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Nintendo Switch Thread - Page 90

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Cricketer12
Profile Blog Joined May 2012
United States14003 Posts
February 22 2018 17:38 GMT
#1781
On February 23 2018 02:26 {CC}StealthBlue wrote:

What a revolutionary new addition
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
andrewlt
Profile Joined August 2009
United States7702 Posts
February 22 2018 23:28 GMT
#1782
On February 22 2018 07:08 TheYango wrote:
EO4 was kind of exceptionally easy for the series. It's the best intro to the series, but it's not my favorite, particularly in terms of postgame stuff.

EO3 is still my favorite, though I haven't had time to properly play EO5 and pass judgment on it. What was disappointing to you about it?


I don't know about him but for me, EO5 started out well but got worse and worse starting from the mid game. The EO series is known for having a minimalist approach in terms of story but EO5 felt like they ran out of budget midway through. Starting in the 4th stratum, the number of quests, adventures, flavor texts and encounters with npcs just kept dropping as the game went along. The later dungeons felt empty.

The 6th stratum has the obnoxious kind of difficulty. Lots of backtracking, high encounter rate, enemies of RNG-death. The new character skills system works in theory in that you can't have complete coverage of everything with a party of 5. Unfortunately, it doesn't mesh well with the enemies in the 6th stratum that have all sorts of immunities and resistances to binds and ailments.
TheYango
Profile Joined September 2008
United States47024 Posts
February 23 2018 04:23 GMT
#1783
I'm sort of getting the similar impressions reading about the game elsewhere (exceptionally weak story, obnoxious encounter design in the 6th stratum, etc.). Oh well, I'll probably still get the game at some point and form my own impressions. It's been on my bucket list for a while, just haven't gotten around to it.
Moderator
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 01 2018 12:42 GMT
#1784
OSAKA, Japan— Nintendo Co. NTDOY 0.33% is looking to peripherals to lift the sales pace of its Switch videogame console in the product’s second year on the market rather than changing its basic hardware, say people familiar with the company’s plans.

Saturday will mark a year since the Switch went on sale. Cumulative sales are set to reach 17 million by March 31, beating initial expectations, and Nintendo Chief Executive Tatsumi Kimishima has said he wants to sell more than 20 million units in the new fiscal year that begins April 1.

The company has high hopes for its Nintendo Labo cardboard toy kit, which goes on sale in April and is aimed at attracting parents looking for an educational toy for their children. The kits contain cardboard pieces that can be assembled into pianos, cars, robots or other toys that work with the Switch hardware and use it as a brain.

The Labo is one of the steps planned by Nintendo to lure a wider range of customers. Company data shown to investors suggest current Switch owners are mostly game fans drawn by Nintendo titles such as “Super Mario Odyssey” and “The Legend of Zelda: Breath of the Wild.”

Some parents interviewed at an electronics store in Osaka said they hesitated to give their children videogames—but would take a closer look at the Labo as it’s more like a crafts project.

The Labo kit is designed to teach how software and physical objects interact with each other. It allows users to reprogram how their input—such as the shake of a controller—affects the output, creating odd situations like using a cardboard fishing rod to steer a car.

Ayumu Sugita, who teaches physics at Osaka City University, attended a Nintendo event with his 10-year-old daughter, who likes working with crafts and drawing. The Labo kit “is interesting from the physics point of view. For example, the car doesn’t have wheels but translates the Switch controller’s vibration into a force to move forward and backward,” he said.

The people familiar said expanded Switch features in the coming year could also include additional network-related features and peripherals to be attached to its USB Type-C port.

But they said changes to the Switch itself—like a smaller version of the machine—were unlikely this year as Nintendo focuses on better manufacturing and shipping of the current model.

In its first year, the Switch was frequently in short supply, and procuring key components remains a challenge.

At an investor briefing in February, Mr. Kimishima, the Nintendo CEO, said he wanted to make the Switch’s product cycle longer than the five-to-six-year span that’s become customary in the videogame console industry. One person familiar with development plans said waiting longer to introduce variations in the hardware would serve that purpose.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
Faruko
Profile Joined April 2013
Chile34173 Posts
Last Edited: 2018-03-01 14:46:26
March 01 2018 14:45 GMT
#1785
It was kinda obvious, too soon for a revision, we will probably see one in the holiday of 2020 probably when the Switch is shy of its 4th year on the market, maybe March 2020.

No reason to create a revision when the original is selling so well and it's still early in it's life time, on the other hand i don't think we will see a Switch Pro, we would have to see Nvidia Tegra X2 on mobile devices for that to be a reality, and that chip is nothing but vapor, at least in consumer's hands.

