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Gwent: The Witcher Card Game - Page 11

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Laurens
Profile Joined September 2010
Belgium4557 Posts
June 16 2017 12:56 GMT
#201
My enjoyment of this game has severely dropped since the patch. At ~2500 MMR I face 50% SK opponents with their crazy oppressive decks. Triple bears, 4 resurrects, guaranteed opportunity to get full value from Shieldmaidens, Kambi/Hjalmar combo round 3. There's the occasional SK player who replaces some stuff with axemen and a weather package but it's mostly this. Hate it.

I thought I'd be safe in Casual but it's just more of the same. I'm 99% sure that Ranked and Casual share the same MMR, rather than having a separate value for Ranked.

I suppose the only way forward is to craft my own SK deck.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
June 16 2017 13:56 GMT
#202
On June 16 2017 21:56 Laurens wrote:
My enjoyment of this game has severely dropped since the patch. At ~2500 MMR I face 50% SK opponents with their crazy oppressive decks. Triple bears, 4 resurrects, guaranteed opportunity to get full value from Shieldmaidens, Kambi/Hjalmar combo round 3. There's the occasional SK player who replaces some stuff with axemen and a weather package but it's mostly this. Hate it.

I thought I'd be safe in Casual but it's just more of the same. I'm 99% sure that Ranked and Casual share the same MMR, rather than having a separate value for Ranked.

I suppose the only way forward is to craft my own SK deck.


You probably ran into me lol! Weather/axemen/bear/kambi combo deck is beyond oppressive right now, but I'm enjoying playing it.

Hopefully someone finds a solid counter to bears, because they are generating so much value no one is able to run the more situational tech cards like shackles (you just lose on pure points as a result)
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
June 16 2017 14:03 GMT
#203
Yea just a shitton of SK decks running weather/bears/axemen. Some Kambi some not. It's really frustrating. I can beat it sometimes but shit I just loathe seeing that bear every single fucking game as the first place.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
June 17 2017 01:11 GMT
#204
Kambi deck is *really* hard to play properly, and also to play against. It's close to top tier, though it's not as good as the other SK decks

SK is definitely dominant right now though, i do agree that this patch is less diverse than previous.

We'll still have to see how meta changes though, people are really bad at predicting the future

---

a few tips for current meta - run alzure thunder in nearly every deck, mardome is also good for tech. I sometimes run 2x thunder. Locks are much better this patch than they used to be too
habermas
Profile Joined June 2010
United Kingdom304 Posts
Last Edited: 2017-06-17 02:44:26
June 17 2017 02:44 GMT
#205
I recommend Emhyr Millfgaard control deck if you're facing a lot of SK. Steal their bears with medics, banish their priestesses with Sweers, lock their axemen with Auckles, kill the rest with rot tossers.
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
June 17 2017 05:35 GMT
#206
I loved the Bears decks for months when they weren't very popular and wanted them to be a tad more powerful/popular, but, uh, seems like things went a little haywire! I like the NG Control suggestion to deal with them but it seems like a surprisingly large amount of people dumped all of their scraps into SK right away and don't have anything left. Kind of amusing to me, but very awkward or even a little frustrating for a lot of people.
Blunder Man doing everything thing a blunder can.
TerransHill
Profile Joined February 2011
Germany572 Posts
Last Edited: 2017-06-17 08:58:42
June 17 2017 08:58 GMT
#207
Yea, not enjoying the current meta. My axemen deck helped me to climb to Rank 17, but I don't really want to play it. But I feel like a have no other choice since almost everyone plays it and it can't be countered (except maybe cancer spellatel).

The patch was released prematurely. The meta had already adjusted and most people had decks which could beat Nilfgaard. Monsters and SK were already at the same level or had an edge over NG even. Now they gutted NG but buffed everything else, just because people still cried about NG.
The adjusted changes which they announced one or two days before the patch seem especially close minded to me and just a reaction to all the babyrage about SK getting overnerfed and NG not getting nerfed enough.

On June 17 2017 11:44 habermas wrote:
I recommend Emhyr Millfgaard control deck if you're facing a lot of SK. Steal their bears with medics, banish their priestesses with Sweers, lock their axemen with Auckles, kill the rest with rot tossers.


