• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:35
CEST 23:35
KST 06:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
25 Years Since Brood War Patch 1.08 (Spoiler) ASL21 Winner's Interview vespene.gg — BW replays in browser [ASL21] Finals Preview: Two Legacies UA StarCraft: Mawin (T) vs hanniGan (P) Showmatch
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread Trading/Investing Thread US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1473 users

A Year of Rain - 2v2-focused RTS

Forum Index > General Games
Post a Reply
1 2 Next All
Garrl
Profile Blog Joined February 2010
Scotland1978 Posts
November 06 2019 21:22 GMT
#1
Steam page link

So I've been playing this a bit since it went on early access today - although it's a bit rough around the edges, it has a lot of potential.

It's an RTS with a focus on 2v2/coop, *heavily* inspired by WC3 (hero unit that levels, upkeep, creeping, etc).

Anyone else interested?
Amarok
Profile Joined August 2010
Australia2003 Posts
November 07 2019 04:56 GMT
#2
What are the gameplay/design components that give it a "focus on 2v2"?
Fighting for peace is like screwing for virginity
_Spartak_
Profile Joined October 2013
Turkey443 Posts
Last Edited: 2019-11-07 10:50:54
November 07 2019 08:50 GMT
#3
Early access release trailer explains quite a bit about game's fundamentals:



I have played around 100 games during beta and have been enjoying it a lot. It is rough around the edges but the core mechanics are enjoyable. Definitely something every fan of Blizzard type RTS games should keep an eye on.

What are the gameplay/design components that give it a "focus on 2v2"?

One overt mechanic is the role system. At the start of each game, both players pick a role (tank, damage or support). Each role provides bonuses to certain units. For example, a player who picks tank will have slightly stronger melee units. You can further increase this role buff 3 more times through upgrades. This system means you have to pick complimentary roles with your teammate to have a strong unit composition.
Other than that, since the game is designed exclusively for 2v2 (you can technically do 1v1 matches in custom games but matchmaking is only for 2v2), all design and balance decisions are made for a good 2v2 experience. Map design, heroes, rate of resource gathering etc. all work in 2v2 and would have to all change to make 1v1 viable.
Bacillus
Profile Joined August 2010
Finland2053 Posts
November 08 2019 09:54 GMT
#4
I'm a bit out of touch on game-specific hardware reqs, but are those listed on Steam a bit steep? Those are close to kind of stuff you'd expect to see on more visually intense AAA titles currently. Also, I think this is the first Dx11 game I see that doesn't support Win 7.

I guess RTS games are a bit different kind of beast than most genres in terms of scalability and all that though.
Harris1st
Profile Blog Joined May 2010
Germany7216 Posts
November 08 2019 12:13 GMT
#5
I've had this on my radar for quite some time. Will definitely give it a shot
Go Serral! GG EZ for Ence. Flashbang dance FTW
_Spartak_
Profile Joined October 2013
Turkey443 Posts
November 09 2019 16:59 GMT
#6
Wardiii is hosting a tournament with some SC2 players if anyone is interested to see how the game plays:

https://www.twitch.tv/wardiii/
WombaT
Profile Blog Joined May 2010
Northern Ireland26853 Posts
November 10 2019 13:47 GMT
#7
Looks intriguing, I complain a lot about a lack of RTS games so should actually give more of them a fair shot
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Slydie
Profile Joined August 2013
1937 Posts
November 10 2019 14:49 GMT
#8
The graphics look like they are from 2008... But props for making the concept happen!
Buff the siegetank
Harris1st
Profile Blog Joined May 2010
Germany7216 Posts
November 11 2019 10:54 GMT
#9
On November 10 2019 23:49 Slydie wrote:
The graphics look like they are from 2008... But props for making the concept happen!


RTS is the last genre where I would complain about graphics TBH.

