On June 10 2022 03:54 zeo wrote: That trailer was amateur hour, yikes...
What were you expecting without gameplay footage?
The sound and effects were really bad, animation was bad. Don't get me wrong, I am positive (as hyped as I can be so far away from release) about the game and hope to get into the beta, but they obviously haven't invested any money into competent cinematics. For the casual viewer, throwaway mass produced mobile games have made much better trailers than that.
Didnt expect it to live up to the hype anyways but.... I'm quite disappointed that given the self-declared aspiration to be the future of rts, from trailer alone I would never have guessed that this game would indeed be an rts game.
Well, let's see. Will check the information being released later; to be honest if there was too much buzz with no negativity, this would also make me suspicious too.... Unfortunately, they've also chosen a lore that doesnt appeal to me at all
On June 10 2022 03:53 cha0 wrote: Trailer was very disappointing to me...
On June 10 2022 03:54 zeo wrote: That trailer was amateur hour, yikes...
What were you expecting without gameplay footage?
The sound and effects were really bad, animation was bad. Don't get me wrong, I am positive (as hyped as I can be so far away from release) about the game and hope to get into the beta, but they obviously haven't invested any money into competent cinematics. For the casual viewer, throwaway mass produced mobile games have made much better trailers than that.
Those are pre-rendered cinematics, Stormgate's was 100% in-engine.
What were people expecting? I was and am highly sceptical because, as I stated before, they didn't seem to have an idea on what they really want to do nor how to achieve it. Also, having a team that worked on SC2 doesn't give me the highest hopes as SC2 is not really all that great. The trailer doesn't say much and the end is cringe-worthy but I have seen much worse tbh. I couldn't care less for a good trailer if they would just make a good game. My favourite game of all time had a pre-release trailer that had almost nothing to do with the actual game in the end...On the opposite spectrum look at blizzard trailers, which are always top notch but their releases after SC2:WoL have been garbage. Not saying that's the case here but trailer quality and game quality are not necessarily connected.
On June 10 2022 16:45 Miragee wrote: What were people expecting? I was and am highly sceptical because, as I stated before, they didn't seem to have an idea on what they really want to do nor how to achieve it. Also, having a team that worked on SC2 doesn't give me the highest hopes as SC2 is not really all that great.
Eh, I don't follow why you don't think they have an idea of what they really want to do or achieve it. They have given several interviews on what they want to do and how to achieve it. We just don't know what that looks like in t he game.
Eh, you may not like SC2 but it was well received. And looking at the state of the RTS genre, I think people want a new studio to do well. Because Relic and Petroglyph isn't cutting it, and Team 1 is disbanded.
Also, lets say you don't like SC2 at all, well good news! The director of this game never worked on SC2. He was a WC3 guy.
On June 10 2022 16:45 Miragee wrote: What were people expecting? I was and am highly sceptical because, as I stated before, they didn't seem to have an idea on what they really want to do nor how to achieve it. Also, having a team that worked on SC2 doesn't give me the highest hopes as SC2 is not really all that great.
Eh, I don't follow why you don't think they have an idea of what they really want to do or achieve it. They have given several interviews on what they want to do and how to achieve it. We just don't know what that looks like in t he game.
That was from the initial announcement and interviews (e.g. with Artosis). It was a lot of blabla, we want to make a popular RTS. Heroes? How many factions? What systems? Macro/micro? Modes? No idea, tell us what you want. We want to make it beginner-friendly without lowering the skill-sealing. How? We believe there are many options! This changed a bit now, as I have watched a couple of the recent interviews. They seem to have some good ideas now. They also acknowledge problems with pathing that's too good (SC2). On the other hand they seem to brush off things like smart casting and MBS when it certainly led to problems. But being openly aware of some of these problems is already miles better than for example saying "we want to create the most smooth experience ever".
Eh, you may not like SC2 but it was well received. And looking at the state of the RTS genre, I think people want a new studio to do well. Because Relic and Petroglyph isn't cutting it, and Team 1 is disbanded.
Well received in the west, where the RTS market has always been tiny... Compared to a lot of other RTS SC2 is not bad gameplay-wise. It had to compare to BW and some extend WC3 though and wasn't able to reach those levels. The campaign is garbage though, compared to literally any RTS I have played.
Also, lets say you don't like SC2 at all, well good news! The director of this game never worked on SC2. He was a WC3 guy.
I was talking more broadly about the team but fair enough.
All that said, I want them to do well. I'm just very jaded when it comes to these "hype" game announcements with all those "brilliant" ideas to make "the next greatest game". It always leads to massive disappointments. The things these devs have said, I have heard dozens of times before in various iterations for games of virtually every genre. If they make a good game with fair monetisation (sad you have to say this these days) I will applaud them - and obviously buy and play it. But until it is out, I will be very sceptical.
Well received in the west, where the RTS market has always been tiny... Compared to a lot of other RTS SC2 is not bad gameplay-wise. It had to compare to BW and some extend WC3 though and wasn't able to reach those levels. The campaign is garbage though, compared to literally any RTS I have played.
Eh, what numbers are you looking at? The market for RTS is incredibly small. If you're looking at just "is it popular on Afreeca/pc bangs" that isn't a good metric for the global market.
Especially when you look at how most copies of Brood War were pirated in Korea. Like, it's not like Age of Empires 4 and Grey Goo sold really well outside the West.
