What is this and how do I play it. Tried a game and was super confused
Dota Auto Chess Custom Map?
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korendir
Singapore259 Posts
What is this and how do I play it. Tried a game and was super confused | ||
ahw
Canada1099 Posts
There’s a lot of good guides out there for getting started on YouTube and reddit, so I won’t go in depth on it, but it’s got more in common with set collection board games than chess. The unique thing about it is the shared pool of pieces that you draft, and changing your decisions based on the draft pool. There are some drafts that will breeze through early game (goblin mech) which you’ll probably run in to sooner or later since it’s very popular. | ||
Yurie
11745 Posts
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Kuroeeah
11696 Posts
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Laurens
Belgium4536 Posts
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Kuroeeah
11696 Posts
Sure the ui is janky and it's poorly translated but you don't need to like moba's and it isn't anything like chess to like this game. people should try it. | ||
Garrl
Scotland1971 Posts
On January 22 2019 05:22 Kuroeeah wrote: Actually the more I play this game the more I think this game's legit. I don't know how to explain it, it's a weird cross between poker, a tcg and a td with some fucked up item rng tossed into it. Sure the ui is janky and it's poorly translated but you don't need to like moba's and it isn't anything like chess to like this game. people should try it. i'd say it's really like Mahjong, particularly with the shared pool that you draw heroes from. either way, it's a really cool concept that seems simple at first but has a crazy amount of depth... I could definitely see this being the next big thing for mobile games especially, as soon as Tencent copy it. | ||
Snakesneaks
Italy2652 Posts
unexpectedly, this rng makes the game very addictive in the same way like people love gambling. | ||
KelsierSC
United Kingdom10443 Posts
There is a certain RNG element but it's actually smaller than people think. Mostly relates to item drops but these are every 5 levels and the team composition seems more important. As to what pieces you get to pick each time you can look at what your opponents are choosing as these options will appear less often and you can play around it. e.g. if you see 5 people first pick clockwerk/tinker you can assume mech is closed and go down a different path. I'm still learning it managed to win one game and i've had a bunch of top 3 finishes, late game my economy is often a lot worse than the other guys left in it so they can search for top tier pieces more frequently, again this isn't RNG. They get to see more pieces more often because they managed the money better. The other refreshing thing about the game is a lot of compositions can work and there is a nice tension between early game compositions and late game compositions. Classic example is mech which is really good early but doesn't scale well into late game. There is no real similarity to chess. It's more akin to Limited formats in MTG and kind of TD games. Definitely worth a play. | ||
Kuroeeah
11696 Posts
Valve probably has a love-hate relationship with autochess given how big of a hit it is that people are installing Dota just to play it and how much of a bust Artifact has been for them in comparison. The mod is doing a million times of a better job at establishing Dota 2's brand than Artifact is so it would be foolish on Valve's part not to support the team that made this on some capacity. This game is probably the latest mod to make it big since actual DotA. It's just so well made. The way people are buying couriers just to change their appearance in a mod and them being on ball with quick updates. | ||
Chairman Ray
United States11903 Posts
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Laurens
Belgium4536 Posts
But at the same time there is so much frustrating RNG. Not just items, but also heroes. Even if you're the only one going Hunters, if that 3rd Medusa never shows up for you that's GG. Positioning during the actual fight is so random too. You can put your KOTL in a corner but as soon as the fight starts all your units hop forward in some random fashion and your KOTL might die before getting his spell off anyway. Rook-1 now, despite the RNG I feel like I can get consistently top 3 to preserve ranking. First place requires luck though, a bit too much luck. | ||
Archeon
3252 Posts