And honestly, in pretty much every somewhat competitive game I play I optimize graphics to the best settings for competition, meaning most stuff is disabled or very low anyway...
I don't want visual clutter and don't see what's going on because of that
Go Serral! GG EZ for Ence. Flashbang dance FTW
WombaT
Profile Blog Joined May 2010
Northern Ireland26853 Posts
November 11 2019 11:01 GMT
#10
On November 11 2019 19:54 Harris1st wrote:
Show nested quote +
On November 10 2019 23:49 Slydie wrote:
The graphics look like they are from 2008... But props for making the concept happen!


RTS is the last genre where I would complain about graphics TBH.

And honestly, in pretty much every somewhat competitive game I play I optimize graphics to the best settings for competition, meaning most stuff is disabled or very low anyway...
I don't want visual clutter and don't see what's going on because of that

Yeah, SC2 is one of the few games that my ancient hodgepodge of a rig can run at max settings and I still play it with most of the settings pretty low.

Maybe I’m just old and don’t play as many games these days anyway, as graphics got more and more pseudo-realistic I got worse and worse at figuring out what the hell is going on.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Harris1st
Profile Blog Joined May 2010
Germany7216 Posts
November 11 2019 12:26 GMT
#11
On November 10 2019 01:59 _Spartak_ wrote:
Wardiii is hosting a tournament with some SC2 players if anyone is interested to see how the game plays:

https://www.twitch.tv/wardiii/


Thanks for that. Will look into the vods when I'm home today
Go Serral! GG EZ for Ence. Flashbang dance FTW
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
November 11 2019 14:38 GMT
#12
My sleep deprived impressions, for whatever they're worth:

Since I started seeing people play it, I've wondered why only SC2 players seem to be playing and not War3 players with how similar it is to the latter. Sure, SC2 is more popular overall, but I feel like the target audience isn't/shouldn't be the SC2 crowd unless they're going after the casual and co-op SC2 audience. Watching a couple of games during the beta, there was a lot missing and I got bored very quickly and wanted to get into a new RTS like I always do, I just couldn't get into it though. Now, watching a minute of the full game, it already looks a lot better overall which is great to see.

Going for a 2v2-focused multiplayer with the roles seems like an odd decision to me, and matchmaking for 2v2 only seems like a flatout bad decision for a new RTS (maybe I'm just a little burned from Dropzone and other small team/co-op RTS/tactics games that died way too quickly, idk). A lot of it still feels like "a big mod for War3 with some extra gimmicks tacked on" to me, I hate to say. I hope the campaign is decent, but from what I've seen so far, it again reminds me of War3 and some Dota 2 custom maps from years ago in its gameplay, and of Dota 2 short films in its cutscenes.

I was hoping to see some interesting, unique spins on the classic RTS campaign, taking notes from other RTS and building off other Daedalic games like Shadow Tactics (which I think wasn't actually made by them, only published) and Silence, or adding cool twists like what Iratus did for Darkest Dungeon clones. So far, I'm not seeing a whole lot of that.

It's only $20, which seems like a good price for what you get (to me, an extravagant War3/Dota 2 custom campaign and multiplayer maps). Other than regular RTS patching and map updates, I don't know what they plan on doing down the road but they seem to have bigger plans than just that (but probably still very reasonable for that team).
If the 2v2 thing works out for them, hopefully they can do something like add new co-op content or new heroes. If it doesn't work out, I hope it's still successful enough that a really small team and the community can update it and keep it moving forward together, maybe rework 1v1 content and matchmaking and ladder and whatnot. And get some War3 people (modders, casual fans, casters, and hardcore/pro players) to get in on everything, maybe it's just me but that feels like a big miss.
Now that the full game is out and more people are getting more time with it, casted games should (fingers crossed) be more interesting and (hopefully) the multiplayer will be easier to get into for all types of players.

