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Street Fighter 3: Third Strike Emulated! - Page 37

Forum Index > General Games
Post a Reply
Prev 1 35 36 37 38 39 63 Next
jkillashark
Profile Blog Joined November 2005
United States5262 Posts
September 11 2007 01:37 GMT
#721
Ken Inoue is the shiz so is Rockefeller.
Do your best, God will do the rest.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
September 11 2007 03:10 GMT
#722
I know for a fact that Q's taunt doesn't need to completely finish for it to activate his defense upgrades. (ie he can be hit before the Q player can possibly block - ie hit during the taunt - but the bonus will still kick in)

The thing is that most taunt bonuses will defuse when hit by an opponent (or even block, i think)
H
Profile Blog Joined July 2007
New Zealand6138 Posts
September 11 2007 03:37 GMT
#723
On September 11 2007 12:10 thedeadhaji wrote:
I know for a fact that Q's taunt doesn't need to completely finish for it to activate his defense upgrades. (ie he can be hit before the Q player can possibly block - ie hit during the taunt - but the bonus will still kick in)

The thing is that most taunt bonuses will defuse when hit by an opponent (or even block, i think)


They also wear off as soon as you hit someone (if they're the "plus damage on your next attack" type of bonus).
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 11 2007 04:01 GMT
#724
wait so akuma's +power taunt wears off? can i get 100% confirm on this?
..and then I would, ya know, check em'. (Aka SpoR)
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
Last Edited: 2007-09-11 04:21:04
September 11 2007 04:14 GMT
#725
+ attack bonuses only last for the first attack after the bonus starts.

It dispels if you are hit by an attack, and i "think" it dispels if you block as well.

actually... let me to check it, brb i'll go find a website that explains it... i think it was that black looking one... (FF deleted all my 3s bookmarks last year TT)

edit: mmm, i cant find anything saying whether blocking an attack kills the bonus or not... well in any case it shouldn't matter, b/c an attack dmg up bonus is going to be used when the other guy is on the ground, and you'll use the first attack asap as a mixup high low.
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
Last Edited: 2007-09-11 07:51:23
September 11 2007 07:46 GMT
#726
Another funky match:

Did you know, Sean's SAII is the highest priority super in the game? It'll beat out Shin Shoryuken and stuff clean.

+ attack taunts really aren't worth it (with the exception of Necro when he's stunned someone or maybe Ken). The only times you can use a taunt are when you get the knockdown, and there are really better things to be doing than taunting when you get that opportunity.

Gvision actually has their own youtube account as well, here are the 2 matches with US players in them.

Ken I comes so close =(

Uni is scary >_< (part 1, part 2 below)


Edit: Pylo lee lol =P
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
Last Edited: 2007-09-11 08:06:02
September 11 2007 08:05 GMT
#727
Here is the lowest latency netplay configuration that my brother and I have found so far

Use the p2p kaillera that .lx links here.

On September 10 2007 12:46 .Ix wrote:
does anyone use the p2p version of kaillera here?

http://kaillera.movsq.net/

just posting in case no one's mentioned it yet.
it's much, much faster in my experience. and i only play on private servers made by me or my opponent.


- Now, both players get on Hamachi.
- After initiating netplay from right click, select P2P from the pulldown over on the upper right hand part of the dialog box. I think you start in "client" mode.
- forward port 27866, or whatever it is that is already pre-specified up there. (you can change it if you want, but I see no point in doing so)
- uncheck the automatic allocation thing over on the right.
- One guy hosts the game, the other connects. The 2nd guy who "joins" the game should enter the hamachi IP of the host.
- I forget if the host enters another guy's IP, but if he does, then enter the 2nd guy's Hamachi IP.
- once both players are in, check the "ready" box over on the bottom.
- if the port is not forwarded, the game will stall and freeze as it tries to connect you two.

We played cross-country with this setup and were able to play under playable conditions, where before when we used west-coast wonderland, it lagged horribly and it was nearly impossible to play. Is it lagless? Hell no, but it's so far the best option we've found so far.

It requires some set-up time from both sides at first, but if you want the highest quality experience and you are familiar with the guy who you want to play with, I suggest this option.

Now... if only the joystick recognition were a bit better... >__<
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-09-11 23:14:07
September 11 2007 09:06 GMT
#728
http://ddememame.hp.infoseek.co.jp/mameppk_bin_vc-0.118u5-20070909.7z

man when will they stop updating this! already 118u5 now.

If anyone wants to play on West Coast Wonderland I'm SpoR

shit freakin 118u5 wont load the jap no cd rom anymore.. ><
..and then I would, ya know, check em'. (Aka SpoR)
H
Profile Blog Joined July 2007
New Zealand6138 Posts
September 11 2007 09:24 GMT
#729
On September 11 2007 16:46 ArC_man wrote:

Did you know, Sean's SAII is the highest priority super in the game? It'll beat out Shin Shoryuken and stuff clean.


Seems like insult to injury considering how incredibly bad Sean is :<
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 11 2007 23:01 GMT
#730
hey what ports does mame/kaillera use?

..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-09-11 23:08:53
September 11 2007 23:08 GMT
#731
On September 11 2007 18:24 H_ wrote:
Show nested quote +
On September 11 2007 16:46 ArC_man wrote:

Did you know, Sean's SAII is the highest priority super in the game? It'll beat out Shin Shoryuken and stuff clean.