And when you're critiquing the campaign, are you saying the whole campaign design or the story? I'll concede the story isn't great, but when you look at the kind of campaigns that ship in the last 15 or so years by AAA RTS, a lot of em are just skirmishes with a cutscenes on either end with no interesting objectives or special units.
Also, lets say you don't like SC2 at all, well good news! The director of this game never worked on SC2. He was a WC3 guy.
I was talking more broadly about the team but fair enough.
All that said, I want them to do well. I'm just very jaded when it comes to these "hype" game announcements with all those "brilliant" ideas to make "the next greatest game". It always leads to massive disappointments. The things these devs have said, I have heard dozens of times before in various iterations for games of virtually every genre. If they make a good game with fair monetisation (sad you have to say this these days) I will applaud them - and obviously buy and play it. But until it is out, I will be very sceptical.
Yeah, it's a bit confusing because its reported that this is the team from SC2, but when I look at https://www.frostgiant.com/ , there's a couple of artist/engineers from WoL, but a lot of these names quite a bit after WoL.
To help your point there's also the problem of like most "former Blizzard" studios' games suck, like Hellgate: London, Rend, Red5, etc etc. Notable exception with ArenanNet and Guild Wars.
For sure, there's a lot to be skeptical of, but if you're a fan of the RTS genre I cant' blame anyone for wanting to be optimistic. Because like I said, the genre isn't looking hot right now. Creatively Assembly who mostly work on a completely different kind of RTS. Relic is mostly fun distractions and Petroglyph who are barely able to stay afloat. I don't think the metric should be "Unless this competitive scenes completely overtakes the Korean PC bang scene, it sucks".
Well received in the west, where the RTS market has always been tiny... Compared to a lot of other RTS SC2 is not bad gameplay-wise. It had to compare to BW and some extend WC3 though and wasn't able to reach those levels. The campaign is garbage though, compared to literally any RTS I have played.
Eh, what numbers are you looking at? The market for RTS is incredibly small. If you're looking at just "is it popular on Afreeca/pc bangs" that isn't a good metric for the global market.
Especially when you look at how most copies of Brood War were pirated in Korea. Like, it's not like Age of Empires 4 and Grey Goo sold really well outside the West.
And when you're critiquing the campaign, are you saying the whole campaign design or the story? I'll concede the story isn't great, but when you look at the kind of campaigns that ship in the last 15 or so years by AAA RTS, a lot of em are just skirmishes with a cutscenes on either end with no interesting objectives or special units.
Just thinking about how SC filled stadiums and was on national TV before the era of Publisher backed esports. Also player numbers and competitive scene in SC and WC3, not only in South Korea but China as well. But yeah, I might be wrong here because I have no idea about the number of sold copies. But in regards to competitive play SC2 flopped in China and SK comparatively. And that's with Blizzard's help, forcefully killing BW in SK. In the west, SC2 is likely the most successful esports RTS yet. But I don't really know any RTS that has had a really big competitive scene comparable to those of BW and WC3 in the east? Correct me if I'm wrong. I feel like esports in the west has always been more focussed on shooters.
Regarding the campaign: both. Tbf, I haven't played any new RTS for a decade. The newest ones I played are SC2 and DoW2. And while I disliked DoW2 so much, the campaign (especially with co-op) was a lot better than SC2's. SC2 had a handful of good missions, but also a lot of fillers which blatantly felt like fillers.
I was talking more broadly about the team but fair enough.
All that said, I want them to do well. I'm just very jaded when it comes to these "hype" game announcements with all those "brilliant" ideas to make "the next greatest game". It always leads to massive disappointments. The things these devs have said, I have heard dozens of times before in various iterations for games of virtually every genre. If they make a good game with fair monetisation (sad you have to say this these days) I will applaud them - and obviously buy and play it. But until it is out, I will be very sceptical.
Yeah, it's a bit confusing because its reported that this is the team from SC2, but when I look at https://www.frostgiant.com/ , there's a couple of artist/engineers from WoL, but a lot of these names quite a bit after WoL.
To help your point there's also the problem of like most "former Blizzard" studios' games suck, like Hellgate: London, Rend, Red5, etc etc. Notable exception with ArenanNet and Guild Wars.
For sure, there's a lot to be skeptical of, but if you're a fan of the RTS genre I cant' blame anyone for wanting to be optimistic. Because like I said, the genre isn't looking hot right now. Creatively Assembly who mostly work on a completely different kind of RTS. Relic is mostly fun distractions and Petroglyph who are barely able to stay afloat. I don't think the metric should be "Unless this competitive scenes completely overtakes the Korean PC bang scene, it sucks".
Sure, not saying people can't be optimistic but it's probably not a great idea if they want to protect themselves from disappointment. I also want them to succeed. But you already see by some of the reactions that people had different expectations. Part of that is on them but part of that is also on the devs (and content creators) hyping up the project based on nothing. The devs use language to incite inflated expectations in people's heads while knowing full well that the audience for RTS is not as big compared to other genres. I feel like both sides should change gears and become a bit more realistic and grounded. In general, not just regarding this project. That would be much more healthy. I don't see it happening though. And as long as that's the case I will personally remain sceptical/pessimistic so when the game comes out I can either like it or shrug it off... For what it's worth, I agree with you on your last point. I think the game should be either fun to play or fun to watch; both would be best case. If they achieve that for enough people to sustain their model, I would consider it a success. At least for myself. That being said, realistically "success" (a sustainable player base) depends much more on met player expectation. If they manage to do that, one way or another, they will succeed. If not, the game will die quickly.