+ Show Spoiler +
I sincerely hope this doesn't die in a week like every other RTS that has come out in idek how many years.
Blunder Man doing everything thing a blunder can.
WombaT
Profile Blog Joined May 2010
Northern Ireland26853 Posts
November 11 2019 19:02 GMT
#13
On November 11 2019 23:38 blunderfulguy wrote:
My sleep deprived impressions, for whatever they're worth:

Since I started seeing people play it, I've wondered why only SC2 players seem to be playing and not War3 players with how similar it is to the latter. Sure, SC2 is more popular overall, but I feel like the target audience isn't/shouldn't be the SC2 crowd unless they're going after the casual and co-op SC2 audience. Watching a couple of games during the beta, there was a lot missing and I got bored very quickly and wanted to get into a new RTS like I always do, I just couldn't get into it though. Now, watching a minute of the full game, it already looks a lot better overall which is great to see.

Going for a 2v2-focused multiplayer with the roles seems like an odd decision to me, and matchmaking for 2v2 only seems like a flatout bad decision for a new RTS (maybe I'm just a little burned from Dropzone and other small team/co-op RTS/tactics games that died way too quickly, idk). A lot of it still feels like "a big mod for War3 with some extra gimmicks tacked on" to me, I hate to say. I hope the campaign is decent, but from what I've seen so far, it again reminds me of War3 and some Dota 2 custom maps from years ago in its gameplay, and of Dota 2 short films in its cutscenes.

I was hoping to see some interesting, unique spins on the classic RTS campaign, taking notes from other RTS and building off other Daedalic games like Shadow Tactics (which I think wasn't actually made by them, only published) and Silence, or adding cool twists like what Iratus did for Darkest Dungeon clones. So far, I'm not seeing a whole lot of that.

It's only $20, which seems like a good price for what you get (to me, an extravagant War3/Dota 2 custom campaign and multiplayer maps). Other than regular RTS patching and map updates, I don't know what they plan on doing down the road but they seem to have bigger plans than just that (but probably still very reasonable for that team).
If the 2v2 thing works out for them, hopefully they can do something like add new co-op content or new heroes. If it doesn't work out, I hope it's still successful enough that a really small team and the community can update it and keep it moving forward together, maybe rework 1v1 content and matchmaking and ladder and whatnot. And get some War3 people (modders, casual fans, casters, and hardcore/pro players) to get in on everything, maybe it's just me but that feels like a big miss.
Now that the full game is out and more people are getting more time with it, casted games should (fingers crossed) be more interesting and (hopefully) the multiplayer will be easier to get into for all types of players.

+ Show Spoiler +
I sincerely hope this doesn't die in a week like every other RTS that has come out in idek how many years.

Lack of 1v1 is crazy if you ask me. Entirely building the game’s balance and gimmick around 2v2 is a cool idea though.

Even if the game’s main mode is 2v2, you have to have it IMO, especially in this genre. A lot of modern RTS players are holdouts from the golden age of RTS games, skews a bit older and many older gamers have more things occupying their time.

I posted this in my StarCraft group for local players here and a couple of fellows expressed some interest in getting it potentially, but I know that those people do not have the same work schedule as me so the chances of us playing simultaneously will be slim.

In my days when I sucked at WC3 due to lacking mechanical knowledge etc, I’d still queue 1v1s just to kill downtime when my friends weren’t yet online

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Harris1st
Profile Blog Joined May 2010
Germany7216 Posts
November 13 2019 13:59 GMT
#14
Dunno. It's pretty modern to go for a team experience. Just watch all the shooters with main game balanced for 3v3 (Apex) or 5v5 (OW)

1v1 just puts a lot of stress on you and most people don't want that. At least not for a casual experience
Go Serral! GG EZ for Ence. Flashbang dance FTW
Manit0u
Profile Blog Joined August 2004
Poland17750 Posts
November 14 2019 22:59 GMT
#15
On November 13 2019 22:59 Harris1st wrote:
Dunno. It's pretty modern to go for a team experience. Just watch all the shooters with main game balanced for 3v3 (Apex) or 5v5 (OW)

1v1 just puts a lot of stress on you and most people don't want that. At least not for a casual experience


Any team game puts more stress on you if you're not playing as a cohesive team though. If you're good, you'll rage if paired with a noob. If noob, you'll rage about being raged at.