Seems like insult to injury considering how incredibly bad Sean is :<


Dan was so good compared to Sean.

Could at least throw semi hadous, could do his tastu type kicks in the air , and had rolls and air taunt as well as throw cards and shit. Dan actually had a pretty good shoryu too, Seans shoryu seems to be slow and crappy. So he resorts to just regular moves and throws, you might as well play ken and just not use and of his special moves.

I actually liked playing dan in SA2/3 MvC and I was pretty decent with him too.
..and then I would, ya know, check em'. (Aka SpoR)
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2007-09-12 06:15:18
September 12 2007 06:04 GMT
#732
On September 11 2007 16:46 ArC_man wrote:
Did you know, Sean's SAII is the highest priority super in the game? It'll beat out Shin Shoryuken and stuff clean.

Actually, it has the same priority as every super in the game.

However, apparently it has 9(!) frames of total invincibility, which is about the same length as a parry window. Compare that to 8 frames for Ryu's Shin Shoryuken, and 6 frames for Ken's Shoryu-Reppa and Shinryuken. (Many supers are invincible only until their first hit frame, except for projectile supers which have no invincibility at all.) This is why it will beat out Shin Shoryuken and... well, every other super in the game, as far as I know! The only move with a longer invincibility period is Akuma's teleport, afaik.

Edit: look how much damage Makoto's hk-tsurugi (the aerial axe-kick) does to Sean after she's gone super saiya-jin! By my calculations, it actually does as much damage as Ken's SA3 or Dudley's SA3 (280 vs 290/270)!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 12 2007 22:21 GMT
#733
What exactly does that Makoto special do? What does it mean when she turns red/blue?
..and then I would, ya know, check em'. (Aka SpoR)
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
September 12 2007 22:37 GMT
#734
Damage becomes 2x, and she cannot block (only parry)

or was it dmg 1.5x... --;;
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2007-09-12 22:52:00
September 12 2007 22:49 GMT
#735
On September 13 2007 07:37 thedeadhaji wrote:
Damage becomes 2x, and she cannot block (only parry)

or was it dmg 1.5x... --;;

Close: damage x 1.75 for all moves and she cannot block (only parry). Fun fact: she'll do the blocking animation if you press back or down-back, but she won't actually block anything . Also, unlike Yun's Genei-Jin, I'm pretty sure it does not give her moves super priority (when Yun's in Genei-Jin, every move he does can trade with a super -_-;; ).

I get all this info from here, by the way:
(too bad Google won't translate the whole page anymore, so you have to translate the latter parts manually using Google Translator )
http://translate.google.com/translate?u=http://home.att.ne.jp/star/GR/3rd/index.html&langpair=ja|en&hl=en&ie=UTF-8&oe=UTF-8&prev=/language_tools

(untranslated link for haji: http://home.att.ne.jp/star/GR/3rd/index.html )
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
September 12 2007 22:55 GMT
#736
just looking at the url... GR must mean it's a game restaurant link

OH, important fact both Bill and I left out: After SA3 activates, makoto will have 5 frames of invulnerability PROVIDED that the lever be in the Neutral position.

Perfect example:
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-09-13 00:23:56
September 12 2007 23:54 GMT
#737
I have discovered that while jumping forward or back or even straight up if you do an air hadou right before you hit the ground (about shoulder level) he does the hadou animation and will sometimes even say "suhn-dungu" or whatever he says but no fireball comes out. Its very similar to doing normal moves very late when approaching the ground. Where some of the frames come out but nothing happens. This is much long and many more frames and sound effects.

I was just wondering if this is useful to fake a hadou when landing close and maybe go to a throw? Or is it just better to throw the hadou ? Does it extend his throw range? or is it worthless?

edit- if you actually hit them with an air hadou (blocked or not) when you land you whiff throw. So am I right is this useful?

it seems pretty hard to do i just tried it like 50 times and pulled it off twice.

an easy way to throw the air hadou is to jump (in desired direction) and immediately hold down, now whenever you are ready to throw (or fake) the fireball do the rest of the normal hadou motions.

Has anyone discovered this yet?

edit2- I don't think it extends the throw range at all, but it looks cool if anything.

it seems that he only makes the sound effect when you do it at the highest possible frame(s?) between a hadou coming out and not.
..and then I would, ya know, check em'. (Aka SpoR)
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
September 13 2007 23:50 GMT
#738
Ah, I didn't know Sean's super had that much invincible frames O_o.

A "fake" air fireball isn't that useful. I would rather throw out the fireball and force him to block, then go for throw/high/low when I land. If he went for a shoryu or tried to attack you, air fireball will hit him (and if he was airborne you can juggle him w/ a st. fierce or something afterwards). If he parries, you'll be on the ground safe. With Akuma I think it's more important to play safe because it's easy to get randomed out of a round if you get unlucky.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 13 2007 23:55 GMT
#739
If you throw the Hadou you cant follow up with a throw though regardless if he blocks or not.
..and then I would, ya know, check em'. (Aka SpoR)
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
September 14 2007 01:19 GMT
#740
I mean after air fb. Depending on the range, you can throw it, dash up throw if you're farther away, kara-throw if you're semi close, or regular throw if you're right up next to them. If they are still in block stun you can wait until they're out of block stun. Of course attacking is much easier imho >_> (and probably safer too).

Match does air fb stuff a lot:
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