On February 05 2019 12:13 Kuroeeah wrote: Yeah I've still been hooked on autochess. The game is really good and i'm surprised people aren't talking about it considering it's taking a lot of twitch streamers over. Valve probably has a love-hate relationship with autochess given how big of a hit it is that people are installing Dota just to play it and how much of a bust Artifact has been for them in comparison. The mod is doing a million times of a better job at establishing Dota 2's brand than Artifact is so it would be foolish on Valve's part not to support the team that made this on some capacity. This game is probably the latest mod to make it big since actual DotA. It's just so well made. The way people are buying couriers just to change their appearance in a mod and them being on ball with quick updates. It also keeps the player number high but lowers the stream viewers, so probably love/hate there too. | ||
Latham
9555 Posts
I'm still very much trying to catch onto the finer points of the game but I can be consistently top3 in pubs. Apparently, this game has an in-house following now, with streamers and hearthstone players hosting private lobbies to get games with other players of similar skill levels or just to chill in a friendly environment. In Pubs I calibrated as Knight-7 which is not that bad I think? Early game (for courier levels 1-6) I think mech is pretty much OP broken with a warrior strat being in a close second. Druids are a good investment too but won't win you games. Trolls and Orcs are amazing. Mage strat is pretty legit too. Mid game you could put 2 undead in (drow and abbadon) for the minus armor if you got room to spare, but don't invest heavily into them meaning don't expect to, or get them to level 3s. Late game its ALL about kunkka, tide and disruptor and if they fit your comp to a lesser extent troll warlord, lone druid, lich and if you're lucky to get them, enigmas. I am personally not too fond of assassins, hunters and knights, although I can acknowledge some people make very good use of them. This game is all about transitioning from early to mid and mid to late correctly. It doesn't really matter if you're on a win or lose streak, but banking money mid game is a must. Obviously you ideally want a win streak since you don't lose HP every turn but try to stay above 50$ for interest rate. Then make a final push into levels 9/10 and get all the goddamn AoE you can. You really shouldn't reroll your chess pieces until late game (7-8+ courier level) and just take the losses and the HP hits. Better to hit a spike later than try to smooth out the curve with band-aid solutions. Losing is acceptable as long as you don't take huge HP hits. Don't lose like 8hp every round or god forbid 10+, try to only lose by 1-2 maybe 3 units at most. This game can be deceptively hard because ALL the players share the same pool of available heroes and their numbers. There are like 20 juggernauts in the pool, 20 axes, 20 disruptors etc. With druids beings the exception of a shared pool of 10 of each of them. So be mindful of what other players are building and either race them for those good units or build something else. Now I am not sure if when a player is defeated do his units go back into the pool of available units or not, but from experience I think they do not. Worst part of this game is the item RNG. There are no guaranteed drops from NPC rounds, and if a dude gets a daedalus throughout the game and all you get are robes of the magi, you'll have an unfairly uphill battle ahead of you. | ||
KelsierSC
United Kingdom10443 Posts
Orc is probably the best synergy followed by troll/warrior. This might be because disruptor is so sick but a good shell to work with is Axe,Jugg,Beastmaster,Disruptor then you can add in what works Naga can save your butt against a mage strat. I think mage can be really strong but you can't go into the game trying to draft it, you need to get early razor and then add the other pieces and razor is one of the most contested pieces. I quite like spending gold to level at rounds 4 and 9 as gives you a nice power spike. | ||
Yurie
11745 Posts
On February 05 2019 21:05 KelsierSC wrote: Mech is a good early strat that falls off pretty hard, you can use it to keep a win streak going whilst you transition to something else Orc is probably the best synergy followed by troll/warrior. This might be because disruptor is so sick but a good shell to work with is Axe,Jugg,Beastmaster,Disruptor then you can add in what works Naga can save your butt against a mage strat. I think mage can be really strong but you can't go into the game trying to draft it, you need to get early razor and then add the other pieces and razor is one of the most contested pieces. I quite like spending gold to level at rounds 4 and 9 as gives you a nice power spike. I had good success with going mech into mech for late game. Basically just winning early. Dropping in some random DPS stuff and all mechs that drop while getting full eco, then teching up for techies and gyro drops. Taking losses in late mid game then hitting level 9-10 and getting the drops into a win. Would lose to mage late game, maybe assassin. Not much else. | ||
