think it's a good game.


Afaik the camera settings and the lack of submodules and customization on ships is what most hw2 players are complaining about in hw3 and the campaign having no specific story too. So those 3 points probably led to calling it unfinished. From the videos it did look visually nice and gameplay looked smooth (aside from the camera options that is)


Ah yeah, that makes sense. I haven't played any of the previous titles so I didn't know those things were missing/changed.
MegaBuster
Profile Blog Joined May 2011
167 Posts
June 07 2024 04:34 GMT
#493
BEST OF LUCK DAYVIE!

https://x.com/UncappedGames/status/1798880472040431850
Kreuger
Profile Joined October 2011
Sweden790 Posts
June 07 2024 18:57 GMT
#494
Nice, gonna be the first thing I check out when I wake up tomorrow, hopefully it can somewhat live up to expectations
Miragee
Profile Joined December 2009
8594 Posts
June 07 2024 20:03 GMT
#495
Where and when is it going to be streamed exactly? The schedule for the Summer Games Fest is super vague...
_Spartak_
Profile Joined October 2013
Turkey419 Posts
June 07 2024 20:43 GMT
#496
Type Summer Game Fest in youtube or twitch and you should be to find a stream. It starts in like 15 minutes.
Waxangel
Profile Blog Joined September 2002
United States33487 Posts
June 07 2024 20:54 GMT
#497
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Swisslink
Profile Joined March 2011
2954 Posts
June 07 2024 22:23 GMT
#498
I really did not like that presentation, tbh.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17004 Posts
Last Edited: 2024-06-07 22:26:27
June 07 2024 22:23 GMT
#499
Battle Aces looks cool.

this looks interesting....
Automated resource gathering, preset expansions and instant unit spawning allows you to focus on the action-packed battles against your opponent. Incredible leaps in UI enable strategic choices in timing, as you determine what to do when you know your opponent is upgrading their tech or expanding with additional resource bases. This UI is complemented with seamless control of vast large-scale armies, with just two global menus, making the game easy to learn, difficult to master – with infinite replayability!
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
SoleSteeler
Profile Joined April 2003
Canada5449 Posts
June 07 2024 22:27 GMT
#500
I had the stream on for an hour or more, thinking when is the game going to be announced... trailer starts for "Lightspeed Studios" and I mute it while I finally start googling. Look back and it's the game... lol.

Looks good - going through their website now: www.playbattleaces.com

Prev 1 23 24 25 26 27 52 Next
Please log in or register to reply.
Live Events Refresh
OSC
19:00
Masters Cup #150: Group B
davetesta47
Liquipedia
IPSL
17:00
Ro16 Group D
ZZZero vs rasowy
Napoleon vs KameZerg
Liquipedia
PSISTORM Gaming Misc
15:55
FSL teamleague CNvsASH, ASHvRR
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Railgan 164
IndyStarCraft 133
BRAT_OK 46
MindelVK 40
EmSc Tv 13
StarCraft: Brood War
Britney 18834
Calm 2221
Shuttle 795
Dewaltoss 116
Shine 55
Rock 54
NaDa 11
Dota 2
Gorgc5323
qojqva1744
Dendi961
League of Legends
rGuardiaN57
Counter-Strike
byalli618
Heroes of the Storm
Khaldor537
Other Games
tarik_tv5671
gofns4025
Grubby957
Beastyqt591
DeMusliM294
Fuzer 195
Organizations
Dota 2
PGL Dota 2 - Main Stream8556
Other Games
EGCTV779
gamesdonequick579
StarCraft 2
EmSc Tv 13
EmSc2Tv 13
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• printf 47
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Airneanach54
• HerbMon 16
• Azhi_Dahaki8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2853
• WagamamaTV379
• Ler75
League of Legends
• Nemesis3393
Other Games
• imaqtpie1420
• Shiphtur305
Upcoming Events
BSL 21
42m
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
14h 42m
RSL Revival
14h 42m
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
16h 42m
Cure vs herO
Reynor vs TBD
WardiTV Korean Royale
16h 42m
BSL 21
1d
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
1d
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
1d 3h
Wardi Open
1d 16h
Monday Night Weeklies
1d 21h
[ Show More ]
WardiTV Korean Royale
2 days
BSL: GosuLeague
3 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
BSL: GosuLeague
5 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
IPSL
6 days
Julia vs Artosis
JDConan vs DragOn
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.