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I never said the soundtrack was bad
I just said that trap song was so bad lmao haha
i like Xeno when it's kinda linear with great stories and characters, also the gameplay of XBC2 is downright awesome, it starts kinda slow but once you get a full party and decent accesories/blades it's FANTASTIC, so much fun.
i liked X but the lack of story was something i had problems with
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On March 06 2018 22:16 Laurens wrote: Story I can agree with but I personally care less about story anyway, which is why XCX is #1 for me. JRPGs are kind of a weird genre to not care about the story for, given how shallow their gameplay was for years.
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On March 06 2018 18:06 TheYango wrote: If none of the PS2/DS era JRPGs make your list, I'd call that pure nostalgia-blindness.
I am too young to have that
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I'm 40+ hours in XBC2 and I think I prefer the first one. They improved a few stuff but I feel like there are too many complications for complications' sake. The number of different types of passive bonuses in different parts of the menu is just staggering. Those guys are experts at creating environments but the map is still lackluster.
I don't mind shallower gameplay if it's done well. Persona and Radiant Historia have simple gimmicks but they are done well. Pokemon still has its charms.
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Everything I have seen in XBC2 makes that game seem like a mess of systems for the sake of systems. I play and love Monster Hunter World. I have no problem with weird, non-sense systems that are poorly explained so long as there is a pay off. But XBC2 just looks a bit to overdesigned for my tastes.
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On March 07 2018 00:48 TheYango wrote:Show nested quote +On March 06 2018 22:16 Laurens wrote: Story I can agree with but I personally care less about story anyway, which is why XCX is #1 for me. JRPGs are kind of a weird genre to not care about the story for, given how shallow their gameplay was for years.
The JRPG franchise I've played the most is Pokemon, and it's definitely NOT because of the story xD
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I didn't find XC2 hard to understand, it's just enough to be deep but not enough to be stupidly complex
AUX Cores --> Equipment for Blades Accessories --> Equipment for Drivers Pouch Items --> Boost of some sort
The only thing that is kinda hard to understand is that each driver get a different set of skills regarding X blade weapon, which is actually cool although it is a little tedious to check.
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Wait Pokémon is supposed to be jrpg?!? Secret of mana / evermore and such are so vastly different that I can't imagine that being true.
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On March 07 2018 03:10 Plansix wrote: Everything I have seen in XBC2 makes that game seem like a mess of systems for the sake of systems. I play and love Monster Hunter World. I have no problem with weird, non-sense systems that are poorly explained so long as there is a pay off. But XBC2 just looks a bit to overdesigned for my tastes.
It's not difficult to understand. It's just very tedious to keep track of them all. I love mucking around with skills, stats and equipment in jrpgs but there are just way too many systems in XBC2.
For an example, in the earlier chapters of the game, each character has one blade. I was keeping tabs on the affinity chart (the blade's skill tree) and checking the bonuses regularly. Now that I have three blades per character, I just fill up the affinity chart without even reading what the bonuses are.
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On March 07 2018 05:46 andrewlt wrote:Show nested quote +On March 07 2018 03:10 Plansix wrote: Everything I have seen in XBC2 makes that game seem like a mess of systems for the sake of systems. I play and love Monster Hunter World. I have no problem with weird, non-sense systems that are poorly explained so long as there is a pay off. But XBC2 just looks a bit to overdesigned for my tastes. It's not difficult to understand. It's just very tedious to keep track of them all. I love mucking around with skills, stats and equipment in jrpgs but there are just way too many systems in XBC2. For an example, in the earlier chapters of the game, each character has one blade. I was keeping tabs on the affinity chart (the blade's skill tree) and checking the bonuses regularly. Now that I have three blades per character, I just fill up the affinity chart without even reading what the bonuses are. That is my exact reservation about the game, that the systems will just result in tedium. I find a lot of JRPs go down this road as they just layer on system after system over 40-80 hours.
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So many JRPGs overemphasize system complexity at the cost of level/encounter design. You actually don't need all that feature-bloat as long as you design tight levels and boss fights that take advantage of all the tools you do give the player. But most of the time the feature-bloat just leads to a small subset of broken choices and a large amount of traps hidden behind overly complex systems.
Its part of why I enjoy Etrian Odyssey so much as a series--since its generally quite feature-light and focuses much more on level/encounter design. Though the 3DS entries took a pretty big step up in terms of system complexity.
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I find real-time JRPGs to be the biggest offenders in this regard. Some of them somehow end up having more systems than their turn-based counterparts. It ends up with me paying as little attention to the AI as possible and just focusing on controlling one character for the entire game. The last JRPG, other than pokemon, I played prior to XBC2 is Tales of Berseria on the PC. Not as good nor ambitious as XBC2, but it had a way too convoluted equipment system as well.
I enjoyed most of Etrian Odyssey 5, last stratum excluded. It's also why I love what they did with the dungeons in Persona 5. The gameplay is still pretty simple but the dungeon design, for the most part, was fun and interesting.
On a similar vein, I'm not a big fan of the modern era's emphasis on "supers", and this problem is not confined to just JRPGs. Those type of abilities tend to add to the feature bloat while centralizing the gameplay around them. The most difficult encounters end up being decided by whether you managed to pull them off effectively or not. In some games, non-supers end doing almost irrelevant damage and are just there to charge up the supers.
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On March 07 2018 05:35 Artisreal wrote: Wait Pokémon is supposed to be jrpg?!? Secret of mana / evermore and such are so vastly different that I can't imagine that being true. Of course pokémon is a jrpg. Why would it not be?
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There's an obvious direct coming tho
Labo is about to launch and i guess a Direct with a lot of time used in Labo is something that will pick up the hype and drive some sales
i'm probably going to pick one of those just to see how it works, it seems pretty fun although ill probably use it more as a novelty
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Super Mario Odyssey gets two premium DLCs, one next month involving a new Luigi's Mansion kingdom with 43 new moons/stars
Pokken discusses the upcoming Blastoise DLC and a silhouette of a new fighter.
Fire Emblem gets an update and the name may be Fire Emblem: Elegy for the Brave (it's a work in progress name)
Ever Oasis Saga gets announced.
No More Heroes gets a gameplay video.
there's more but thats what have been found that will be shown in the direct
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I think FE16 is getting revealed tomorrow. Possibly Animal Crossing as well
I like Elegy of the Brave as a title, lots of potential, possibly sigurd inspiration
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Retro Studios Linkedin, “Narrative Specializations in World Building, and Non-Linear Storytelling”
Retro's #2 or #3 writer updated their resume.
"Working with a highly skilled team to bridge the gaps between game design needs and telling a compelling story in a meaningful world. Finding the best ways to construct the narrative we want the player to experience with the tools and restrictions available through text, dialogue, and non-traditional storytelling.
* Key team member for collaborative worldbuilding, story construction, and IP development. * Point of contact for supplemental prose writing. * Special focus on designer collaboration for player experience storytelling."
"Narrative specializations in worldbuilding, character development, design integration, non-linear storytelling, prose fiction"
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Sounds like something I'd buy in a heartbeat.
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