KelsierSC
United Kingdom10443 Posts
On February 06 2019 01:55 Yurie wrote: I had good success with going mech into mech for late game. Basically just winning early. Dropping in some random DPS stuff and all mechs that drop while getting full eco, then teching up for techies and gyro drops. Taking losses in late mid game then hitting level 9-10 and getting the drops into a win. Would lose to mage late game, maybe assassin. Not much else. kind of hard to justify a strategy that has to get two legendaries to be viable | ||
Yurie
11745 Posts
On February 06 2019 01:59 KelsierSC wrote: kind of hard to justify a strategy that has to get two legendaries to be viable Even if you don't get them you still have a good mech front line and can go liches, tides etc that does drop to deny others their late game. Since you should hit it faster by skipping a large part of mid game. Especially in pubs where people don't go hard eco. | ||
Chairman Ray
United States11903 Posts
On February 05 2019 18:35 Laurens wrote: I have a love-hate relationship with this game. Going for the eco strat and being in last place with everyone alive, then winning from behind because your eco is finally on full steam, is one of the best feelings. But at the same time there is so much frustrating RNG. Not just items, but also heroes. Even if you're the only one going Hunters, if that 3rd Medusa never shows up for you that's GG. Positioning during the actual fight is so random too. You can put your KOTL in a corner but as soon as the fight starts all your units hop forward in some random fashion and your KOTL might die before getting his spell off anyway. Rook-1 now, despite the RNG I feel like I can get consistently top 3 to preserve ranking. First place requires luck though, a bit too much luck. Did you get Rook 1 through pubs? | ||
Kimby
1 Post
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FueledUpAndReadyToGo
Netherlands30548 Posts
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Kuroeeah
11696 Posts
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Laurens
Belgium4536 Posts
No, that's impossible, you get Knights in your games all the time and your MMR gain from finishing top 3 is minimal, while your MMR loss from finishing outside top 3 is huge. | ||
nanaoei
3358 Posts
I've lost rank from winning newbie pub games, straight up. I know there must be restrictions on the custom tools available, or maybe the developers are quite lazy/tied-up but, I wish they would do something about the items like adding a separate currency that players get from either player unit kills, or the creep rounds themselves. then they add a side shop where you can buy your own items. there is a lot they can do this a game like this, but first they need to address the overwhelming RNG. you would be able to in a lot of cases math out which combination of 5/6/7 heroes perform the most consistent. you can't however, account for someone randomly getting a 2* SF on an earlier round or one of your spells not casting normally, or auto attacks getting stalled out. I'm not saying they should fix it, I'm saying it irrevocably affects the way the game goes and sometimes there's nothing you can do about it. you can't account for 7 players, but you can account for 2 or 3 other players in the lategame. someone comes up with an early 2* beastmaster, and it carries whoever until they get money and they buy up an early lonedruid with money. they do summons, rips 15 life from whichever unlucky soul gets them at round 12. but wait, one of beastmaster's weaknesses is he has low armor and has no way of getting it, what if you find a random platemail? well then it's quite GG early-game. so in the very least one of the things they can do is fix up the item system to be less random, and more planning. I wouldn't be opposed to having minigames every 8-10 rounds for players in the bottom 4 for gold/wagers. so for newer players learning the game, I will put stuff out from observation. *. try your best not to go below 50 gold when you reach it. do it when you're far ahead or you have a very good idea of what to expect. 1. you must build a sort of upgraded frontline. all your units double in stats as they upgrade. strong units: timbersaw + bounty hunter *1-2 into goblins-mech // orcs (axe + beast + upgraded juggernaut is very strong and go on to have options lategame with disruptor synergy) 2. early undead synergy is very strong and a little underrated. drow + upgraded abaddon, or a lucky necrophos could carry to saving gold for later rounds. 