We will probably see 2 revision IMO, a fully portable one, smaller screen, maybe DS design and a full desktop one.

The Switch will probably get price drop later this year or the next, if it's this one we will see a $30-40, if it's next year, probably $50.
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 02 2018 04:37 GMT
#1786
"Smokey, this is not 'Nam, this is bowling. There are rules."
Cricketer12
Profile Blog Joined May 2012
United States14003 Posts
March 02 2018 06:13 GMT
#1787
On March 02 2018 13:37 {CC}StealthBlue wrote:
https://twitter.com/Blizzard_Ent/status/968727468675809280

took me a second to get it, and they did tease hearthstone as well, when switch first revealed in 2016
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
ByteCurious
Profile Joined January 2018
19 Posts
March 02 2018 12:37 GMT
#1788
I mean, just a non-committal teaser maybe hints at a possible port, perhaps in the next couple of years. I doubt we'll even get a nugget of info before Blizzcon, with a release maybe in 2020.
Faruko
Profile Joined April 2013
Chile34173 Posts
March 02 2018 13:34 GMT
#1789
They only need to port the 360/PS3 version mostly, probably update to 60fps stable since the 360/PS3 version had unlocked frame rate that hovered around 50fps

with the Switch extra power, we shouold see stable 60 besides those moments that even PCs slow down lol
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
andrewlt
Profile Joined August 2009
United States7702 Posts
March 02 2018 16:29 GMT
#1790
Diablo makes more sense than Hearthstone anyway. If I'm playing the 360/PS3 version of Diablo, I might want a Switch version for the portability. I already exclusively play Hearthstone on my phone so why bother with the Switch?
Faruko
Profile Joined April 2013
Chile34173 Posts
March 02 2018 17:38 GMT
#1791
https://www.polygon.com/platform/amp/2018/3/2/17070788/diablo-3-nintendo-switch-hint-twitter-blizzard

“We can assure you we’re not that clever,” a spokesperson for Blizzard Entertainment said via email. “[It was] meant to be a fun community engagement piece. We have nothing to announce.”
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
March 02 2018 17:47 GMT
#1792
I bought Mario & Rabbids earlier this week. Very pleasantly surprised. The box art makes it look like a kiddie game, but the game itself is surprisingly challenging.

I'm honestly starting to find Ubisoft a highly inconsistent developer. On the one hand they release new, run of the mill, bug-riddled open world games every year, but on the other hand they're the company that gave us Rayman: Origins, Rayman: Legends and now Mario & Rabbids.

It's clear that they've got some very competent development studios, but I wish they'd use them more.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2018-03-02 18:01:45
March 02 2018 17:58 GMT
#1793
Good developers, shitty management.

Ubisoft has so many subsidiaries now it's impossible to keep track of who makes what.

Though FWIW, all of the Rayman stuff (as well as Beyond Good and Evil) is Ubisoft Montpellier and Michel Ancel.
Moderator
Faruko
Profile Joined April 2013
Chile34173 Posts
March 02 2018 18:07 GMT
#1794
Rainbow Six Siege is also godlike

Wildlands is awful
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
Gahlo
Profile Joined February 2010
United States35174 Posts
March 02 2018 22:15 GMT
#1795
On March 03 2018 02:47 maartendq wrote:
I bought Mario & Rabbids earlier this week. Very pleasantly surprised. The box art makes it look like a kiddie game, but the game itself is surprisingly challenging.

I'm honestly starting to find Ubisoft a highly inconsistent developer. On the one hand they release new, run of the mill, bug-riddled open world games every year, but on the other hand they're the company that gave us Rayman: Origins, Rayman: Legends and now Mario & Rabbids.

It's clear that they've got some very competent development studios, but I wish they'd use them more.

I basically never trust annual release franchises.
ZenithM
Profile Joined February 2011
France15952 Posts
March 03 2018 05:12 GMT
#1796
On March 03 2018 02:38 Faruko wrote:
https://www.polygon.com/platform/amp/2018/3/2/17070788/diablo-3-nintendo-switch-hint-twitter-blizzard

“We can assure you we’re not that clever,” a spokesperson for Blizzard Entertainment said via email. “[It was] meant to be a fun community engagement piece. We have nothing to announce.”