2v2 was my favorite mode in WC3 so I'll give this a try. Right now it feels a bit like a more casual version of WC3, which might not be the worst thing as I don't intend to play it competitively in any way shape or form. It doesn't look half bad, I just can't stand the unit shadows and some things like health bars, menus and ability effects could definitely use more polish.

Will finish the campaign and see from there if I'm interested in taking it to the ladder.
Time is precious. Waste it wisely.
Harris1st
Profile Blog Joined May 2010
Germany7216 Posts
November 15 2019 10:39 GMT
#16
On November 15 2019 07:59 Manit0u wrote:
Show nested quote +
On November 13 2019 22:59 Harris1st wrote:
Dunno. It's pretty modern to go for a team experience. Just watch all the shooters with main game balanced for 3v3 (Apex) or 5v5 (OW)

1v1 just puts a lot of stress on you and most people don't want that. At least not for a casual experience


Any team game puts more stress on you if you're not playing as a cohesive team though. If you're good, you'll rage if paired with a noob. If noob, you'll rage about being raged at.

2v2 was my favorite mode in WC3 so I'll give this a try. Right now it feels a bit like a more casual version of WC3, which might not be the worst thing as I don't intend to play it competitively in any way shape or form. It doesn't look half bad, I just can't stand the unit shadows and some things like health bars, menus and ability effects could definitely use more polish.

Will finish the campaign and see from there if I'm interested in taking it to the ladder.


Hmm.. difficult actually. What I meant was there is no "ladder anxiety"

If you look at MOBA's and solo Q. After a game you immediately requeue because you always have the mindset of you were the better player in the last game and your team was trash.
In 1v1 you can blame balance or some BS strategies but deep down you always know it's your own fault.

From personal experience I can say if I play 2 hours of 1v1 in Starcraft I am physically and mentally exhausted, but I can play MOBA's for hours and hours. Some of that probably comes from Starcraft beeing a really taxing game but I would guess a lot is because of the different mindset
Go Serral! GG EZ for Ence. Flashbang dance FTW
WombaT
Profile Blog Joined May 2010
Northern Ireland26853 Posts
November 15 2019 11:50 GMT
#17
On November 15 2019 19:39 Harris1st wrote:
Show nested quote +
On November 15 2019 07:59 Manit0u wrote:
On November 13 2019 22:59 Harris1st wrote:
Dunno. It's pretty modern to go for a team experience. Just watch all the shooters with main game balanced for 3v3 (Apex) or 5v5 (OW)

1v1 just puts a lot of stress on you and most people don't want that. At least not for a casual experience


Any team game puts more stress on you if you're not playing as a cohesive team though. If you're good, you'll rage if paired with a noob. If noob, you'll rage about being raged at.

2v2 was my favorite mode in WC3 so I'll give this a try. Right now it feels a bit like a more casual version of WC3, which might not be the worst thing as I don't intend to play it competitively in any way shape or form. It doesn't look half bad, I just can't stand the unit shadows and some things like health bars, menus and ability effects could definitely use more polish.

Will finish the campaign and see from there if I'm interested in taking it to the ladder.


Hmm.. difficult actually. What I meant was there is no "ladder anxiety"

If you look at MOBA's and solo Q. After a game you immediately requeue because you always have the mindset of you were the better player in the last game and your team was trash.
In 1v1 you can blame balance or some BS strategies but deep down you always know it's your own fault.

From personal experience I can say if I play 2 hours of 1v1 in Starcraft I am physically and mentally exhausted, but I can play MOBA's for hours and hours. Some of that probably comes from Starcraft beeing a really taxing game but I would guess a lot is because of the different mindset

Different strokes for different folks, I personally don’t play any team games because I find solo queuing too irritating and am out of sync schedule wise with a lot of my friends.