3. trolls and knights (DK combo) are mostly a trap unless you get lucky or you had luck earlier into the game. they operate on getting a specific $4 (troll) or many $3 upgrades which clog up your bench into the midgame as you are saving. 4. assassins are a trap unless you get lucky and have many pieces to put out 6 upgraded assassins quite early. 5. druids are not strong unless you get lucky or draw into beasts and a lone druid quickly. nature's prophet is a low value unit, treant is mostly a trap, and enchantress dies quickly to nukes. 5. many mage units are traps. you must rely on an ogre and razor to make this work. 6. shadow fiend is the unit to race for to 2* and fits into every plan except assassins and pure warriors. 7. do not reroll early unless you want to let luck decide your fate or you have a very crowded bench with a high probability of making anything gamebreaking. 8. be willing to give up on something to make stronger choices for your board. there's always a way to climb back if you use your money diligently and minimize the damage. a lot of life leaders tend to blow their early leads by not saving when they can, and being surprised when they start losing. 9. buy and sell units often to create your own luck. keep yourself close or far from the 10 gold breakpoints and do not hold onto 3 and 4* unit too early. they will come again as you get to higher courier levels, but they become gold sinks and traps if you never see another unit. 10. trick for round 15, shift your backline units to the very front and vice versa for your front line. the wolf creeps are assassins so they will always jump to the back. this will save your SF and other squishy dps units and keep your armored units in front. so to recap, early warriors/orcs is solid and so is the 3 goblin bonus. there are a lot of extensions to the builds if luck allows. beastmaster's skill by itself can carry and doesn't require any racial synergy. undead is viable if you can get your hands on multiple abaddon or already have a robust frontline. it's strong early game and beats a lot of otherwise strong combos. razor and SF are universal fillers and highly contested (at least the latter unit) | ||
Kuroeeah
11696 Posts
Yes the game is heavily RNG. The item RNG can be disgusting such as seeing a Refresher being completed by Round 4. I still love the game though for all it's faults. It's not perfect but it's super refreshing compared to everything else i've played recently. The more i think about it, having a second currency for an item shop isn't going to make the current item system in the game any better because players would always get the most optimal item in every single game such as maelstrom, ac or refresher. I would prefer them to make it so that the variable of both ends of the extremes isn't so big to where you get no items from winning a creep round if you're unlucky or complete a refresher before the first player round start if you're super lucky. | ||
Latham
9555 Posts
We're still missing a tonne of heroes and the balance between some compositions early/mid is clearly broken. Lately I've been trying out knights and trolls and honestly, it's super hard to make them work early. And although I've seen assassins and elves win games I still think they're the most whimsical of all the bunch to gather. Basically a coinflip if they'll land their evades/crits or just get mowed down the line as a whole 10-0. | ||
Yurie
11745 Posts
On February 11 2019 11:34 Latham wrote: You guys think that the creator will eventually add more stuff to the game like more heroes, items. etc? Or will he focus on balancing what we have currently with buffs/nerfs to synergy and hopefully not-so-random item acquirement? How many of what is in the draw pool, and maybe even pseudo-random, not pure random chess pieces to choose from? We're still missing a tonne of heroes and the balance between some compositions early/mid is clearly broken. Lately I've been trying out knights and trolls and honestly, it's super hard to make them work early. And although I've seen assassins and elves win games I still think they're the most whimsical of all the bunch to gather. Basically a coinflip if they'll land their evades/crits or just get mowed down the line as a whole 10-0. If more heroes are added then the amount of heroes you get in a roll needs to be increased as well. Else you will hit games with 0 combos more or less. | ||
Latham
9555 Posts