As expected. The Switch community just reaches way too much on these. So far Blizzard has shown absolutely no willingness to port any of their titles to Switch. Every time a rumor arises and people see imaginary teases it gets crushed to the ground instantly.
Maybe one day, but not soon.
KungKras
Profile Joined August 2008
Sweden484 Posts
March 03 2018 12:07 GMT
#1797
On March 03 2018 14:12 ZenithM wrote:
Show nested quote +
On March 03 2018 02:38 Faruko wrote:
https://www.polygon.com/platform/amp/2018/3/2/17070788/diablo-3-nintendo-switch-hint-twitter-blizzard

“We can assure you we’re not that clever,” a spokesperson for Blizzard Entertainment said via email. “[It was] meant to be a fun community engagement piece. We have nothing to announce.”

As expected. The Switch community just reaches way too much on these. So far Blizzard has shown absolutely no willingness to port any of their titles to Switch. Every time a rumor arises and people see imaginary teases it gets crushed to the ground instantly.
Maybe one day, but not soon.


I never understood that.

Blizzard started out on the SNES. They've constantly flirted with the idea of making console games (and even brought over games to Playstation and Xbox) since Starcraft Ghost.

Did they have a bad breakup with Nintendo or something?
"When life gives me lemons, I go look for oranges"
Gahlo
Profile Joined February 2010
United States35174 Posts
March 03 2018 13:39 GMT
#1798
On March 03 2018 21:07 KungKras wrote:
Show nested quote +
On March 03 2018 14:12 ZenithM wrote:
On March 03 2018 02:38 Faruko wrote:
https://www.polygon.com/platform/amp/2018/3/2/17070788/diablo-3-nintendo-switch-hint-twitter-blizzard

“We can assure you we’re not that clever,” a spokesperson for Blizzard Entertainment said via email. “[It was] meant to be a fun community engagement piece. We have nothing to announce.”

As expected. The Switch community just reaches way too much on these. So far Blizzard has shown absolutely no willingness to port any of their titles to Switch. Every time a rumor arises and people see imaginary teases it gets crushed to the ground instantly.
Maybe one day, but not soon.


I never understood that.

Blizzard started out on the SNES. They've constantly flirted with the idea of making console games (and even brought over games to Playstation and Xbox) since Starcraft Ghost.

Did they have a bad breakup with Nintendo or something?

Wasn't Ghost going to be on Gamecube too?
KungKras
Profile Joined August 2008
Sweden484 Posts
March 03 2018 13:53 GMT
#1799
On March 03 2018 22:39 Gahlo wrote:
Show nested quote +
On March 03 2018 21:07 KungKras wrote:
On March 03 2018 14:12 ZenithM wrote:
On March 03 2018 02:38 Faruko wrote:
https://www.polygon.com/platform/amp/2018/3/2/17070788/diablo-3-nintendo-switch-hint-twitter-blizzard

“We can assure you we’re not that clever,” a spokesperson for Blizzard Entertainment said via email. “[It was] meant to be a fun community engagement piece. We have nothing to announce.”

As expected. The Switch community just reaches way too much on these. So far Blizzard has shown absolutely no willingness to port any of their titles to Switch. Every time a rumor arises and people see imaginary teases it gets crushed to the ground instantly.
Maybe one day, but not soon.


I never understood that.

Blizzard started out on the SNES. They've constantly flirted with the idea of making console games (and even brought over games to Playstation and Xbox) since Starcraft Ghost.

Did they have a bad breakup with Nintendo or something?

Wasn't Ghost going to be on Gamecube too?


I don't think it was.

I could be wrong though,

Nvm looked it up. It was announced for Gamcube too.
"When life gives me lemons, I go look for oranges"
ZenithM
Profile Joined February 2011
France15952 Posts
March 03 2018 17:00 GMT
#1800
Yeah I'm also quite puzzled that they haven't jumped on the Switch yet, it's not like they lack the ability to port at least one game just to try. And I'm sure any of Hearthstone, Overwatch or Diablo would sell really well.

Hearthstone is the weirdest offender for me, the only explanation is that they haven't ported it for a device without touchscreen or other accurate pointing means (mouse). The Switch has a touchscreen, but Nintendo makes it really clear that no game should target only handheld mode. The controllers does have pretty good gyro sensors so you could actually make a decent mouse pointer out of this. Anyway I don't think a console interface for regular controllers would be too hard to achieve but they simply haven't done it.

For Overwatch I think it's simply a question of performance. Evidently Blizzard targets 60 fps for their consoles. Pushing 60 frames of Overwatch per second on the Switch would either require some serious downgrades or some optimization wizardry they're probably not ready to pay for.

Now Diablo could come and would do well even at 30 fps...
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