If it’s not people being spectacularly unhelpful, terrible, abusive or just a lack of team coordination I find it draining playing team games.

1v1 games I don’t have to worry about anything but me, can play whenever and don’t have to bug friends or try to sync schedules and can just get on with it.

Just based on gaming trends I think I’m in the minority on this and in other regards (such as achievements), where I think most are stupid and prefer to just play games with my own rules and challenges I come up with myself.

In WC3 I did prefer 2v2 with my friend, equally I sucked at Blizz RTS then compared to post SC2, so I would like to play an even more 2v2 focused game similar to WC3 for sure. I’d just like the option for 1v1 queueing just to practice/kill downtime when friends aren’t online.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Bacillus
Profile Joined August 2010
Finland2053 Posts
November 15 2019 12:07 GMT
#18
On November 15 2019 20:50 Wombat_NI wrote:
Show nested quote +
On November 15 2019 19:39 Harris1st wrote:
On November 15 2019 07:59 Manit0u wrote:
On November 13 2019 22:59 Harris1st wrote:
Dunno. It's pretty modern to go for a team experience. Just watch all the shooters with main game balanced for 3v3 (Apex) or 5v5 (OW)

1v1 just puts a lot of stress on you and most people don't want that. At least not for a casual experience


Any team game puts more stress on you if you're not playing as a cohesive team though. If you're good, you'll rage if paired with a noob. If noob, you'll rage about being raged at.

2v2 was my favorite mode in WC3 so I'll give this a try. Right now it feels a bit like a more casual version of WC3, which might not be the worst thing as I don't intend to play it competitively in any way shape or form. It doesn't look half bad, I just can't stand the unit shadows and some things like health bars, menus and ability effects could definitely use more polish.

Will finish the campaign and see from there if I'm interested in taking it to the ladder.


Hmm.. difficult actually. What I meant was there is no "ladder anxiety"

If you look at MOBA's and solo Q. After a game you immediately requeue because you always have the mindset of you were the better player in the last game and your team was trash.
In 1v1 you can blame balance or some BS strategies but deep down you always know it's your own fault.

From personal experience I can say if I play 2 hours of 1v1 in Starcraft I am physically and mentally exhausted, but I can play MOBA's for hours and hours. Some of that probably comes from Starcraft beeing a really taxing game but I would guess a lot is because of the different mindset

Different strokes for different folks, I personally don’t play any team games because I find solo queuing too irritating and am out of sync schedule wise with a lot of my friends.

If it’s not people being spectacularly unhelpful, terrible, abusive or just a lack of team coordination I find it draining playing team games.

1v1 games I don’t have to worry about anything but me, can play whenever and don’t have to bug friends or try to sync schedules and can just get on with it.

Just based on gaming trends I think I’m in the minority on this and in other regards (such as achievements), where I think most are stupid and prefer to just play games with my own rules and challenges I come up with myself.

In WC3 I did prefer 2v2 with my friend, equally I sucked at Blizz RTS then compared to post SC2, so I would like to play an even more 2v2 focused game similar to WC3 for sure. I’d just like the option for 1v1 queueing just to practice/kill downtime when friends aren’t online.


Yeah, I'm quite similar on these things. I find team games more stressful in terms of responsibility and all that.

I'd absolutely love to have an RTS that gives good 2v2 or 3v3 experience when I'm playing with a few chosen friends, but soloqueuing into team games is usually not pleasant at all.

That being said, I think a good matchmaking system can alleviate a lot of the issues and maybe even the 2 player team cultivates better team culture than bigger teams. The thing I really want to avoid is being locked into a 50-minute game with people who don't speak any of my languages or start raging at first setback. A quick 10 minute teamup with an english speaking adult can be lots of fun even in random matchmaking.
Manit0u
Profile Blog Joined August 2004
Poland17750 Posts
February 10 2020 19:39 GMT
#19
Posting here in case people have missed the update. The team is basically abandoning this game since it hasn't sold as well as they were hoping for and they simply can't sustain it as a small studio.