So far I've placed 1st in 3 games: 2 times carried by druids and 1 time by orcs/warriors with mages or warlocks. Basically I invested into enchantress and treant protector while keeping a benched lv 1 prophet just for combining. Even level 1 lone druid is fearsome with that bear. If by luck you hit level 2 lone druid early the game will pretty much be carried by his bear DPS, ench tank/heal and the beast bonus with additional DPS. Filler doesn't really matter. 3 warriors or 3 goblins or 3 mechs. Just more bodies on the board honestly. Then just sit on your pile of gold above 50$ for 5 interest and level up to 9-10 before everyone else. Then it doesn't really matter what you buy as long as they are $4 and 5$ creatures. Not even synergies, I shit you not. 4 troll synergy might look good on paper but rushing this is a honey noobtrap. Mostly because batrider is just such a shit unit outside of knight compositions. I'd suggest getting troll warlord and EITHER the shaman or the warlock. Don't get greedy. If you go shaman this will naturally play into a disruptor and if you go warlocks you can pick up SF, veno, alch, necrophos which are all OK midgame and later the godlike enigma. Knights are in a weird place. Not as strong as warriors, but also not contested as much in my experience. DO NOT TRY TO GO 6 BONUS FROM THE GET-GO. You'll just fill up your bench slots and most likely not get the upgrades you really need when you need them. Luna can be a good DPS with items, but you gotta commit to her. Chaos knight stun is good, omni heal is nice and abbadon can put in work when you have another undead to work with like drow early, necro mid or lich late. Dragon knight can really shine if you enable him with humans and other dragons. Buuuuut, pulling out these compositions REALLY requires draw luck. Best start you can have is a bounty hunter (most valuable 1$ creature IMO, great starter) into clockworks and timbers. If you can get a backline lv 2 bounty and clock and/or lv2 timber you're set for life in the tank department. If life gives you tinkers, I guess 1 for synergy or a lv2 tinker is a cherry on top of those 3 mentioned above. I've seen dragon mage synergy work out quite well, DK starts in his dragon form, 3 mages for that -40% magic resist and viper isn't a terrible assassin either all in all. | ||
FueledUpAndReadyToGo
Netherlands30548 Posts
3 low warriors + whatever and add kunkka/doom/lycan later on for 6 warrior + SF or Razor 3 mech + 4 druid.Get some early mech/druid advantage, then get lvl 7 and reroll your ass off until everything is lvl3. Due to the druids upgrading so easily you usually have enough space to get all the mechs too. You can replace 1 mech for a bounty without losing bonus too. I love lvl3 treant he can easily carry you many rounds until you find the LDs. Platemail or vanguard on him is godlike and yeah trolls feel like a trap to me too. Either you get bench issues or you never find that lvl2 troll and all is for naught | ||
Kuroeeah
11696 Posts
You can't say the same with 3x Warriors or 4x Knights where they don't need to amass those classes to notice the benefit. Dragon synergy feels bad to me personally without a level 2 DK. DK goes from being one of the worst units to being a god once he reaches level 2. Some small advice and tips I guess. I heard that the total number of units available is dependent on their rarity (I actually completely believe this) but I'm not sure how much it's skewed. I heard there's 45x commons, 35 uncommons, 25 rares, 15 epics and 10 legendaries per individual pieces. So it's not smart to fully commit to a strategy if you're hugely dependent on having an epic (like DK or Troll Warlord), if they're already being contested and before you actually get them. Don't overcommit to a strategy before you actually have the core pieces you need. Round 10-15 is when you should have a small idea of what your direction is, a lot of players go by whatever unit hits tier 2 first. The best openers you can have in the first player rounds (rounds 4-9) is obviously Gob/Mech or Orc Warriors. At your level 6 (it's early-ish midgame), you should probably have a good idea of what you should be looking for. Round 15 neutral wolves behave like assassins, do the corner position strat to have an upper hand against the wolves so that they don't kill your backline. You should always try to hit a good economy (50+ gold) and unless you have horrifically bad rng, always aim for level 7 before death. Know your power spikes and how strong you are in relation to the other players. For example, if you get certain level 2s early (SF, BM etc) they will easily carry you through the mid game but know that they will inevitably fall off when other players catch up, so know when you should start rolling for upgrades. I also think of neutral rounds as a pretty good benchmark of how strong or weak you are. Some cooler rook strategies I noticed is that in the super late game because a lot of important + contested pieces will either be epics or legendaries. Look at the other remaining boards and if you come across the pieces they need, take it away from them to limit the availability and skew the RNG against their favor. | ||