You want to share it? The problem is that I feel like bears arent that op against SK themself and they also disable your tossers.
Respect my authoritah!!
Solmyr
Profile Joined April 2008
Poland261 Posts
June 17 2017 09:19 GMT
#208
On the lower end of Gwent's spectrum, a new keg = another torrential rain + inpentrable fog, got like 6 of those cards and I am level 7 with 14h played. I play ST. I don't even get ST bronzes. Feels like good old RNG.
What do you think will be the best gold cool card for simple dwarfs.
TerransHill
Profile Joined February 2011
Germany572 Posts
Last Edited: 2017-06-17 09:27:35
June 17 2017 09:26 GMT
#209
For dwarfes probably Zoltan or Ithlinne, whereas Ithlinne is good in every Scoiatel deck, so probably her.
Respect my authoritah!!
Laurens
Profile Joined September 2010
Belgium4557 Posts
June 17 2017 11:17 GMT
#210
Pick Ithlinne, and play Royal Decree too so you have 2 chances of pulling her round 1.
Solmyr
Profile Joined April 2008
Poland261 Posts
June 18 2017 21:22 GMT
#211
Maybe it is me or the weather is way to good in this game. I almost never win against heavy weather decks. Should 3 of my 25 cards be clear skies? That is very unpleasent way of dealing with the problem.
r.Evo
Profile Joined August 2006
Germany14080 Posts
June 18 2017 22:06 GMT
#212
Friendly reminder that today is the last day to mill nerfed cards for full value, here is the list of which cards this is about.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
June 18 2017 22:09 GMT
#213
On June 19 2017 06:22 Solmyr wrote:
Maybe it is me or the weather is way to good in this game. I almost never win against heavy weather decks. Should 3 of my 25 cards be clear skies? That is very unpleasent way of dealing with the problem.

Some combination of clear skies, trying to stack rows instead of spreading power ,using faction specific single row clear card and using faction mages. If you only really facing up against heavy weather you can use all of them if you want. Hedging with clear skies/mage or mage/single row clear may be fine if it's more sporadic.
TerransHill
Profile Joined February 2011
Germany572 Posts
Last Edited: 2017-06-18 23:04:33
June 18 2017 23:03 GMT
#214
On June 19 2017 06:22 Solmyr wrote:
Maybe it is me or the weather is way to good in this game. I almost never win against heavy weather decks. Should 3 of my 25 cards be clear skies? That is very unpleasent way of dealing with the problem.


Yes weather is pretty strong right now, especially Frost. You can run clear skies, but 3 of them is usually too much.

Try to play around weather by not playing into weathered rows, try not to have multiple highest/lowest units on the same row vs fog/rain. If you have a clear skies or a mage don't waste it on just 1 row because you know theres more to come, unless you are sure that he is out of weather. Use your row shift or clear row units.
Don't miss the opportunity to pass if you are in a comfortable spot card wise before the weather hurts you too much.
Respect my authoritah!!
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
June 19 2017 00:00 GMT
#215
I've only seen a few people talk about this patch feeling a bit too quick or a little more drastic than necessary (many patches since the start of the game have been a little "funky"), and personally I'm definitely one to advocate for letting the waters settle before changing things, but I'd like to know how everyone feels about this one especially since I haven't been able to play a ton of games lately.

I haven't heard a lot from the team so I can only wonder what they think about patches and how they're doing things internally; do they think that since it's a digital game they can "rewind" if they mess up a patch, or maybe they aren't used to waiting for a meta to really stabilize, or maybe they just want to stir things up themselves to see what happens since it's still in its beta phase? Not sure, but that's sort of how it feels to me right now. Not that I'm really worried yet, mostly because it's their first 1v1 game and indeed beta, but I hope they find their own system that works for them, the game, as well as their players and is something that doesn't feel quite so... so off like this patch did for me.

P.S. I think their plan was to have "seasons" last two months, though I don't exactly know what their seasons entailed. Either two months for each patching cycle or two months for each ladder season, both, or that the ladder season lasts two months and there will be patches throughout each season, something like that. However it is, it's extremely short imo.
Blunder Man doing everything thing a blunder can.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
June 19 2017 00:16 GMT
#216
It's open beta so most likely being a bit more liberal with the patches to try see what works best for when the game is actually released.
Laurens
Profile Joined September 2010
Belgium4557 Posts
June 19 2017 06:11 GMT
#217
On June 19 2017 09:00 blunderfulguy wrote:
I've only seen a few people talk about this patch feeling a bit too quick or a little more drastic than necessary (many patches since the start of the game have been a little "funky"), and personally I'm definitely one to advocate for letting the waters settle before changing things, but I'd like to know how everyone feels about this one especially since I haven't been able to play a ton of games lately.