You can still play p2p with lobbies and such but all matchmaking, leaderboards and stats are gone. There will be no more development done for the game either (they even dropped work on improved pathfinding that they were going to introduce).

Really sad. I thought this game had potential and needed maybe another year of dev time after launch to iron out all the issues and give it necessary polish to make it actually really good.
Time is precious. Waste it wisely.
tec27
Profile Blog Joined June 2004
United States3702 Posts
Last Edited: 2020-02-11 00:02:54
February 11 2020 00:02 GMT
#20
On February 11 2020 04:39 Manit0u wrote:
Posting here in case people have missed the update. The team is basically abandoning this game since it hasn't sold as well as they were hoping for and they simply can't sustain it as a small studio.

You can still play p2p with lobbies and such but all matchmaking, leaderboards and stats are gone. There will be no more development done for the game either (they even dropped work on improved pathfinding that they were going to introduce).

Really sad. I thought this game had potential and needed maybe another year of dev time after launch to iron out all the issues and give it necessary polish to make it actually really good.

Yeah, I bought it to support them initially but I really have no idea what they were thinking, I guess they were just trying a hail mary by releasing it early access? I played a couple skirmishes in it and was like "I'll wait for the pathing update they talked about, since it seems pretty janky now." Then they just... never released any significant update and decided the game had failed. Pretty absurd.

The only thing I can really figure, from having seen the state of the game and what kind of bugs/problems they were encountering, is that their studio (despite being like 25+ people large) doesn't really have a lot of experienced programmers and most of the game was built using Unreal Engine built-ins and such, so when they ended up encountering problems that would require writing real code (e.g. pathfinding that wasn't just what Unreal Engine provided), they really had no recourse to actually solve the issues. Pretty dumb to invest 2 years into something to give it up this way, sigh.
Can you jam with the console cowboys in cyberspace?
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Patches Events
19:30
Patches' Patch Clash #7
RotterdaM454
Liquipedia
BSL
19:00
RO8 - Day 4
DragOn vs Dewalt
TerrOr vs OyAji
ZZZero.O268
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 454
JuggernautJason112
ProTech93
EmSc Tv 29
StarCraft: Brood War
Britney 22781
ZZZero.O 268
Zeus 69
NaDa 16
Dota 2
NeuroSwarm52
League of Legends
JimRising 556
Other Games
gofns12256
summit1g9726
tarik_tv9186
Grubby4930
FrodaN4547
Liquid`RaSZi2573
shahzam403
KnowMe326
Liquid`Hasu248
QueenE72
Dewaltoss65
kaitlyn39
Organizations
Other Games
gamesdonequick1050
BasetradeTV77
StarCraft 2
EmSc Tv 29
EmSc2Tv 29
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 46
• musti20045 33
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• Michael_bg 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1985
• masondota2920
Other Games
• imaqtpie1052
• WagamamaTV386
• Shiphtur229
• tFFMrPink 16
Upcoming Events
OSC
2h 25m
Universe Titan Cup
13h 25m
Rogue vs Percival
Wardi Open
14h 25m
Monday Night Weeklies
18h 25m
Replay Cast
1d 2h
Kung Fu Cup
1d 13h
GSL
2 days
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
GSL
3 days
Maru vs SHIN
Zoun vs Rogue
[ Show More ]
WardiTV Spring Champion…
3 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
Replay Cast
4 days
Maestros of the Game
4 days
Replay Cast
5 days
RSL Revival
5 days
TBD vs SHIN
TBD vs Rogue
IPSL
5 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
6 days
RSL Revival
6 days
IPSL
6 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W8
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

CSCL: Masked Kings S4
Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.