Laurens
Belgium4536 Posts
She has 0 synergy with my other units until I buy Necrophos so she's often on the bench, but in many of my games I've had a *** Drow with a ** Necro at the end of the game and it's brutal. Seems like no one else is buying Drows atm so she's hardly contested. I wouldn't focus on 1 synergy too much. Imo you shouldn't focus too hard on getting 6 Warriors, unless you are lucky enough to have good rolls on Troll/Kunkka/Doom. Placing extra warriors on the board just to get 1 extra armor isn't always worth it. Rather add some strong Tier 4 or Tier 5 units even if they don't have synergy. I would opt for a mix of synergies at the end, e.g. 3 warriors, 2 undead, 2 naga, 2 beasts, ... And then a bunch of strong units. Druids are still my favourite. It's so easy to *** them. Just get that one Lone druid and you're good. Ench + LD also triggers Beast Synergy. | ||
Latham
9555 Posts
How do you guys play dragon mage? 1)Dragon Knight (Dragon) 2)Puck (Dragon+ Mage) 3)Viper (Dragon + Assassin) 4)Razor (Mage) 5)??? Ogre for ez tanking early (Mage) and further beyond??? I saw people going Maiden instead of ogre but I don't buy it. She basically has to get carried and is a waste of space. Later on if I get to 9/10 I try to aim for a Lich to complete the trifecta of Mages, but I'm really not sure about the filler I should put in. Knights to synergize with Dragon Knight? Good ol' Warriors with picks like troll, doom, kunkka? Mechs because they tank like motherfuckers? Kinda at a loss here... | ||
goodgrey
1 Post
We would love to have some feedback from the community. First of all, if you know a particular good team compo, or just your favorite one, share it with us, so we can improve our build recommendations. The app is very barebones right now, and we have tons of ideas for new features, like top chess picks, custom builds, item guide etc, but we want to hear from you, both new and experienced players, what kind of feature will help you the most? And yeah, the current version doesn't have changes from the latest patch. We'll try to get the update out later today or tomorrow at the latest. Edit: We've updated the app, should be live by now | ||
zeo
Serbia6276 Posts
Perfect opening, perfect items. And then I look to the left of me and the guy has 7 heroes in the field on round 3 and my game is spamming redraw by itself to use up all my gold. Cant even report... | ||
The_Red_Viper
19533 Posts
On February 25 2019 03:46 zeo wrote: God i HATE hackers in this game. Perfect opening, perfect items. And then I look to the left of me and the guy has 7 heroes in the field on round 3 and my game is spamming redraw by itself to use up all my gold. Cant even report... I assumed it was a bug tbh, but i guess hacking would make (more?) sense | ||
nanaoei
3358 Posts
I was fairly lucky in a lobby and got accused of cheating this way. stick to lobbies for the most part even if they are a hassle to get into sometimes. you can cut down on meeting those people. On February 13 2019 08:15 Latham wrote: I've had success with terrorblade demonhunter. Just like drow, he is rarely picked because he doesn't really fit into anything strong. Just awkward... How do you guys play dragon mage? 1)Dragon Knight (Dragon) 2)Puck (Dragon+ Mage) 3)Viper (Dragon + Assassin) 4)Razor (Mage) 5)??? Ogre for ez tanking early (Mage) and further beyond??? I saw people going Maiden instead of ogre but I don't buy it. She basically has to get carried and is a waste of space. Later on if I get to 9/10 I try to aim for a Lich to complete the trifecta of Mages, but I'm really not sure about the filler I should put in. Knights to synergize with Dragon Knight? Good ol' Warriors with picks like troll, doom, kunkka? Mechs because they tank like motherfuckers? Kinda at a loss here... the demon build itself relies on the lobby being kind of clueless and you having abnormal luck, like an early 2* QoP, 2* beastmaster, 2* timbersaw, and killers like that. maiden is okay with around 8 units and with disruptor later on and with mages you pretty much have to go for 2* SF or scope out whether people are doing undead in the lobby. if they are not, then you can probably get away with QoP 2nd row from the front, this way she does not jump and contributes her scream to the frontline (usually hitting more than if she were jumping regularly as an assassin). it's one of the two. 2* razor, or 2* SF, one of those units combined with 2* ogre must carry and help you build a bank. the whole dragons transition happens if you're lucky and puck and viper comes to you at a relatively good time. probably around courier Lv7 when your chances of hitting $4 units is much higher. the whole DK situation is strongly situational but again, 2* razor, 2* SF. they will buy you time and keep you healthier. you can also consider a strong mech duo like 2* clock and 2* timber. those two are very health efficient and have the plus (clockwerk's case) of doing magic damage. | ||