I haven't heard a lot from the team so I can only wonder what they think about patches and how they're doing things internally; do they think that since it's a digital game they can "rewind" if they mess up a patch, or maybe they aren't used to waiting for a meta to really stabilize, or maybe they just want to stir things up themselves to see what happens since it's still in its beta phase? Not sure, but that's sort of how it feels to me right now. Not that I'm really worried yet, mostly because it's their first 1v1 game and indeed beta, but I hope they find their own system that works for them, the game, as well as their players and is something that doesn't feel quite so... so off like this patch did for me.

P.S. I think their plan was to have "seasons" last two months, though I don't exactly know what their seasons entailed. Either two months for each patching cycle or two months for each ladder season, both, or that the ladder season lasts two months and there will be patches throughout each season, something like that. However it is, it's extremely short imo.


They acted too quickly and too drastically. Open beta was only 1,5 weeks underway when they announced NG nerfs, by the time the patch came I honestly think the Calveit fad was already over and Dagon Fog was the #1 deck, yet they still proceeded to nerf Calveit into the ground.

The SK buffs were obviously too much as well.

I think this screenshot is quite telling: https://i.redd.it/qg82yq61w04z.png
Lifecoach and JJ just reached rank 1 worldwide with an SK bear deck, look at the opponents registered by the tracker:
22 SK
11 Monster
5 ST
3 NR
0 NG

That's at the very top of the ladder. Obviously the balance is completely out of whack.

I would've preferred if they had done some minor changes, e.g. the RnR/Drought changes were pretty "safe changes" imo. A couple of NR buffs were most likely needed as well, but the other 4 factions seemed fairly balanced at the time. Now not so much.

Sadly they haven't come out and acknowledged SK's strength, they've just been completely silent about the whole thing as far as I can tell. I'm a bit disappointed in this balancing process so far but it's early days.

On a positive note I opened Madman Lugos yesterday so I can also jump on the SK train now.
Solmyr
Profile Joined April 2008
Poland261 Posts
Last Edited: 2017-06-19 08:57:59
June 19 2017 08:41 GMT
#218
Even on lvl 8 I see only Skellige or monster decks, it is like casuals on lvl 5 already know the meta? Hell I am not sure I know all the mechanics of the game, probably not.
I know if you are new to the game you jump to the stream of the "best player in the world" to learn and copy what's working but we always end in the meta very fast. Maybe games like that are doomed with OP. Or maybe it is done on purpose.
You can say it is only beta things are not done for good. I am not so sure after other games it will be better.

Good thing is out of nowhere I got like 2400 dust from nerfed cards i had for some reason.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
June 19 2017 15:24 GMT
#219
I don't get why people say we can "solve the meta" super fast. There was tons of netdecking last patch, and the supposed top deck changed multiple times (NG > SK > Dagon Fog)

I do wish they didn't go quite so overboard on changes, but such is life.
habermas
Profile Joined June 2010
United Kingdom304 Posts
June 19 2017 15:51 GMT
#220
On June 19 2017 06:22 Solmyr wrote:
Maybe it is me or the weather is way to good in this game. I almost never win against heavy weather decks. Should 3 of my 25 cards be clear skies? That is very unpleasent way of dealing with the problem.


The problem with clear skies is that it is an extremely low tempo play. In most circumstances it is better to ignore the weather and play around it than to use clear skies.

On June 17 2017 17:58 TerransHill wrote:
You want to share it? The problem is that I feel like bears arent that op against SK themself and they also disable your tossers.


That's my current deck: http://www.gwentdb.com/deckbuilder/50231-emhyr-var-emreis#0:4:1;515:1:1;566:1:1;50016:1:1;50018:1:1;50035:4:1;50070:3:2;50161:1:1;50163:3:1;50166:1:1;50168:1:1;50170:2:1;50179:2:2;50182:1:2;50189:4:3;50190:4:1;50199:4:1;50207:3:3;

It may not be tier 1, but it sure is fun to play. The general idea is to mill them out and play buffed Ciri + Tibor in the last round. It's still a work in progress and not too easy to navigate, but I'm doing OK in the current meta at 2.5k mmr. Regis can be replaced with Cahir, which is also good and makes the deck a bit cheaper. Cahir gives you more consistency, but I found it lacks power, which you need to win round 1 or 2. Regis has a good synergy with Sweers, as you can see which bronze cards are still in their deck. It's also pretty strong against decks which buff cards in deck, like spells ST, Monsters consume and SK discard.
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