Kuroeeah
11696 Posts
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739
Bearded Elder29903 Posts
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Murlox
France1699 Posts
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Bearded Elder29903 Posts
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Yurie
11745 Posts
On February 25 2019 07:17 Kuroeeah wrote: I haven't come across any hackers yet but apparently based on their twitter they'll start banning accounts. Hopefully Valve intervenes to help them out with this Unlikely. Normal Dota has "plenty" of hackers as well. Though most people doing it in Auto chess is doing it in more easily detectable ways. So triggering an early ban wave would likely sort a lot of them out. | ||
nanaoei
3358 Posts
also a huge anti-fan how the server ignores mute and disabled notifications and messages you anyway. i always come back to 500+ notifications after half a day. trust me, i've tried. i think the reddit auto chess reddit is even more dead. it is full of humble brags (screenshot channels) and sparse amounts of lobbies. unless they get their own system going on and whatnot, i don't see that turning around. all of the friends i started playing the game with maybe a month and a half ago are all pretty tired of the game. the RNG and non-competitive lobbies are pretty frustrating sometimes, because one or two players will get away with doing whatever they want. sometimes there is low competition in the game when you are not lucky yourself because many people are in the same situation or make bad choices with what they're given. you end up suffering because the rich get richer and your chances of winning gets even lower. so getting over that frustration doesn't seem worth it. i think they need to start with the items. i see someone with a full AC or full mjollnir relatively early on, or even as a surprise item in the lategame and it changes everything completely. worst part is it's entirely luck. | ||
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739
Bearded Elder29903 Posts
Anyway, I like the map, there is a lot to improve still and I hope that maybe one day, they make it separate game and release mobile version of it :D | ||
Kuroeeah
11696 Posts
On February 28 2019 17:57 739 wrote: Rumors say that 8 companies are applying for Chinese trademark for Auto Chess, including Tencent. Anyway, I like the map, there is a lot to improve still and I hope that maybe one day, they make it separate g ame and release mobile version of it :D I hope not honestly unless it's by the team that made this. The concept of this game is good, the big player base of that installed DotA just to play this proves it but at the same time, there's a good and a bad way to make this a standalone. I like this game a lot, I've been playing it for a month without getting tired of it and I like the frequent patch changes they're giving it. My biggest hope for this game is that Valve buys Drodo outright. | ||
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Bearded Elder29903 Posts
Mobile version incoming. Probably with another heroes/models since it's not under Valves brand. | ||
Yurie
11745 Posts
On March 01 2019 23:02 739 wrote: https://www.reddit.com/r/AutoChess/comments/aw4xbz/official_mobile_version_is_coming_soonfrom_weibo/ Mobile version incoming. Probably with another heroes/models since it's not under Valves brand. If it only launches in China they can re-use them. Seen plenty of mobile games re-use Dota assets. Of course it won't be legal but unlikely to be a problem. | ||
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739
Bearded Elder29903 Posts
On March 01 2019 23:40 Yurie wrote: If it only launches in China they can re-use them. Seen plenty of mobile games re-use Dota assets. Of course it won't be legal but unlikely to be a problem. https://www.abacusnews.com/digital-life/dota-auto-chess-maker-hints-mobile-release/article/3001027 Doubt that. I think it will be worldwide release, not China exclusive. | ||
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